mirror of
https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-11-09 14:06:52 +00:00
field names lowercased
This commit is contained in:
@@ -15,7 +15,7 @@
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*/
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init()
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{
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level.bw_VERSION = "2.1.0";
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level.bw_version = "2.1.0";
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if ( getDvar( "bots_main" ) == "" )
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{
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@@ -220,27 +220,27 @@ init()
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game[ "botWarfare" ] = true;
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}
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level.defuseObject = undefined;
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level.bots_smokeList = List();
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level.bots_fragList = List();
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level.defuseobject = undefined;
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level.bots_smokelist = List();
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level.bots_fraglist = List();
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level.bots_minSprintDistance = 315;
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level.bots_minSprintDistance *= level.bots_minSprintDistance;
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level.bots_minGrenadeDistance = 256;
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level.bots_minGrenadeDistance *= level.bots_minGrenadeDistance;
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level.bots_maxGrenadeDistance = 1024;
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level.bots_maxGrenadeDistance *= level.bots_maxGrenadeDistance;
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level.bots_maxKnifeDistance = 128;
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level.bots_maxKnifeDistance *= level.bots_maxKnifeDistance;
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level.bots_goalDistance = 27.5;
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level.bots_goalDistance *= level.bots_goalDistance;
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level.bots_noADSDistance = 200;
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level.bots_noADSDistance *= level.bots_noADSDistance;
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level.bots_maxShotgunDistance = 500;
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level.bots_maxShotgunDistance *= level.bots_maxShotgunDistance;
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level.bots_listenDist = 100;
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level.bots_minsprintdistance = 315;
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level.bots_minsprintdistance *= level.bots_minsprintdistance;
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level.bots_mingrenadedistance = 256;
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level.bots_mingrenadedistance *= level.bots_mingrenadedistance;
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level.bots_maxgrenadedistance = 1024;
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level.bots_maxgrenadedistance *= level.bots_maxgrenadedistance;
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level.bots_maxknifedistance = 128;
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level.bots_maxknifedistance *= level.bots_maxknifedistance;
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level.bots_goaldistance = 27.5;
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level.bots_goaldistance *= level.bots_goaldistance;
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level.bots_noadsdistance = 200;
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level.bots_noadsdistance *= level.bots_noadsdistance;
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level.bots_maxshotgundistance = 500;
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level.bots_maxshotgundistance *= level.bots_maxshotgundistance;
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level.bots_listendist = 100;
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level.smokeRadius = 255;
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level.smokeradius = 255;
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level.bots = [];
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@@ -322,7 +322,7 @@ onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon,
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self maps\mp\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
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}
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self [[ level.prevCallbackPlayerDamage ]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
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self [[ level.prevcallbackplayerdamage ]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
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}
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/*
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@@ -336,7 +336,7 @@ onPlayerKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sH
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self maps\mp\bots\_bot_script::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
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}
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self [[ level.prevCallbackPlayerKilled ]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
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self [[ level.prevcallbackplayerkilled ]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
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}
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/*
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@@ -346,11 +346,11 @@ hook_callbacks()
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{
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level waittill( "prematch_over" ); // iw4madmin waits this long for some reason...
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wait 0.05; // so we need to be one frame after it sets up its callbacks.
