array indexing spacing format

This commit is contained in:
ineed bots
2023-12-22 01:38:44 -06:00
parent 8ec1385d18
commit 26c982e3db
8 changed files with 1052 additions and 1052 deletions

View File

@@ -215,9 +215,9 @@ init()
setDvar( "bots_play_aim", true );
}
if ( !isDefined( game["botWarfare"] ) )
if ( !isDefined( game[ "botWarfare" ] ) )
{
game["botWarfare"] = true;
game[ "botWarfare" ] = true;
}
level.defuseObject = undefined;
@@ -245,33 +245,33 @@ init()
level.bots = [];
level.bots_fullautoguns = [];
level.bots_fullautoguns["aa12"] = true;
level.bots_fullautoguns["ak47"] = true;
level.bots_fullautoguns["aug"] = true;
level.bots_fullautoguns["fn2000"] = true;
level.bots_fullautoguns["glock"] = true;
level.bots_fullautoguns["kriss"] = true;
level.bots_fullautoguns["m4"] = true;
level.bots_fullautoguns["m240"] = true;
level.bots_fullautoguns["masada"] = true;
level.bots_fullautoguns["mg4"] = true;
level.bots_fullautoguns["mp5k"] = true;
level.bots_fullautoguns["p90"] = true;
level.bots_fullautoguns["pp2000"] = true;
level.bots_fullautoguns["rpd"] = true;
level.bots_fullautoguns["sa80"] = true;
level.bots_fullautoguns["scar"] = true;
level.bots_fullautoguns["tavor"] = true;
level.bots_fullautoguns["tmp"] = true;
level.bots_fullautoguns["ump45"] = true;
level.bots_fullautoguns["uzi"] = true;
level.bots_fullautoguns[ "aa12" ] = true;
level.bots_fullautoguns[ "ak47" ] = true;
level.bots_fullautoguns[ "aug" ] = true;
level.bots_fullautoguns[ "fn2000" ] = true;
level.bots_fullautoguns[ "glock" ] = true;
level.bots_fullautoguns[ "kriss" ] = true;
level.bots_fullautoguns[ "m4" ] = true;
level.bots_fullautoguns[ "m240" ] = true;
level.bots_fullautoguns[ "masada" ] = true;
level.bots_fullautoguns[ "mg4" ] = true;
level.bots_fullautoguns[ "mp5k" ] = true;
level.bots_fullautoguns[ "p90" ] = true;
level.bots_fullautoguns[ "pp2000" ] = true;
level.bots_fullautoguns[ "rpd" ] = true;
level.bots_fullautoguns[ "sa80" ] = true;
level.bots_fullautoguns[ "scar" ] = true;
level.bots_fullautoguns[ "tavor" ] = true;
level.bots_fullautoguns[ "tmp" ] = true;
level.bots_fullautoguns[ "ump45" ] = true;
level.bots_fullautoguns[ "uzi" ] = true;
level.bots_fullautoguns["ac130"] = true;
level.bots_fullautoguns["heli"] = true;
level.bots_fullautoguns[ "ac130" ] = true;
level.bots_fullautoguns[ "heli" ] = true;
level.bots_fullautoguns["ak47classic"] = true;
level.bots_fullautoguns["ak74u"] = true;
level.bots_fullautoguns["peacekeeper"] = true;
level.bots_fullautoguns[ "ak47classic" ] = true;
level.bots_fullautoguns[ "ak74u" ] = true;
level.bots_fullautoguns[ "peacekeeper" ] = true;
level thread fixGamemodes();
@@ -307,7 +307,7 @@ handleBots()
for ( i = 0; i < bots.size; i++ )
{
kick( bots[i] getEntityNumber(), "EXE_PLAYERKICKED" );
kick( bots[ i ] getEntityNumber(), "EXE_PLAYERKICKED" );
}
}
@@ -322,7 +322,7 @@ onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon,
self maps\mp\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
}
self [[level.prevCallbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
self [[ level.prevCallbackPlayerDamage ]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
}
/*
@@ -336,7 +336,7 @@ onPlayerKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sH
self maps\mp\bots\_bot_script::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
}
self [[level.prevCallbackPlayerKilled]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
self [[ level.prevCallbackPlayerKilled ]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
}
/*
@@ -364,7 +364,7 @@ fixGamemodes()
{
for ( i = 0; i < level.bombZones.size; i++ )
{
