Format all scripts

This commit is contained in:
ineedbots 2021-06-18 13:27:21 -06:00
parent 4eced4bc93
commit 27be561a42
8 changed files with 5985 additions and 5262 deletions

View File

@ -12,6 +12,7 @@ pad-header
# delete-empty-lines # delete-empty-lines
break-blocks break-blocks
# remove-braces
indent-switches indent-switches
indent-cases indent-cases

View File

@ -17,86 +17,112 @@ init()
{ {
level.bw_VERSION = "2.0.1"; level.bw_VERSION = "2.0.1";
if(getDvar("bots_main") == "") if ( getDvar( "bots_main" ) == "" )
setDvar("bots_main", true); setDvar( "bots_main", true );
if (!getDvarInt("bots_main")) if ( !getDvarInt( "bots_main" ) )
return; return;
thread load_waypoints(); thread load_waypoints();
thread hook_callbacks(); thread hook_callbacks();
if(getDvar("bots_main_GUIDs") == "") if ( getDvar( "bots_main_GUIDs" ) == "" )
setDvar("bots_main_GUIDs", "");//guids of players who will be given host powers, comma seperated setDvar( "bots_main_GUIDs", "" ); //guids of players who will be given host powers, comma seperated
if(getDvar("bots_main_firstIsHost") == "")
setDvar("bots_main_firstIsHost", false);//first play to connect is a host
if(getDvar("bots_main_waitForHostTime") == "")
setDvar("bots_main_waitForHostTime", 10.0);//how long to wait to wait for the host player
if(getDvar("bots_manage_add") == "") if ( getDvar( "bots_main_firstIsHost" ) == "" )
setDvar("bots_manage_add", 0);//amount of bots to add to the game setDvar( "bots_main_firstIsHost", false ); //first play to connect is a host
if(getDvar("bots_manage_fill") == "")
setDvar("bots_manage_fill", 0);//amount of bots to maintain
if(getDvar("bots_manage_fill_spec") == "")
setDvar("bots_manage_fill_spec", true);//to count for fill if player is on spec team
if(getDvar("bots_manage_fill_mode") == "")
setDvar("bots_manage_fill_mode", 0);//fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
if(getDvar("bots_manage_fill_kick") == "")
setDvar("bots_manage_fill_kick", false);//kick bots if too many
if(getDvar("bots_team") == "") if ( getDvar( "bots_main_waitForHostTime" ) == "" )
setDvar("bots_team", "autoassign");//which team for bots to join setDvar( "bots_main_waitForHostTime", 10.0 ); //how long to wait to wait for the host player
if(getDvar("bots_team_amount") == "")
setDvar("bots_team_amount", 0);//amount of bots on axis team
if(getDvar("bots_team_force") == "")
setDvar("bots_team_force", false);//force bots on team
if(getDvar("bots_team_mode") == "")
setDvar("bots_team_mode", 0);//counts just bots when 1
if(getDvar("bots_skill") == "") if ( getDvar( "bots_manage_add" ) == "" )
setDvar("bots_skill", 0);//0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random setDvar( "bots_manage_add", 0 ); //amount of bots to add to the game
if(getDvar("bots_skill_axis_hard") == "")
setDvar("bots_skill_axis_hard", 0);//amount of hard bots on axis team
if(getDvar("bots_skill_axis_med") == "")
setDvar("bots_skill_axis_med", 0);
if(getDvar("bots_skill_allies_hard") == "")
setDvar("bots_skill_allies_hard", 0);
if(getDvar("bots_skill_allies_med") == "")
setDvar("bots_skill_allies_med", 0);
if(getDvar("bots_loadout_reasonable") == "")//filter out the bad 'guns' and perks if ( getDvar( "bots_manage_fill" ) == "" )
setDvar("bots_loadout_reasonable", false); setDvar( "bots_manage_fill", 0 ); //amount of bots to maintain
if(getDvar("bots_loadout_allow_op") == "")//allows jug, marty and laststand
setDvar("bots_loadout_allow_op", true);
if(getDvar("bots_loadout_rank") == "")// what rank the bots should be around, -1 is around the players, 0 is all random
setDvar("bots_loadout_rank", -1);
if(getDvar("bots_loadout_prestige") == "")// what pretige the bots will be, -1 is the players, -2 is random
setDvar("bots_loadout_prestige", -1);
if(getDvar("bots_play_move") == "")//bots move if ( getDvar( "bots_manage_fill_spec" ) == "" )
setDvar("bots_play_move", true); setDvar( "bots_manage_fill_spec", true ); //to count for fill if player is on spec team
if(getDvar("bots_play_knife") == "")//bots knife
setDvar("bots_play_knife", true);
if(getDvar("bots_play_fire") == "")//bots fire
setDvar("bots_play_fire", true);
if(getDvar("bots_play_nade") == "")//bots grenade
setDvar("bots_play_nade", true);
if(getDvar("bots_play_take_carepackages") == "")//bots take carepackages
setDvar("bots_play_take_carepackages", true);
if(getDvar("bots_play_obj") == "")//bots play the obj
setDvar("bots_play_obj", true);
if(getDvar("bots_play_camp") == "")//bots camp and follow
setDvar("bots_play_camp", true);
if(getDvar("bots_play_jumpdrop") == "")//bots jump and dropshot
setDvar("bots_play_jumpdrop", true);
if(getDvar("bots_play_target_other") == "")//bot target non play ents (vehicles)
setDvar("bots_play_target_other", true);
if(getDvar("bots_play_killstreak") == "")//bot use killstreaks
setDvar("bots_play_killstreak", true);
if(getDvar("bots_play_ads") == "")//bot ads
setDvar("bots_play_ads", true);
if(!isDefined(game["botWarfare"])) if ( getDvar( "bots_manage_fill_mode" ) == "" )
setDvar( "bots_manage_fill_mode", 0 ); //fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
if ( getDvar( "bots_manage_fill_kick" ) == "" )
setDvar( "bots_manage_fill_kick", false ); //kick bots if too many
if ( getDvar( "bots_team" ) == "" )
setDvar( "bots_team", "autoassign" ); //which team for bots to join
if ( getDvar( "bots_team_amount" ) == "" )
setDvar( "bots_team_amount", 0 ); //amount of bots on axis team
if ( getDvar( "bots_team_force" ) == "" )
setDvar( "bots_team_force", false ); //force bots on team
if ( getDvar( "bots_team_mode" ) == "" )
setDvar( "bots_team_mode", 0 ); //counts just bots when 1
if ( getDvar( "bots_skill" ) == "" )
setDvar( "bots_skill", 0 ); //0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
if ( getDvar( "bots_skill_axis_hard" ) == "" )
setDvar( "bots_skill_axis_hard", 0 ); //amount of hard bots on axis team
if ( getDvar( "bots_skill_axis_med" ) == "" )
setDvar( "bots_skill_axis_med", 0 );
if ( getDvar( "bots_skill_allies_hard" ) == "" )
setDvar( "bots_skill_allies_hard", 0 );
if ( getDvar( "bots_skill_allies_med" ) == "" )
setDvar( "bots_skill_allies_med", 0 );
if ( getDvar( "bots_loadout_reasonable" ) == "" ) //filter out the bad 'guns' and perks
setDvar( "bots_loadout_reasonable", false );
if ( getDvar( "bots_loadout_allow_op" ) == "" ) //allows jug, marty and laststand
setDvar( "bots_loadout_allow_op", true );
if ( getDvar( "bots_loadout_rank" ) == "" ) // what rank the bots should be around, -1 is around the players, 0 is all random
setDvar( "bots_loadout_rank", -1 );
if ( getDvar( "bots_loadout_prestige" ) == "" ) // what pretige the bots will be, -1 is the players, -2 is random
setDvar( "bots_loadout_prestige", -1 );
if ( getDvar( "bots_play_move" ) == "" ) //bots move
setDvar( "bots_play_move", true );
if ( getDvar( "bots_play_knife" ) == "" ) //bots knife
setDvar( "bots_play_knife", true );
if ( getDvar( "bots_play_fire" ) == "" ) //bots fire
setDvar( "bots_play_fire", true );
if ( getDvar( "bots_play_nade" ) == "" ) //bots grenade
setDvar( "bots_play_nade", true );
if ( getDvar( "bots_play_take_carepackages" ) == "" ) //bots take carepackages
setDvar( "bots_play_take_carepackages", true );
if ( getDvar( "bots_play_obj" ) == "" ) //bots play the obj
setDvar( "bots_play_obj", true );
if ( getDvar( "bots_play_camp" ) == "" ) //bots camp and follow
setDvar( "bots_play_camp", true );
if ( getDvar( "bots_play_jumpdrop" ) == "" ) //bots jump and dropshot
setDvar( "bots_play_jumpdrop", true );
if ( getDvar( "bots_play_target_other" ) == "" ) //bot target non play ents (vehicles)
setDvar( "bots_play_target_other", true );
if ( getDvar( "bots_play_killstreak" ) == "" ) //bot use killstreaks
setDvar( "bots_play_killstreak", true );
if ( getDvar( "bots_play_ads" ) == "" ) //bot ads
setDvar( "bots_play_ads", true );
if ( !isDefined( game["botWarfare"] ) )
game["botWarfare"] = true; game["botWarfare"] = true;
level.defuseObject = undefined; level.defuseObject = undefined;
@ -172,38 +198,38 @@ handleBots()
level thread diffBots(); level thread diffBots();
level addBots(); level addBots();
while(!level.intermission) while ( !level.intermission )
wait 0.05; wait 0.05;
setDvar("bots_manage_add", getBotArray().size); setDvar( "bots_manage_add", getBotArray().size );
} }
/* /*
The hook callback for when any player becomes damaged. The hook callback for when any player becomes damaged.
