mirror of
https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-12-05 08:37:47 +00:00
field names lowercased
This commit is contained in:
@@ -112,7 +112,7 @@ resetBotVars()
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self.bot.second_next_wp = -1;
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self.bot.towards_goal = undefined;
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self.bot.astar = [];
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self.bot.moveTo = self.origin;
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self.bot.moveto = self.origin;
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self.bot.stop_move = false;
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self.bot.greedy_path = false;
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self.bot.climbing = false;
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@@ -363,7 +363,7 @@ watchUsingRemote()
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self watchUsingMinigun();
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}
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if ( isDefined( level.ac130Player ) && level.ac130player == self )
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if ( isDefined( level.ac130player ) && level.ac130player == self )
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{
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self thread watchAc130Weapon();
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self watchUsingAc130();
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@@ -406,7 +406,7 @@ watchAc130Weapon()
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self endon( "disconnect" );
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self endon( "spawned_player" );
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while ( isDefined( level.ac130Player ) && level.ac130player == self )
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while ( isDefined( level.ac130player ) && level.ac130player == self )
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{
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curWeap = self GetCurrentWeapon();
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@@ -431,7 +431,7 @@ watchUsingAc130()
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{
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self endon( "ac130player_removed" );
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while ( isDefined( level.ac130Player ) && level.ac130player == self )
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while ( isDefined( level.ac130player ) && level.ac130player == self )
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{
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self switchToWeapon( "ac130_105mm_mp" );
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wait 1 + randomInt( 2 );
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@@ -546,7 +546,7 @@ watchC4Thrown( c4 )
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continue;
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}
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if ( ( level.teamBased && self.team == player.team ) || player.sessionstate != "playing" || !isReallyAlive( player ) )
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if ( ( level.teambased && self.team == player.team ) || player.sessionstate != "playing" || !isReallyAlive( player ) )
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{
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continue;
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}
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@@ -585,7 +585,7 @@ watchC4Thrown( c4 )
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*/
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doBotMovement_loop( data )
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{
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move_To = self.bot.moveTo;
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move_To = self.bot.moveto;
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angles = self GetPlayerAngles();
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dir = ( 0, 0, 0 );
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@@ -612,12 +612,12 @@ doBotMovement_loop( data )
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// climb through windows
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if ( self isMantling() )
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{
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data.wasMantling = true;
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data.wasmantling = true;
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self crouch();
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}
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else if ( data.wasMantling )
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else if ( data.wasmantling )
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{
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data.wasMantling = false;
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data.wasmantling = false;
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self stand();
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}
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@@ -672,7 +672,7 @@ doBotMovement()
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self endon( "death" );
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data = spawnStruct();
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data.wasMantling = false;
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data.wasmantling = false;
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for ( data.i = 0; true; data.i += 0.05 )
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{
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@@ -711,11 +711,11 @@ grenade_danager_loop()
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{
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myEye = self getEye();
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for ( i = level.bots_fragList.count - 1; i >= 0; i-- )
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for ( i = level.bots_fraglist.count - 1; i >= 0; i-- )
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{
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frag = level.bots_fragList.data[ i ];
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frag = level.bots_fraglist.data[ i ];
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if ( level.teamBased && frag.team == self.team )
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if ( level.teambased && frag.team == self.team )
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{
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continue;
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}
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@@ -758,7 +758,7 @@ grenade_danager()
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continue;
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}
