field names lowercased

This commit is contained in:
ineed bots
2023-12-22 02:03:27 -06:00
parent 10e0d2eb7d
commit 37da9c0a31
7 changed files with 1844 additions and 1844 deletions

View File

@@ -553,7 +553,7 @@ HasThreat()
*/
IsDefusing()
{
return ( isDefined( self.isDefusing ) && self.isDefusing );
return ( isDefined( self.isdefusing ) && self.isdefusing );
}
/*
@@ -561,7 +561,7 @@ IsDefusing()
*/
isPlanting()
{
return ( isDefined( self.isPlanting ) && self.isPlanting );
return ( isDefined( self.isplanting ) && self.isplanting );
}
/*
@@ -569,7 +569,7 @@ isPlanting()
*/
isBombCarrier()
{
return ( isDefined( self.isBombCarrier ) && self.isBombCarrier );
return ( isDefined( self.isbombcarrier ) && self.isbombcarrier );
}
/*
@@ -577,7 +577,7 @@ isBombCarrier()
*/
isInUse()
{
return ( isDefined( self.inUse ) && self.inUse );
return ( isDefined( self.inuse ) && self.inuse );
}
/*
@@ -585,7 +585,7 @@ isInUse()
*/
inLastStand()
{
return ( isDefined( self.lastStand ) && self.lastStand );
return ( isDefined( self.laststand ) && self.laststand );
}
/*
@@ -593,7 +593,7 @@ inLastStand()
*/
isBeingRevived()
{
return ( isDefined( self.beingRevived ) && self.beingRevived );
return ( isDefined( self.beingrevived ) && self.beingrevived );
}
/*
@@ -601,7 +601,7 @@ isBeingRevived()
*/
inFinalStand()
{
return ( isDefined( self.inFinalStand ) && self.inFinalStand );
return ( isDefined( self.infinalstand ) && self.infinalstand );
}
/*
@@ -609,7 +609,7 @@ inFinalStand()
*/
isFlagCarrier()
{
return ( isDefined( self.carryFlag ) && self.carryFlag );
return ( isDefined( self.carryflag ) && self.carryflag );
}
/*
@@ -617,7 +617,7 @@ isFlagCarrier()
*/
IsStunned()
{
return ( isdefined( self.concussionEndTime ) && self.concussionEndTime > gettime() );
return ( isdefined( self.concussionendtime ) && self.concussionendtime > gettime() );
}
/*
@@ -625,7 +625,7 @@ IsStunned()
*/
isArtShocked()
{
return ( isDefined( self.beingArtilleryShellshocked ) && self.beingArtilleryShellshocked );
return ( isDefined( self.beingartilleryshellshocked ) && self.beingartilleryshellshocked );
}
/*
@@ -658,7 +658,7 @@ getValidTube()
*/
allowClassChoiceUtil()
{
entry = tableLookup( "mp/gametypesTable.csv", 0, level.gameType, 4 );
entry = tableLookup( "mp/gametypesTable.csv", 0, level.gametype, 4 );
if ( !isDefined( entry ) || entry == "" )
{
@@ -673,7 +673,7 @@ allowClassChoiceUtil()
*/
allowTeamChoiceUtil()
{
entry = tableLookup( "mp/gametypesTable.csv", 0, level.gameType, 5 );
entry = tableLookup( "mp/gametypesTable.csv", 0, level.gametype, 5 );
if ( !isDefined( entry ) || entry == "" )
{
@@ -1053,9 +1053,9 @@ RaySphereIntersect( start, end, spherePos, radius )
*/
SmokeTrace( start, end, rad )
{
for ( i = level.bots_smokeList.count - 1; i >= 0; i-- )
for ( i = level.bots_smokelist.count - 1; i >= 0; i-- )
{
nade = level.bots_smokeList.data[ i ];
nade = level.bots_smokelist.data[ i ];
if ( nade.state != "smoking" )
{
@@ -1282,10 +1282,10 @@ readWpsFromFile( mapname )
*/
load_waypoints()
{
level.waypointCount = 0;
level.waypointUsage = [];
level.waypointUsage[ "allies" ] = [];
level.waypointUsage[ "axis" ] = [];
level.waypointcount = 0;
level.waypointusage = [];
level.waypointusage[ "allies" ] = [];
level.waypointusage[ "axis" ] = [];
if ( !isDefined( level.waypoints ) )
{
@@ -1321,9 +1321,9 @@ load_waypoints()
BotBuiltinPrintConsole( "No waypoints loaded!" );
}
level.waypointCount = level.waypoints.size;
level.waypointcount = level.waypoints.size;
for ( i = 0; i < level.waypointCount; i++ )
for ( i = 0; i < level.waypointcount; i++ )
{
if ( !isDefined( level.waypoints[ i ].children ) || !isDefined( level.waypoints[ i ].children.size ) )
{