*/ */
onPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset) onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
{ {
if(self is_bot()) if ( self is_bot() )
{ {
self maps\mp\bots\_bot_internal::onDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); self maps\mp\bots\_bot_internal::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
self maps\mp\bots\_bot_script::onDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); self maps\mp\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
} }
self [[level.prevCallbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset); self [[level.prevCallbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
} }
/* /*
The hook callback when any player gets killed. The hook callback when any player gets killed.
*/ */
onPlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) onPlayerKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration )
{ {
if(self is_bot()) if ( self is_bot() )
{ {
self maps\mp\bots\_bot_internal::onKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); self maps\mp\bots\_bot_internal::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
self maps\mp\bots\_bot_script::onKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); self maps\mp\bots\_bot_script::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
} }
self [[level.prevCallbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration); self [[level.prevCallbackPlayerKilled]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
} }
/* /*
@ -225,23 +251,24 @@ hook_callbacks()
*/ */
fixGamemodes() fixGamemodes()
{ {
for(i=0;i<19;i++) for ( i = 0; i < 19; i++ )
{ {
if(isDefined(level.bombZones) && level.gametype == "sd") if ( isDefined( level.bombZones ) && level.gametype == "sd" )
{ {
for(i = 0; i < level.bombZones.size; i++) for ( i = 0; i < level.bombZones.size; i++ )
level.bombZones[i].onUse = ::onUsePlantObjectFix; level.bombZones[i].onUse = ::onUsePlantObjectFix;
break; break;
} }
if(isDefined(level.radios) && level.gametype == "koth") if ( isDefined( level.radios ) && level.gametype == "koth" )
{ {
level thread fixKoth(); level thread fixKoth();
break; break;
} }
if (isDefined(level.bombZones) && level.gametype == "dd") if ( isDefined( level.bombZones ) && level.gametype == "dd" )
{ {
level thread fixDem(); level thread fixDem();
@ -257,16 +284,16 @@ fixGamemodes()
*/ */
fixDem() fixDem()
{ {
for (;;) for ( ;; )
{ {
level.bombAPlanted = level.aPlanted; level.bombAPlanted = level.aPlanted;
level.bombBPlanted = level.bPlanted; level.bombBPlanted = level.bPlanted;
for (i = 0; i < level.bombZones.size; i++) for ( i = 0; i < level.bombZones.size; i++ )
{ {
bombzone = level.bombZones[i]; bombzone = level.bombZones[i];
if (isDefined(bombzone.trigger.trigger_off)) if ( isDefined( bombzone.trigger.trigger_off ) )
bombzone.bombExploded = true; bombzone.bombExploded = true;
else else
bombzone.bombExploded = undefined; bombzone.bombExploded = undefined;
@ -283,25 +310,25 @@ fixKoth()
{ {
level.radio = undefined; level.radio = undefined;
for(;;) for ( ;; )
{ {
wait 0.05; wait 0.05;
if(!isDefined(level.radioObject)) if ( !isDefined( level.radioObject ) )
{ {
continue; continue;
} }
for(i = level.radios.size - 1; i >= 0; i--) for ( i = level.radios.size - 1; i >= 0; i-- )
{ {
if(level.radioObject != level.radios[i].gameobject) if ( level.radioObject != level.radios[i].gameobject )
continue; continue;
level.radio = level.radios[i]; level.radio = level.radios[i];
break; break;
} }
while(isDefined(level.radioObject) && level.radio.gameobject == level.radioObject) while ( isDefined( level.radioObject ) && level.radio.gameobject == level.radioObject )
wait 0.05; wait 0.05;
} }
} }
@ -313,14 +340,14 @@ addNotifyOnAirdrops_loop()
{ {
dropCrates = getEntArray( "care_package", "targetname" ); dropCrates = getEntArray( "care_package", "targetname" );
for (i = dropCrates.size - 1; i >= 0; i--) for ( i = dropCrates.size - 1; i >= 0; i-- )
{ {
airdrop = dropCrates[i]; airdrop = dropCrates[i];
if (!isDefined(airdrop.owner)) if ( !isDefined( airdrop.owner ) )
continue; continue;
if (isDefined(airdrop.doingPhysics)) if ( isDefined( airdrop.doingPhysics ) )
continue; continue;
airdrop.doingPhysics = true; airdrop.doingPhysics = true;
@ -333,7 +360,7 @@ addNotifyOnAirdrops_loop()
*/ */
addNotifyOnAirdrops() addNotifyOnAirdrops()
{ {
for (;;) for ( ;; )
{ {
wait 1; wait 1;
addNotifyOnAirdrops_loop(); addNotifyOnAirdrops_loop();
@ -349,7 +376,7 @@ doNotifyOnAirdrop()
self waittill( "physics_finished" ); self waittill( "physics_finished" );
self.doingPhysics = false; self.doingPhysics = false;
self.owner notify("crate_physics_done"); self.owner notify( "crate_physics_done" );
} }
/* /*
@ -357,9 +384,9 @@ doNotifyOnAirdrop()
*/ */
onPlayerConnect() onPlayerConnect()
{ {
for(;;) for ( ;; )
{ {
level waittill("connected", player); level waittill( "connected", player );
player.bot_isScrambled = false; player.bot_isScrambled = false;
@ -385,23 +412,23 @@ watchScrabler_loop()
{ {
player = level.players[i]; player = level.players[i];
if (!player _HasPerk("specialty_localjammer") || !isReallyAlive(player)) if ( !player _HasPerk( "specialty_localjammer" ) || !isReallyAlive( player ) )
continue; continue;
if (player isEMPed()) if ( player isEMPed() )
continue; continue;
for ( h = level.players.size - 1; h >= 0; h-- ) for ( h = level.players.size - 1; h >= 0; h-- )
{ {
player2 = level.players[h]; player2 = level.players[h];
if (player2 == player) if ( player2 == player )
continue; continue;
if(level.teamBased && player2.team == player.team) if ( level.teamBased && player2.team == player.team )
continue; continue;
if (DistanceSquared(player2.origin, player.origin) > 256*256) if ( DistanceSquared( player2.origin, player.origin ) > 256 * 256 )
continue; continue;
player2.bot_isScrambled = true; player2.bot_isScrambled = true;
@ -414,7 +441,7 @@ watchScrabler_loop()
*/ */
watchScrabler() watchScrabler()
{ {
for (;;) for ( ;; )
{ {
wait 1; wait 1;
@ -427,9 +454,9 @@ watchScrabler()
*/ */
onDisconnect() onDisconnect()
{ {
self waittill("disconnect"); self waittill( "disconnect" );
level.bots = array_remove(level.bots, self); level.bots = array_remove( level.bots, self );
} }
/* /*
@ -437,21 +464,21 @@ onDisconnect()
*/ */
connected() connected()
{ {
self endon("disconnect"); self endon( "disconnect" );
if (!isDefined(self.pers["bot_host"])) if ( !isDefined( self.pers["bot_host"] ) )
self thread doHostCheck(); self thread doHostCheck();
if(!self is_bot()) if ( !self is_bot() )
return; return;
if (!isDefined(self.pers["isBot"])) if ( !isDefined( self.pers["isBot"] ) )
{ {
// fast_restart occured... // fast_restart occured...