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level.prevCallbackPlayerDamage = level.callbackPlayerDamage;
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level.callbackPlayerDamage = ::onPlayerDamage;
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level.prevcallbackplayerdamage = level.callbackplayerdamage;
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level.callbackplayerdamage = ::onPlayerDamage;
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level.prevCallbackPlayerKilled = level.callbackPlayerKilled;
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level.callbackPlayerKilled = ::onPlayerKilled;
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level.prevcallbackplayerkilled = level.callbackplayerkilled;
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level.callbackplayerkilled = ::onPlayerKilled;
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}
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/*
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@@ -360,11 +360,11 @@ fixGamemodes()
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{
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for ( i = 0; i < 19; i++ )
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{
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if ( isDefined( level.bombZones ) && level.gametype == "sd" )
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if ( isDefined( level.bombzones ) && level.gametype == "sd" )
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{
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for ( i = 0; i < level.bombZones.size; i++ )
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for ( i = 0; i < level.bombzones.size; i++ )
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{
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level.bombZones[ i ].onUse = ::onUsePlantObjectFix;
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level.bombzones[ i ].onuse = ::onUsePlantObjectFix;
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}
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break;
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@@ -377,7 +377,7 @@ fixGamemodes()
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break;
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}
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if ( isDefined( level.bombZones ) && level.gametype == "dd" )
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if ( isDefined( level.bombzones ) && level.gametype == "dd" )
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{
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level thread fixDem();
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@@ -395,20 +395,20 @@ fixDem()
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{
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for ( ;; )
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{
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level.bombAPlanted = level.aPlanted;
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level.bombBPlanted = level.bPlanted;
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level.bombaplanted = level.aplanted;
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level.bombbplanted = level.bplanted;
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for ( i = 0; i < level.bombZones.size; i++ )
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for ( i = 0; i < level.bombzones.size; i++ )
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{
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bombzone = level.bombZones[ i ];
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bombzone = level.bombzones[ i ];
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if ( isDefined( bombzone.trigger.trigger_off ) )
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{
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bombzone.bombExploded = true;
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bombzone.bombexploded = true;
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}
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else
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{
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bombzone.bombExploded = undefined;
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bombzone.bombexploded = undefined;
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}
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}
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@@ -427,14 +427,14 @@ fixKoth()
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{
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wait 0.05;
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if ( !isDefined( level.radioObject ) )
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if ( !isDefined( level.radioobject ) )
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{
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continue;
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}
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for ( i = level.radios.size - 1; i >= 0; i-- )
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{
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if ( level.radioObject != level.radios[ i ].gameobject )
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if ( level.radioobject != level.radios[ i ].gameobject )
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{
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continue;
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}
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@@ -443,7 +443,7 @@ fixKoth()
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break;
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}
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while ( isDefined( level.radioObject ) && level.radio.gameobject == level.radioObject )
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while ( isDefined( level.radioobject ) && level.radio.gameobject == level.radioobject )
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{
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wait 0.05;
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}
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@@ -461,12 +461,12 @@ addNotifyOnAirdrops_loop()
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{
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airdrop = dropCrates[ i ];
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if ( isDefined( airdrop.doingPhysics ) )
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if ( isDefined( airdrop.doingphysics ) )
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{
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continue;
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}
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airdrop.doingPhysics = true;
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airdrop.doingphysics = true;
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airdrop thread doNotifyOnAirdrop();
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}
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}
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@@ -491,7 +491,7 @@ doNotifyOnAirdrop()
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self endon( "death" );
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self waittill( "physics_finished" );
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self.doingPhysics = false;
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self.doingphysics = false;
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if ( isDefined( self.owner ) )
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{
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@@ -525,7 +525,7 @@ onPlayerConnect()
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{
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level waittill( "connected", player );
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player.bot_isScrambled = false;
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player.bot_isscrambled = false;
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player thread onGrenadeFire();
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player thread onWeaponFired();
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@@ -542,7 +542,7 @@ watchScrabler_loop()
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for ( i = level.players.size - 1; i >= 0; i-- )
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{
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player = level.players[ i ];
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player.bot_isScrambled = false;
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player.bot_isscrambled = false;
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}
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for ( i = level.players.size - 1; i >= 0; i-- )
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@@ -568,7 +568,7 @@ watchScrabler_loop()
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continue;
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}
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if ( level.teamBased && player2.team == player.team )
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if ( level.teambased && player2.team == player.team )
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{
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continue;
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}
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@@ -578,7 +578,7 @@ watchScrabler_loop()
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continue;
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}
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player2.bot_isScrambled = true;
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player2.bot_isscrambled = true;
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}
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}
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}
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@@ -1222,7 +1222,7 @@ AddToFragList( who )
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grenade thread thinkFrag();
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level.bots_fragList ListAdd( grenade );
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level.bots_fraglist ListAdd( grenade );
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}
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/*
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@@ -1239,7 +1239,7 @@ thinkFrag()
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wait 0.05;
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}
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level.bots_fragList ListRemove( self );
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level.bots_fraglist ListRemove( self );
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}
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/*
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@@ -1254,7 +1254,7 @@ AddToSmokeList()
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grenade thread thinkSmoke();
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level.bots_smokeList ListAdd( grenade );
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level.bots_smokelist ListAdd( grenade );
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}
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/*
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@@ -1272,7 +1272,7 @@ thinkSmoke()
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self.state = "smoking";
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wait 11.5;
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level.bots_smokeList ListRemove( self );
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level.bots_smokelist ListRemove( self );
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}
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/*
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