Format all scripts

This commit is contained in:
ineedbots 2021-06-18 13:27:21 -06:00
parent 4eced4bc93
commit 27be561a42
8 changed files with 5985 additions and 5262 deletions

View File

@ -12,6 +12,7 @@ pad-header
# delete-empty-lines
break-blocks
# remove-braces
indent-switches
indent-cases

View File

@ -28,71 +28,97 @@ init()
if ( getDvar( "bots_main_GUIDs" ) == "" )
setDvar( "bots_main_GUIDs", "" ); //guids of players who will be given host powers, comma seperated
if ( getDvar( "bots_main_firstIsHost" ) == "" )
setDvar( "bots_main_firstIsHost", false ); //first play to connect is a host
if ( getDvar( "bots_main_waitForHostTime" ) == "" )
setDvar( "bots_main_waitForHostTime", 10.0 ); //how long to wait to wait for the host player
if ( getDvar( "bots_manage_add" ) == "" )
setDvar( "bots_manage_add", 0 ); //amount of bots to add to the game
if ( getDvar( "bots_manage_fill" ) == "" )
setDvar( "bots_manage_fill", 0 ); //amount of bots to maintain
if ( getDvar( "bots_manage_fill_spec" ) == "" )
setDvar( "bots_manage_fill_spec", true ); //to count for fill if player is on spec team
if ( getDvar( "bots_manage_fill_mode" ) == "" )
setDvar( "bots_manage_fill_mode", 0 ); //fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
if ( getDvar( "bots_manage_fill_kick" ) == "" )
setDvar( "bots_manage_fill_kick", false ); //kick bots if too many
if ( getDvar( "bots_team" ) == "" )
setDvar( "bots_team", "autoassign" ); //which team for bots to join
if ( getDvar( "bots_team_amount" ) == "" )
setDvar( "bots_team_amount", 0 ); //amount of bots on axis team
if ( getDvar( "bots_team_force" ) == "" )
setDvar( "bots_team_force", false ); //force bots on team
if ( getDvar( "bots_team_mode" ) == "" )
setDvar( "bots_team_mode", 0 ); //counts just bots when 1
if ( getDvar( "bots_skill" ) == "" )
setDvar( "bots_skill", 0 ); //0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
if ( getDvar( "bots_skill_axis_hard" ) == "" )
setDvar( "bots_skill_axis_hard", 0 ); //amount of hard bots on axis team
if ( getDvar( "bots_skill_axis_med" ) == "" )
setDvar( "bots_skill_axis_med", 0 );
if ( getDvar( "bots_skill_allies_hard" ) == "" )
setDvar( "bots_skill_allies_hard", 0 );
if ( getDvar( "bots_skill_allies_med" ) == "" )
setDvar( "bots_skill_allies_med", 0 );
if ( getDvar( "bots_loadout_reasonable" ) == "" ) //filter out the bad 'guns' and perks
setDvar( "bots_loadout_reasonable", false );
if ( getDvar( "bots_loadout_allow_op" ) == "" ) //allows jug, marty and laststand
setDvar( "bots_loadout_allow_op", true );
if ( getDvar( "bots_loadout_rank" ) == "" ) // what rank the bots should be around, -1 is around the players, 0 is all random
setDvar( "bots_loadout_rank", -1 );
if ( getDvar( "bots_loadout_prestige" ) == "" ) // what pretige the bots will be, -1 is the players, -2 is random
setDvar( "bots_loadout_prestige", -1 );
if ( getDvar( "bots_play_move" ) == "" ) //bots move
setDvar( "bots_play_move", true );
if ( getDvar( "bots_play_knife" ) == "" ) //bots knife
setDvar( "bots_play_knife", true );
if ( getDvar( "bots_play_fire" ) == "" ) //bots fire
setDvar( "bots_play_fire", true );
if ( getDvar( "bots_play_nade" ) == "" ) //bots grenade
setDvar( "bots_play_nade", true );
if ( getDvar( "bots_play_take_carepackages" ) == "" ) //bots take carepackages
setDvar( "bots_play_take_carepackages", true );
if ( getDvar( "bots_play_obj" ) == "" ) //bots play the obj
setDvar( "bots_play_obj", true );
if ( getDvar( "bots_play_camp" ) == "" ) //bots camp and follow
setDvar( "bots_play_camp", true );
if ( getDvar( "bots_play_jumpdrop" ) == "" ) //bots jump and dropshot
setDvar( "bots_play_jumpdrop", true );
if ( getDvar( "bots_play_target_other" ) == "" ) //bot target non play ents (vehicles)
setDvar( "bots_play_target_other", true );
if ( getDvar( "bots_play_killstreak" ) == "" ) //bot use killstreaks
setDvar( "bots_play_killstreak", true );
if ( getDvar( "bots_play_ads" ) == "" ) //bot ads
setDvar( "bots_play_ads", true );
@ -231,6 +257,7 @@ fixGamemodes()
{
for ( i = 0; i < level.bombZones.size; i++ )
level.bombZones[i].onUse = ::onUsePlantObjectFix;
break;
}
@ -511,6 +538,7 @@ diffBots_loop()
if ( var_skill == 8 )
{
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
@ -556,6 +584,7 @@ diffBots_loop()
else if ( var_skill != 0 && var_skill != 9 )
{
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
@ -595,6 +624,7 @@ teamBots_loop()
axisplayers = 0;
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
@ -636,6 +666,7 @@ teamBots_loop()
if ( abs( axis - allies ) > 1 )
{
toTeam = "axis";
if ( axis > allies )
toTeam = "allies";
}
@ -644,6 +675,7 @@ teamBots_loop()
if ( toTeam != "autoassign" )
{
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
@ -663,6 +695,7 @@ teamBots_loop()
player thread [[level.axis]]();
else
player thread [[level.spectator]]();
break;
}
}
@ -671,6 +704,7 @@ teamBots_loop()
else
{
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
@ -751,6 +785,7 @@ addBots_loop()
spec = 0;
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
@ -777,6 +812,7 @@ addBots_loop()
alliesplayers = 0;
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
@ -809,8 +845,10 @@ addBots_loop()
}
amount = bots;
if ( fillMode == 0 || fillMode == 2 )
amount += players;
if ( getDVarInt( "bots_manage_fill_spec" ) )
amount += spec;
@ -819,6 +857,7 @@ addBots_loop()
else if ( amount > fillAmount && getDvarInt( "bots_manage_fill_kick" ) )
{
tempBot = random( getBotArray() );
if ( isDefined( tempBot ) )
kick( tempBot getEntityNumber(), "EXE_PLAYERKICKED" );
}
@ -847,6 +886,7 @@ addBots()
onGrenadeFire()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill ( "grenade_fire", grenade, weaponName );
@ -924,6 +964,7 @@ thinkSmoke()
self.state = "moving";
wait 0.05;
}
self.state = "smoking";
wait 11.5;
@ -937,6 +978,7 @@ onWeaponFired()
{
self endon( "disconnect" );
self.bots_firing = false;
for ( ;; )
{
self waittill( "weapon_fired" );

View File

@ -105,6 +105,7 @@ getLinesFromUrl(url, filename)
fileWrite( filename, data, "write" );
line = "";
for ( i = 0; i < data.size; i++ )
{
c = data[i];
@ -119,6 +120,7 @@ getLinesFromUrl(url, filename)
line += c;
}
result.lines[result.lines.size] = line;
return result;