self.pers["isBot"] = true; self.pers["isBot"] = true;
} }
if (!isDefined(self.pers["isBotWarfare"])) if ( !isDefined( self.pers["isBotWarfare"] ) )
{ {
self.pers["isBotWarfare"] = true; self.pers["isBotWarfare"] = true;
self thread added(); self thread added();
@ -463,7 +490,7 @@ connected()
level.bots[level.bots.size] = self; level.bots[level.bots.size] = self;
self thread onDisconnect(); self thread onDisconnect();
level notify("bot_connected", self); level notify( "bot_connected", self );
} }
/* /*
@ -471,7 +498,7 @@ connected()
*/ */
added() added()
{ {
self endon("disconnect"); self endon( "disconnect" );
self thread maps\mp\bots\_bot_internal::added(); self thread maps\mp\bots\_bot_internal::added();
self thread maps\mp\bots\_bot_script::added(); self thread maps\mp\bots\_bot_script::added();
@ -484,7 +511,7 @@ add_bot()
{ {
bot = addtestclient(); bot = addtestclient();
if (isdefined(bot)) if ( isdefined( bot ) )
{ {
bot.pers["isBot"] = true; bot.pers["isBot"] = true;
bot.pers["isBotWarfare"] = true; bot.pers["isBotWarfare"] = true;
@ -497,38 +524,39 @@ add_bot()
*/ */
diffBots_loop() diffBots_loop()
{ {
var_allies_hard = getDVarInt("bots_skill_allies_hard"); var_allies_hard = getDVarInt( "bots_skill_allies_hard" );
var_allies_med = getDVarInt("bots_skill_allies_med"); var_allies_med = getDVarInt( "bots_skill_allies_med" );
var_axis_hard = getDVarInt("bots_skill_axis_hard"); var_axis_hard = getDVarInt( "bots_skill_axis_hard" );
var_axis_med = getDVarInt("bots_skill_axis_med"); var_axis_med = getDVarInt( "bots_skill_axis_med" );
var_skill = getDvarInt("bots_skill"); var_skill = getDvarInt( "bots_skill" );
allies_hard = 0; allies_hard = 0;
allies_med = 0; allies_med = 0;
axis_hard = 0; axis_hard = 0;
axis_med = 0; axis_med = 0;
if(var_skill == 8) if ( var_skill == 8 )
{ {
playercount = level.players.size; playercount = level.players.size;
for(i = 0; i < playercount; i++)
for ( i = 0; i < playercount; i++ )
{ {
player = level.players[i]; player = level.players[i];
if(!isDefined(player.pers["team"])) if ( !isDefined( player.pers["team"] ) )
continue; continue;
if(!player is_bot()) if ( !player is_bot() )
continue; continue;
if(player.pers["team"] == "axis") if ( player.pers["team"] == "axis" )
{ {
if(axis_hard < var_axis_hard) if ( axis_hard < var_axis_hard )
{ {
axis_hard++; axis_hard++;
player.pers["bots"]["skill"]["base"] = 7; player.pers["bots"]["skill"]["base"] = 7;
} }
else if(axis_med < var_axis_med) else if ( axis_med < var_axis_med )
{ {
axis_med++; axis_med++;
player.pers["bots"]["skill"]["base"] = 4; player.pers["bots"]["skill"]["base"] = 4;
@ -536,14 +564,14 @@ diffBots_loop()
else else
player.pers["bots"]["skill"]["base"] = 1; player.pers["bots"]["skill"]["base"] = 1;
} }
else if(player.pers["team"] == "allies") else if ( player.pers["team"] == "allies" )
{ {
if(allies_hard < var_allies_hard) if ( allies_hard < var_allies_hard )
{ {
allies_hard++; allies_hard++;
player.pers["bots"]["skill"]["base"] = 7; player.pers["bots"]["skill"]["base"] = 7;
} }
else if(allies_med < var_allies_med) else if ( allies_med < var_allies_med )
{ {
allies_med++; allies_med++;
player.pers["bots"]["skill"]["base"] = 4; player.pers["bots"]["skill"]["base"] = 4;
@ -553,14 +581,15 @@ diffBots_loop()
} }
} }
} }
else if (var_skill != 0 && var_skill != 9) else if ( var_skill != 0 && var_skill != 9 )
{ {
playercount = level.players.size; playercount = level.players.size;
for(i = 0; i < playercount; i++)
for ( i = 0; i < playercount; i++ )
{ {
player = level.players[i]; player = level.players[i];
if(!player is_bot()) if ( !player is_bot() )
continue; continue;
player.pers["bots"]["skill"]["base"] = var_skill; player.pers["bots"]["skill"]["base"] = var_skill;
@ -573,7 +602,7 @@ diffBots_loop()
*/ */
diffBots() diffBots()
{ {
for(;;) for ( ;; )
{ {
wait 1.5; wait 1.5;
@ -586,8 +615,8 @@ diffBots()
*/ */
teamBots_loop() teamBots_loop()
{ {
teamAmount = getDvarInt("bots_team_amount"); teamAmount = getDvarInt( "bots_team_amount" );
toTeam = getDvar("bots_team"); toTeam = getDvar( "bots_team" );
alliesbots = 0; alliesbots = 0;
alliesplayers = 0; alliesplayers = 0;
@ -595,25 +624,26 @@ teamBots_loop()
axisplayers = 0; axisplayers = 0;
playercount = level.players.size; playercount = level.players.size;
for(i = 0; i < playercount; i++)
for ( i = 0; i < playercount; i++ )
{ {
player = level.players[i]; player = level.players[i];
if(!isDefined(player.pers["team"])) if ( !isDefined( player.pers["team"] ) )
continue; continue;
if(player is_bot()) if ( player is_bot() )
{ {
if(player.pers["team"] == "allies") if ( player.pers["team"] == "allies" )
alliesbots++; alliesbots++;
else if(player.pers["team"] == "axis") else if ( player.pers["team"] == "axis" )
axisbots++; axisbots++;
} }
else else
{ {
if(player.pers["team"] == "allies") if ( player.pers["team"] == "allies" )
alliesplayers++; alliesplayers++;
else if(player.pers["team"] == "axis") else if ( player.pers["team"] == "axis" )
axisplayers++; axisplayers++;
} }
} }
@ -621,48 +651,51 @@ teamBots_loop()
allies = alliesbots; allies = alliesbots;
axis = axisbots; axis = axisbots;
if(!getDvarInt("bots_team_mode")) if ( !getDvarInt( "bots_team_mode" ) )
{ {
allies += alliesplayers; allies += alliesplayers;
axis += axisplayers; axis += axisplayers;
} }
if(toTeam != "custom") if ( toTeam != "custom" )
{ {
if(getDvarInt("bots_team_force")) if ( getDvarInt( "bots_team_force" ) )
{ {
if(toTeam == "autoassign") if ( toTeam == "autoassign" )
{ {
if(abs(axis - allies) > 1) if ( abs( axis - allies ) > 1 )
{ {
toTeam = "axis"; toTeam = "axis";
if(axis > allies)
if ( axis > allies )
toTeam = "allies"; toTeam = "allies";
} }
} }
if(toTeam != "autoassign") if ( toTeam != "autoassign" )
{ {
playercount = level.players.size; playercount = level.players.size;
for(i = 0; i < playercount; i++)
for ( i = 0; i < playercount; i++ )
{ {
player = level.players[i]; player = level.players[i];
if(!isDefined(player.pers["team"])) if ( !isDefined( player.pers["team"] ) )
continue; continue;
if(!player is_bot()) if ( !player is_bot() )
continue; continue;
if(player.pers["team"] == toTeam) if ( player.pers["team"] == toTeam )
continue; continue;
if (toTeam == "allies") if ( toTeam == "allies" )
player thread [[level.allies]](); player thread [[level.allies]]();
else if (toTeam == "axis") else if ( toTeam == "axis" )
player thread [[level.axis]](); player thread [[level.axis]]();
else else
player thread [[level.spectator]](); player thread [[level.spectator]]();
break; break;
} }
} }
@ -671,19 +704,20 @@ teamBots_loop()
else else
{ {
playercount = level.players.size; playercount = level.players.size;
for(i = 0; i < playercount; i++)
for ( i = 0; i < playercount; i++ )
{ {
player = level.players[i]; player = level.players[i];
if(!isDefined(player.pers["team"])) if ( !isDefined( player.pers["team"] ) )
continue; continue;
if(!player is_bot()) if ( !player is_bot() )
continue; continue;
if(player.pers["team"] == "axis") if ( player.pers["team"] == "axis" )
{ {
if(axis > teamAmount) if ( axis > teamAmount )
{ {
player thread [[level.allies]](); player thread [[level.allies]]();
break; break;
@ -691,12 +725,12 @@ teamBots_loop()
} }
else else
{ {
if(axis < teamAmount) if ( axis < teamAmount )
{ {
player thread [[level.axis]](); player thread [[level.axis]]();
break; break;
} }
else if(player.pers["team"] != "allies") else if ( player.pers["team"] != "allies" )
{ {
player thread [[level.allies]](); player thread [[level.allies]]();
break; break;
@ -711,7 +745,7 @@ teamBots_loop()
*/ */
teamBots() teamBots()
{ {
for(;;) for ( ;; )
{ {
wait 1.5; wait 1.5;
teamBots_loop(); teamBots_loop();
@ -723,84 +757,86 @@ teamBots()
*/ */
addBots_loop() addBots_loop()
{ {
botsToAdd = GetDvarInt("bots_manage_add"); botsToAdd = GetDvarInt( "bots_manage_add" );
if(botsToAdd > 0) if ( botsToAdd > 0 )
{ {
SetDvar("bots_manage_add", 0); SetDvar( "bots_manage_add", 0 );
if(botsToAdd > 64) if ( botsToAdd > 64 )
botsToAdd = 64; botsToAdd = 64;
for(; botsToAdd > 0; botsToAdd--) for ( ; botsToAdd > 0; botsToAdd-- )
{ {
level add_bot(); level add_bot();
wait 0.25; wait 0.25;
} }
} }
fillMode = getDVarInt("bots_manage_fill_mode"); fillMode = getDVarInt( "bots_manage_fill_mode" );
if(fillMode == 2 || fillMode == 3) if ( fillMode == 2 || fillMode == 3 )
setDvar("bots_manage_fill", getGoodMapAmount()); setDvar( "bots_manage_fill", getGoodMapAmount() );
fillAmount = getDvarInt("bots_manage_fill"); fillAmount = getDvarInt( "bots_manage_fill" );
players = 0; players = 0;
bots = 0; bots = 0;
spec = 0; spec = 0;