level.bombZones[i].onUse = ::onUsePlantObjectFix;
level.bombZones[ i ].onUse = ::onUsePlantObjectFix;
}
break;
@@ -400,7 +400,7 @@ fixDem()
for ( i = 0; i < level.bombZones.size; i++ )
{
bombzone = level.bombZones[i];
bombzone = level.bombZones[ i ];
if ( isDefined( bombzone.trigger.trigger_off ) )
{
@@ -434,12 +434,12 @@ fixKoth()
for ( i = level.radios.size - 1; i >= 0; i-- )
{
if ( level.radioObject != level.radios[i].gameobject )
if ( level.radioObject != level.radios[ i ].gameobject )
{
continue;
}
level.radio = level.radios[i];
level.radio = level.radios[ i ];
break;
}
@@ -459,7 +459,7 @@ addNotifyOnAirdrops_loop()
for ( i = dropCrates.size - 1; i >= 0; i-- )
{
airdrop = dropCrates[i];
airdrop = dropCrates[ i ];
if ( isDefined( airdrop.doingPhysics ) )
{
@@ -541,13 +541,13 @@ watchScrabler_loop()
{
for ( i = level.players.size - 1; i >= 0; i-- )
{
player = level.players[i];
player = level.players[ i ];
player.bot_isScrambled = false;
}
for ( i = level.players.size - 1; i >= 0; i-- )
{
player = level.players[i];
player = level.players[ i ];
if ( !player _HasPerk( "specialty_localjammer" ) || !isReallyAlive( player ) )
{
@@ -561,7 +561,7 @@ watchScrabler_loop()
for ( h = level.players.size - 1; h >= 0; h-- )
{
player2 = level.players[h];
player2 = level.players[ h ];
if ( player2 == player )
{
@@ -613,7 +613,7 @@ connected()
{
self endon( "disconnect" );
if ( !isDefined( self.pers["bot_host"] ) )
if ( !isDefined( self.pers[ "bot_host" ] ) )
{
self thread doHostCheck();
}
@@ -623,22 +623,22 @@ connected()
return;
}
if ( !isDefined( self.pers["isBot"] ) )
if ( !isDefined( self.pers[ "isBot" ] ) )
{
// fast_restart occured...
self.pers["isBot"] = true;
self.pers[ "isBot" ] = true;
}
if ( !isDefined( self.pers["isBotWarfare"] ) )
if ( !isDefined( self.pers[ "isBotWarfare" ] ) )
{
self.pers["isBotWarfare"] = true;
self.pers[ "isBotWarfare" ] = true;
self thread added();
}
self thread maps\mp\bots\_bot_internal::connected();
self thread maps\mp\bots\_bot_script::connected();
level.bots[level.bots.size] = self;
level.bots[ level.bots.size ] = self;
self thread onDisconnect();
level notify( "bot_connected", self );
@@ -725,8 +725,8 @@ add_bot()
if ( isdefined( bot ) )
{
bot.pers["isBot"] = true;
bot.pers["isBotWarfare"] = true;
bot.pers[ "isBot" ] = true;
bot.pers[ "isBotWarfare" ] = true;
bot thread added();
}
}
@@ -753,9 +753,9 @@ diffBots_loop()
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
player = level.players[ i ];
if ( !isDefined( player.pers["team"] ) )
if ( !isDefined( player.pers[ "team" ] ) )
{
continue;
}
@@ -765,38 +765,38 @@ diffBots_loop()
continue;
}
if ( player.pers["team"] == "axis" )
if ( player.pers[ "team" ] == "axis" )
{
if ( axis_hard < var_axis_hard )
{
axis_hard++;
player.pers["bots"]["skill"]["base"] = 7;
player.pers[ "bots" ][ "skill" ][ "base" ] = 7;
}
else if ( axis_med < var_axis_med )
{
axis_med++;
player.pers["bots"]["skill"]["base"] = 4;
player.pers[ "bots" ][ "skill" ][ "base" ] = 4;
}
else
{
player.pers["bots"]["skill"]["base"] = 1;
player.pers[ "bots" ][ "skill" ][ "base" ] = 1;
}
}
else if ( player.pers["team"] == "allies" )
else if ( player.pers[ "team" ] == "allies" )
{
if ( allies_hard < var_allies_hard )
{
allies_hard++;
player.pers["bots"]["skill"]["base"] = 7;
player.pers[ "bots" ][ "skill" ][ "base" ] = 7;
}
else if ( allies_med < var_allies_med )
{
allies_med++;
player.pers["bots"]["skill"]["base"] = 4;
player.pers[ "bots" ][ "skill" ][ "base" ] = 4;
}
else
{
player.pers["bots"]["skill"]["base"] = 1;
player.pers[ "bots" ][ "skill" ][ "base" ] = 1;
}
}
}
@@ -807,14 +807,14 @@ diffBots_loop()