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if ( self.bot.isfrozen || level.gameEnded || !gameFlag( "prematch_done" ) )
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if ( self.bot.isfrozen || level.gameended || !gameFlag( "prematch_done" ) )
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{
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continue;
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}
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@@ -804,7 +804,7 @@ stance_loop()
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toStance = "crouch";
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}
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if ( self.hasRiotShieldEquipped && isDefined( self.bot.target ) && isDefined( self.bot.target.entity ) && isPlayer( self.bot.target.entity ) )
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if ( self.hasriotshieldequipped && isDefined( self.bot.target ) && isDefined( self.bot.target.entity ) && isPlayer( self.bot.target.entity ) )
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{
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toStance = "crouch";
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}
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@@ -835,7 +835,7 @@ stance_loop()
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chance = self.pers[ "bots" ][ "behavior" ][ "sprint" ];
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if ( getTime() - self.lastSpawnTime < 5000 )
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if ( getTime() - self.lastspawntime < 5000 )
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{
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chance *= 2;
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}
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@@ -865,7 +865,7 @@ stance_loop()
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return;
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}
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if ( !isDefined( self.bot.towards_goal ) || DistanceSquared( self.origin, physicsTrace( self getEye(), self getEye() + anglesToForward( self getPlayerAngles() ) * 1024, false, undefined ) ) < level.bots_minSprintDistance || getConeDot( self.bot.towards_goal, self.origin, self GetPlayerAngles() ) < 0.75 )
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if ( !isDefined( self.bot.towards_goal ) || DistanceSquared( self.origin, physicsTrace( self getEye(), self getEye() + anglesToForward( self getPlayerAngles() ) * 1024, false, undefined ) ) < level.bots_minsprintdistance || getConeDot( self.bot.towards_goal, self.origin, self GetPlayerAngles() ) < 0.75 )
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{
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return;
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}
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@@ -941,7 +941,7 @@ reload_thread()
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wait 2.5;
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if ( self.bot.isfrozen || level.gameEnded || !gameFlag( "prematch_done" ) )
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if ( self.bot.isfrozen || level.gameended || !gameFlag( "prematch_done" ) )
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{
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return;
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}
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@@ -1130,7 +1130,7 @@ target_loop()
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{
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if ( isDefined( level.ac130player ) && level.ac130player == self )
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{
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vehEnt = level.ac130.planeModel;
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vehEnt = level.ac130.planemodel;
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}
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if ( isDefined( level.chopper ) && isDefined( level.chopper.gunner ) && level.chopper.gunner == self )
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@@ -1176,7 +1176,7 @@ target_loop()
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entOrigin += self.bot.script_target_offset;
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}
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if ( ignoreSmoke || ( SmokeTrace( myEye, entOrigin, level.smokeRadius ) ) && bulletTracePassed( myEye, entOrigin, false, ent ) )
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if ( ignoreSmoke || ( SmokeTrace( myEye, entOrigin, level.smokeradius ) ) && bulletTracePassed( myEye, entOrigin, false, ent ) )
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{
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if ( !isObjDef )
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{
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@@ -1225,7 +1225,7 @@ target_loop()
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isObjDef = isDefined( obj );
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if ( ( level.teamBased && self.team == player.team ) || player.sessionstate != "playing" || !isReallyAlive( player ) )
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if ( ( level.teambased && self.team == player.team ) || player.sessionstate != "playing" || !isReallyAlive( player ) )
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{
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if ( isObjDef )
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{
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@@ -1261,8 +1261,8 @@ target_loop()
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( traceAnkleRight[ "fraction" ] >= 1.0 || traceAnkleRight[ "surfacetype" ] == "glass" ) )
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&& ( ignoreSmoke ||
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SmokeTrace( myEye, player.origin, level.smokeRadius ) ||
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daDist < level.bots_maxKnifeDistance * 4 )
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SmokeTrace( myEye, player.origin, level.smokeradius ) ||
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daDist < level.bots_maxknifedistance * 4 )
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&& ( getConeDot( player.origin, self.origin, myAngles ) >= myFov ||
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( isObjDef && obj.trace_time ) ) );
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@@ -1460,12 +1460,12 @@ watchToLook()
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continue;
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}
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if ( self.bot.target.dist > level.bots_maxShotgunDistance * 2 )
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if ( self.bot.target.dist > level.bots_maxshotgundistance * 2 )
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{
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continue;