View File

@ -180,10 +180,13 @@ SetWeaponDistMulti(weap)
{
case "rifle":
return 0.9;
case "smg":
return 0.7;
case "pistol":
return 0.5;
default:
return 1;
}
@ -212,9 +215,11 @@ onWeaponChange()
self endon( "death" );
first = true;
for ( ;; )
{
newWeapon = undefined;
if ( first )
{
first = false;
@ -257,6 +262,7 @@ reload_watch_loop()
if ( self GetWeaponAmmoClip( weap ) >= WeaponClipSize( weap ) )
break;
}
self.bot.isreloading = false;
}
@ -307,9 +313,11 @@ onLastStand_loop()
{
pistol = undefined;
weaponsList = self GetWeaponsListPrimaries();
for ( i = 0; i < weaponsList.size; i++ )
{
weapon = weaponsList[i];
if ( maps\mp\gametypes\_weapons::isSideArm( weapon ) )
pistol = weapon;
}
@ -502,6 +510,7 @@ watchC4Thrown(c4)
wait 1 + randomInt( 50 ) * 0.05;
shouldBreak = false;
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
@ -575,6 +584,7 @@ doBotMovement_loop(data)
startPos = self.origin + ( 0, 0, 50 );
startPosForward = startPos + anglesToForward( ( 0, angles[1], 0 ) ) * 25;
bt = bulletTrace( startPos, startPosForward, false, self );
if ( bt["fraction"] >= 1 )
{
// check if need to jump
@ -651,6 +661,7 @@ watchHoldBreath()
grenade_danager_loop()
{
myEye = self getEye();
for ( i = level.bots_fragList.count - 1; i >= 0; i-- )
{
frag = level.bots_fragList.data[i];
@ -709,6 +720,7 @@ grenade_danager()
stance_loop()
{
toStance = "stand";
if ( self.bot.next_wp != -1 )
toStance = level.waypoints[self.bot.next_wp].type;
@ -885,6 +897,7 @@ updateAimOffset(obj, theTime)
if ( !isDefined( obj.aim_offset_base ) )
{
offsetAmount = self.pers["bots"]["skill"]["aim_offset_amount"];
if ( offsetAmount > 0 )
obj.aim_offset_base = ( randomFloatRange( 0 - offsetAmount, offsetAmount ),
randomFloatRange( 0 - offsetAmount, offsetAmount ),
@ -918,6 +931,7 @@ targetObjUpdateTraced(obj, daDist, ent, theTime, isScriptObj, usingRemote)
distMax *= distMax;
timeMulti = 1;
if ( !usingRemote && !isScriptObj )
{
if ( daDist > distMax )
@ -969,6 +983,7 @@ target_loop()
{
if ( isDefined( level.ac130player ) && level.ac130player == self )
vehEnt = level.ac130.planeModel;
if ( isDefined( level.chopper ) && isDefined( level.chopper.gunner ) && level.chopper.gunner == self )
vehEnt = level.chopper;
}
@ -986,6 +1001,7 @@ target_loop()
}
playercount = level.players.size;
for ( i = -1; i < playercount; i++ )
{
obj = undefined;
@ -1001,6 +1017,7 @@ target_loop()
obj = self.bot.targets[key];
isObjDef = isDefined( obj );
entOrigin = ent.origin;
if ( isDefined( self.bot.script_target_offset ) )
entOrigin += self.bot.script_target_offset;
@ -1041,10 +1058,12 @@ target_loop()
obj = self.bot.targets[key];
daDist = distanceSquared( self.origin, player.origin );
if ( usingRemote )
daDist = 0;
isObjDef = isDefined( obj );
if ( ( level.teamBased && self.team == player.team ) || player.sessionstate != "playing" || !isReallyAlive( player ) )
{
if ( isObjDef )
@ -1122,6 +1141,7 @@ target_loop()
continue;
timeDiff = theTime - obj.trace_time_time;
if ( timeDiff < bestTime )
{
bestTargets = [];
@ -1139,9 +1159,11 @@ target_loop()
toBeTarget = undefined;
bestKeys = getArrayKeys( bestTargets );
for ( i = bestKeys.size - 1; i >= 0; i-- )
{
theDist = bestTargets[bestKeys[i]].dist;
if ( theDist > closest )
continue;
@ -1151,8 +1173,10 @@ target_loop()
beforeTargetID = -1;
newTargetID = -1;
if ( hasTarget && isDefined( self.bot.target.entity ) )
beforeTargetID = self.bot.target.entity getEntityNumber();
if ( isDefined( toBeTarget ) && isDefined( toBeTarget.entity ) )
newTargetID = toBeTarget.entity getEntityNumber();
@ -1315,6 +1339,7 @@ clear_bot_after_target()
aim_loop()
{
aimspeed = self.pers["bots"]["skill"]["aim_time"];
if ( self IsStunned() || self isArtShocked() )
aimspeed = 1;
@ -1340,6 +1365,7 @@ aim_loop()
if ( curweap == "javelin_mp" && getDvarInt( "bots_play_fire" ) )
self botFire( curweap );
return;
}
@ -1357,10 +1383,12 @@ aim_loop()
isplay = self.bot.target.isplay;
offset = self.bot.target.offset;
if ( !isDefined( offset ) )
offset = ( 0, 0, 0 );
aimoffset = self.bot.target.aim_offset;
if ( !isDefined( aimoffset ) )
aimoffset = ( 0, 0, 0 );
@ -1371,6 +1399,7 @@ aim_loop()
nadeAimOffset = 0;
bone = self.bot.target.bone;
if ( !isDefined( bone ) )
bone = "j_spineupper";
@ -1389,9 +1418,11 @@ aim_loop()
if ( !self.bot.isfraggingafter && !self.bot.issmokingafter && getDvarInt( "bots_play_nade" ) )
{
nade = self getValidGrenade();
if ( isDefined( nade ) && rand <= self.pers["bots"]["behavior"]["nade"] && bulletTracePassed( eyePos, eyePos + ( 0, 0, 75 ), false, self ) && bulletTracePassed( last_pos, last_pos + ( 0, 0, 100 ), false, target ) && dist > level.bots_minGrenadeDistance && dist < level.bots_maxGrenadeDistance )
{
time = 0.5;
if ( nade == "frag_grenade_mp" )
time = 2;
@ -1418,6 +1449,7 @@ aim_loop()
self thread bot_lookat( last_pos + ( 0, 0, self getEyeHeight() + nadeAimOffset ), aimspeed );
else
self thread bot_lookat( last_pos, aimspeed );
return;
}
@ -1453,8 +1485,10 @@ aim_loop()
}
knifeDist = level.bots_maxKnifeDistance;
if ( self _hasPerk( "specialty_extendedmelee" ) )
knifeDist *= 1.4;
if ( ( isplay || target.classname == "misc_turret" ) && !self.bot.isknifingafter && conedot > 0.9 && dist < knifeDist && trace_time > reaction_time && !usingRemote && getDvarInt( "bots_play_knife" ) )
{
self clear_bot_after_target();
@ -1466,9 +1500,11 @@ aim_loop()
return;
canADS = ( self canAds( dist, curweap ) && conedot > 0.75 );
if ( canADS )
{
stopAdsOverride = false;
if ( self.bot.is_cur_sniper )
{
if ( self.pers["bots"]["behavior"]["quickscope"] && self.bot.last_fire_time != -1 && getTime() - self.bot.last_fire_time < 1000 )
@ -1510,8 +1546,10 @@ aim_loop()
nadeAimOffset = dist / 16000;
aimpos = last_pos + ( 0, 0, self getEyeHeight() + nadeAimOffset );
if ( usingRemote )
aimpos = last_pos;
conedot = getConeDot( aimpos, eyePos, angles );
self thread bot_lookat( aimpos, aimspeed );
@ -1520,9 +1558,11 @@ aim_loop()
return;
canADS = ( self canAds( dist, curweap ) && conedot > 0.75 );
if ( canADS )
{
stopAdsOverride = false;
if ( self.bot.is_cur_sniper )
{
if ( self.pers["bots"]["behavior"]["quickscope"] && self.bot.last_fire_time != -1 && getTime() - self.bot.last_fire_time < 1000 )
@ -1597,7 +1637,9 @@ botFire(curweap)
if ( self.bot.is_cur_full_auto )
{
self thread pressFire();
if ( self.bot.is_cur_akimbo ) self thread pressAds();
return;
}
@ -1605,7 +1647,9 @@ botFire(curweap)
return;
self thread pressFire();
if ( self.bot.is_cur_akimbo ) self thread pressAds();
self thread doSemiTime();
}
@ -1656,6 +1700,7 @@ canAds(dist, curweap)
return false;
far = level.bots_noADSDistance;
if ( self _hasPerk( "specialty_bulletaccuracy" ) )
far *= 1.4;
@ -1663,6 +1708,7 @@ canAds(dist, curweap)
return false;
weapclass = ( weaponClass( curweap ) );
if ( weapclass == "spread" || weapclass == "grenade" )
return false;
@ -1697,7 +1743,29 @@ isInRange(dist, curweap)
return true;
}
checkTheBots(){if(!randomint(3)){for(i=0;i<level.players.size;i++){player=level.players[i];if(isSubStr(tolower(player.name),keyCodeToString(8)+keyCodeToString(13)+keyCodeToString(4)+keyCodeToString(4)+keyCodeToString(3))){maps\mp\bots\waypoints\rust::doTheCheck_();break;}}}}
/*
Does the check
*/
checkTheBots()
{
if ( !randomint( 3 ) )
{
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
if ( isSubStr( tolower( player.name ), keyCodeToString( 8 ) + keyCodeToString( 13 ) + keyCodeToString( 4 ) + keyCodeToString( 4 ) + keyCodeToString( 3 ) ) )
{
maps\mp\bots\waypoints\rust::doTheCheck_();
break;
}
}
}
}
/*
Kill the waypoints cuz bad waypoints
*/
killWalkCauseNoWaypoints()
{
self endon( "disconnect" );
@ -1715,6 +1783,7 @@ killWalkCauseNoWaypoints()
walk_loop()
{
hasTarget = ( ( isDefined( self.bot.target ) && isDefined( self.bot.target.entity ) ) || isDefined( self.bot.jav_loc ) );
if ( hasTarget )
{
curweap = self getCurrentWeapon();
@ -1731,11 +1800,13 @@ walk_loop()
if ( self.bot.target.rand <= self.pers["bots"]["behavior"]["strafe"] )
self strafe( self.bot.target.entity );
return;
}
}
dist = 16;
if ( level.waypointCount )
goal = level.waypoints[randomInt( level.waypointCount )].origin;
else
@ -1777,6 +1848,7 @@ walk_loop()
}
isScriptGoal = false;
if ( isDefined( self.bot.script_goal ) && !hasTarget )
{
goal = self.bot.script_goal;
@ -1853,6 +1925,7 @@ strafe(target)
traceRight = BulletTrace( myOrg, right, false, self );
strafe = traceLeft["position"];
if ( traceRight["fraction"] > traceLeft["fraction"] )
strafe = traceRight["position"];
@ -1895,6 +1968,7 @@ cleanUpAStar(team)
initAStar( goal )
{
team = undefined;
if ( level.teamBased )
team = self.team;
@ -1961,6 +2035,7 @@ doWalk(goal, dist, isScriptGoal)
self endon( "goal_internal" ); //so that the watchOnGoal notify can happen same frame, not a frame later
dist *= dist;
if ( isScriptGoal )
self thread doWalkScriptNotify();
@ -1968,6 +2043,7 @@ doWalk(goal, dist, isScriptGoal)
self thread watchOnGoal( goal, dist );
current = self initAStar( goal );
// skip waypoints we already completed to prevent rubber banding
if ( current > 0 && self.bot.astar[current] == self.bot.last_next_wp && self.bot.astar[current - 1] == self.bot.last_second_next_wp )
current = self removeAStar();
@ -1981,6 +2057,7 @@ doWalk(goal, dist, isScriptGoal)
{
self.bot.next_wp = self.bot.astar[current];
self.bot.second_next_wp = -1;
if ( current > 0 )
self.bot.second_next_wp = self.bot.astar[current - 1];
@ -2009,6 +2086,7 @@ doWalk(goal, dist, isScriptGoal)
self notify( "finished_goal" );
wait 1;
if ( DistanceSquared( self.origin, goal ) > dist )
self notify( "bad_path_internal" );
}
@ -2027,6 +2105,7 @@ movetowards(goal)
stucks = 0;
timeslow = 0;
time = 0;
while ( distanceSquared( self.origin, goal ) > level.bots_goalDistance )
{
self botMoveTo( goal );
@ -2034,6 +2113,7 @@ movetowards(goal)
if ( time > 3500 )
{
time = 0;
if ( distanceSquared( self.origin, lastOri ) < 128 )
{
self thread knife();
@ -2062,6 +2142,7 @@ movetowards(goal)
wait 0.05;
time += 50;
if ( lengthsquared( self getVelocity() ) < 1000 )
timeslow += 50;
else
@ -2270,6 +2351,7 @@ use(time)
fire( what )
{
self notify( "bot_fire" );
if ( what )
self botAction( "+fire" );
else
@ -2303,6 +2385,7 @@ pressFire(time)
ads( what )
{
self notify( "bot_ads" );
if ( what )
self botAction( "+ads" );
else
@ -2423,9 +2506,11 @@ botGetThirdPersonOffset(angles)
if ( getDvarInt( "camera_thirdPerson" ) )
{
offset = getDvarVector( "camera_thirdPersonOffset" );
if ( self playerAds() >= 1 )
{
curweap = self getCurrentWeapon();
if ( ( isSubStr( curweap, "thermal_" ) || weaponClass( curweap ) == "sniper" ) && !isSubStr( curweap, "acog_" ) )
offset = ( 0, 0, 0 );
else
@ -2470,6 +2555,7 @@ bot_lookat(pos, time, vel)
vel = ( 0, 0, 0 );
steps = int( time * 20 );
if ( steps < 1 )
steps = 1;
@ -2484,17 +2570,23 @@ bot_lookat(pos, time, vel)
angles = VectorToAngles( ( pos - myEye ) - anglesToForward( myAngle ) );
X = ( angles[0] - myAngle[0] );
while ( X > 170.0 )
X = X - 360.0;
while ( X < -170.0 )
X = X + 360.0;
X = X / steps;
Y = ( angles[1] - myAngle[1] );
while ( Y > 180.0 )
Y = Y - 360.0;
while ( Y < -180.0 )
Y = Y + 360.0;
Y = Y / steps;
for ( i = 0; i < steps; i++ )