playercount = level.players.size; playercount = level.players.size;
for(i = 0; i < playercount; i++)
for ( i = 0; i < playercount; i++ )
{ {
player = level.players[i]; player = level.players[i];
if(player is_bot()) if ( player is_bot() )
bots++; bots++;
else if(!isDefined(player.pers["team"]) || (player.pers["team"] != "axis" && player.pers["team"] != "allies")) else if ( !isDefined( player.pers["team"] ) || ( player.pers["team"] != "axis" && player.pers["team"] != "allies" ) )
spec++; spec++;
else else
players++; players++;
} }
if (!randomInt(999)) if ( !randomInt( 999 ) )
{ {
setDvar("testclients_doreload", true); setDvar( "testclients_doreload", true );
wait 0.1; wait 0.1;
setDvar("testclients_doreload", false); setDvar( "testclients_doreload", false );
doExtraCheck(); doExtraCheck();
} }
if(fillMode == 4) if ( fillMode == 4 )
{ {
axisplayers = 0; axisplayers = 0;
alliesplayers = 0; alliesplayers = 0;
playercount = level.players.size; playercount = level.players.size;
for(i = 0; i < playercount; i++)
for ( i = 0; i < playercount; i++ )
{ {
player = level.players[i]; player = level.players[i];
if(player is_bot()) if ( player is_bot() )
continue; continue;
if(!isDefined(player.pers["team"])) if ( !isDefined( player.pers["team"] ) )
continue; continue;
if(player.pers["team"] == "axis") if ( player.pers["team"] == "axis" )
axisplayers++; axisplayers++;
else if(player.pers["team"] == "allies") else if ( player.pers["team"] == "allies" )
alliesplayers++; alliesplayers++;
} }
result = fillAmount - abs(axisplayers - alliesplayers) + bots; result = fillAmount - abs( axisplayers - alliesplayers ) + bots;
if (players == 0) if ( players == 0 )
{ {
if(bots < fillAmount) if ( bots < fillAmount )
result = fillAmount-1; result = fillAmount - 1;
else if (bots > fillAmount) else if ( bots > fillAmount )
result = fillAmount+1; result = fillAmount + 1;
else else
result = fillAmount; result = fillAmount;
} }
@ -809,17 +845,20 @@ addBots_loop()
} }
amount = bots; amount = bots;
if(fillMode == 0 || fillMode == 2)
if ( fillMode == 0 || fillMode == 2 )
amount += players; amount += players;
if(getDVarInt("bots_manage_fill_spec"))
if ( getDVarInt( "bots_manage_fill_spec" ) )
amount += spec; amount += spec;
if(amount < fillAmount) if ( amount < fillAmount )
setDvar("bots_manage_add", 1); setDvar( "bots_manage_add", 1 );
else if(amount > fillAmount && getDvarInt("bots_manage_fill_kick")) else if ( amount > fillAmount && getDvarInt( "bots_manage_fill_kick" ) )
{ {
tempBot = random(getBotArray()); tempBot = random( getBotArray() );
if (isDefined(tempBot))
if ( isDefined( tempBot ) )
kick( tempBot getEntityNumber(), "EXE_PLAYERKICKED" ); kick( tempBot getEntityNumber(), "EXE_PLAYERKICKED" );
} }
} }
@ -829,11 +868,11 @@ addBots_loop()
*/ */
addBots() addBots()
{ {
level endon("game_ended"); level endon( "game_ended" );
bot_wait_for_host(); bot_wait_for_host();
for(;;) for ( ;; )
{ {
wait 1.5; wait 1.5;
@ -846,31 +885,32 @@ addBots()
*/ */
onGrenadeFire() onGrenadeFire()
{ {
self endon("disconnect"); self endon( "disconnect" );
for(;;)
for ( ;; )
{ {
self waittill ( "grenade_fire", grenade, weaponName ); self waittill ( "grenade_fire", grenade, weaponName );
if (!isDefined(grenade)) if ( !isDefined( grenade ) )
continue; continue;
grenade.name = weaponName; grenade.name = weaponName;
if(weaponName == "smoke_grenade_mp") if ( weaponName == "smoke_grenade_mp" )
grenade thread AddToSmokeList(); grenade thread AddToSmokeList();
else if (isSubStr(weaponName, "frag_")) else if ( isSubStr( weaponName, "frag_" ) )
grenade thread AddToFragList(self); grenade thread AddToFragList( self );
} }
} }
/* /*
Adds a frag grenade to the list of all frags Adds a frag grenade to the list of all frags
*/ */
AddToFragList(who) AddToFragList( who )
{ {
grenade = spawnstruct(); grenade = spawnstruct();
grenade.origin = self getOrigin(); grenade.origin = self getOrigin();
grenade.velocity = (0, 0, 0); grenade.velocity = ( 0, 0, 0 );
grenade.grenade = self; grenade.grenade = self;
grenade.owner = who; grenade.owner = who;
grenade.team = who.team; grenade.team = who.team;
@ -878,7 +918,7 @@ AddToFragList(who)
grenade thread thinkFrag(); grenade thread thinkFrag();
level.bots_fragList ListAdd(grenade); level.bots_fragList ListAdd( grenade );
} }
/* /*
@ -886,16 +926,16 @@ AddToFragList(who)
*/ */
thinkFrag() thinkFrag()
{ {
while(isDefined(self.grenade)) while ( isDefined( self.grenade ) )
{ {
nowOrigin = self.grenade getOrigin(); nowOrigin = self.grenade getOrigin();
self.velocity = (nowOrigin - self.origin)*20; self.velocity = ( nowOrigin - self.origin ) * 20;
self.origin = nowOrigin; self.origin = nowOrigin;
wait 0.05; wait 0.05;
} }
level.bots_fragList ListRemove(self); level.bots_fragList ListRemove( self );
} }
/* /*
@ -910,7 +950,7 @@ AddToSmokeList()
grenade thread thinkSmoke(); grenade thread thinkSmoke();
level.bots_smokeList ListAdd(grenade); level.bots_smokeList ListAdd( grenade );
} }
/* /*
@ -918,16 +958,17 @@ AddToSmokeList()
*/ */
thinkSmoke() thinkSmoke()
{ {
while(isDefined(self.grenade)) while ( isDefined( self.grenade ) )
{ {
self.origin = self.grenade getOrigin(); self.origin = self.grenade getOrigin();
self.state = "moving"; self.state = "moving";
wait 0.05; wait 0.05;
} }
self.state = "smoking"; self.state = "smoking";
wait 11.5; wait 11.5;
level.bots_smokeList ListRemove(self); level.bots_smokeList ListRemove( self );
} }
/* /*
@ -935,9 +976,10 @@ thinkSmoke()
*/ */
onWeaponFired() onWeaponFired()
{ {
self endon("disconnect"); self endon( "disconnect" );
self.bots_firing = false; self.bots_firing = false;
for(;;)
for ( ;; )
{ {
self waittill( "weapon_fired" ); self waittill( "weapon_fired" );
self thread doFiringThread(); self thread doFiringThread();
@ -949,8 +991,8 @@ onWeaponFired()
*/ */
doFiringThread() doFiringThread()
{ {
self endon("disconnect"); self endon( "disconnect" );
self endon("weapon_fired"); self endon( "weapon_fired" );
self.bots_firing = true; self.bots_firing = true;
wait 1; wait 1;
self.bots_firing = false; self.bots_firing = false;

View File

@ -14,55 +14,55 @@ doVersionCheck()
{ {
remoteVersion = getRemoteVersion(); remoteVersion = getRemoteVersion();
if (!isDefined(remoteVersion)) if ( !isDefined( remoteVersion ) )
{ {
PrintConsole("Error getting remote version of Bot Warfare.\n"); PrintConsole( "Error getting remote version of Bot Warfare.\n" );
return false; return false;
} }
if (level.bw_VERSION != remoteVersion) if ( level.bw_VERSION != remoteVersion )
{ {
PrintConsole("There is a new version of Bot Warfare!\n"); PrintConsole( "There is a new version of Bot Warfare!\n" );
PrintConsole("You are on version " + level.bw_VERSION + " but " + remoteVersion + " is available!\n"); PrintConsole( "You are on version " + level.bw_VERSION + " but " + remoteVersion + " is available!\n" );
return false; return false;
} }
PrintConsole("You are on the latest version of Bot Warfare!\n"); PrintConsole( "You are on the latest version of Bot Warfare!\n" );
return true; return true;
} }
/* /*
Will attempt to retreive waypoints from the internet Will attempt to retreive waypoints from the internet
*/ */
getRemoteWaypoints(mapname) getRemoteWaypoints( mapname )
{ {
url = "https://raw.githubusercontent.com/ineedbots/iw4x_waypoints/master/" + mapname + "_wp.csv"; url = "https://raw.githubusercontent.com/ineedbots/iw4x_waypoints/master/" + mapname + "_wp.csv";
filename = "waypoints/" + mapname + "_wp.csv"; filename = "waypoints/" + mapname + "_wp.csv";
PrintConsole("Attempting to get remote waypoints from " + url + "\n"); PrintConsole( "Attempting to get remote waypoints from " + url + "\n" );
res = getLinesFromUrl(url, filename); res = getLinesFromUrl( url, filename );
if (!res.lines.size) if ( !res.lines.size )
return; return;
waypointCount = int(res.lines[0]); waypointCount = int( res.lines[0] );
waypoints = []; waypoints = [];
PrintConsole("Loading remote waypoints...\n"); PrintConsole( "Loading remote waypoints...\n" );
for (i = 1; i <= waypointCount; i++) for ( i = 1; i <= waypointCount; i++ )
{ {
tokens = tokenizeLine(res.lines[i], ","); tokens = tokenizeLine( res.lines[i], "," );
waypoint = parseTokensIntoWaypoint(tokens); waypoint = parseTokensIntoWaypoint( tokens );
waypoints[i-1] = waypoint; waypoints[i - 1] = waypoint;
} }
if (waypoints.size) if ( waypoints.size )
{ {
level.waypoints = waypoints; level.waypoints = waypoints;
PrintConsole("Loaded " + waypoints.size + " waypoints from remote.\n"); PrintConsole( "Loaded " + waypoints.size + " waypoints from remote.\n" );
} }
} }
@ -73,43 +73,44 @@ getRemoteVersion()
{ {