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}
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if ( self.bot.target.dist <= level.bots_maxKnifeDistance )
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if ( self.bot.target.dist <= level.bots_maxknifedistance )
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{
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continue;
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}
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@@ -1512,7 +1512,7 @@ watchToLook()
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}
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else
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{
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if ( getConeDot( self.bot.target.last_seen_pos, self.origin, self getPlayerAngles() ) < 0.8 || self.bot.target.dist <= level.bots_noADSDistance )
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if ( getConeDot( self.bot.target.last_seen_pos, self.origin, self getPlayerAngles() ) < 0.8 || self.bot.target.dist <= level.bots_noadsdistance )
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{
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continue;
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}
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@@ -1661,7 +1661,7 @@ aim_loop()
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{
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nade = self getValidGrenade();
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if ( isDefined( nade ) && rand <= self.pers[ "bots" ][ "behavior" ][ "nade" ] && bulletTracePassed( eyePos, eyePos + ( 0, 0, 75 ), false, self ) && bulletTracePassed( last_pos, last_pos + ( 0, 0, 100 ), false, target ) && dist > level.bots_minGrenadeDistance && dist < level.bots_maxGrenadeDistance )
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if ( isDefined( nade ) && rand <= self.pers[ "bots" ][ "behavior" ][ "nade" ] && bulletTracePassed( eyePos, eyePos + ( 0, 0, 75 ), false, self ) && bulletTracePassed( last_pos, last_pos + ( 0, 0, 100 ), false, target ) && dist > level.bots_mingrenadedistance && dist < level.bots_maxgrenadedistance )
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{
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time = 0.5;
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@@ -1750,7 +1750,7 @@ aim_loop()
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}
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}
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knifeDist = level.bots_maxKnifeDistance;
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knifeDist = level.bots_maxknifedistance;
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if ( self _hasPerk( "specialty_extendedmelee" ) )
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{
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@@ -1793,14 +1793,14 @@ aim_loop()
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}
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}
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if ( curweap == "at4_mp" && entIsVehicle( self.bot.target.entity ) && ( !IsDefined( self.stingerStage ) || self.stingerStage != 2 ) )
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if ( curweap == "at4_mp" && entIsVehicle( self.bot.target.entity ) && ( !IsDefined( self.stingerstage ) || self.stingerstage != 2 ) )
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{
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return;
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}
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if ( trace_time > reaction_time )
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{
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if ( ( !canADS || adsAmount >= 1.0 || self InLastStand() || self GetStance() == "prone" ) && ( conedot > 0.99 || dist < level.bots_maxKnifeDistance ) && getDvarInt( "bots_play_fire" ) )
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if ( ( !canADS || adsAmount >= 1.0 || self InLastStand() || self GetStance() == "prone" ) && ( conedot > 0.99 || dist < level.bots_maxknifedistance ) && getDvarInt( "bots_play_fire" ) )
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{
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self botFire( curweap );
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}
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@@ -1878,7 +1878,7 @@ aim_loop()
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}
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}
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if ( ( !canADS || adsAmount >= 1.0 || self InLastStand() || self GetStance() == "prone" ) && ( conedot > 0.95 || dist < level.bots_maxKnifeDistance ) && getDvarInt( "bots_play_fire" ) )
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if ( ( !canADS || adsAmount >= 1.0 || self InLastStand() || self GetStance() == "prone" ) && ( conedot > 0.95 || dist < level.bots_maxknifedistance ) && getDvarInt( "bots_play_fire" ) )
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{
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self botFire( curweap );
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}
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@@ -1933,7 +1933,7 @@ aim()
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return;
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}
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if ( !gameFlag( "prematch_done" ) || level.gameEnded || self.bot.isfrozen || self maps\mp\_flashgrenades::isFlashbanged() )
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if ( !gameFlag( "prematch_done" ) || level.gameended || self.bot.isfrozen || self maps\mp\_flashgrenades::isFlashbanged() )
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{
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continue;
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}
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@@ -2037,7 +2037,7 @@ canAds( dist, curweap )
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return false;
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}
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far = level.bots_noADSDistance;
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far = level.bots_noadsdistance;
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if ( self _hasPerk( "specialty_bulletaccuracy" ) )
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{
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@@ -2086,12 +2086,12 @@ isInRange( dist, curweap )
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return true;
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}
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if ( ( weapclass == "spread" || self.bot.is_cur_akimbo ) && dist > level.bots_maxShotgunDistance )
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if ( ( weapclass == "spread" || self.bot.is_cur_akimbo ) && dist > level.bots_maxshotgundistance )
