field names lowercased

This commit is contained in:
ineed bots
2023-12-22 02:03:27 -06:00
parent 10e0d2eb7d
commit 37da9c0a31
7 changed files with 1844 additions and 1844 deletions

View File

@@ -15,7 +15,7 @@
*/
init()
{
level.bw_VERSION = "2.1.0";
level.bw_version = "2.1.0";
if ( getDvar( "bots_main" ) == "" )
{
@@ -220,27 +220,27 @@ init()
game[ "botWarfare" ] = true;
}
level.defuseObject = undefined;
level.bots_smokeList = List();
level.bots_fragList = List();
level.defuseobject = undefined;
level.bots_smokelist = List();
level.bots_fraglist = List();
level.bots_minSprintDistance = 315;
level.bots_minSprintDistance *= level.bots_minSprintDistance;
level.bots_minGrenadeDistance = 256;
level.bots_minGrenadeDistance *= level.bots_minGrenadeDistance;
level.bots_maxGrenadeDistance = 1024;
level.bots_maxGrenadeDistance *= level.bots_maxGrenadeDistance;
level.bots_maxKnifeDistance = 128;
level.bots_maxKnifeDistance *= level.bots_maxKnifeDistance;
level.bots_goalDistance = 27.5;
level.bots_goalDistance *= level.bots_goalDistance;
level.bots_noADSDistance = 200;
level.bots_noADSDistance *= level.bots_noADSDistance;
level.bots_maxShotgunDistance = 500;
level.bots_maxShotgunDistance *= level.bots_maxShotgunDistance;
level.bots_listenDist = 100;
level.bots_minsprintdistance = 315;
level.bots_minsprintdistance *= level.bots_minsprintdistance;
level.bots_mingrenadedistance = 256;
level.bots_mingrenadedistance *= level.bots_mingrenadedistance;
level.bots_maxgrenadedistance = 1024;
level.bots_maxgrenadedistance *= level.bots_maxgrenadedistance;
level.bots_maxknifedistance = 128;
level.bots_maxknifedistance *= level.bots_maxknifedistance;
level.bots_goaldistance = 27.5;
level.bots_goaldistance *= level.bots_goaldistance;
level.bots_noadsdistance = 200;
level.bots_noadsdistance *= level.bots_noadsdistance;
level.bots_maxshotgundistance = 500;
level.bots_maxshotgundistance *= level.bots_maxshotgundistance;
level.bots_listendist = 100;
level.smokeRadius = 255;
level.smokeradius = 255;
level.bots = [];
@@ -322,7 +322,7 @@ onPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon,
self maps\mp\bots\_bot_script::onDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
}
self [[ level.prevCallbackPlayerDamage ]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
self [[ level.prevcallbackplayerdamage ]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
}
/*
@@ -336,7 +336,7 @@ onPlayerKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sH
self maps\mp\bots\_bot_script::onKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
}
self [[ level.prevCallbackPlayerKilled ]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
self [[ level.prevcallbackplayerkilled ]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration );
}
/*
@@ -346,11 +346,11 @@ hook_callbacks()
{
level waittill( "prematch_over" ); // iw4madmin waits this long for some reason...
wait 0.05; // so we need to be one frame after it sets up its callbacks.
level.prevCallbackPlayerDamage = level.callbackPlayerDamage;
level.callbackPlayerDamage = ::onPlayerDamage;
level.prevcallbackplayerdamage = level.callbackplayerdamage;
level.callbackplayerdamage = ::onPlayerDamage;
level.prevCallbackPlayerKilled = level.callbackPlayerKilled;
level.callbackPlayerKilled = ::onPlayerKilled;
level.prevcallbackplayerkilled = level.callbackplayerkilled;
level.callbackplayerkilled = ::onPlayerKilled;
}
/*
@@ -360,11 +360,11 @@ fixGamemodes()
{