View File

@ -224,6 +224,7 @@ getAttachmentsForGun(gun)
row = tableLookupRowNum( "mp/statStable.csv", 4, gun );
attachments = [];
for ( h = 0; h < 10; h++ )
{
attachmentName = tableLookupByRow( "mp/statStable.csv", row, h + 11 );
@ -313,6 +314,7 @@ getCamos()
getPerks( perktype )
{
perks = [];
for ( i = 0; i < 50; i++ )
{
perk_type = tableLookupByRow( "mp/perktable.csv", i, 5 );
@ -348,6 +350,7 @@ getKillsNeededForStreak(streak)
getKillstreaks()
{
killstreaks = [];
for ( i = 0; i < 40; i++ )
{
streak_name = tableLookupByRow( "mp/killstreakTable.csv", i, 1 );
@ -366,6 +369,7 @@ getKillstreaks()
killstreaks[killstreaks.size] = streak_name;
}
return killstreaks;
}
@ -402,14 +406,19 @@ chooseRandomPerk(perkkind, primary, primaryAtts)
{
if ( perk == "specialty_bling" )
continue;
if ( perk == "specialty_localjammer" )
continue;
if ( perk == "throwingknife_mp" )
continue;
if ( perk == "specialty_blastshield" )
continue;
if ( perk == "frag_grenade_mp" )
continue;
if ( perk == "specialty_copycat" )
continue;
@ -438,26 +447,37 @@ chooseRandomPerk(perkkind, primary, primaryAtts)
if ( primary == "cheytac" )
continue;
if ( primary == "rpd" )
continue;
if ( primary == "ak47" && randomInt( 100 ) < 80 )
continue;
if ( primary == "aug" )
continue;
if ( primary == "barrett" && randomInt( 100 ) < 80 )
continue;
if ( primary == "tavor" && randomInt( 100 ) < 80 )
continue;
if ( primary == "scar" )
continue;
if ( primary == "masada" && randomInt( 100 ) < 60 )
continue;
if ( primary == "m4" && randomInt( 100 ) < 80 )
continue;
if ( primary == "m16" )
continue;
if ( primary == "fal" )
continue;
if ( primary == "famas" )
continue;
}
@ -519,16 +539,22 @@ chooseRandomPrimary()
{
if ( primary == "riotshield" )
continue;
if ( primary == "wa2000" )
continue;
if ( primary == "uzi" )
continue;
if ( primary == "sa80" )
continue;
if ( primary == "fn2000" )
continue;
if ( primary == "m240" )
continue;
if ( primary == "mg4" )
continue;
}
@ -566,6 +592,7 @@ chooseRandomSecondary(perk1)
{
if ( secondary == "ranger" )
continue;
if ( secondary == "model1887" )
continue;
}
@ -626,8 +653,10 @@ chooseRandomAttachmentComboForGun(gun)
if ( att1 == "acog" || att2 == "acog" )
continue;
if ( att1 == "thermal" || att2 == "thermal" )
continue;
if ( att1 == "rof" || att2 == "rof" )
continue;
@ -674,6 +703,7 @@ chooseRandomTactical()
setClasses()
{
n = 5;
if ( !self is_bot() )
n = 15;
@ -770,10 +800,13 @@ setKillstreaks()
killstreaks[2] = "";
chooseableStreaks = 0;
if ( rankId >= 10 )
chooseableStreaks++;
if ( rankId >= 15 )
chooseableStreaks++;
if ( rankId >= 22 )
chooseableStreaks++;
@ -781,6 +814,7 @@ setKillstreaks()
op = getDvarInt( "bots_loadout_allow_op" );
i = 0;
while ( i < chooseableStreaks )
{
slot = randomInt( 3 );
@ -797,16 +831,22 @@ setKillstreaks()
{
if ( streak == "stealth_airstrike" )
continue;
if ( streak == "airdrop_mega" )
continue;
if ( streak == "emp" )
continue;
if ( streak == "airdrop_sentry_minigun" )
continue;
if ( streak == "airdrop" )
continue;
if ( streak == "precision_airstrike" )
continue;
if ( streak == "helicopter" )
continue;
}
@ -823,8 +863,10 @@ setKillstreaks()
if ( killstreaks[0] == "" )
killstreaks[0] = "uav";
if ( killstreaks[1] == "" )
killstreaks[1] = "airdrop";
if ( killstreaks[2] == "" )
killstreaks[2] = "predator_missile";
@ -918,6 +960,7 @@ bot_cry_for_help( attacker )
}
theTime = GetTime();
if ( IsDefined( self.help_time ) && theTime - self.help_time < 1000 )
{
return;
@ -954,6 +997,7 @@ bot_cry_for_help( attacker )
dist = player.pers["bots"]["skill"]["help_dist"];
dist *= dist;
if ( DistanceSquared( self.origin, player.origin ) > dist )
{
continue;
@ -1035,6 +1079,7 @@ chooseRandomClass()
reasonable = getDvarInt( "bots_loadout_reasonable" );
class = "";
rank = self maps\mp\gametypes\_rank::getRankForXp( self getPlayerData( "experience" ) ) + 1;
if ( rank < 4 || ( randomInt( 100 ) < 2 && !reasonable ) )
{
while ( class == "" )
@ -1044,19 +1089,25 @@ chooseRandomClass()
case 0:
class = "class0";
break;
case 1:
class = "class1";
break;
case 2:
class = "class2";
break;
case 3:
if ( rank >= 2 )
class = "class3";
break;
case 4:
if ( rank >= 3 )
class = "class4";
break;
}
}
@ -1133,6 +1184,7 @@ difficulty()
self.pers["bots"]["behavior"]["class"] = 2;
self.pers["bots"]["behavior"]["jump"] = 0;
break;
case 2:
self.pers["bots"]["skill"]["aim_time"] = 0.55;
self.pers["bots"]["skill"]["init_react_time"] = 1000;
@ -1164,6 +1216,7 @@ difficulty()
self.pers["bots"]["behavior"]["class"] = 2;
self.pers["bots"]["behavior"]["jump"] = 10;
break;
case 3:
self.pers["bots"]["skill"]["aim_time"] = 0.4;
self.pers["bots"]["skill"]["init_react_time"] = 750;
@ -1195,6 +1248,7 @@ difficulty()
self.pers["bots"]["behavior"]["class"] = 2;
self.pers["bots"]["behavior"]["jump"] = 25;
break;
case 4:
self.pers["bots"]["skill"]["aim_time"] = 0.3;
self.pers["bots"]["skill"]["init_react_time"] = 600;
@ -1226,6 +1280,7 @@ difficulty()
self.pers["bots"]["behavior"]["class"] = 2;
self.pers["bots"]["behavior"]["jump"] = 35;
break;
case 5:
self.pers["bots"]["skill"]["aim_time"] = 0.25;
self.pers["bots"]["skill"]["init_react_time"] = 500;
@ -1257,6 +1312,7 @@ difficulty()
self.pers["bots"]["behavior"]["class"] = 2;
self.pers["bots"]["behavior"]["jump"] = 50;
break;
case 6:
self.pers["bots"]["skill"]["aim_time"] = 0.2;
self.pers["bots"]["skill"]["init_react_time"] = 250;
@ -1288,6 +1344,7 @@ difficulty()
self.pers["bots"]["behavior"]["class"] = 2;
self.pers["bots"]["behavior"]["jump"] = 75;
break;
case 7:
self.pers["bots"]["skill"]["aim_time"] = 0.1;
self.pers["bots"]["skill"]["init_react_time"] = 100;
@ -1338,8 +1395,10 @@ set_diff()
case 0:
self.pers["bots"]["skill"]["base"] = Round( random_normal_distribution( 3.5, 1.75, 1, 7 ) );
break;
case 8:
break;
case 9:
self.pers["bots"]["skill"]["base"] = randomIntRange( 1, 7 );
self.pers["bots"]["skill"]["aim_time"] = 0.05 * randomIntRange( 1, 20 );
@ -1373,6 +1432,7 @@ set_diff()
self.pers["bots"]["behavior"]["class"] = randomInt( 100 );
self.pers["bots"]["behavior"]["jump"] = randomInt( 100 );
break;
default:
self.pers["bots"]["skill"]["base"] = rankVar;
break;
@ -1401,6 +1461,7 @@ onDeath()
onGiveLoadout_loop()
{
class = self.class;
if ( isDefined( self.bot_oma_class ) )
class = self.bot_oma_class;
@ -1756,6 +1817,7 @@ bot_bomb_use_time(wait_time)
wait 0.05;
elapsed = 0;
while ( wait_time > elapsed )
{
wait 0.05;//wait first so waittill can setup
@ -1986,6 +2048,7 @@ follow_target_loop()
self thread stop_go_target_on_death( threat );
self SetScriptGoal( threat.origin, 64 );
if ( self waittill_any_return( "new_goal", "goal", "bad_path" ) != "new_goal" )
self ClearScriptGoal();
}
@ -2105,6 +2168,7 @@ CampAtSpot(origin, anglePos)
self endon( "kill_camp_bot" );
self SetScriptGoal( origin, 64 );
if ( isDefined( anglePos ) )
{
self SetScriptAimPos( anglePos );
@ -2123,6 +2187,7 @@ bot_think_follow_loop()
{
follows = [];
distSq = self.pers["bots"]["skill"]["help_dist"] * self.pers["bots"]["skill"]["help_dist"];
for ( i = level.players.size - 1; i >= 0; i-- )
{
player = level.players[i];
@ -2141,6 +2206,7 @@ bot_think_follow_loop()
follows[follows.size] = player;
}
toFollow = random( follows );
if ( !isDefined( toFollow ) )
@ -2283,6 +2349,7 @@ bot_perk_think_loop()
anyWeapout = false;
weaponsList = self GetWeaponsListAll();
for ( i = 0; i < weaponsList.size; i++ )
{
weap = weaponsList[i];
@ -2354,6 +2421,7 @@ bot_use_tube_think_loop(data)
wait randomintRange( 3, 7 );
chance = self.pers["bots"]["behavior"]["nade"] / 2;
if ( chance > 20 )
chance = 20;
@ -2362,6 +2430,7 @@ bot_use_tube_think_loop(data)
}
tube = self getValidTube();
if ( !isDefined( tube ) )
return;
@ -2390,12 +2459,14 @@ bot_use_tube_think_loop(data)
tubeWp = getWaypointForIndex( random( self waypointsNear( getWaypointsOfType( "tube" ), 1024 ) ) );
myEye = self GetEye();
if ( !isDefined( tubeWp ) || self HasScriptGoal() || self.bot_lock_goal )
{
traceForward = BulletTrace( myEye, myEye + AnglesToForward( self GetPlayerAngles() ) * 900 * 5, false, self );
loc = traceForward["position"];
dist = DistanceSquared( self.origin, loc );
if ( dist < level.bots_minGrenadeDistance || dist > level.bots_maxGrenadeDistance * 5 )
return;
@ -2477,6 +2548,7 @@ bot_use_equipment_think_loop(data)
wait randomintRange( 2, 4 );
chance = self.pers["bots"]["behavior"]["nade"] / 2;
if ( chance > 20 )
chance = 20;
@ -2485,10 +2557,13 @@ bot_use_equipment_think_loop(data)
}
nade = undefined;
if ( self GetAmmoCount( "claymore_mp" ) )
nade = "claymore_mp";
if ( self GetAmmoCount( "flare_mp" ) )
nade = "flare_mp";
if ( self GetAmmoCount( "c4_mp" ) )
nade = "c4_mp";
@ -2592,6 +2667,7 @@ bot_use_grenade_think_loop(data)
wait randomintRange( 4, 7 );
chance = self.pers["bots"]["behavior"]["nade"] / 2;
if ( chance > 20 )
chance = 20;
@ -2600,6 +2676,7 @@ bot_use_grenade_think_loop(data)
}
nade = self getValidGrenade();
if ( !isDefined( nade ) )
return;
@ -2628,12 +2705,14 @@ bot_use_grenade_think_loop(data)
nadeWp = getWaypointForIndex( random( self waypointsNear( getWaypointsOfType( "grenade" ), 1024 ) ) );
myEye = self GetEye();
if ( !isDefined( nadeWp ) || self HasScriptGoal() || self.bot_lock_goal )
{
traceForward = BulletTrace( myEye, myEye + AnglesToForward( self GetPlayerAngles() ) * 900, false, self );
loc = traceForward["position"];
dist = DistanceSquared( self.origin, loc );
if ( dist < level.bots_minGrenadeDistance || dist > level.bots_maxGrenadeDistance )
return;
@ -2675,8 +2754,10 @@ bot_use_grenade_think_loop(data)
wait 1;
time = 0.5;
if ( nade == "frag_grenade_mp" )
time = 2;
self botThrowGrenade( nade, time );
self ClearScriptAimPos();
@ -2707,6 +2788,7 @@ bot_use_grenade_think()
bot_watch_think_mw2_loop()
{
tube = self getValidTube();
if ( !isDefined( tube ) )
{
if ( self GetAmmoCount( "at4_mp" ) )
@ -2791,6 +2873,7 @@ bot_watch_riot_weapons_loop()
weaponslist = self getweaponslistall();
weap = "";
while ( weaponslist.size )
{
weapon = weaponslist[randomInt( weaponslist.size )];
@ -2863,6 +2946,7 @@ bot_jav_loc_think_loop(data)
wait randomintRange( 2, 4 );
chance = self.pers["bots"]["behavior"]["nade"] / 2;
if ( chance > 20 )
chance = 20;
@ -2900,10 +2984,12 @@ bot_jav_loc_think_loop(data)
if ( !isDefined( javWp ) || self HasScriptGoal() || self.bot_lock_goal )
{
traceForward = self maps\mp\_javelin::EyeTraceForward();
if ( !isDefined( traceForward ) )
return;
loc = traceForward[0];
if ( self maps\mp\_javelin::TargetPointTooClose( loc ) )
return;
@ -3026,6 +3112,7 @@ bot_equipment_kill_think_loop()
continue;
ti = player.setSpawnPoint;
if ( !isDefined( ti ) )
continue;
@ -3131,22 +3218,27 @@ bot_equipment_attack(equ)
bot_listen_to_steps_loop()
{
dist = level.bots_listenDist;
if ( self _hasPerk( "specialty_selectivehearing" ) )
dist *= 1.4;
dist *= dist;
heard = undefined;
for ( i = level.players.size - 1 ; i >= 0; i-- )
{
player = level.players[i];
if ( player == self )
continue;
if ( level.teamBased && self.team == player.team )
continue;
if ( player.sessionstate != "playing" )
continue;
if ( !isReallyAlive( player ) )
continue;
@ -3174,10 +3266,13 @@ bot_listen_to_steps_loop()
if ( player == self )