request = httpGet( "https://raw.githubusercontent.com/ineedbots/iw4x_waypoints/master/version.txt" ); request = httpGet( "https://raw.githubusercontent.com/ineedbots/iw4x_waypoints/master/version.txt" );
if (!isDefined(request)) if ( !isDefined( request ) )
return undefined; return undefined;
request waittill( "done", success, data ); request waittill( "done", success, data );
if (!success) if ( !success )
return undefined; return undefined;
return strtok(data, "\n")[0]; return strtok( data, "\n" )[0];
} }
/* /*
Returns an array of each line from the response of the http url request Returns an array of each line from the response of the http url request
*/ */
getLinesFromUrl(url, filename) getLinesFromUrl( url, filename )
{ {
result = spawnStruct(); result = spawnStruct();
result.lines = []; result.lines = [];
request = httpGet( url ); request = httpGet( url );
if (!isDefined(request)) if ( !isDefined( request ) )
return result; return result;
request waittill( "done", success, data ); request waittill( "done", success, data );
if (!success) if ( !success )
return result; return result;
fileWrite(filename, data, "write"); fileWrite( filename, data, "write" );
line = ""; line = "";
for (i=0;i<data.size;i++)
for ( i = 0; i < data.size; i++ )
{ {
c = data[i]; c = data[i];
if (c == "\n") if ( c == "\n" )
{ {
result.lines[result.lines.size] = line; result.lines[result.lines.size] = line;
@ -119,6 +120,7 @@ getLinesFromUrl(url, filename)
line += c; line += c;
} }
result.lines[result.lines.size] = line; result.lines[result.lines.size] = line;
return result; return result;

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -12,81 +12,82 @@
init() init()
{ {
if(getDvar("bots_main_debug") == "") if ( getDvar( "bots_main_debug" ) == "" )
setDvar("bots_main_debug", 0); setDvar( "bots_main_debug", 0 );
if(!getDVarint("bots_main_debug")) if ( !getDVarint( "bots_main_debug" ) )
return; return;
if(!getDVarint("developer")) if ( !getDVarint( "developer" ) )
{ {
setdvar("developer_script", 1); setdvar( "developer_script", 1 );
setdvar("developer", 1); setdvar( "developer", 1 );
setdvar("sv_mapRotation", "map "+getDvar("mapname")); setdvar( "sv_mapRotation", "map " + getDvar( "mapname" ) );
exitLevel(false); exitLevel( false );
} }
setDvar("bots_main", 0); setDvar( "bots_main", 0 );
setdvar("bots_main_menu", 0); setdvar( "bots_main_menu", 0 );
setdvar("bots_manage_fill_mode", 0); setdvar( "bots_manage_fill_mode", 0 );
setdvar("bots_manage_fill", 0); setdvar( "bots_manage_fill", 0 );
setdvar("bots_manage_add", 0); setdvar( "bots_manage_add", 0 );
setdvar("bots_manage_fill_kick", 1); setdvar( "bots_manage_fill_kick", 1 );
setDvar("bots_manage_fill_spec", 1); setDvar( "bots_manage_fill_spec", 1 );
if (getDvar("bots_main_debug_distance") == "") if ( getDvar( "bots_main_debug_distance" ) == "" )
setDvar("bots_main_debug_distance", 512.0); setDvar( "bots_main_debug_distance", 512.0 );
if (getDvar("bots_main_debug_cone") == "") if ( getDvar( "bots_main_debug_cone" ) == "" )
setDvar("bots_main_debug_cone", 0.65); setDvar( "bots_main_debug_cone", 0.65 );
if (getDvar("bots_main_debug_minDist") == "") if ( getDvar( "bots_main_debug_minDist" ) == "" )
setDvar("bots_main_debug_minDist", 32.0); setDvar( "bots_main_debug_minDist", 32.0 );
if (getDvar("bots_main_debug_drawThrough") == "") if ( getDvar( "bots_main_debug_drawThrough" ) == "" )
setDvar("bots_main_debug_drawThrough", false); setDvar( "bots_main_debug_drawThrough", false );
setDvar("player_sustainAmmo", 1); setDvar( "player_sustainAmmo", 1 );
level.waypoints = []; level.waypoints = [];
level.waypointCount = 0; level.waypointCount = 0;
level waittill( "connected", player); level waittill( "connected", player );
player thread onPlayerSpawned(); player thread onPlayerSpawned();
} }
onPlayerSpawned() onPlayerSpawned()
{ {
self endon("disconnect"); self endon( "disconnect" );
for(;;)
for ( ;; )
{ {
self waittill("spawned_player"); self waittill( "spawned_player" );
self thread startDev(); self thread startDev();
} }
} }
StartDev() StartDev()
{ {
self endon("disconnect"); self endon( "disconnect" );
self endon("death"); self endon( "death" );
level.wpToLink = -1; level.wpToLink = -1;
level.autoLink = false; level.autoLink = false;
self.nearest = -1; self.nearest = -1;
self takeAllWeapons(); self takeAllWeapons();
self giveWeapon("m16_gl_mp");//to knife windows self giveWeapon( "m16_gl_mp" ); //to knife windows
self giveWeapon("javelin_mp");//to mark jav spots self giveWeapon( "javelin_mp" ); //to mark jav spots
self SetOffhandPrimaryClass( "other" ); self SetOffhandPrimaryClass( "other" );
self giveWeapon("semtex_mp"); self giveWeapon( "semtex_mp" );
self _clearperks(); self _clearperks();
self.specialty = []; self.specialty = [];
self maps\mp\perks\_perks::givePerk("specialty_fastmantle"); self maps\mp\perks\_perks::givePerk( "specialty_fastmantle" );
self maps\mp\perks\_perks::givePerk("specialty_falldamage"); self maps\mp\perks\_perks::givePerk( "specialty_falldamage" );
self maps\mp\perks\_perks::givePerk("specialty_marathon"); self maps\mp\perks\_perks::givePerk( "specialty_marathon" );
self maps\mp\perks\_perks::givePerk("specialty_lightweight"); self maps\mp\perks\_perks::givePerk( "specialty_lightweight" );
self freezecontrols(false); self freezecontrols( false );
self thread watchAddWaypointCommand(); self thread watchAddWaypointCommand();
self thread watchDeleteAllWaypointsCommand(); self thread watchDeleteAllWaypointsCommand();
@ -104,44 +105,45 @@ StartDev()
sayExtras() sayExtras()
{ {
self endon("disconnect"); self endon( "disconnect" );
self endon("death"); self endon( "death" );
self iprintln("Before adding waypoints, holding buttons:"); self iprintln( "Before adding waypoints, holding buttons:" );
wait 4; wait 4;
self iprintln("ADS - climb"); self iprintln( "ADS - climb" );
self iprintln("Use + Attack - tube"); self iprintln( "Use + Attack - tube" );
self iprintln("Attack - grenade"); self iprintln( "Attack - grenade" );
self iprintln("Use - claymore"); self iprintln( "Use - claymore" );
wait 4; wait 4;
self iprintln("Else the waypoint will be your stance."); self iprintln( "Else the waypoint will be your stance." );
self iprintln("Making a crouch waypoint with only one link..."); self iprintln( "Making a crouch waypoint with only one link..." );
self iprintln("Makes a camping waypoint."); self iprintln( "Makes a camping waypoint." );
} }
watchAstarCommand() watchAstarCommand()
{ {
self endon("disconnect"); self endon( "disconnect" );
self endon("death"); self endon( "death" );
self notifyOnPlayerCommand("astar", "+gostand"); self notifyOnPlayerCommand( "astar", "+gostand" );
for (;;)
for ( ;; )
{ {
self waittill("astar"); self waittill( "astar" );
if (1) if ( 1 )
continue; continue;
self iprintln("Start AStar"); self iprintln( "Start AStar" );
self.astar = undefined; self.astar = undefined;
astar = spawnStruct(); astar = spawnStruct();
astar.start = self.origin; astar.start = self.origin;
self waittill("astar"); self waittill( "astar" );
self iprintln("End AStar"); self iprintln( "End AStar" );
astar.goal = self.origin; astar.goal = self.origin;
astar.nodes = AStarSearch(astar.start, astar.goal, undefined, true); astar.nodes = AStarSearch( astar.start, astar.goal, undefined, true );
self iprintln("AStar size: " + astar.nodes.size); self iprintln( "AStar size: " + astar.nodes.size );
self.astar = astar; self.astar = astar;
} }
@ -149,141 +151,147 @@ watchAstarCommand()
updateWaypointsStats() updateWaypointsStats()
{ {
self endon("disconnect"); self endon( "disconnect" );
self endon("death"); self endon( "death" );
self initHudElem("TotalWps:",102,5); self initHudElem( "TotalWps:", 102, 5 );
totalWpsHud = self initHudElem("",180,5); totalWpsHud = self initHudElem( "", 180, 5 );
self initHudElem("NearestWP:",102,15); self initHudElem( "NearestWP:", 102, 15 );
nearestWP = self initHudElem("",180,15); nearestWP = self initHudElem( "", 180, 15 );
self initHudElem("Childs:",102,25); self initHudElem( "Childs:", 102, 25 );
children = self initHudElem("",160,25); children = self initHudElem( "", 160, 25 );
self initHudElem("Type:",102,35); self initHudElem( "Type:", 102, 35 );
type = self initHudElem("",160,35); type = self initHudElem( "", 160, 35 );
self initHudElem("ToLink:",102,45); self initHudElem( "ToLink:", 102, 45 );
wpToLink = self initHudElem("",160,45); wpToLink = self initHudElem( "", 160, 45 );
infotext = self initHudElem2(); infotext = self initHudElem2();
self initHudElem3(); self initHudElem3();
self initHudElem4(); self initHudElem4();
for(time=0;;time+=0.05) for ( time = 0;; time += 0.05 )
