mirror of
https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-11-09 14:06:52 +00:00
array indexing spacing format
This commit is contained in:
@@ -215,9 +215,9 @@ init()
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setDvar( "bots_play_aim", true );
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}
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if ( !isDefined( game["botWarfare"] ) )
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if ( !isDefined( game[ "botWarfare" ] ) )
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{
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game["botWarfare"] = true;
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game[ "botWarfare" ] = true;
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}
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level.defuseObject = undefined;
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@@ -245,33 +245,33 @@ init()
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level.bots = [];
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level.bots_fullautoguns = [];
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level.bots_fullautoguns["aa12"] = true;
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level.bots_fullautoguns["ak47"] = true;
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level.bots_fullautoguns["aug"] = true;
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level.bots_fullautoguns["fn2000"] = true;
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level.bots_fullautoguns["glock"] = true;
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level.bots_fullautoguns["kriss"] = true;
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level.bots_fullautoguns["m4"] = true;
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level.bots_fullautoguns["m240"] = true;
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level.bots_fullautoguns["masada"] = true;
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level.bots_fullautoguns["mg4"] = true;
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level.bots_fullautoguns["mp5k"] = true;
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level.bots_fullautoguns["p90"] = true;
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level.bots_fullautoguns["pp2000"] = true;
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level.bots_fullautoguns["rpd"] = true;
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level.bots_fullautoguns["sa80"] = true;
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level.bots_fullautoguns["scar"] = true;
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level.bots_fullautoguns["tavor"] = true;
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level.bots_fullautoguns["tmp"] = true;
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level.bots_fullautoguns["ump45"] = true;
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level.bots_fullautoguns["uzi"] = true;
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level.bots_fullautoguns[ "aa12" ] = true;
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level.bots_fullautoguns[ "ak47" ] = true;
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level.bots_fullautoguns[ "aug" ] = true;
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level.bots_fullautoguns[ "fn2000" ] = true;
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level.bots_fullautoguns[ "glock" ] = true;
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level.bots_fullautoguns[ "kriss" ] = true;
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level.bots_fullautoguns[ "m4" ] = true;
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level.bots_fullautoguns[ "m240" ] = true;
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level.bots_fullautoguns[ "masada" ] = true;
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level.bots_fullautoguns[ "mg4" ] = true;
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level.bots_fullautoguns[ "mp5k" ] = true;
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level.bots_fullautoguns[ "p90" ] = true;
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level.bots_fullautoguns[ "pp2000" ] = true;
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level.bots_fullautoguns[ "rpd" ] = true;
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level.bots_fullautoguns[ "sa80" ] = true;
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level.bots_fullautoguns[ "scar" ] = true;
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level.bots_fullautoguns[ "tavor" ] = true;
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level.bots_fullautoguns[ "tmp" ] = true;
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level.bots_fullautoguns[ "ump45" ] = true;
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level.bots_fullautoguns[ "uzi" ] = true;
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level.bots_fullautoguns["ac130"] = true;
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level.bots_fullautoguns["heli"] = true;
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level.bots_fullautoguns[ "ac130" ] = true;
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level.bots_fullautoguns[ "heli" ] = true;
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level.bots_fullautoguns["ak47classic"] = true;
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level.bots_fullautoguns["ak74u"] = true;
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level.bots_fullautoguns["peacekeeper"] = true;
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level.bots_fullautoguns[ "ak47classic" ] = true;
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level.bots_fullautoguns[ "ak74u" ] = true;
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level.bots_fullautoguns[ "peacekeeper" ] = true;
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level thread fixGamemodes();
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@@ -307,7 +307,7 @@ handleBots()
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for ( i = 0; i < bots.size; i++ )
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{
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kick( bots[i] getEntityNumber(), "EXE_PLAYERKICKED" );
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kick( bots[ i ] getEntityNumber(), "EXE_PLAYERKICKED" );
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}
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}
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@@ -322,7 +322,7 @@ onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon,
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self maps\mp\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
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}
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self [[level.prevCallbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
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self [[ level.prevCallbackPlayerDamage ]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
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}
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/*
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@@ -336,7 +336,7 @@ onPlayerKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sH
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self maps\mp\bots\_bot_script::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
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}
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self [[level.prevCallbackPlayerKilled]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
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self [[ level.prevCallbackPlayerKilled ]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
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}
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/*
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@@ -364,7 +364,7 @@ fixGamemodes()
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{
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for ( i = 0; i < level.bombZones.size; i++ )
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{
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level.bombZones[i].onUse = ::onUsePlantObjectFix;
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level.bombZones[ i ].onUse = ::onUsePlantObjectFix;
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}
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break;
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@@ -400,7 +400,7 @@ fixDem()
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for ( i = 0; i < level.bombZones.size; i++ )
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{
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bombzone = level.bombZones[i];
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bombzone = level.bombZones[ i ];
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if ( isDefined( bombzone.trigger.trigger_off ) )
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{
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@@ -434,12 +434,12 @@ fixKoth()
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for ( i = level.radios.size - 1; i >= 0; i-- )
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{
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if ( level.radioObject != level.radios[i].gameobject )
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if ( level.radioObject != level.radios[ i ].gameobject )
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{
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continue;
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}
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level.radio = level.radios[i];
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level.radio = level.radios[ i ];
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break;
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}
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@@ -459,7 +459,7 @@ addNotifyOnAirdrops_loop()