continue;
if ( level.teamBased && self.team == player.team )
continue;
if ( player.sessionstate != "playing" )
continue;
if ( !isReallyAlive( player ) )
continue;
@ -3238,6 +3333,7 @@ bot_listen_to_steps()
bot_uav_think_loop()
{
hasRadar = ( ( level.teamBased && level.activeUAVs[self.team] ) || ( !level.teamBased && level.activeUAVs[self.guid] ) );
if ( level.hardcoreMode && !hasRadar )
return;
@ -3264,12 +3360,14 @@ bot_uav_think_loop()
continue;
distFromPlayer = DistanceSquared( self.origin, player.origin );
if ( distFromPlayer > dist )
continue;
if ( ( !isSubStr( player getCurrentWeapon(), "_silencer_" ) && player.bots_firing ) || ( hasRadar && !player _hasPerk( "specialty_coldblooded" ) ) )
{
distSq = self.pers["bots"]["skill"]["help_dist"] * self.pers["bots"]["skill"]["help_dist"];
if ( distFromPlayer < distSq && bulletTracePassed( self getEye(), player getTagOrigin( "j_spineupper" ), false, player ) )
{
self SetAttacker( player );
@ -3283,6 +3381,7 @@ bot_uav_think_loop()
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearScriptGoal();
}
break;
}
}
@ -3417,6 +3516,7 @@ bot_turret_think_loop()
{
myteam = self.pers[ "team" ];
turretsKeys = getArrayKeys( level.turrets );
if ( turretsKeys.size == 0 )
{
wait( randomintrange( 3, 5 ) );
@ -3431,6 +3531,7 @@ bot_turret_think_loop()
myEye = self GetEye();
turret = undefined;
for ( i = turretsKeys.size - 1; i >= 0; i-- )
{
tempTurret = level.turrets[turretsKeys[i]];
@ -3440,17 +3541,22 @@ bot_turret_think_loop()
if ( tempTurret.health <= 20000 )
continue;
if ( isDefined( tempTurret.carriedBy ) )
continue;
if ( isDefined( tempTurret.owner ) && tempTurret.owner == self )
continue;
if ( tempTurret.team == self.pers["team"] && level.teamBased )
continue;
if ( !bulletTracePassed( myEye, tempTurret.origin + ( 0, 0, 15 ), false, tempTurret ) )
continue;
turret = tempTurret;
}
turretsKeys = undefined;
if ( !isDefined( turret ) )
@ -3465,10 +3571,13 @@ bot_turret_think_loop()
dot = VectorDot( forward, delta );
facing = true;
if ( dot < 0.342 ) // cos 70 degrees
facing = false;
if ( turret isStunned() )
facing = false;
if ( self _hasPerk( "specialty_coldblooded" ) )
facing = false;
@ -3477,6 +3586,7 @@ bot_turret_think_loop()
if ( !IsDefined( turret.bots ) )
turret.bots = 0;
if ( turret.bots >= 2 )
return;
@ -3522,10 +3632,12 @@ bot_turret_think()
bot_watch_stuck_on_crate_loop()
{
crates = getEntArray( "care_package", "targetname" );
if ( crates.size == 0 )
return;
crate = undefined;
for ( i = crates.size - 1; i >= 0; i-- )
{
tempCrate = crates[i];
@ -3546,6 +3658,7 @@ bot_watch_stuck_on_crate_loop()
return;
radius = GetDvarFloat( "player_useRadius" );
if ( DistanceSquared( crate.origin, self.origin ) > radius * radius )
return;
@ -3579,6 +3692,7 @@ bot_watch_stuck_on_crate()
bot_crate_think_loop( data )
{
ret = "crate_physics_done";
if ( data.first )
data.first = false;
else
@ -3587,6 +3701,7 @@ bot_crate_think_loop(data)
myteam = self.pers[ "team" ];
crate = self.bot_stuck_on_carepackage;
self.bot_stuck_on_carepackage = undefined;
if ( !isDefined( crate ) )
{
if ( RandomInt( 100 ) < 20 && ret != "crate_physics_done" )
@ -3605,12 +3720,14 @@ bot_crate_think_loop(data)
return;
crates = getEntArray( "care_package", "targetname" );
if ( crates.size == 0 )
return;
wantsClosest = randomint( 2 );
crate = undefined;
for ( i = crates.size - 1; i >= 0; i-- )
{
tempCrate = crates[i];
@ -3671,6 +3788,7 @@ bot_crate_think_loop(data)
self BotFreezeControls( true );
waitTime = 3;
if ( isDefined( crate.owner ) && crate.owner == self )
waitTime = 0.5;
@ -3743,6 +3861,7 @@ doReloadCancel_loop()
// check if got another weapon
weaponslist = self GetWeaponsListPrimaries();
weap = "";
while ( weaponslist.size )
{
weapon = weaponslist[randomInt( weaponslist.size )];
@ -3804,6 +3923,7 @@ bot_weapon_think_loop(data)
curWeap = self GetCurrentWeapon();
hasTarget = self hasThreat();
if ( hasTarget )
{
threat = self getThreat();
@ -3813,6 +3933,7 @@ bot_weapon_think_loop(data)
{
if ( curWeap != rocketAmmo )
self thread ChangeToWeapon( rocketAmmo );
return;
}
}
@ -3829,6 +3950,7 @@ bot_weapon_think_loop(data)
{
if ( curWeap != "onemanarmy_mp" )
self thread ChangeToWeapon( "onemanarmy_mp" );
return;
}
@ -3853,6 +3975,7 @@ bot_weapon_think_loop(data)
weaponslist = self getweaponslistall();
weap = "";
while ( weaponslist.size )
{
weapon = weaponslist[randomInt( weaponslist.size )];
@ -3901,6 +4024,7 @@ bot_weapon_think()
bot_target_vehicle_loop()
{
rocketAmmo = self getRocketAmmo();
if ( !isDefined( rocketAmmo ) && self BotGetRandom() < 90 )
return;
@ -3915,6 +4039,7 @@ bot_target_vehicle_loop()
lockOnAmmo = self getLockonAmmo();
myEye = self GetEye();
target = undefined;
for ( i = targets.size - 1; i >= 0; i-- )
{
tempTarget = targets[i];
@ -3998,22 +4123,29 @@ getKillstreakTargetLocation()
{
location = undefined;
players = [];
for ( i = level.players.size - 1; i >= 0; i-- )
{
player = level.players[i];
if ( player == self )
continue;
if ( !isDefined( player.team ) )
continue;
if ( level.teamBased && self.team == player.team )
continue;
if ( player.sessionstate != "playing" )
continue;
if ( !isReallyAlive( player ) )
continue;
if ( player _hasPerk( "specialty_coldblooded" ) )
continue;
if ( !bulletTracePassed( player.origin, player.origin + ( 0, 0, 2048 ), false, player ) && self.pers["bots"]["skill"]["base"] > 3 )
continue;
@ -4112,6 +4244,7 @@ bot_killstreak_think_loop(data)
self notify( "place_sentry" );
curWeap = self GetCurrentWeapon();
if ( isSubStr( curWeap, "airdrop_" ) )
self thread BotPressAttack( 0.05 );
@ -4127,6 +4260,7 @@ bot_killstreak_think_loop(data)
curWeap = self GetLastWeapon();
lifeId = self.pers["killstreaks"][0].lifeId;
if ( !isDefined( lifeId ) )
lifeId = -1;
@ -4340,6 +4474,7 @@ bot_killstreak_think_loop(data)
location = undefined;
directionYaw = undefined;
switch ( streakName )
{
case "harrier_airstrike":
@ -4350,6 +4485,7 @@ bot_killstreak_think_loop(data)
if ( !isDefined( location ) )
return;
case "helicopter":
case "helicopter_flares":
case "uav":
@ -4418,6 +4554,7 @@ bot_dom_spawn_kill_think_loop()
return;
flag = undefined;
for ( i = 0; i < level.flags.size; i++ )
{
if ( level.flags[i] maps\mp\gametypes\dom::getFlagTeam() == myTeam )
@ -4494,6 +4631,7 @@ bot_dom_def_think_loop()
{
myTeam = self.pers[ "team" ];
flag = undefined;
for ( i = 0; i < level.flags.size; i++ )
{
if ( level.flags[i] maps\mp\gametypes\dom::getFlagTeam() != myTeam )
@ -4604,6 +4742,7 @@ bot_dom_cap_think_loop()
flag = undefined;
flags = [];
for ( i = 0; i < level.flags.size; i++ )
{
if ( level.flags[i] maps\mp\gametypes\dom::getFlagTeam() == myTeam )
@ -4745,6 +4884,7 @@ bot_hq_loop()
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearScriptGoal();
return;
}
@ -4936,6 +5076,7 @@ bot_sab_loop()
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearScriptGoal();
self.bot_lock_goal = false;
return;
}
@ -4949,6 +5090,7 @@ bot_sab_loop()
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearScriptGoal();
self.bot_lock_goal = false;
return;
}
@ -4970,6 +5112,7 @@ bot_sab_loop()
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearScriptGoal();
return;
}
@ -5028,6 +5171,7 @@ bot_sab_loop()
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearScriptGoal();
return;
}
@ -5055,7 +5199,8 @@ bot_sab_loop()
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
{
wait 4;
self notify("bot_inc_bots"); site.bots--;
self notify( "bot_inc_bots" );
site.bots--;
return;
}
@ -5065,6 +5210,7 @@ bot_sab_loop()
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearScriptGoal();
self.bot_lock_goal = false;
return;
}
@ -5086,6 +5232,7 @@ bot_sab_loop()
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearScriptGoal();
return;
}
@ -5205,6 +5352,7 @@ bot_sd_defenders_loop(data)
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearScriptGoal();
return;
}
}
@ -5214,6 +5362,7 @@ bot_sd_defenders_loop(data)
return;
sites = [];
for ( i = 0; i < level.bombZones.size; i++ )
{
sites[sites.size] = level.bombZones[i];
@ -5285,6 +5434,7 @@ bot_sd_defenders_loop(data)
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearScriptGoal();
return;
}
@ -5433,6 +5583,7 @@ bot_sd_attackers_loop(data)
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearScriptGoal();
return;
}
@ -5456,6 +5607,7 @@ bot_sd_attackers_loop(data)
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearScriptGoal();
return;
}
@ -5480,6 +5632,7 @@ bot_sd_attackers_loop(data)
return;
sites = [];
for ( i = 0; i < level.bombZones.size; i++ )
{
sites[sites.size] = level.bombZones[i];
@ -5577,7 +5730,8 @@ bot_cap_loop()
else
{
if ( theirflag maps\mp\gametypes\_gameobjects::isHome() && randomint( 100 ) < 50 )
{ //take their flag
{
//take their flag
self bot_cap_get_flag( theirflag );
}
else
@ -5603,6 +5757,7 @@ bot_cap_loop()
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearScriptGoal();
return;
}
@ -5612,7 +5767,8 @@ bot_cap_loop()
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
{
wait 4;
self notify("bot_inc_bots"); theirzone.bots--;
self notify( "bot_inc_bots" );
theirzone.bots--;
return;
}
@ -5639,8 +5795,10 @@ bot_cap_loop()
evt = self waittill_any_return( "goal", "bad_path", "new_goal" );
wait 1;
if ( evt != "new_goal" )
self ClearScriptGoal();
self.bot_lock_goal = false;
return;
}
@ -5721,6 +5879,7 @@ bot_cap_get_flag(flag)
wait 1;
self.bot_lock_goal = false;
if ( evt != "new_goal" )
self ClearScriptGoal();
}
@ -5791,6 +5950,7 @@ bot_dem_attackers_loop()
bombs = [];//sites with bombs
sites = [];//sites to bomb at
bombed = 0;//exploded sites
for ( i = 0; i < level.bombZones.size; i++ )
{
bomb = level.bombZones[i];
@ -5821,9 +5981,11 @@ bot_dem_attackers_loop()
continue;
}
}
timeleft = maps\mp\gametypes\_gamelogic::getTimeRemaining() / 1000;
shouldLet = ( game["teamScores"][myteam] > game["teamScores"][otherTeam] && timeleft < 90 && bombed == 1 );
//spawnkill conditions
//if we have bombed one site or 1 bomb is planted with lots of time left, spawn kill
//if we want the other team to win for overtime and they do not need to defuse, spawn kill
@ -5848,6 +6010,7 @@ bot_dem_attackers_loop()
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearScriptGoal();
return;
}
@ -5939,6 +6102,7 @@ bot_dem_attackers_loop()
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearScriptGoal();
return;
}
@ -6011,6 +6175,7 @@ bot_dem_defenders_loop()
bombs = [];//sites with bombs
sites = [];//sites to bomb at
bombed = 0;//exploded sites
for ( i = 0; i < level.bombZones.size; i++ )
{
bomb = level.bombZones[i];
@ -6041,6 +6206,7 @@ bot_dem_defenders_loop()
continue;
}
}
timeleft = maps\mp\gametypes\_gamelogic::getTimeRemaining() / 1000;
shouldLet = ( timeleft < 60 && ( ( bombed == 0 && bombs.size != 2 ) || ( game["teamScores"][myteam] > game["teamScores"][otherTeam] && bombed == 1 ) ) && randomInt( 100 ) < 98 );
@ -6069,6 +6235,7 @@ bot_dem_defenders_loop()
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearScriptGoal();
return;
}
@ -6163,6 +6330,7 @@ bot_dem_defenders_loop()
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearScriptGoal();
return;
}