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
player = level.players[ i ];
if ( !player is_bot() )
{
continue;
}
player.pers["bots"]["skill"]["base"] = var_skill;
player.pers[ "bots" ][ "skill" ][ "base" ] = var_skill;
}
}
@@ -824,14 +824,14 @@ diffBots_loop()
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
player = level.players[ i ];
if ( !player is_bot() )
{
continue;
}
player.pers["bots"]["skill"]["base"] = int( clamp( player.pers["bots"]["skill"]["base"], min_diff, max_diff ) );
player.pers[ "bots" ][ "skill" ][ "base" ] = int( clamp( player.pers[ "bots" ][ "skill" ][ "base" ], min_diff, max_diff ) );
}
}
@@ -865,31 +865,31 @@ teamBots_loop()
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
player = level.players[ i ];
if ( !isDefined( player.pers["team"] ) )
if ( !isDefined( player.pers[ "team" ] ) )
{
continue;
}
if ( player is_bot() )
{
if ( player.pers["team"] == "allies" )
if ( player.pers[ "team" ] == "allies" )
{
alliesbots++;
}
else if ( player.pers["team"] == "axis" )
else if ( player.pers[ "team" ] == "axis" )
{
axisbots++;
}
}
else
{
if ( player.pers["team"] == "allies" )
if ( player.pers[ "team" ] == "allies" )
{
alliesplayers++;
}
else if ( player.pers["team"] == "axis" )
else if ( player.pers[ "team" ] == "axis" )
{
axisplayers++;
}
@@ -928,9 +928,9 @@ teamBots_loop()
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
player = level.players[ i ];
if ( !isDefined( player.pers["team"] ) )
if ( !isDefined( player.pers[ "team" ] ) )
{
continue;
}
@@ -940,22 +940,22 @@ teamBots_loop()
continue;
}
if ( player.pers["team"] == toTeam )
if ( player.pers[ "team" ] == toTeam )
{
continue;
}
if ( toTeam == "allies" )
{
player thread [[level.allies]]();
player thread [[ level.allies ]]();
}
else if ( toTeam == "axis" )
{
player thread [[level.axis]]();
player thread [[ level.axis ]]();
}
else
{
player thread [[level.spectator]]();
player thread [[ level.spectator ]]();
}
break;
@@ -969,9 +969,9 @@ teamBots_loop()
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
player = level.players[ i ];
if ( !isDefined( player.pers["team"] ) )
if ( !isDefined( player.pers[ "team" ] ) )
{
continue;
}
@@ -981,11 +981,11 @@ teamBots_loop()
continue;
}
if ( player.pers["team"] == "axis" )
if ( player.pers[ "team" ] == "axis" )
{
if ( axis > teamAmount )
{
player thread [[level.allies]]();
player thread [[ level.allies ]]();
break;
}
}
@@ -993,12 +993,12 @@ teamBots_loop()
{
if ( axis < teamAmount )
{
player thread [[level.axis]]();
player thread [[ level.axis ]]();
break;
}
else if ( player.pers["team"] != "allies" )
else if ( player.pers[ "team" ] != "allies" )
{
player thread [[level.allies]]();
player thread [[ level.allies ]]();
break;
}
}
@@ -1058,13 +1058,13 @@ addBots_loop()
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
player = level.players[ i ];
if ( player is_bot() )
{
bots++;
}
else if ( !isDefined( player.pers["team"] ) || ( player.pers["team"] != "axis" && player.pers["team"] != "allies" ) )
else if ( !isDefined( player.pers[ "team" ] ) || ( player.pers[ "team" ] != "axis" && player.pers[ "team" ] != "allies" ) )
{
spec++;
}
@@ -1091,23 +1091,23 @@ addBots_loop()
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
player = level.players[ i ];
if ( player is_bot() )
{
continue;
}
if ( !isDefined( player.pers["team"] ) )
if ( !isDefined( player.pers[ "team" ] ) )
{
continue;
}
if ( player.pers["team"] == "axis" )
if ( player.pers[ "team" ] == "axis" )
{
axisplayers++;
}
else if ( player.pers["team"] == "allies" )
else if ( player.pers[ "team" ] == "allies" )
{
alliesplayers++;
}