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{
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return false;
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}
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if ( curweap == "riotshield_mp" && dist > level.bots_maxKnifeDistance )
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if ( curweap == "riotshield_mp" && dist > level.bots_maxknifedistance )
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{
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return false;
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}
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@@ -2167,9 +2167,9 @@ walk_loop()
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dist = 16;
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if ( level.waypointCount )
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if ( level.waypointcount )
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{
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goal = level.waypoints[ randomInt( level.waypointCount ) ].origin;
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goal = level.waypoints[ randomInt( level.waypointcount ) ].origin;
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}
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else
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{
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@@ -2253,7 +2253,7 @@ walk()
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continue;
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}
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if ( level.gameEnded || !gameFlag( "prematch_done" ) || self.bot.isfrozen || self.bot.stop_move )
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if ( level.gameended || !gameFlag( "prematch_done" ) || self.bot.isfrozen || self.bot.stop_move )
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{
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continue;
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}
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@@ -2345,7 +2345,7 @@ initAStar( goal )
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{
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team = undefined;
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if ( level.teamBased )
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if ( level.teambased )
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{
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team = self.team;
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}
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@@ -2367,7 +2367,7 @@ removeAStar()
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{
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remove = self.bot.astar.size - 1;
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if ( level.teamBased )
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if ( level.teambased )
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{
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RemoveWaypointUsage( self.bot.astar[ remove ], self.team );
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}
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@@ -2505,11 +2505,11 @@ movetowards( goal )
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if ( self.bot.issprinting )
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{
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tempGoalDist = level.bots_goalDistance * 2;
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tempGoalDist = level.bots_goaldistance * 2;
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}
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else
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{
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tempGoalDist = level.bots_goalDistance;
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tempGoalDist = level.bots_goaldistance;
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}
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while ( distanceSquared( self.origin, goal ) > tempGoalDist )
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@@ -2578,11 +2578,11 @@ movetowards( goal )
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if ( self.bot.issprinting )
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{
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tempGoalDist = level.bots_goalDistance * 2;
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tempGoalDist = level.bots_goaldistance * 2;
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}
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else
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{
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tempGoalDist = level.bots_goalDistance;
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tempGoalDist = level.bots_goaldistance;
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}
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if ( stucks >= 2 )
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@@ -2988,7 +2988,7 @@ crouch()
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*/
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prone()
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{
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if ( self IsUsingRemote() || self.hasRiotShieldEquipped )
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if ( self IsUsingRemote() || self.hasriotshieldequipped )
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{
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return;
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}
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@@ -3002,7 +3002,7 @@ prone()
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*/
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botSetMoveTo( where )
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{
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self.bot.moveTo = where;
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self.bot.moveto = where;
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}
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/*
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@@ -3055,7 +3055,7 @@ bot_lookat( pos, time, vel, doAimPredict )
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self endon( "spawned_player" );
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level endon ( "game_ended" );
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if ( level.gameEnded || !gameFlag( "prematch_done" ) || self.bot.isfrozen || !getDvarInt( "bots_play_aim" ) )
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if ( level.gameended || !gameFlag( "prematch_done" ) || self.bot.isfrozen || !getDvarInt( "bots_play_aim" ) )
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{
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return;
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}
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