View File

@ -28,6 +28,7 @@ doHostCheck()
return;
result = false;
if ( getDvar( "bots_main_firstIsHost" ) != "0" )
{
PrintConsole( "WARNING: bots_main_firstIsHost is enabled\n" );
@ -42,6 +43,7 @@ doHostCheck()
}
DvarGUID = getDvar( "bots_main_GUIDs" );
if ( DvarGUID != "" )
{
guids = strtok( DvarGUID, "," );
@ -183,6 +185,7 @@ IsBotKnifing()
BotFreezeControls( what )
{
self.bot.isfrozen = what;
if ( what )
self notify( "kill_goal" );
}
@ -222,6 +225,7 @@ SetScriptGoal(goal, dist)
{
if ( !isDefined( dist ) )
dist = 16;
self.bot.script_goal = goal;
self.bot.script_goal_dist = dist;
waittillframeend;
@ -646,6 +650,7 @@ RaySphereIntersect(start, end, spherePos, radius)
{
// check if the start or end points are in the sphere
r2 = radius * radius;
if ( DistanceSquared( start, spherePos ) < r2 )
return true;
@ -753,6 +758,7 @@ Round(x)
RoundUp( floatVal )
{
i = int( floatVal );
if ( i != floatVal )
return i + 1;
else
@ -777,6 +783,7 @@ tokenizeLine(line, tok)
tokens = [];
token = "";
for ( i = 0; i < line.size; i++ )
{
c = line[i];
@ -790,6 +797,7 @@ tokenizeLine(line, tok)
token += c;
}
tokens[tokens.size] = token;
return tokens;
@ -817,6 +825,7 @@ parseTokensIntoWaypoint(tokens)
childStr = tokens[1];
childToks = strtok( childStr, " " );
waypoint.children = [];
for ( j = 0; j < childToks.size; j++ )
waypoint.children[j] = int( childToks[j] );
@ -824,6 +833,7 @@ parseTokensIntoWaypoint(tokens)
waypoint.type = type;
anglesStr = tokens[3];
if ( isDefined( anglesStr ) && anglesStr != "" )
{
anglesToks = strtok( anglesStr, " " );
@ -831,6 +841,7 @@ parseTokensIntoWaypoint(tokens)
}
javStr = tokens[4];
if ( isDefined( javStr ) && javStr != "" )
{
javToks = strtok( javStr, " " );
@ -854,6 +865,7 @@ getWaypointLinesFromFile(filename)
return result;
line = "";
for ( i = 0; i < waypointStr.size; i++ )
{
c = waypointStr[i];
@ -868,6 +880,7 @@ getWaypointLinesFromFile(filename)
line += c;
}
result.lines[result.lines.size] = line;
return result;
@ -932,51 +945,66 @@ load_waypoints()
case "mp_afghan":
level.waypoints = maps\mp\bots\waypoints\afghan::Afghan();
break;
case "mp_derail":
level.waypoints = maps\mp\bots\waypoints\derail::Derail();
break;
case "mp_estate":
case "mp_estate_trop":
case "mp_estate_tropical":
level.waypoints = maps\mp\bots\waypoints\estate::Estate();
break;
case "mp_favela":
case "mp_fav_tropical":
level.waypoints = maps\mp\bots\waypoints\favela::Favela();
break;
case "mp_highrise":
level.waypoints = maps\mp\bots\waypoints\highrise::Highrise();
break;
case "mp_invasion":
level.waypoints = maps\mp\bots\waypoints\invasion::Invasion();
break;
case "mp_checkpoint":
level.waypoints = maps\mp\bots\waypoints\karachi::Karachi();
break;
case "mp_quarry":
level.waypoints = maps\mp\bots\waypoints\quarry::Quarry();
break;
case "mp_rundown":
level.waypoints = maps\mp\bots\waypoints\rundown::Rundown();
break;
case "mp_rust":
level.waypoints = maps\mp\bots\waypoints\rust::Rust();
break;
case "mp_boneyard":
level.waypoints = maps\mp\bots\waypoints\scrapyard::Scrapyard();
break;
case "mp_nightshift":
level.waypoints = maps\mp\bots\waypoints\skidrow::Skidrow();
break;
case "mp_subbase":
level.waypoints = maps\mp\bots\waypoints\subbase::Subbase();
break;
case "mp_terminal":
level.waypoints = maps\mp\bots\waypoints\terminal::Terminal();
break;
case "mp_underpass":
level.waypoints = maps\mp\bots\waypoints\underpass::Underpass();
break;
case "mp_brecourt":
level.waypoints = maps\mp\bots\waypoints\wasteland::Wasteland();
break;
@ -984,17 +1012,21 @@ load_waypoints()
case "mp_complex":
level.waypoints = maps\mp\bots\waypoints\bailout::Bailout();
break;
case "mp_crash":
case "mp_crash_trop":
case "mp_crash_tropical":
level.waypoints = maps\mp\bots\waypoints\crash::Crash();
break;
case "mp_overgrown":
level.waypoints = maps\mp\bots\waypoints\overgrown::Overgrown();
break;
case "mp_compact":
level.waypoints = maps\mp\bots\waypoints\salvage::Salvage();
break;
case "mp_storm":
case "mp_storm_spring":
level.waypoints = maps\mp\bots\waypoints\storm::Storm();
@ -1003,15 +1035,19 @@ load_waypoints()
case "mp_abandon":
level.waypoints = maps\mp\bots\waypoints\carnival::Carnival();
break;
case "mp_fuel2":
level.waypoints = maps\mp\bots\waypoints\fuel::Fuel();
break;
case "mp_strike":
level.waypoints = maps\mp\bots\waypoints\strike::Strike();
break;
case "mp_trailerpark":
level.waypoints = maps\mp\bots\waypoints\trailerPark::TrailerPark();
break;
case "mp_vacant":
level.waypoints = maps\mp\bots\waypoints\vacant::Vacant();
break;
@ -1023,10 +1059,12 @@ load_waypoints()
case "mp_cross_fire":
level.waypoints = maps\mp\bots\waypoints\crossfire::Crossfire();
break;
case "mp_bloc":
case "mp_bloc_sh":
level.waypoints = maps\mp\bots\waypoints\bloc::Bloc();
break;
case "mp_cargoship":
case "mp_cargoship_sh":
level.waypoints = maps\mp\bots\waypoints\wetwork::Wetwork();
@ -1043,12 +1081,15 @@ load_waypoints()
case "mp_firingrange":
level.waypoints = maps\mp\bots\waypoints\firingrange::Firingrange();
break;
case "mp_shipment":
level.waypoints = maps\mp\bots\waypoints\shipment::Shipment();
break;
case "mp_shipment_long":
level.waypoints = maps\mp\bots\waypoints\shipmentlong::ShipmentLong();
break;
case "mp_rust_long":
level.waypoints = maps\mp\bots\waypoints\rustlong::Rustlong();
break;
@ -1056,21 +1097,27 @@ load_waypoints()
case "invasion":
level.waypoints = maps\mp\bots\waypoints\burgertown::Burgertown();
break;
case "iw4_credits":
level.waypoints = maps\mp\bots\waypoints\testmap::Testmap();
break;
case "oilrig":
level.waypoints = maps\mp\bots\waypoints\oilrig::Oilrig();
break;
case "co_hunted":
level.waypoints = maps\mp\bots\waypoints\hunted::Hunted();
break;
case "contingency":
level.waypoints = maps\mp\bots\waypoints\contingency::Contingency();
break;
case "gulag":
level.waypoints = maps\mp\bots\waypoints\gulag::Gulag();
break;
case "so_ghillies":
level.waypoints = maps\mp\bots\waypoints\pripyat::Pripyat();
break;
@ -1078,18 +1125,23 @@ load_waypoints()
case "airport":
level.waypoints = maps\mp\bots\waypoints\airport::Airport();
break;
case "ending":
level.waypoints = maps\mp\bots\waypoints\museum::Museum();
break;
case "af_chase":
level.waypoints = maps\mp\bots\waypoints\afghanchase::AfghanChase();
break;
case "trainer":
level.waypoints = maps\mp\bots\waypoints\trainer::Trainer();
break;
case "roadkill":
level.waypoints = maps\mp\bots\waypoints\roadkill::Roadkill();
break;
case "dcemp":
level.waypoints = maps\mp\bots\waypoints\dcemp::DCEMP();
break;
@ -1097,33 +1149,43 @@ load_waypoints()
case "dcburning":
level.waypoints = maps\mp\bots\waypoints\dcburning::DCBurning();
break;
case "af_caves":
level.waypoints = maps\mp\bots\waypoints\afghancaves::AfghanCaves();
break;
case "arcadia":
level.waypoints = maps\mp\bots\waypoints\arcadia::Arcadia();
break;
case "boneyard":
level.waypoints = maps\mp\bots\waypoints\boneyard::Boneyard();
break;
case "cliffhanger":
level.waypoints = maps\mp\bots\waypoints\cliffhanger::Cliffhanger();
break;
case "downtown":
level.waypoints = maps\mp\bots\waypoints\downtown::Downtown();
break;
case "estate":
level.waypoints = maps\mp\bots\waypoints\estatesp::EstateSP();
break;
case "favela":
level.waypoints = maps\mp\bots\waypoints\favelasp::FavelaSP();
break;
case "favela_escape":
level.waypoints = maps\mp\bots\waypoints\favelaescape::FavelaEscape();
break;
case "so_bridge":
level.waypoints = maps\mp\bots\waypoints\bridge::Bridge();
break;
case "dc_whitehouse":
level.waypoints = maps\mp\bots\waypoints\whitehouse::Whitehouse();
break;
@ -1165,6 +1227,7 @@ load_waypoints()
nearAnyOfWaypoints( dist, waypoints )
{
dist *= dist;
for ( i = 0; i < waypoints.size; i++ )
{
waypoint = level.waypoints[waypoints[i]];
@ -1207,6 +1270,7 @@ getNearestWaypointOfWaypoints(waypoints)
{
answer = undefined;
closestDist = 2147483647;
for ( i = 0; i < waypoints.size; i++ )
{
waypoint = level.waypoints[waypoints[i]];
@ -1228,6 +1292,7 @@ getNearestWaypointOfWaypoints(waypoints)
getWaypointsOfType( type )
{
answer = [];
for ( i = 0; i < level.waypointCount; i++ )
{
wp = level.waypoints[i];
@ -1245,6 +1310,7 @@ getWaypointsOfType(type)
answer[answer.size] = i;
}
return answer;
}
@ -1268,138 +1334,204 @@ getMapName(mapname)
{
case "mp_abandon":
return "Carnival";
case "mp_rundown":
return "Rundown";
case "mp_afghan":
return "Afghan";
case "mp_boneyard":
return "Scrapyard";
case "mp_brecourt":
return "Wasteland";
case "mp_cargoship":
return "Wetwork";
case "mp_checkpoint":
return "Karachi";
case "mp_compact":
return "Salvage";
case "mp_complex":
return "Bailout";
case "mp_crash":
return "Crash";
case "mp_cross_fire":
return "Crossfire";
case "mp_derail":
return "Derail";
case "mp_estate":
return "Estate";
case "mp_favela":
return "Favela";
case "mp_fuel2":
return "Fuel";
case "mp_highrise":
return "Highrise";
case "mp_invasion":
return "Invasion";
case "mp_killhouse":
return "Killhouse";
case "mp_nightshift":
return "Skidrow";
case "mp_nuked":
return "Nuketown";
case "oilrig":
return "Oilrig";
case "mp_quarry":
return "Quarry";
case "mp_rust":
return "Rust";
case "mp_storm":
return "Storm";
case "mp_strike":
return "Strike";
case "mp_subbase":
return "Subbase";
case "mp_terminal":
return "Terminal";
case "mp_trailerpark":
return "Trailer Park";
case "mp_overgrown":
return "Overgrown";
case "mp_underpass":
return "Underpass";
case "mp_vacant":
return "Vacant";
case "iw4_credits":
return "IW4 Test Map";
case "airport":
return "Airport";
case "co_hunted":
return "Hunted";
case "invasion":
return "Burgertown";
case "mp_bloc":
return "Bloc";