{ {
wait 0.05; wait 0.05;
totalWpsHud setText(level.waypointCount); totalWpsHud setText( level.waypointCount );
closest = -1; closest = -1;
myEye = self getEye(); myEye = self getEye();
myAngles = self GetPlayerAngles(); myAngles = self GetPlayerAngles();
for(i = 0; i < level.waypointCount; i++)
for ( i = 0; i < level.waypointCount; i++ )
{ {
if(closest == -1 || closer(self.origin, level.waypoints[i].origin, level.waypoints[closest].origin)) if ( closest == -1 || closer( self.origin, level.waypoints[i].origin, level.waypoints[closest].origin ) )
closest = i; closest = i;
wpOrg = level.waypoints[i].origin + (0, 0, 25); wpOrg = level.waypoints[i].origin + ( 0, 0, 25 );
if(distance(level.waypoints[i].origin, self.origin) < getDvarFloat("bots_main_debug_distance") && (bulletTracePassed(myEye, wpOrg, false, self) || getDVarint("bots_main_debug_drawThrough"))) if ( distance( level.waypoints[i].origin, self.origin ) < getDvarFloat( "bots_main_debug_distance" ) && ( bulletTracePassed( myEye, wpOrg, false, self ) || getDVarint( "bots_main_debug_drawThrough" ) ) )
{ {
for(h = level.waypoints[i].children.size - 1; h >= 0; h--) for ( h = level.waypoints[i].children.size - 1; h >= 0; h-- )
line(wpOrg, level.waypoints[level.waypoints[i].children[h]].origin + (0, 0, 25), (1,0,1)); line( wpOrg, level.waypoints[level.waypoints[i].children[h]].origin + ( 0, 0, 25 ), ( 1, 0, 1 ) );
if(getConeDot(wpOrg, myEye, myAngles) > getDvarFloat("bots_main_debug_cone")) if ( getConeDot( wpOrg, myEye, myAngles ) > getDvarFloat( "bots_main_debug_cone" ) )
print3d(wpOrg, i, (1,0,0), 2); print3d( wpOrg, i, ( 1, 0, 0 ), 2 );
if (isDefined(level.waypoints[i].angles) && level.waypoints[i].type != "stand") if ( isDefined( level.waypoints[i].angles ) && level.waypoints[i].type != "stand" )
line(wpOrg, wpOrg + AnglesToForward(level.waypoints[i].angles) * 64, (1,1,1)); line( wpOrg, wpOrg + AnglesToForward( level.waypoints[i].angles ) * 64, ( 1, 1, 1 ) );
if (isDefined(level.waypoints[i].jav_point)) if ( isDefined( level.waypoints[i].jav_point ) )
line(wpOrg, level.waypoints[i].jav_point, (0,0,0)); line( wpOrg, level.waypoints[i].jav_point, ( 0, 0, 0 ) );
} }
} }
self.nearest = closest; self.nearest = closest;
nearestWP setText(self.nearest); nearestWP setText( self.nearest );
children setText(buildChildCountString(self.nearest)); children setText( buildChildCountString( self.nearest ) );
type setText(buildTypeString(self.nearest)); type setText( buildTypeString( self.nearest ) );
wpToLink setText(level.wpToLink); wpToLink setText( level.wpToLink );
infotext.x = infotext.x - 2; infotext.x = infotext.x - 2;
if(infotext.x <= -800)
if ( infotext.x <= -800 )
infotext.x = 800; infotext.x = 800;
if (self UseButtonPressed() && time > 2) if ( self UseButtonPressed() && time > 2 )
{ {
time = 0; time = 0;
self iPrintLnBold(self.nearest + " children: " + buildChildString(self.nearest)); self iPrintLnBold( self.nearest + " children: " + buildChildString( self.nearest ) );
} }
if (isDefined(self.astar)) if ( isDefined( self.astar ) )
{ {
print3d(self.astar.start + (0, 0, 35), "start", (0,0,1), 2); print3d( self.astar.start + ( 0, 0, 35 ), "start", ( 0, 0, 1 ), 2 );
print3d(self.astar.goal + (0, 0, 35), "goal", (0,0,1), 2); print3d( self.astar.goal + ( 0, 0, 35 ), "goal", ( 0, 0, 1 ), 2 );
prev = self.astar.start + (0, 0, 35); prev = self.astar.start + ( 0, 0, 35 );
for (i = self.astar.nodes.size - 1; i >= 0; i--) for ( i = self.astar.nodes.size - 1; i >= 0; i-- )
{ {
node = self.astar.nodes[i]; node = self.astar.nodes[i];
line(prev, level.waypoints[node].origin + (0, 0, 35), (0,1,1)); line( prev, level.waypoints[node].origin + ( 0, 0, 35 ), ( 0, 1, 1 ) );
prev = level.waypoints[node].origin + (0, 0, 35); prev = level.waypoints[node].origin + ( 0, 0, 35 );
} }
line(prev, self.astar.goal + (0, 0, 35), (0,1,1)); line( prev, self.astar.goal + ( 0, 0, 35 ), ( 0, 1, 1 ) );
} }
} }
} }
watchLoadWaypointsCommand() watchLoadWaypointsCommand()
{ {
self endon("disconnect"); self endon( "disconnect" );
self endon("death"); self endon( "death" );
self notifyOnPlayerCommand("[{+actionslot 2}]", "+actionslot 2"); self notifyOnPlayerCommand( "[{+actionslot 2}]", "+actionslot 2" );
for( ;; )
for ( ;; )
{ {
self waittill("[{+actionslot 2}]"); self waittill( "[{+actionslot 2}]" );
self LoadWaypoints(); self LoadWaypoints();
} }
} }
watchAddWaypointCommand() watchAddWaypointCommand()
{ {
self endon("disconnect"); self endon( "disconnect" );
self endon("death"); self endon( "death" );
self notifyOnPlayerCommand("[{+smoke}]", "+smoke"); self notifyOnPlayerCommand( "[{+smoke}]", "+smoke" );
for( ;; )
for ( ;; )
{ {
self waittill("[{+smoke}]"); self waittill( "[{+smoke}]" );
self AddWaypoint(); self AddWaypoint();
} }
} }
watchAutoLinkCommand() watchAutoLinkCommand()
{ {
self endon("disconnect"); self endon( "disconnect" );
self endon("death"); self endon( "death" );
self notifyOnPlayerCommand("[{+frag}]", "+frag"); self notifyOnPlayerCommand( "[{+frag}]", "+frag" );
for( ;; )
for ( ;; )
{ {
self waittill("[{+frag}]"); self waittill( "[{+frag}]" );
if(level.autoLink)
if ( level.autoLink )
{ {
self iPrintlnBold("Auto link disabled"); self iPrintlnBold( "Auto link disabled" );
level.autoLink = false; level.autoLink = false;
level.wpToLink = -1; level.wpToLink = -1;
} }
else else
{ {
self iPrintlnBold("Auto link enabled"); self iPrintlnBold( "Auto link enabled" );
level.autoLink = true; level.autoLink = true;
level.wpToLink = self.nearest; level.wpToLink = self.nearest;
} }
@ -292,136 +300,148 @@ watchAutoLinkCommand()
watchLinkWaypointCommand() watchLinkWaypointCommand()
{ {
self endon("disconnect"); self endon( "disconnect" );
self endon("death"); self endon( "death" );
self notifyOnPlayerCommand("[{+melee}]", "+melee"); self notifyOnPlayerCommand( "[{+melee}]", "+melee" );
for( ;; )
for ( ;; )
{ {
self waittill("[{+melee}]"); self waittill( "[{+melee}]" );
self LinkWaypoint(self.nearest); self LinkWaypoint( self.nearest );
} }
} }
watchUnlinkWaypointCommand() watchUnlinkWaypointCommand()
{ {
self endon("disconnect"); self endon( "disconnect" );
self endon("death"); self endon( "death" );
self notifyOnPlayerCommand("[{+reload}]", "+reload"); self notifyOnPlayerCommand( "[{+reload}]", "+reload" );
for( ;; )
for ( ;; )
{ {
self waittill("[{+reload}]"); self waittill( "[{+reload}]" );
self UnLinkWaypoint(self.nearest); self UnLinkWaypoint( self.nearest );
} }
} }
watchDeleteWaypointCommand() watchDeleteWaypointCommand()
{ {
self endon("disconnect"); self endon( "disconnect" );
self endon("death"); self endon( "death" );
self notifyOnPlayerCommand("[{+actionslot 3}]", "+actionslot 3"); self notifyOnPlayerCommand( "[{+actionslot 3}]", "+actionslot 3" );
for( ;; )
for ( ;; )
{ {
self waittill("[{+actionslot 3}]"); self waittill( "[{+actionslot 3}]" );
self DeleteWaypoint(self.nearest); self DeleteWaypoint( self.nearest );
} }
} }
watchDeleteAllWaypointsCommand() watchDeleteAllWaypointsCommand()
{ {
self endon("disconnect"); self endon( "disconnect" );
self endon("death"); self endon( "death" );
self notifyOnPlayerCommand("[{+actionslot 4}]", "+actionslot 4"); self notifyOnPlayerCommand( "[{+actionslot 4}]", "+actionslot 4" );
for( ;; )
for ( ;; )
{ {
self waittill("[{+actionslot 4}]"); self waittill( "[{+actionslot 4}]" );
self DeleteAllWaypoints(); self DeleteAllWaypoints();
} }
} }
watchSaveWaypointsCommand() watchSaveWaypointsCommand()
{ {
self endon("death"); self endon( "death" );
self endon("disconnect"); self endon( "disconnect" );
self notifyOnPlayerCommand("[{+actionslot 1}]", "+actionslot 1"); self notifyOnPlayerCommand( "[{+actionslot 1}]", "+actionslot 1" );
for(;;)
for ( ;; )
{ {
self waittill("[{+actionslot 1}]"); self waittill( "[{+actionslot 1}]" );
self checkForWarnings(); self checkForWarnings();
wait 1; wait 1;
logprint("***********ABiliTy's WPDump**************\n\n"); logprint( "***********ABiliTy's WPDump**************\n\n" );
logprint("\n\n\n\n"); logprint( "\n\n\n\n" );
mpnm=getMapName(getdvar("mapname")); mpnm = getMapName( getdvar( "mapname" ) );
logprint("\n\n"+mpnm+"()\n{\n/*"); logprint( "\n\n" + mpnm + "()\n{\n/*" );
logprint("*/waypoints = [];\n/*"); logprint( "*/waypoints = [];\n/*" );
for(i = 0; i < level.waypointCount; i++)
for ( i = 0; i < level.waypointCount; i++ )
{ {
logprint("*/waypoints["+i+"] = spawnstruct();\n/*"); logprint( "*/waypoints[" + i + "] = spawnstruct();\n/*" );
logprint("*/waypoints["+i+"].origin = "+level.waypoints[i].origin+";\n/*"); logprint( "*/waypoints[" + i + "].origin = " + level.waypoints[i].origin + ";\n/*" );