for ( i = 0; i < 19; i++ )
{
if ( isDefined( level.bombZones ) && level.gametype == "sd" )
if ( isDefined( level.bombzones ) && level.gametype == "sd" )
{
for ( i = 0; i < level.bombZones.size; i++ )
for ( i = 0; i < level.bombzones.size; i++ )
{
level.bombZones[ i ].onUse = ::onUsePlantObjectFix;
level.bombzones[ i ].onuse = ::onUsePlantObjectFix;
}
break;
@@ -377,7 +377,7 @@ fixGamemodes()
break;
}
if ( isDefined( level.bombZones ) && level.gametype == "dd" )
if ( isDefined( level.bombzones ) && level.gametype == "dd" )
{
level thread fixDem();
@@ -395,20 +395,20 @@ fixDem()
{
for ( ;; )
{
level.bombAPlanted = level.aPlanted;
level.bombBPlanted = level.bPlanted;
level.bombaplanted = level.aplanted;
level.bombbplanted = level.bplanted;
for ( i = 0; i < level.bombZones.size; i++ )
for ( i = 0; i < level.bombzones.size; i++ )
{
bombzone = level.bombZones[ i ];
bombzone = level.bombzones[ i ];
if ( isDefined( bombzone.trigger.trigger_off ) )
{
bombzone.bombExploded = true;
bombzone.bombexploded = true;
}
else
{
bombzone.bombExploded = undefined;
bombzone.bombexploded = undefined;
}
}
@@ -427,14 +427,14 @@ fixKoth()
{
wait 0.05;
if ( !isDefined( level.radioObject ) )
if ( !isDefined( level.radioobject ) )
{
continue;
}
for ( i = level.radios.size - 1; i >= 0; i-- )
{
if ( level.radioObject != level.radios[ i ].gameobject )
if ( level.radioobject != level.radios[ i ].gameobject )
{
continue;
}
@@ -443,7 +443,7 @@ fixKoth()
break;
}
while ( isDefined( level.radioObject ) && level.radio.gameobject == level.radioObject )
while ( isDefined( level.radioobject ) && level.radio.gameobject == level.radioobject )
{
wait 0.05;
}
@@ -461,12 +461,12 @@ addNotifyOnAirdrops_loop()
{
airdrop = dropCrates[ i ];
if ( isDefined( airdrop.doingPhysics ) )
if ( isDefined( airdrop.doingphysics ) )
{
continue;
}
airdrop.doingPhysics = true;
airdrop.doingphysics = true;
airdrop thread doNotifyOnAirdrop();
}
}
@@ -491,7 +491,7 @@ doNotifyOnAirdrop()
self endon( "death" );
self waittill( "physics_finished" );
self.doingPhysics = false;
self.doingphysics = false;
if ( isDefined( self.owner ) )
{
@@ -525,7 +525,7 @@ onPlayerConnect()
{
level waittill( "connected", player );
player.bot_isScrambled = false;
player.bot_isscrambled = false;
player thread onGrenadeFire();
player thread onWeaponFired();
@@ -542,7 +542,7 @@ watchScrabler_loop()
for ( i = level.players.size - 1; i >= 0; i-- )
{
player = level.players[ i ];
player.bot_isScrambled = false;
player.bot_isscrambled = false;
}
for ( i = level.players.size - 1; i >= 0; i-- )
@@ -568,7 +568,7 @@ watchScrabler_loop()
continue;
}
if ( level.teamBased && player2.team == player.team )
if ( level.teambased && player2.team == player.team )
{
continue;
}
@@ -578,7 +578,7 @@ watchScrabler_loop()
continue;
}
player2.bot_isScrambled = true;
player2.bot_isscrambled = true;
}
}
}
@@ -1222,7 +1222,7 @@ AddToFragList( who )
grenade thread thinkFrag();
level.bots_fragList ListAdd( grenade );
level.bots_fraglist ListAdd( grenade );
}
/*
@@ -1239,7 +1239,7 @@ thinkFrag()
wait 0.05;
}
level.bots_fragList ListRemove( self );
level.bots_fraglist ListRemove( self );
}
/*
@@ -1254,7 +1254,7 @@ AddToSmokeList()
grenade thread thinkSmoke();
level.bots_smokeList ListAdd( grenade );
level.bots_smokelist ListAdd( grenade );
}
/*
@@ -1272,7 +1272,7 @@ thinkSmoke()
self.state = "smoking";
wait 11.5;
level.bots_smokeList ListRemove( self );
level.bots_smokelist ListRemove( self );
}
/*