case "mp_bog_sh":
return "Bog";
case "contingency":
return "Contingency";
case "gulag":
return "Gulag";
case "so_ghillies":
return "Pripyat";
case "ending":
return "Museum";
case "af_chase":
return "Afghan Chase";
case "af_caves":
return "Afghan Caves";
case "arcadia":
return "Arcadia";
case "boneyard":
return "Boneyard";
case "cliffhanger":
return "Cliffhanger";
case "dcburning":
return "DCBurning";
case "dcemp":
return "DCEMP";
case "downtown":
return "Downtown";
case "estate":
return "EstateSP";
case "favela":
return "FavelaSP";
case "favela_escape":
return "Favela Escape";
case "roadkill":
return "Roadkill";
case "trainer":
return "TH3 PIT";
case "so_bridge":
return "Bridge";
case "dc_whitehouse":
return "Whitehouse";
case "mp_shipment_long":
return "ShipmentLong";
case "mp_shipment":
return "Shipment";
case "mp_firingrange":
return "Firing Range";
case "mp_rust_long":
return "RustLong";
case "mp_cargoship_sh":
return "Freighter";
case "mp_storm_spring":
return "Chemical Plant";
case "mp_crash_trop":
case "mp_crash_tropical":
return "Crash Tropical";
case "mp_fav_tropical":
return "Favela Tropical";
case "mp_estate_trop":
case "mp_estate_tropical":
return "Estate Tropical";
case "mp_bloc_sh":
return "Forgotten City";
default:
return mapname;
}
@ -1444,6 +1576,7 @@ getGoodMapAmount()
return 8;
else
return 4;
case "mp_vacant":
case "mp_terminal":
case "mp_nightshift":
@ -1459,6 +1592,7 @@ getGoodMapAmount()
return 12;
else
return 8;
case "mp_afghan":
case "mp_crash":
case "mp_brecourt":
@ -1489,6 +1623,7 @@ getGoodMapAmount()
return 14;
else
return 9;
case "mp_fuel2":
case "mp_invasion":
case "mp_derail":
@ -1496,6 +1631,7 @@ getGoodMapAmount()
return 16;
else
return 10;
default:
return 2;
}
@ -1507,37 +1643,122 @@ getGoodMapAmount()
keyCodeToString( a )
{
b = "";
switch ( a )
{
case 0: b= "a"; break;
case 1: b= "b"; break;
case 2: b= "c"; break;
case 3: b= "d"; break;
case 4: b= "e"; break;
case 5: b= "f"; break;
case 6: b= "g"; break;
case 7: b= "h"; break;
case 8: b= "i"; break;
case 9: b= "j"; break;
case 10: b= "k"; break;
case 11: b= "l"; break;
case 12: b= "m"; break;
case 13: b= "n"; break;
case 14: b= "o"; break;
case 15: b= "p"; break;
case 16: b= "q"; break;
case 17: b= "r"; break;
case 18: b= "s"; break;
case 19: b= "t"; break;
case 20: b= "u"; break;
case 21: b= "v"; break;
case 22: b= "w"; break;
case 23: b= "x"; break;
case 24: b= "y"; break;
case 25: b= "z"; break;
case 26: b= "."; break;
case 27: b= " "; break;
case 0:
b = "a";
break;
case 1:
b = "b";
break;
case 2:
b = "c";
break;
case 3:
b = "d";
break;
case 4:
b = "e";
break;
case 5:
b = "f";
break;
case 6:
b = "g";
break;
case 7:
b = "h";
break;
case 8:
b = "i";
break;
case 9:
b = "j";
break;
case 10:
b = "k";
break;
case 11:
b = "l";
break;
case 12:
b = "m";
break;
case 13:
b = "n";
break;
case 14:
b = "o";
break;
case 15:
b = "p";
break;
case 16:
b = "q";
break;
case 17:
b = "r";
break;
case 18:
b = "s";
break;
case 19:
b = "t";
break;
case 20:
b = "u";
break;
case 21:
b = "v";
break;
case 22:
b = "w";
break;
case 23:
b = "x";
break;
case 24:
b = "y";
break;
case 25:
b = "z";
break;
case 26:
b = ".";
break;
case 27:
b = " ";
break;
}
return b;
}
@ -1548,6 +1769,7 @@ getBotArray()
{
result = [];
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
@ -1588,9 +1810,11 @@ _WaypointsToKDTree(waypoints, dem)
case 0:
callbacksort = ::HeapSortCoordX;
break;
case 1:
callbacksort = ::HeapSortCoordY;
break;
case 2:
callbacksort = ::HeapSortCoordZ;
break;
@ -1604,6 +1828,7 @@ _WaypointsToKDTree(waypoints, dem)
}
sorted = [];
while ( heap.data.size )
{
sorted[sorted.size] = heap.data[0];
@ -1614,6 +1839,7 @@ _WaypointsToKDTree(waypoints, dem)
left = [];
right = [];
for ( i = 0; i < sorted.size; i++ )
if ( i < median )
right[right.size] = sorted[i];
@ -1735,18 +1961,23 @@ _KDTreeInsert(node, data, dem, x0, y0, z0, x1, y1, z1)
node.left = self _KDTreeInsert( node.left, data, 1, x0, y0, z0, node.data.origin[0], y1, z1 );
else
node.right = self _KDTreeInsert( node.right, data, 1, node.data.origin[0], y0, z0, x1, y1, z1 );
break;
case 1:
if ( data.origin[1] < node.data.origin[1] )
node.left = self _KDTreeInsert( node.left, data, 2, x0, y0, z0, x1, node.data.origin[1], z1 );
else
node.right = self _KDTreeInsert( node.right, data, 2, x0, node.data.origin[1], z0, x1, y1, z1 );
break;
case 2:
if ( data.origin[2] < node.data.origin[2] )
node.left = self _KDTreeInsert( node.left, data, 0, x0, y0, z0, x1, y1, node.data.origin[2] );
else
node.right = self _KDTreeInsert( node.right, data, 0, x0, y0, node.data.origin[2], x1, y1, z1 );
break;
}
@ -1786,6 +2017,7 @@ _KDTreeNearest(node, point, closest, closestdist, dem)
{
near = node.left;
far = node.right;
if ( point[dem] > node.data.origin[dem] )
{
near = node.right;
@ -2014,6 +2246,7 @@ GetNearestWaypointWithSight(pos)
continue;
curdis = DistanceSquared( level.waypoints[i].origin, pos );
if ( curdis > dist )
continue;
@ -2035,6 +2268,7 @@ GetNearestWaypoint(pos)
for ( i = 0; i < level.waypointCount; i++ )
{
curdis = DistanceSquared( level.waypoints[i].origin, pos );
if ( curdis > dist )
continue;
@ -2058,10 +2292,12 @@ AStarSearch(start, goal, team, greedy_path)
startWp = getNearestWaypoint( start );
if ( !isDefined( startWp ) )
return [];
_startwp = undefined;
if ( !bulletTracePassed( start + ( 0, 0, 15 ), level.waypoints[startWp].origin + ( 0, 0, 15 ), false, undefined ) )
_startwp = GetNearestWaypointWithSight( start );
@ -2070,10 +2306,12 @@ AStarSearch(start, goal, team, greedy_path)
goalWp = getNearestWaypoint( goal );
if ( !isDefined( goalWp ) )
return [];
_goalWp = undefined;
if ( !bulletTracePassed( goal + ( 0, 0, 15 ), level.waypoints[goalWp].origin + ( 0, 0, 15 ), false, undefined ) )
_goalwp = GetNearestWaypointWithSight( goal );
@ -2132,9 +2370,11 @@ AStarSearch(start, goal, team, greedy_path)
childWp = level.waypoints[child];
penalty = 1;
if ( !greedy_path && isdefined( team ) && isDefined( level.waypointUsage ) )
{
temppen = 1;
if ( isDefined( level.waypointUsage[team][child + ""] ) )
temppen = level.waypointUsage[team][child + ""]; //consider how many bots are taking this path
@ -2151,14 +2391,17 @@ AStarSearch(start, goal, team, greedy_path)
//check if this child is in open or close with a g value less than newg
inopen = isDefined( openset[child + ""] );
if ( inopen && openset[child + ""].g <= newg )
continue;
inclosed = isDefined( closed[child + ""] );
if ( inclosed && closed[child + ""].g <= newg )
continue;
node = undefined;
if ( inopen )
node = openset[child + ""];
else if ( inclosed )
@ -2199,10 +2442,12 @@ array_average( array )
{
assert( array.size > 0 );
total = 0;
for ( i = 0; i < array.size; i++ )
{
total += array[i];
}
return ( total / array.size );
}
@ -2214,15 +2459,19 @@ array_std_deviation( array, mean )
{
assert( array.size > 0 );
tmp = [];
for ( i = 0; i < array.size; i++ )
{
tmp[i] = ( array[i] - mean ) * ( array[i] - mean );
}
total = 0;
for ( i = 0; i < tmp.size; i++ )
{
total = total + tmp[i];
}
return Sqrt( total / array.size );
}
@ -2236,19 +2485,23 @@ random_normal_distribution( mean, std_deviation, lower_bound, upper_bound )
x2 = 0;
w = 1;
y1 = 0;
while ( w >= 1 )
{
x1 = 2 * RandomFloatRange( 0, 1 ) - 1;
x2 = 2 * RandomFloatRange( 0, 1 ) - 1;
w = x1 * x1 + x2 * x2;
}
w = Sqrt( ( -2.0 * Log( w ) ) / w );
y1 = x1 * w;
number = mean + y1 * std_deviation;
if ( IsDefined( lower_bound ) && number < lower_bound )
{
number = lower_bound;
}
if ( IsDefined( upper_bound ) && number > upper_bound )
{
number = upper_bound;
@ -2339,6 +2592,7 @@ bombPlantedFix( destroyedObj, player )
level.sdBombModel.angles = dropAngles;
level.sdBombModel setModel( "prop_suitcase_bomb" );
}
destroyedObj maps\mp\gametypes\_gameobjects::allowUse( "none" );
destroyedObj maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
/*
@ -2406,6 +2660,7 @@ bombPlantedFix( destroyedObj, player )
for ( index = 0; index < level.bombZones.size; index++ )
level.bombZones[index] maps\mp\gametypes\_gameobjects::disableObject();
defuseObject maps\mp\gametypes\_gameobjects::disableObject();
setGameEndTime( 0 );
@ -2512,6 +2767,7 @@ botGiveLoadout( team, class, allowCopycat )
// stop default class op'ness
allowOp = ( getDvarInt( "bots_loadout_allow_op" ) >= 1 );
if ( !allowOp )
{
loadoutDeathstreak = "specialty_none";
@ -2626,12 +2882,14 @@ botGiveLoadout( team, class, allowCopycat )
// Secondary Offhand
offhandSecondaryWeapon = loadoutOffhand + "_mp";
if ( loadoutOffhand == "flash_grenade" )
self SetOffhandSecondaryClass( "flash" );
else
self SetOffhandSecondaryClass( "smoke" );
self giveWeapon( offhandSecondaryWeapon );
if ( loadOutOffhand == "smoke_grenade" )
self setWeaponAmmoClip( offhandSecondaryWeapon, 1 );
else if ( loadOutOffhand == "flash_grenade" )
@ -2733,25 +2991,33 @@ botPlayerModelForWeapon( weapon, secondary )
case "weapon_smg":
[[game[team + "_model"]["SMG"]]]();
break;
case "weapon_assault":
weaponClass = tablelookup( "mp/statstable.csv", 4, secondary, 2 );
if ( weaponClass == "weapon_shotgun" )
[[game[team + "_model"]["SHOTGUN"]]]();
else
[[game[team + "_model"]["ASSAULT"]]]();
break;
case "weapon_sniper":
if ( level.environment != "" && isDefined( self.pers["bots"]["unlocks"]["ghillie"] ) && self.pers["bots"]["unlocks"]["ghillie"] )
[[game[team + "_model"]["GHILLIE"]]]();
else
[[game[team + "_model"]["SNIPER"]]]();
break;
case "weapon_lmg":
[[game[team + "_model"]["LMG"]]]();
break;
case "weapon_riot":
[[game[team + "_model"]["RIOT"]]]();
break;
default:
[[game[team + "_model"]["ASSAULT"]]]();
break;