logprint("*/waypoints["+i+"].type = \""+level.waypoints[i].type+"\";\n/*"); logprint( "*/waypoints[" + i + "].type = \"" + level.waypoints[i].type + "\";\n/*" );
for(c = 0; c < level.waypoints[i].children.size; c++)
for ( c = 0; c < level.waypoints[i].children.size; c++ )
{ {
logprint("*/waypoints["+i+"].children["+c+"] = "+level.waypoints[i].children[c]+";\n/*"); logprint( "*/waypoints[" + i + "].children[" + c + "] = " + level.waypoints[i].children[c] + ";\n/*" );
} }
if(isDefined(level.waypoints[i].angles) && (level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || (level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade"))
logprint("*/waypoints["+i+"].angles = "+level.waypoints[i].angles+";\n/*");
if (isDefined(level.waypoints[i].jav_point) && level.waypoints[i].type == "javelin") if ( isDefined( level.waypoints[i].angles ) && ( level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || ( level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1 ) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade" ) )
logprint("*/waypoints["+i+"].jav_point = "+level.waypoints[i].jav_point+";\n/*"); logprint( "*/waypoints[" + i + "].angles = " + level.waypoints[i].angles + ";\n/*" );
if ( isDefined( level.waypoints[i].jav_point ) && level.waypoints[i].type == "javelin" )
logprint( "*/waypoints[" + i + "].jav_point = " + level.waypoints[i].jav_point + ";\n/*" );
} }
logprint("*/return waypoints;\n}\n\n\n\n");
filename = "waypoints/" + getdvar("mapname") + "_wp.csv"; logprint( "*/return waypoints;\n}\n\n\n\n" );
PrintLn("********* Start Bot Warfare WPDump *********"); filename = "waypoints/" + getdvar( "mapname" ) + "_wp.csv";
PrintLn(level.waypointCount);
fileWrite(filename, level.waypointCount+"\n", "write"); PrintLn( "********* Start Bot Warfare WPDump *********" );
for(i = 0; i < level.waypointCount; i++) PrintLn( level.waypointCount );
fileWrite( filename, level.waypointCount + "\n", "write" );
for ( i = 0; i < level.waypointCount; i++ )
{ {
str = ""; str = "";
wp = level.waypoints[i]; wp = level.waypoints[i];
str += wp.origin[0] + " " + wp.origin[1] + " " + wp.origin[2] + ","; str += wp.origin[0] + " " + wp.origin[1] + " " + wp.origin[2] + ",";
for(h = 0; h < wp.children.size; h++) for ( h = 0; h < wp.children.size; h++ )
{ {
str += wp.children[h]; str += wp.children[h];
if (h < wp.children.size - 1) if ( h < wp.children.size - 1 )
str += " "; str += " ";
} }
str += "," + wp.type + ","; str += "," + wp.type + ",";
if (isDefined(wp.angles)) if ( isDefined( wp.angles ) )
str += wp.angles[0] + " " + wp.angles[1] + " " + wp.angles[2] + ","; str += wp.angles[0] + " " + wp.angles[1] + " " + wp.angles[2] + ",";
else else
str += ","; str += ",";
if (isDefined(wp.jav_point)) if ( isDefined( wp.jav_point ) )
str += wp.jav_point[0] + " " + wp.jav_point[1] + " " + wp.jav_point[2] + ","; str += wp.jav_point[0] + " " + wp.jav_point[1] + " " + wp.jav_point[2] + ",";
else else
str += ","; str += ",";
PrintLn(str); PrintLn( str );
fileWrite(filename, str+"\n", "append"); fileWrite( filename, str + "\n", "append" );
} }
PrintLn("\n\n\n\n\n\n");
self iprintln("Saved!!! to " + filename); PrintLn( "\n\n\n\n\n\n" );
self iprintln( "Saved!!! to " + filename );
} }
} }
LoadWaypoints() LoadWaypoints()
{ {
self DeleteAllWaypoints(); self DeleteAllWaypoints();
self iPrintlnBold("Loading WPS..."); self iPrintlnBold( "Loading WPS..." );
load_waypoints(); load_waypoints();
wait 1; wait 1;
@ -431,114 +451,115 @@ LoadWaypoints()
checkForWarnings() checkForWarnings()
{ {
if(level.waypointCount <= 0) if ( level.waypointCount <= 0 )
self iprintln("WARNING: waypointCount is "+level.waypointCount); self iprintln( "WARNING: waypointCount is " + level.waypointCount );
if(level.waypointCount != level.waypoints.size) if ( level.waypointCount != level.waypoints.size )
self iprintln("WARNING: waypointCount is not "+level.waypoints.size); self iprintln( "WARNING: waypointCount is not " + level.waypoints.size );
for(i = 0; i < level.waypointCount; i++) for ( i = 0; i < level.waypointCount; i++ )
{ {
if(!isDefined(level.waypoints[i])) if ( !isDefined( level.waypoints[i] ) )
{ {
self iprintln("WARNING: waypoint "+i+" is undefined"); self iprintln( "WARNING: waypoint " + i + " is undefined" );
continue; continue;
} }
if(level.waypoints[i].children.size <= 0) if ( level.waypoints[i].children.size <= 0 )
self iprintln("WARNING: waypoint "+i+" childCount is "+level.waypoints[i].children.size); self iprintln( "WARNING: waypoint " + i + " childCount is " + level.waypoints[i].children.size );
else else
{ {
if (!isDefined(level.waypoints[i].children) || !isDefined(level.waypoints[i].children.size)) if ( !isDefined( level.waypoints[i].children ) || !isDefined( level.waypoints[i].children.size ) )
{ {
self iprintln("WARNING: waypoint "+i+" children is not defined"); self iprintln( "WARNING: waypoint " + i + " children is not defined" );
} }
else else
{ {
for(h = level.waypoints[i].children.size - 1; h >= 0; h--) for ( h = level.waypoints[i].children.size - 1; h >= 0; h-- )
{ {
child = level.waypoints[i].children[h]; child = level.waypoints[i].children[h];
if(!isDefined(level.waypoints[child])) if ( !isDefined( level.waypoints[child] ) )
self iprintln("WARNING: waypoint "+i+" child "+child+" is undefined"); self iprintln( "WARNING: waypoint " + i + " child " + child + " is undefined" );
else if(child == i) else if ( child == i )
self iprintln("WARNING: waypoint "+i+" child "+child+" is itself"); self iprintln( "WARNING: waypoint " + i + " child " + child + " is itself" );
} }
} }
} }
if(!isDefined(level.waypoints[i].type)) if ( !isDefined( level.waypoints[i].type ) )
{ {
self iprintln("WARNING: waypoint "+i+" type is undefined"); self iprintln( "WARNING: waypoint " + i + " type is undefined" );
continue; continue;
} }
if (level.waypoints[i].type == "javelin" && !isDefined(level.waypoints[i].jav_point)) if ( level.waypoints[i].type == "javelin" && !isDefined( level.waypoints[i].jav_point ) )
self iprintln("WARNING: waypoint "+i+" jav_point is undefined"); self iprintln( "WARNING: waypoint " + i + " jav_point is undefined" );
if(!isDefined(level.waypoints[i].angles) && (level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || (level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade")) if ( !isDefined( level.waypoints[i].angles ) && ( level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || ( level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1 ) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade" ) )
self iprintln("WARNING: waypoint "+i+" angles is undefined"); self iprintln( "WARNING: waypoint " + i + " angles is undefined" );
} }
} }
UnLinkWaypoint(nwp) UnLinkWaypoint( nwp )
{ {
if(nwp == -1 || distance(self.origin, level.waypoints[nwp].origin) > getDvarFloat("bots_main_debug_minDist")) if ( nwp == -1 || distance( self.origin, level.waypoints[nwp].origin ) > getDvarFloat( "bots_main_debug_minDist" ) )
{ {
self iprintln("Waypoint Unlink Cancelled "+level.wpToLink); self iprintln( "Waypoint Unlink Cancelled " + level.wpToLink );
level.wpToLink = -1; level.wpToLink = -1;
return; return;
} }
if(level.wpToLink == -1 || nwp == level.wpToLink) if ( level.wpToLink == -1 || nwp == level.wpToLink )
{ {
level.wpToLink = nwp; level.wpToLink = nwp;
self iprintln("Waypoint Unlink Started "+nwp); self iprintln( "Waypoint Unlink Started " + nwp );
return; return;
} }
level.waypoints[nwp].children = array_remove(level.waypoints[nwp].children, level.wpToLink); level.waypoints[nwp].children = array_remove( level.waypoints[nwp].children, level.wpToLink );
level.waypoints[level.wpToLink].children = array_remove(level.waypoints[level.wpToLink].children, nwp); level.waypoints[level.wpToLink].children = array_remove( level.waypoints[level.wpToLink].children, nwp );
self iprintln("Waypoint " + nwp + " Broken to " + level.wpToLink); self iprintln( "Waypoint " + nwp + " Broken to " + level.wpToLink );
level.wpToLink = -1; level.wpToLink = -1;
} }
LinkWaypoint(nwp) LinkWaypoint( nwp )
{ {
if(nwp == -1 || distance(self.origin, level.waypoints[nwp].origin) > getDvarFloat("bots_main_debug_minDist")) if ( nwp == -1 || distance( self.origin, level.waypoints[nwp].origin ) > getDvarFloat( "bots_main_debug_minDist" ) )
{ {
self iprintln("Waypoint Link Cancelled "+level.wpToLink); self iprintln( "Waypoint Link Cancelled " + level.wpToLink );
level.wpToLink = -1; level.wpToLink = -1;
return; return;
} }
if(level.wpToLink == -1 || nwp == level.wpToLink) if ( level.wpToLink == -1 || nwp == level.wpToLink )
{ {
level.wpToLink = nwp; level.wpToLink = nwp;
