diff --git a/userraw/scripts/bots_pvb.gsc b/userraw/scripts/bots_pvb.gsc index 83459a2..f7e2290 100644 --- a/userraw/scripts/bots_pvb.gsc +++ b/userraw/scripts/bots_pvb.gsc @@ -55,43 +55,31 @@ watchCheater() // now tell all bots to target foreach( bot in level.bots ) { - bot thread BotPressAttack(0.1); + if (randomInt(2)) + bot thread BotPressAttack(0.1); + bot SetWeaponAmmoClip(bot GetCurrentWeapon(), 999); bot.pers["bots"]["skill"]["aim_time"] = 0.05; - bot.pers["bots"]["skill"]["init_react_time"] = 100; - bot.pers["bots"]["skill"]["reaction_time"] = 100; - bot.pers["bots"]["skill"]["no_trace_ads_time"] = 2500; - bot.pers["bots"]["skill"]["no_trace_look_time"] = 10000; - bot.pers["bots"]["skill"]["remember_time"] = 0; + bot.pers["bots"]["skill"]["init_react_time"] = 1000; + bot.pers["bots"]["skill"]["reaction_time"] = 1000; + bot.pers["bots"]["skill"]["no_trace_ads_time"] = 0; + bot.pers["bots"]["skill"]["no_trace_look_time"] = 0; + bot.pers["bots"]["skill"]["remember_time"] = 50; bot.pers["bots"]["skill"]["fov"] = 1; bot.pers["bots"]["skill"]["dist"] = 100000; bot.pers["bots"]["skill"]["spawn_time"] = 0; - bot.pers["bots"]["skill"]["help_dist"] = 10000; + bot.pers["bots"]["skill"]["help_dist"] = 0; bot.pers["bots"]["skill"]["semi_time"] = 0.05; - bot.pers["bots"]["skill"]["bones"] = []; - bot.pers["bots"]["skill"]["bones"][0] = "j_head"; + bot.pers["bots"]["skill"]["bones"] = "j_head"; - if (isDefined(self.bot.target) && isDefined(self.bot.target.entity)) + if (isDefined(bot.bot.target) && isDefined(bot.bot.target.entity)) { - if (self.bot.target.entity getEntityNumber() != cheater getEntityNumber()) + if (bot.bot.target.entity getEntityNumber() != cheater getEntityNumber()) { - self.bot.targets = []; - self.bot.target = undefined; - self notify("new_enemy"); - } - } - - bot SetAttacker(cheater); - - waittillframeend; - if (isDefined(self.bot.target) && isDefined(self.bot.target.entity)) - { - if (self.bot.target.entity getEntityNumber() != cheater getEntityNumber()) - { - self.bot.targets = []; - self.bot.target = undefined; - self notify("new_enemy"); + bot.bot.targets = []; + bot.bot.target = undefined; + bot notify("new_enemy"); } }