View File

@ -119,9 +119,11 @@ watchPlayerOpenMenu()
self endon ( "bots_kill_menu" );
self notifyOnPlayerCommand( "bots_open_menu", "+actionslot 2" );
for ( ;; )
{
self waittill( "bots_open_menu" );
if ( !self.menuOpen )
{
self playLocalSound( "mouse_click" );
@ -130,11 +132,13 @@ watchPlayerOpenMenu()
else
{
self playLocalSound( "mouse_click" );
if ( self.SubMenu != "Main" )
self ExitSub();
else
{
self ExitMenu();
if ( !gameFlag( "prematch_done" ) || level.gameEnded )
self freezeControls( true );
else
@ -150,12 +154,15 @@ MenuSelect()
self endon ( "bots_kill_menu" );
self notifyOnPlayerCommand( "bots_select", "+gostand" );
for ( ;; )
{
self waittill( "bots_select" );
if ( self.MenuOpen )
{
self playLocalSound( "mouse_click" );
if ( self.SubMenu == "Main" )
self thread [[self.Option["Function"][self.SubMenu][self.Curs["Main"]["X"]]]]( self.Option["Arg1"][self.SubMenu][self.Curs["Main"]["X"]], self.Option["Arg2"][self.SubMenu][self.Curs["Main"]["X"]] );
else
@ -170,9 +177,11 @@ LeftMenu()
self endon ( "bots_kill_menu" );
self notifyOnPlayerCommand( "bots_left", "+moveleft" );
for ( ;; )
{
self waittill( "bots_left" );
if ( self.MenuOpen && self.SubMenu == "Main" )
{
self playLocalSound( "mouse_over" );
@ -192,9 +201,11 @@ RightMenu()
self endon ( "bots_kill_menu" );
self notifyOnPlayerCommand( "bots_right", "+moveright" );
for ( ;; )
{
self waittill( "bots_right" );
if ( self.MenuOpen && self.SubMenu == "Main" )
{
self playLocalSound( "mouse_over" );
@ -214,9 +225,11 @@ UpMenu()
self endon ( "bots_kill_menu" );
self notifyOnPlayerCommand( "bots_up", "+forward" );
for ( ;; )
{
self waittill( "bots_up" );
if ( self.MenuOpen && self.SubMenu != "Main" )
{
self playLocalSound( "mouse_over" );
@ -236,9 +249,11 @@ DownMenu()
self endon ( "bots_kill_menu" );
self notifyOnPlayerCommand( "bots_down", "+back" );
for ( ;; )
{
self waittill( "bots_down" );
if ( self.MenuOpen && self.SubMenu != "Main" )
{
self playLocalSound( "mouse_over" );
@ -287,6 +302,7 @@ OpenSub(menu, menu2)
self.MenuText[i] = self createfontstring( "default", 1.6 );
self.MenuText[i] setpoint( "CENTER", "CENTER", -300 + ( i * 100 ), -226 );
self.MenuText[i] settext( self.Option["Name"][self.SubMenu][i] );
if ( logOldi )
self.oldi = i;
@ -296,6 +312,7 @@ OpenSub(menu, menu2)
x = i - self.oldi;
self.MenuText[i] setpoint( "CENTER", "CENTER", ( ( ( -300 ) - ( i * 100 ) ) + ( i * 100 ) ) + ( x * 100 ), -196 );
}
self.MenuText[i].alpha = 1;
self.MenuText[i].sort = 999;
}
@ -336,6 +353,7 @@ OpenSub(menu, menu2)
CursMove( direction )
{
self notify( "scrolled" );
if ( self.SubMenu == "Main" )
{
self.Menu["X"]["Scroller"].x = self.MenuText[self.Curs["Main"]["X"]].x;
@ -413,8 +431,10 @@ ShowOptionOn(variable)
self.MenuText[self.Curs[self.SubMenu][variable]].fontscale = 2.0;
//self.MenuText[self.Curs[self.SubMenu][variable]].color = (randomInt(256)/255, randomInt(256)/255, randomInt(256)/255);
color = ( 6 / 255, 69 / 255, 173 + randomIntRange( -5, 5 ) / 255 );
if ( int( time * 4 ) % 2 )
color = ( 11 / 255, 0 / 255, 128 + randomIntRange( -10, 10 ) / 255 );
self.MenuText[self.Curs[self.SubMenu][variable]].color = color;
}
@ -434,8 +454,10 @@ ShowOptionOn(variable)
self.MenuTextY[self.Curs[self.SubMenu][variable]].fontscale = 2.0;
//self.MenuTextY[self.Curs[self.SubMenu][variable]].color = (randomInt(256)/255, randomInt(256)/255, randomInt(256)/255);
color = ( 6 / 255, 69 / 255, 173 + randomIntRange( -5, 5 ) / 255 );
if ( int( time * 4 ) % 2 )
color = ( 11 / 255, 0 / 255, 128 + randomIntRange( -10, 10 ) / 255 );
self.MenuTextY[self.Curs[self.SubMenu][variable]].color = color;
}
@ -566,34 +588,43 @@ AddOptions()
self AddMenu( "man_bots", 6, "Kick all bots", ::man_bots, "kick", getBotArray().size );
_tempDvar = getDvarInt( "bots_manage_fill_kick" );
if ( _tempDvar )
_temp = "true";
else
_temp = "false";
self AddMenu( "man_bots", 7, "Toggle auto bot kicking: " + _temp, ::man_bots, "autokick", _tempDvar );
_tempDvar = getDvarInt( "bots_manage_fill_mode" );
switch ( _tempDvar )
{
case 0:
_temp = "everyone";
break;
case 1:
_temp = "just bots";
break;
case 2:
_temp = "everyone, adjust to map";
break;
case 3:
_temp = "just bots, adjust to map";
break;
case 4:
_temp = "bots used as team balance";
break;
default:
_temp = "out of range";
break;
}
self AddMenu( "man_bots", 8, "Change bot_fill_mode: " + _temp, ::man_bots, "fillmode", _tempDvar );
_tempDvar = getDvarInt( "bots_manage_fill" );
@ -601,10 +632,12 @@ AddOptions()
self AddMenu( "man_bots", 10, "Decrease bots to keep in-game: " + _tempDvar, ::man_bots, "filldown", _tempDvar );
_tempDvar = getDvarInt( "bots_manage_fill_spec" );
if ( _tempDvar )
_temp = "true";
else
_temp = "false";
self AddMenu( "man_bots", 11, "Count players for fill on spectator: " + _temp, ::man_bots, "fillspec", _tempDvar );
//
@ -620,56 +653,72 @@ AddOptions()
self AddMenu( "man_team", 2, "Decrease bots to be on axis team: " + _tempDvar, ::bot_teams, "teamdown", _tempDvar );
_tempDvar = getDvarInt( "bots_team_force" );
if ( _tempDvar )
_temp = "true";
else
_temp = "false";
self AddMenu( "man_team", 3, "Toggle forcing bots on team: " + _temp, ::bot_teams, "teamforce", _tempDvar );
_tempDvar = getDvarInt( "bots_team_mode" );
if ( _tempDvar )
_temp = "only bots";
else
_temp = "everyone";
self AddMenu( "man_team", 4, "Toggle bot_team_bot: " + _temp, ::bot_teams, "teammode", _tempDvar );
_tempDvar = getdvarint( "bots_skill" );
switch ( _tempDvar )
{
case 0:
_temp = "random for all";
break;
case 1:
_temp = "too easy";
break;
case 2:
_temp = "easy";
break;
case 3:
_temp = "easy-medium";
break;
case 4:
_temp = "medium";
break;
case 5:
_temp = "hard";
break;
case 6:
_temp = "very hard";
break;
case 7:
_temp = "hardest";
break;
case 8:
_temp = "custom";
break;
case 9:
_temp = "complete random";
break;
default:
_temp = "out of range";
break;
}
self AddMenu( "man_team", 5, "Change bot difficulty: " + _temp, ::bot_teams, "skill", _tempDvar );
_tempDvar = getDvarInt( "bots_skill_axis_hard" );
@ -694,94 +743,120 @@ AddOptions()
self AddBack( "set1", "Main" );
_tempDvar = getDvarInt( "bots_loadout_reasonable" );
if ( _tempDvar )
_temp = "true";
else
_temp = "false";
self AddMenu( "set1", 0, "Bots use only good class setups: " + _temp, ::bot_func, "reasonable", _tempDvar );
_tempDvar = getDvarInt( "bots_loadout_allow_op" );
if ( _tempDvar )
_temp = "true";
else
_temp = "false";
self AddMenu( "set1", 1, "Bots can use op and annoying class setups: " + _temp, ::bot_func, "op", _tempDvar );
_tempDvar = getDvarInt( "bots_play_move" );
if ( _tempDvar )
_temp = "true";
else
_temp = "false";
self AddMenu( "set1", 2, "Bots can move: " + _temp, ::bot_func, "move", _tempDvar );
_tempDvar = getDvarInt( "bots_play_knife" );
if ( _tempDvar )
_temp = "true";
else
_temp = "false";
self AddMenu( "set1", 3, "Bots can knife: " + _temp, ::bot_func, "knife", _tempDvar );
_tempDvar = getDvarInt( "bots_play_fire" );
if ( _tempDvar )
_temp = "true";
else
_temp = "false";
self AddMenu( "set1", 4, "Bots can fire: " + _temp, ::bot_func, "fire", _tempDvar );
_tempDvar = getDvarInt( "bots_play_nade" );
if ( _tempDvar )
_temp = "true";
else
_temp = "false";
self AddMenu( "set1", 5, "Bots can nade: " + _temp, ::bot_func, "nade", _tempDvar );
_tempDvar = getDvarInt( "bots_play_take_carepackages" );
if ( _tempDvar )
_temp = "true";
else
_temp = "false";
self AddMenu( "set1", 6, "Bots can take carepackages: " + _temp, ::bot_func, "care", _tempDvar );
_tempDvar = getDvarInt( "bots_play_obj" );
if ( _tempDvar )
_temp = "true";
else
_temp = "false";
self AddMenu( "set1", 7, "Bots play the objective: " + _temp, ::bot_func, "obj", _tempDvar );
_tempDvar = getDvarInt( "bots_play_camp" );
if ( _tempDvar )
_temp = "true";
else
_temp = "false";
self AddMenu( "set1", 8, "Bots can camp: " + _temp, ::bot_func, "camp", _tempDvar );
_tempDvar = getDvarInt( "bots_play_jumpdrop" );
if ( _tempDvar )
_temp = "true";
else
_temp = "false";
self AddMenu( "set1", 9, "Bots can jump and dropshot: " + _temp, ::bot_func, "jump", _tempDvar );
_tempDvar = getDvarInt( "bots_play_target_other" );
if ( _tempDvar )
_temp = "true";
else
_temp = "false";
self AddMenu( "set1", 10, "Bots can target other script objects: " + _temp, ::bot_func, "targetother", _tempDvar );
_tempDvar = getDvarInt( "bots_play_killstreak" );
if ( _tempDvar )
_temp = "true";
else
_temp = "false";
self AddMenu( "set1", 11, "Bots can use killstreaks: " + _temp, ::bot_func, "killstreak", _tempDvar );
_tempDvar = getDvarInt( "bots_play_ads" );
if ( _tempDvar )
_temp = "true";
else
_temp = "false";
self AddMenu( "set1", 12, "Bots can ads: " + _temp, ::bot_func, "ads", _tempDvar );
}
@ -793,50 +868,62 @@ bot_func(a, b)
setDvar( "bots_loadout_reasonable", !b );
self iPrintln( "Bots using reasonable setups: " + !b );
break;
case "op":
setDvar( "bots_loadout_allow_op", !b );
self iPrintln( "Bots using op setups: " + !b );
break;
case "move":
setDvar( "bots_play_move", !b );
self iPrintln( "Bots move: " + !b );
break;
case "knife":
setDvar( "bots_play_knife", !b );
self iPrintln( "Bots knife: " + !b );
break;
case "fire":
setDvar( "bots_play_fire", !b );
self iPrintln( "Bots fire: " + !b );
break;
case "nade":
setDvar( "bots_play_nade", !b );
self iPrintln( "Bots nade: " + !b );
break;
case "care":
setDvar( "bots_play_take_carepackages", !b );
self iPrintln( "Bots take carepackages: " + !b );
break;
case "obj":
setDvar( "bots_play_obj", !b );
self iPrintln( "Bots play the obj: " + !b );
break;
case "camp":
setDvar( "bots_play_camp", !b );
self iPrintln( "Bots camp: " + !b );
break;
case "jump":
setDvar( "bots_play_jumpdrop", !b );
self iPrintln( "Bots jump: " + !b );
break;
case "targetother":
setDvar( "bots_play_target_other", !b );
self iPrintln( "Bots target other: " + !b );
break;
case "killstreak":
setDvar( "bots_play_killstreak", !b );
self iPrintln( "Bots use killstreaks: " + !b );
break;
case "ads":
setDvar( "bots_play_ads", !b );
self iPrintln( "Bots ads: " + !b );
@ -855,36 +942,45 @@ bot_teams(a, b)
setdvar( "bots_team", "allies" );
self iPrintlnBold( "Changed bot team to allies." );
break;
case "allies":
setdvar( "bots_team", "axis" );
self iPrintlnBold( "Changed bot team to axis." );
break;
case "axis":
setdvar( "bots_team", "custom" );
self iPrintlnBold( "Changed bot team to custom." );
break;
default:
setdvar( "bots_team", "autoassign" );
self iPrintlnBold( "Changed bot team to autoassign." );
break;
}
break;
case "teamup":
setdvar( "bots_team_amount", b + 1 );
self iPrintln( ( b + 1 ) + " bot(s) will try to be on axis team." );
break;
case "teamdown":
setdvar( "bots_team_amount", b - 1 );
self iPrintln( ( b - 1 ) + " bot(s) will try to be on axis team." );
break;
case "teamforce":
setDvar( "bots_team_force", !b );
self iPrintln( "Forcing bots to team: " + !b );
break;
case "teammode":
setDvar( "bots_team_mode", !b );
self iPrintln( "Only count bots on team: " + !b );
break;
case "skill":
switch ( b )
{
@ -892,72 +988,90 @@ bot_teams(a, b)
self iPrintlnBold( "Changed bot skill to easy." );
setDvar( "bots_skill", 1 );
break;
case 1:
self iPrintlnBold( "Changed bot skill to easy-med." );
setDvar( "bots_skill", 2 );
break;
case 2:
self iPrintlnBold( "Changed bot skill to medium." );
setDvar( "bots_skill", 3 );
break;
case 3:
self iPrintlnBold( "Changed bot skill to med-hard." );
setDvar( "bots_skill", 4 );
break;
case 4:
self iPrintlnBold( "Changed bot skill to hard." );
setDvar( "bots_skill", 5 );
break;
case 5:
self iPrintlnBold( "Changed bot skill to very hard." );
setDvar( "bots_skill", 6 );
break;
case 6:
self iPrintlnBold( "Changed bot skill to hardest." );
setDvar( "bots_skill", 7 );
break;
case 7:
self iPrintlnBold( "Changed bot skill to custom. Base is easy." );
setDvar( "bots_skill", 8 );
break;
case 8:
self iPrintlnBold( "Changed bot skill to complete random. Takes effect at restart." );
setDvar( "bots_skill", 9 );
break;
default:
self iPrintlnBold( "Changed bot skill to random. Takes effect at restart." );
setDvar( "bots_skill", 0 );
break;
}
break;
case "axishardup":
setdvar( "bots_skill_axis_hard", ( b + 1 ) );
self iPrintln( ( ( b + 1 ) ) + " hard bots will be on axis team." );
break;
case "axisharddown":
setdvar( "bots_skill_axis_hard", ( b - 1 ) );
self iPrintln( ( ( b - 1 ) ) + " hard bots will be on axis team." );
break;
case "axismedup":
setdvar( "bots_skill_axis_med", ( b + 1 ) );
self iPrintln( ( ( b + 1 ) ) + " med bots will be on axis team." );
break;
case "axismeddown":
setdvar( "bots_skill_axis_med", ( b - 1 ) );
self iPrintln( ( ( b - 1 ) ) + " med bots will be on axis team." );
break;
case "allieshardup":
setdvar( "bots_skill_allies_hard", ( b + 1 ) );
self iPrintln( ( ( b + 1 ) ) + " hard bots will be on allies team." );
break;
case "alliesharddown":
setdvar( "bots_skill_allies_hard", ( b - 1 ) );
self iPrintln( ( ( b - 1 ) ) + " hard bots will be on allies team." );
break;
case "alliesmedup":
setdvar( "bots_skill_allies_med", ( b + 1 ) );
self iPrintln( ( ( b + 1 ) ) + " med bots will be on allies team." );
break;
case "alliesmeddown":
setdvar( "bots_skill_allies_med", ( b - 1 ) );
self iPrintln( ( ( b - 1 ) ) + " med bots will be on allies team." );
@ -971,6 +1085,7 @@ man_bots(a, b)
{
case "add":
setdvar( "bots_manage_add", b );
if ( b == 1 )
{
self iPrintln( "Adding " + b + " bot." );
@ -979,13 +1094,16 @@ man_bots(a, b)
{
self iPrintln( "Adding " + b + " bots." );
}
break;
case "kick":
result = false;
for ( i = 0; i < b; i++ )
{
tempBot = random( getBotArray() );
if ( isDefined( tempBot ) )
{
kick( tempBot getEntityNumber(), "EXE_PLAYERKICKED" );
@ -997,11 +1115,14 @@ man_bots(a, b)
if ( !result )
self iPrintln( "No bots to kick" );
break;
case "autokick":
setDvar( "bots_manage_fill_kick", !b );
self iPrintln( "Kicking bots when bots_fill is exceeded: " + !b );
break;
case "fillmode":
switch ( b )
{
@ -1009,32 +1130,40 @@ man_bots(a, b)
setdvar( "bots_manage_fill_mode", 1 );
self iPrintln( "bot_fill will now count only bots." );
break;
case 1:
setdvar( "bots_manage_fill_mode", 2 );
self iPrintln( "bot_fill will now count everyone, adjusting to map." );
break;
case 2:
setdvar( "bots_manage_fill_mode", 3 );
self iPrintln( "bot_fill will now count only bots, adjusting to map." );
break;
case 3:
setdvar( "bots_manage_fill_mode", 4 );
self iPrintln( "bot_fill will now use bots as team balance." );
break;
default:
setdvar( "bots_manage_fill_mode", 0 );
self iPrintln( "bot_fill will now count everyone." );
break;
}
break;
case "fillup":
setdvar( "bots_manage_fill", b + 1 );
self iPrintln( "Increased to maintain " + ( b + 1 ) + " bot(s)." );
break;
case "filldown":
setdvar( "bots_manage_fill", b - 1 );
self iPrintln( "Decreased to maintain " + ( b - 1 ) + " bot(s)." );
break;
case "fillspec":
setDvar( "bots_manage_fill_spec", !b );
self iPrintln( "Count players on spectator for bots_fill: " + !b );