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for ( i = dropCrates.size - 1; i >= 0; i-- )
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{
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airdrop = dropCrates[i];
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airdrop = dropCrates[ i ];
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if ( isDefined( airdrop.doingPhysics ) )
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{
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@@ -541,13 +541,13 @@ watchScrabler_loop()
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{
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for ( i = level.players.size - 1; i >= 0; i-- )
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{
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player = level.players[i];
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player = level.players[ i ];
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player.bot_isScrambled = false;
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}
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for ( i = level.players.size - 1; i >= 0; i-- )
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{
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player = level.players[i];
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player = level.players[ i ];
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if ( !player _HasPerk( "specialty_localjammer" ) || !isReallyAlive( player ) )
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{
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@@ -561,7 +561,7 @@ watchScrabler_loop()
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for ( h = level.players.size - 1; h >= 0; h-- )
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{
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player2 = level.players[h];
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player2 = level.players[ h ];
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if ( player2 == player )
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{
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@@ -613,7 +613,7 @@ connected()
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{
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self endon( "disconnect" );
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if ( !isDefined( self.pers["bot_host"] ) )
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if ( !isDefined( self.pers[ "bot_host" ] ) )
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{
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self thread doHostCheck();
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}
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@@ -623,22 +623,22 @@ connected()
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return;
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}
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if ( !isDefined( self.pers["isBot"] ) )
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if ( !isDefined( self.pers[ "isBot" ] ) )
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{
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// fast_restart occured...
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self.pers["isBot"] = true;
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self.pers[ "isBot" ] = true;
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}
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if ( !isDefined( self.pers["isBotWarfare"] ) )
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if ( !isDefined( self.pers[ "isBotWarfare" ] ) )
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{
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self.pers["isBotWarfare"] = true;
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self.pers[ "isBotWarfare" ] = true;
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self thread added();
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}
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self thread maps\mp\bots\_bot_internal::connected();
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self thread maps\mp\bots\_bot_script::connected();
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level.bots[level.bots.size] = self;
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level.bots[ level.bots.size ] = self;
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self thread onDisconnect();
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level notify( "bot_connected", self );
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@@ -725,8 +725,8 @@ add_bot()
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if ( isdefined( bot ) )
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{
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bot.pers["isBot"] = true;
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bot.pers["isBotWarfare"] = true;
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bot.pers[ "isBot" ] = true;
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bot.pers[ "isBotWarfare" ] = true;
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bot thread added();
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}
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}
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@@ -753,9 +753,9 @@ diffBots_loop()
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for ( i = 0; i < playercount; i++ )
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{
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player = level.players[i];
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player = level.players[ i ];
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if ( !isDefined( player.pers["team"] ) )
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if ( !isDefined( player.pers[ "team" ] ) )
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{
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continue;
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}
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@@ -765,38 +765,38 @@ diffBots_loop()
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continue;
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}
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if ( player.pers["team"] == "axis" )
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if ( player.pers[ "team" ] == "axis" )
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{
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if ( axis_hard < var_axis_hard )
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{
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axis_hard++;
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player.pers["bots"]["skill"]["base"] = 7;
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player.pers[ "bots" ][ "skill" ][ "base" ] = 7;
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}
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else if ( axis_med < var_axis_med )
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{
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axis_med++;
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player.pers["bots"]["skill"]["base"] = 4;
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player.pers[ "bots" ][ "skill" ][ "base" ] = 4;
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}
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else
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{
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player.pers["bots"]["skill"]["base"] = 1;
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player.pers[ "bots" ][ "skill" ][ "base" ] = 1;
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}
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}
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else if ( player.pers["team"] == "allies" )
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else if ( player.pers[ "team" ] == "allies" )
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{
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if ( allies_hard < var_allies_hard )
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{
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allies_hard++;
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player.pers["bots"]["skill"]["base"] = 7;
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player.pers[ "bots" ][ "skill" ][ "base" ] = 7;
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}
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else if ( allies_med < var_allies_med )
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{
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allies_med++;
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player.pers["bots"]["skill"]["base"] = 4;
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player.pers[ "bots" ][ "skill" ][ "base" ] = 4;
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}
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else
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{
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player.pers["bots"]["skill"]["base"] = 1;
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player.pers[ "bots" ][ "skill" ][ "base" ] = 1;
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}
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}
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}
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@@ -807,14 +807,14 @@ diffBots_loop()
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for ( i = 0; i < playercount; i++ )
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{
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player = level.players[i];
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player = level.players[ i ];
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if ( !player is_bot() )
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{
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continue;
