diff --git a/main/server.cfg b/main/server.cfg index cd8e85a..ff40ffb 100644 --- a/main/server.cfg +++ b/main/server.cfg @@ -496,8 +496,8 @@ set scr_default_equipment "frag_grenade_mp" set scr_default_offhand "smoke_grenade" set scr_default_deathstreak "none" set scr_restriction_messages 1 -set scr_one_flash 0 -set scr_one_stun 0 +set scr_num_flash 2 +set scr_num_stun 2 // _menus set scr_player_startteamselection "autoassign" diff --git a/userraw/maps/mp/gametypes/_class.gsc b/userraw/maps/mp/gametypes/_class.gsc index 7fdf9b1..654eb94 100644 --- a/userraw/maps/mp/gametypes/_class.gsc +++ b/userraw/maps/mp/gametypes/_class.gsc @@ -106,8 +106,8 @@ init() setDvar("scr_streakcount_harrier_airstrike", 8); setDvar("scr_streakcount_nuke", 15); setDvar("scr_allow_mp5k_silencer_mp", 0); - setDvar("scr_one_flash", 0); - setDvar("scr_one_stun", 0);*/ + setDvar("scr_num_flash", 0); + setDvar("scr_num_stun", 0);*/ /* ** Things that will replace restricted ones, if more than one is specified one of those will be chosen @@ -125,8 +125,8 @@ init() // message setDvarIfUninitialized( "scr_restriction_messages", 0 ); - setDvarIfUninitialized("scr_one_flash", 0); - setDvarIfUninitialized("scr_one_stun", 0); + setDvarIfUninitialized("scr_num_flash", 2); + setDvarIfUninitialized("scr_num_stun", 2); /* ** Don't touch the definions below! @@ -144,8 +144,8 @@ init() level.restrictionMessages = getDvarInt("scr_restriction_messages"); //only one Flash/Stun grenade - level.oneFlash = getDvarInt( "scr_one_flash"); - level.oneStun = getDvarInt( "scr_one_stun"); + level.numFlash = getDvarInt( "scr_num_flash"); + level.numStun = getDvarInt( "scr_num_stun"); level thread onPlayerConnecting(); @@ -723,10 +723,10 @@ giveLoadout( team, class, allowCopycat ) self giveWeapon( offhandSecondaryWeapon ); if( loadOutOffhand == "smoke_grenade" ) self setWeaponAmmoClip( offhandSecondaryWeapon, 1 ); - else if( loadOutOffhand == "flash_grenade" && !level.oneFlash ) - self setWeaponAmmoClip( offhandSecondaryWeapon, 2 ); - else if( loadOutOffhand == "concussion_grenade" && !level.oneStun ) - self setWeaponAmmoClip( offhandSecondaryWeapon, 2 ); + else if( loadOutOffhand == "flash_grenade" ) + self setWeaponAmmoClip( offhandSecondaryWeapon, level.numFlash ); + else if( loadOutOffhand == "concussion_grenade" ) + self setWeaponAmmoClip( offhandSecondaryWeapon, level.numStun ); else self setWeaponAmmoClip( offhandSecondaryWeapon, 1 );