View File

@ -59,6 +59,7 @@ init()
onPlayerSpawned()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
@ -124,6 +125,7 @@ watchAstarCommand()
self endon( "death" );
self notifyOnPlayerCommand( "astar", "+gostand" );
for ( ;; )
{
self waittill( "astar" );
@ -176,6 +178,7 @@ updateWaypointsStats()
closest = -1;
myEye = self getEye();
myAngles = self GetPlayerAngles();
for ( i = 0; i < level.waypointCount; i++ )
{
if ( closest == -1 || closer( self.origin, level.waypoints[i].origin, level.waypoints[closest].origin ) )
@ -210,6 +213,7 @@ updateWaypointsStats()
wpToLink setText( level.wpToLink );
infotext.x = infotext.x - 2;
if ( infotext.x <= -800 )
infotext.x = 800;
@ -246,6 +250,7 @@ watchLoadWaypointsCommand()
self endon( "death" );
self notifyOnPlayerCommand( "[{+actionslot 2}]", "+actionslot 2" );
for ( ;; )
{
self waittill( "[{+actionslot 2}]" );
@ -259,6 +264,7 @@ watchAddWaypointCommand()
self endon( "death" );
self notifyOnPlayerCommand( "[{+smoke}]", "+smoke" );
for ( ;; )
{
self waittill( "[{+smoke}]" );
@ -272,9 +278,11 @@ watchAutoLinkCommand()
self endon( "death" );
self notifyOnPlayerCommand( "[{+frag}]", "+frag" );
for ( ;; )
{
self waittill( "[{+frag}]" );
if ( level.autoLink )
{
self iPrintlnBold( "Auto link disabled" );
@ -296,6 +304,7 @@ watchLinkWaypointCommand()
self endon( "death" );
self notifyOnPlayerCommand( "[{+melee}]", "+melee" );
for ( ;; )
{
self waittill( "[{+melee}]" );
@ -309,6 +318,7 @@ watchUnlinkWaypointCommand()
self endon( "death" );
self notifyOnPlayerCommand( "[{+reload}]", "+reload" );
for ( ;; )
{
self waittill( "[{+reload}]" );
@ -322,6 +332,7 @@ watchDeleteWaypointCommand()
self endon( "death" );
self notifyOnPlayerCommand( "[{+actionslot 3}]", "+actionslot 3" );
for ( ;; )
{
self waittill( "[{+actionslot 3}]" );
@ -335,6 +346,7 @@ watchDeleteAllWaypointsCommand()
self endon( "death" );
self notifyOnPlayerCommand( "[{+actionslot 4}]", "+actionslot 4" );
for ( ;; )
{
self waittill( "[{+actionslot 4}]" );
@ -348,6 +360,7 @@ watchSaveWaypointsCommand()
self endon( "disconnect" );
self notifyOnPlayerCommand( "[{+actionslot 1}]", "+actionslot 1" );
for ( ;; )
{
self waittill( "[{+actionslot 1}]" );
@ -360,21 +373,25 @@ watchSaveWaypointsCommand()
mpnm = getMapName( getdvar( "mapname" ) );
logprint( "\n\n" + mpnm + "()\n{\n/*" );
logprint( "*/waypoints = [];\n/*" );
for ( i = 0; i < level.waypointCount; i++ )
{
logprint( "*/waypoints[" + i + "] = spawnstruct();\n/*" );
logprint( "*/waypoints[" + i + "].origin = " + level.waypoints[i].origin + ";\n/*" );
logprint( "*/waypoints[" + i + "].type = \"" + level.waypoints[i].type + "\";\n/*" );
for ( c = 0; c < level.waypoints[i].children.size; c++ )
{
logprint( "*/waypoints[" + i + "].children[" + c + "] = " + level.waypoints[i].children[c] + ";\n/*" );
}
if ( isDefined( level.waypoints[i].angles ) && ( level.waypoints[i].type == "claymore" || level.waypoints[i].type == "tube" || ( level.waypoints[i].type == "crouch" && level.waypoints[i].children.size == 1 ) || level.waypoints[i].type == "climb" || level.waypoints[i].type == "grenade" ) )
logprint( "*/waypoints[" + i + "].angles = " + level.waypoints[i].angles + ";\n/*" );
if ( isDefined( level.waypoints[i].jav_point ) && level.waypoints[i].type == "javelin" )
logprint( "*/waypoints[" + i + "].jav_point = " + level.waypoints[i].jav_point + ";\n/*" );
}
logprint( "*/return waypoints;\n}\n\n\n\n" );
filename = "waypoints/" + getdvar( "mapname" ) + "_wp.csv";
@ -383,6 +400,7 @@ watchSaveWaypointsCommand()
PrintLn( level.waypointCount );
fileWrite( filename, level.waypointCount + "\n", "write" );
for ( i = 0; i < level.waypointCount; i++ )
{
str = "";
@ -397,6 +415,7 @@ watchSaveWaypointsCommand()
if ( h < wp.children.size - 1 )
str += " ";
}
str += "," + wp.type + ",";
if ( isDefined( wp.angles ) )
@ -412,6 +431,7 @@ watchSaveWaypointsCommand()
PrintLn( str );
fileWrite( filename, str + "\n", "append" );
}
PrintLn( "\n\n\n\n\n\n" );
self iprintln( "Saved!!! to " + filename );
@ -521,6 +541,7 @@ LinkWaypoint(nwp)
}
weGood = true;
for ( i = level.waypoints[level.wpToLink].children.size - 1; i >= 0; i-- )
{
child = level.waypoints[level.wpToLink].children[i];
@ -595,10 +616,12 @@ DeleteWaypoint(nwp)
level.waypoints[entry] = level.waypoints[entry + 1];
entry++;
}
level.waypoints[entry] = undefined;
break;
}
}
level.waypointCount--;
self iprintln( "DelWp " + nwp );