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}
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player.pers["bots"]["skill"]["base"] = var_skill;
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player.pers[ "bots" ][ "skill" ][ "base" ] = var_skill;
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}
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}
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@@ -824,14 +824,14 @@ diffBots_loop()
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for ( i = 0; i < playercount; i++ )
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{
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player = level.players[i];
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player = level.players[ i ];
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if ( !player is_bot() )
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{
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continue;
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}
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player.pers["bots"]["skill"]["base"] = int( clamp( player.pers["bots"]["skill"]["base"], min_diff, max_diff ) );
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player.pers[ "bots" ][ "skill" ][ "base" ] = int( clamp( player.pers[ "bots" ][ "skill" ][ "base" ], min_diff, max_diff ) );
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}
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}
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@@ -865,31 +865,31 @@ teamBots_loop()
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for ( i = 0; i < playercount; i++ )
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{
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player = level.players[i];
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player = level.players[ i ];
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if ( !isDefined( player.pers["team"] ) )
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if ( !isDefined( player.pers[ "team" ] ) )
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{
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continue;
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}
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if ( player is_bot() )
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{
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if ( player.pers["team"] == "allies" )
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if ( player.pers[ "team" ] == "allies" )
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{
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alliesbots++;
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}
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else if ( player.pers["team"] == "axis" )
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else if ( player.pers[ "team" ] == "axis" )
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{
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axisbots++;
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}
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}
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else
|
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{
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if ( player.pers["team"] == "allies" )
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if ( player.pers[ "team" ] == "allies" )
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{
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alliesplayers++;
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}
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else if ( player.pers["team"] == "axis" )
|
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else if ( player.pers[ "team" ] == "axis" )
|
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{
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axisplayers++;
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}
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@@ -928,9 +928,9 @@ teamBots_loop()
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||||
|
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for ( i = 0; i < playercount; i++ )
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{
|
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player = level.players[i];
|
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player = level.players[ i ];
|
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|
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if ( !isDefined( player.pers["team"] ) )
|
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if ( !isDefined( player.pers[ "team" ] ) )
|
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{
|
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continue;
|
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}
|
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@@ -940,22 +940,22 @@ teamBots_loop()
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continue;
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}
|
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|
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if ( player.pers["team"] == toTeam )
|
||||
if ( player.pers[ "team" ] == toTeam )
|
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{
|
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continue;
|
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}
|
||||
|
||||
if ( toTeam == "allies" )
|
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{
|
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player thread [[level.allies]]();
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player thread [[ level.allies ]]();
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}
|
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else if ( toTeam == "axis" )
|
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{
|
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player thread [[level.axis]]();
|
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player thread [[ level.axis ]]();
|
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}
|
||||
else
|
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{
|
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player thread [[level.spectator]]();
|
||||
player thread [[ level.spectator ]]();
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -969,9 +969,9 @@ teamBots_loop()
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
player = level.players[ i ];
|
||||
|
||||
if ( !isDefined( player.pers["team"] ) )
|
||||
if ( !isDefined( player.pers[ "team" ] ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -981,11 +981,11 @@ teamBots_loop()
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||||
continue;
|
||||
}
|
||||
|
||||
if ( player.pers["team"] == "axis" )
|
||||
if ( player.pers[ "team" ] == "axis" )
|
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{
|
||||
if ( axis > teamAmount )
|
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{
|
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player thread [[level.allies]]();
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player thread [[ level.allies ]]();
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break;
|
||||
}
|
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}
|
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@@ -993,12 +993,12 @@ teamBots_loop()
|
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{
|
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if ( axis < teamAmount )
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{
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player thread [[level.axis]]();
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player thread [[ level.axis ]]();
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||||
break;
|
||||
}
|
||||
else if ( player.pers["team"] != "allies" )
|
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else if ( player.pers[ "team" ] != "allies" )
|
||||
{
|
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player thread [[level.allies]]();
|
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player thread [[ level.allies ]]();
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break;
|
||||
}
|
||||
}
|
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@@ -1058,13 +1058,13 @@ addBots_loop()
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||||
|
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for ( i = 0; i < playercount; i++ )
|
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{
|
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player = level.players[i];
|
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player = level.players[ i ];
|
||||
|
||||
if ( player is_bot() )
|
||||
{
|
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bots++;
|
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}
|
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else if ( !isDefined( player.pers["team"] ) || ( player.pers["team"] != "axis" && player.pers["team"] != "allies" ) )
|
||||
else if ( !isDefined( player.pers[ "team" ] ) || ( player.pers[ "team" ] != "axis" && player.pers[ "team" ] != "allies" ) )
|
||||
{
|
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spec++;
|
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}
|
||||
@@ -1091,23 +1091,23 @@ addBots_loop()
|
||||
|
||||
for ( i = 0; i < playercount; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
player = level.players[ i ];
|
||||
|
||||
if ( player is_bot() )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !isDefined( player.pers["team"] ) )
|
||||
if ( !isDefined( player.pers[ "team" ] ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( player.pers["team"] == "axis" )
|
||||
if ( player.pers[ "team" ] == "axis" )
|
||||
{
|
||||
axisplayers++;
|
||||
}
|
||||
else if ( player.pers["team"] == "allies" )
|
||||
else if ( player.pers[ "team" ] == "allies" )
|
||||
{
|
||||
alliesplayers++;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user