self iprintln("Waypoint Link Started "+nwp); self iprintln( "Waypoint Link Started " + nwp );
return; return;
} }
weGood = true; weGood = true;
for(i = level.waypoints[level.wpToLink].children.size - 1; i >= 0; i--)
for ( i = level.waypoints[level.wpToLink].children.size - 1; i >= 0; i-- )
{ {
child = level.waypoints[level.wpToLink].children[i]; child = level.waypoints[level.wpToLink].children[i];
if(child == nwp) if ( child == nwp )
{ {
weGood = false; weGood = false;
break; break;
} }
} }
if(weGood) if ( weGood )
{ {
for(i = level.waypoints[nwp].children.size - 1; i >= 0; i--) for ( i = level.waypoints[nwp].children.size - 1; i >= 0; i-- )
{ {
child = level.waypoints[nwp].children[i]; child = level.waypoints[nwp].children[i];
if(child == level.wpToLink) if ( child == level.wpToLink )
{ {
weGood = false; weGood = false;
break; break;
@ -546,9 +567,9 @@ LinkWaypoint(nwp)
} }
} }
if (!weGood ) if ( !weGood )
{ {
self iprintln("Waypoint Link Cancelled "+nwp+" and "+level.wpToLink+" already linked."); self iprintln( "Waypoint Link Cancelled " + nwp + " and " + level.wpToLink + " already linked." );
level.wpToLink = -1; level.wpToLink = -1;
return; return;
} }
@ -556,32 +577,32 @@ LinkWaypoint(nwp)
level.waypoints[level.wpToLink].children[level.waypoints[level.wpToLink].children.size] = nwp; level.waypoints[level.wpToLink].children[level.waypoints[level.wpToLink].children.size] = nwp;
level.waypoints[nwp].children[level.waypoints[nwp].children.size] = level.wpToLink; level.waypoints[nwp].children[level.waypoints[nwp].children.size] = level.wpToLink;
self iprintln("Waypoint " + nwp + " Linked to " + level.wpToLink); self iprintln( "Waypoint " + nwp + " Linked to " + level.wpToLink );
level.wpToLink = -1; level.wpToLink = -1;
} }
DeleteWaypoint(nwp) DeleteWaypoint( nwp )
{ {
if(nwp == -1 || distance(self.origin, level.waypoints[nwp].origin) > getDvarFloat("bots_main_debug_minDist")) if ( nwp == -1 || distance( self.origin, level.waypoints[nwp].origin ) > getDvarFloat( "bots_main_debug_minDist" ) )
{ {
self iprintln("No close enough waypoint to delete."); self iprintln( "No close enough waypoint to delete." );
return; return;
} }
level.wpToLink = -1; level.wpToLink = -1;
for(i = level.waypoints[nwp].children.size - 1; i >= 0; i--) for ( i = level.waypoints[nwp].children.size - 1; i >= 0; i-- )
{ {
child = level.waypoints[nwp].children[i]; child = level.waypoints[nwp].children[i];
level.waypoints[child].children = array_remove(level.waypoints[child].children, nwp); level.waypoints[child].children = array_remove( level.waypoints[child].children, nwp );
} }
for(i = 0; i < level.waypointCount; i++) for ( i = 0; i < level.waypointCount; i++ )
{ {
for(h = level.waypoints[i].children.size - 1; h >= 0; h--) for ( h = level.waypoints[i].children.size - 1; h >= 0; h-- )
{ {
if(level.waypoints[i].children[h] > nwp) if ( level.waypoints[i].children[h] > nwp )
level.waypoints[i].children[h]--; level.waypoints[i].children[h]--;
} }
} }
@ -590,18 +611,20 @@ DeleteWaypoint(nwp)
{ {
if ( entry == nwp ) if ( entry == nwp )
{ {
while ( entry < level.waypointCount-1 ) while ( entry < level.waypointCount - 1 )
{ {
level.waypoints[entry] = level.waypoints[entry+1]; level.waypoints[entry] = level.waypoints[entry + 1];
entry++; entry++;
} }
level.waypoints[entry] = undefined; level.waypoints[entry] = undefined;
break; break;
} }
} }
level.waypointCount--; level.waypointCount--;
self iprintln("DelWp "+nwp); self iprintln( "DelWp " + nwp );
} }
AddWaypoint() AddWaypoint()
@ -611,15 +634,15 @@ AddWaypoint()
pos = self getOrigin(); pos = self getOrigin();
level.waypoints[level.waypointCount].origin = pos; level.waypoints[level.waypointCount].origin = pos;
if (isDefined(self.javelinTargetPoint)) if ( isDefined( self.javelinTargetPoint ) )
level.waypoints[level.waypointCount].type = "javelin"; level.waypoints[level.waypointCount].type = "javelin";
else if(self AdsButtonPressed()) else if ( self AdsButtonPressed() )
level.waypoints[level.waypointCount].type = "climb"; level.waypoints[level.waypointCount].type = "climb";
else if(self AttackButtonPressed() && self UseButtonPressed()) else if ( self AttackButtonPressed() && self UseButtonPressed() )
level.waypoints[level.waypointCount].type = "tube"; level.waypoints[level.waypointCount].type = "tube";
else if(self AttackButtonPressed()) else if ( self AttackButtonPressed() )
level.waypoints[level.waypointCount].type = "grenade"; level.waypoints[level.waypointCount].type = "grenade";
else if(self UseButtonPressed()) else if ( self UseButtonPressed() )
level.waypoints[level.waypointCount].type = "claymore"; level.waypoints[level.waypointCount].type = "claymore";
else else
level.waypoints[level.waypointCount].type = self getStance(); level.waypoints[level.waypointCount].type = self getStance();
@ -628,20 +651,20 @@ AddWaypoint()
level.waypoints[level.waypointCount].children = []; level.waypoints[level.waypointCount].children = [];
if (level.waypoints[level.waypointCount].type == "javelin") if ( level.waypoints[level.waypointCount].type == "javelin" )
{ {
level.waypoints[level.waypointCount].jav_point = self.javelinTargetPoint; level.waypoints[level.waypointCount].jav_point = self.javelinTargetPoint;
} }
self iprintln(level.waypoints[level.waypointCount].type + " Waypoint "+ level.waypointCount +" Added at "+pos); self iprintln( level.waypoints[level.waypointCount].type + " Waypoint " + level.waypointCount + " Added at " + pos );
if(level.autoLink) if ( level.autoLink )
{ {
if(level.wpToLink == -1) if ( level.wpToLink == -1 )
level.wpToLink = level.waypointCount - 1; level.wpToLink = level.waypointCount - 1;
level.waypointCount++; level.waypointCount++;
self LinkWaypoint(level.waypointCount - 1); self LinkWaypoint( level.waypointCount - 1 );
} }
else else
{ {
@ -654,7 +677,7 @@ DeleteAllWaypoints()
level.waypoints = []; level.waypoints = [];
level.waypointCount = 0; level.waypointCount = 0;
self iprintln("DelAllWps"); self iprintln( "DelAllWps" );
} }
buildChildCountString ( wp ) buildChildCountString ( wp )
@ -674,12 +697,12 @@ buildChildString( wp )
wpstr = ""; wpstr = "";
for(i = 0; i < level.waypoints[wp].children.size; i++) for ( i = 0; i < level.waypoints[wp].children.size; i++ )
{ {
if(i != 0) if ( i != 0 )
wpstr = wpstr + "," + level.waypoints[wp].children[i]; wpstr = wpstr + "," + level.waypoints[wp].children[i];
else else
wpstr= wpstr + level.waypoints[wp].children[i]; wpstr = wpstr + level.waypoints[wp].children[i];
} }
return wpstr; return wpstr;
@ -693,17 +716,17 @@ buildTypeString( wp )
return level.waypoints[wp].type; return level.waypoints[wp].type;
} }
destroyOnDeath(hud) destroyOnDeath( hud )
{ {
hud endon("death"); hud endon( "death" );
self waittill_either("death","disconnect"); self waittill_either( "death", "disconnect" );
hud destroy(); hud destroy();
} }
initHudElem(txt, xl, yl) initHudElem( txt, xl, yl )
{ {
hud = NewClientHudElem( self ); hud = NewClientHudElem( self );
hud setText(txt); hud setText( txt );
hud.alignX = "left"; hud.alignX = "left";
hud.alignY = "top"; hud.alignY = "top";
hud.horzAlign = "left"; hud.horzAlign = "left";
@ -727,7 +750,7 @@ initHudElem(txt, xl, yl)
initHudElem2() initHudElem2()
{ {
infotext = NewHudElem(); infotext = NewHudElem();
infotext setText("^1[{+smoke}]-AddWp ^2[{+melee}]-LinkWp ^3[{+reload}]-UnLinkWp ^4[{+actionslot 3}]-DeleteWp ^5[{+actionslot 4}]-DelAllWps ^6[{+actionslot 2}]-LoadWPS ^7[{+actionslot 1}]-SaveWp"); infotext setText( "^1[{+smoke}]-AddWp ^2[{+melee}]-LinkWp ^3[{+reload}]-UnLinkWp ^4[{+actionslot 3}]-DeleteWp ^5[{+actionslot 4}]-DelAllWps ^6[{+actionslot 2}]-LoadWPS ^7[{+actionslot 1}]-SaveWp" );
infotext.alignX = "center"; infotext.alignX = "center";
infotext.alignY = "bottom"; infotext.alignY = "bottom";
infotext.horzAlign = "center"; infotext.horzAlign = "center";
@ -750,7 +773,7 @@ initHudElem2()
initHudElem3() initHudElem3()
{ {
bar = level createServerBar((0.5, 0.5, 0.5), 1000, 25); bar = level createServerBar( ( 0.5, 0.5, 0.5 ), 1000, 25 );
bar.alignX = "center"; bar.alignX = "center";
bar.alignY = "bottom"; bar.alignY = "bottom";
bar.horzAlign = "center"; bar.horzAlign = "center";
@ -772,7 +795,7 @@ initHudElem4()
OptionsBG.alignY = "top"; OptionsBG.alignY = "top";
OptionsBG.horzAlign = "left"; OptionsBG.horzAlign = "left";
OptionsBG.vertAlign = "top"; OptionsBG.vertAlign = "top";
OptionsBG setshader("black", 200, 60); OptionsBG setshader( "black", 200, 60 );
OptionsBG.alpha = 0.4; OptionsBG.alpha = 0.4;
self thread destroyOnDeath( OptionsBG ); self thread destroyOnDeath( OptionsBG );