@@ -1340,7 +1340,7 @@ load_waypoints()
level.waypoints[ i ].type = "crouch";
}
level.waypoints[ i ].childCount = undefined;
level.waypoints[ i ].childcount = undefined;
}
}
@@ -1422,7 +1422,7 @@ getWaypointsOfType( type )
{
answer = [];
for ( i = 0; i < level.waypointCount; i++ )
for ( i = 0; i < level.waypointcount; i++ )
{
wp = level.waypoints[ i ];
@@ -2425,21 +2425,21 @@ ReverseHeapAStar( item, item2 )
*/
RemoveWaypointUsage( wp, team )
{
if ( !isDefined( level.waypointUsage ) )
if ( !isDefined( level.waypointusage ) )
{
return;
}
if ( !isDefined( level.waypointUsage[ team ][ wp + "" ] ) )
if ( !isDefined( level.waypointusage[ team ][ wp + "" ] ) )
{
return;
}
level.waypointUsage[ team ][ wp + "" ]--;
level.waypointusage[ team ][ wp + "" ]--;
if ( level.waypointUsage[ team ][ wp + "" ] <= 0 )
if ( level.waypointusage[ team ][ wp + "" ] <= 0 )
{
level.waypointUsage[ team ][ wp + "" ] = undefined;
level.waypointusage[ team ][ wp + "" ] = undefined;
}
}
@@ -2451,7 +2451,7 @@ GetNearestWaypointWithSight( pos )
candidate = undefined;
dist = 2147483647;
for ( i = 0; i < level.waypointCount; i++ )
for ( i = 0; i < level.waypointcount; i++ )
{
if ( !bulletTracePassed( pos + ( 0, 0, 15 ), level.waypoints[ i ].origin + ( 0, 0, 15 ), false, undefined ) )
{
@@ -2480,7 +2480,7 @@ GetNearestWaypoint( pos )
candidate = undefined;
dist = 2147483647;
for ( i = 0; i < level.waypointCount; i++ )
for ( i = 0; i < level.waypointcount; i++ )
{
curdis = DistanceSquared( level.waypoints[ i ].origin, pos );
@@ -2575,14 +2575,14 @@ AStarSearch( start, goal, team, greedy_path )
while ( isDefined( bestNode ) )
{
if ( isdefined( team ) && isDefined( level.waypointUsage ) )
if ( isdefined( team ) && isDefined( level.waypointusage ) )
{
if ( !isDefined( level.waypointUsage[ team ][ bestNode.index + "" ] ) )
if ( !isDefined( level.waypointusage[ team ][ bestNode.index + "" ] ) )
{
level.waypointUsage[ team ][ bestNode.index + "" ] = 0;
level.waypointusage[ team ][ bestNode.index + "" ] = 0;
}
level.waypointUsage[ team ][ bestNode.index + "" ]++;
level.waypointusage[ team ][ bestNode.index + "" ]++;
}
// construct path
@@ -2602,13 +2602,13 @@ AStarSearch( start, goal, team, greedy_path )
penalty = 1;
if ( !greedy_path && isdefined( team ) && isDefined( level.waypointUsage ) )
if ( !greedy_path && isdefined( team ) && isDefined( level.waypointusage ) )
{
temppen = 1;
if ( isDefined( level.waypointUsage[ team ][ child + "" ] ) )
if ( isDefined( level.waypointusage[ team ][ child + "" ] ) )
{
temppen = level.waypointUsage[ team ][ child + "" ]; // consider how many bots are taking this path
temppen = level.waypointusage[ team ][ child + "" ]; // consider how many bots are taking this path
}
if ( temppen > 1 )
@@ -2771,30 +2771,30 @@ onUsePlantObjectFix( player )
// player logString( "bomb planted: " + self.label );
// disable all bomb zones except this one
for ( index = 0; index < level.bombZones.size; index++ )
for ( index = 0; index < level.bombzones.size; index++ )
{
if ( level.bombZones[ index ] == self )
if ( level.bombzones[ index ] == self )
{
continue;
}
level.bombZones[ index ] maps\mp\gametypes\_gameobjects::disableObject();
level.bombzones[ index ] maps\mp\gametypes\_gameobjects::disableObject();
}
player playSound( "mp_bomb_plant" );
player notify ( "bomb_planted" );
// if ( !level.hardcoreMode )
// if ( !level.hardcoremode )
// iPrintLn( &"MP_EXPLOSIVES_PLANTED_BY", player );
leaderDialog( "bomb_planted" );
level thread teamPlayerCardSplash( "callout_bombplanted", player );
level.bombOwner = player;
level.bombowner = player;
player thread maps\mp\gametypes\_hud_message::SplashNotify( "plant", maps\mp\gametypes\_rank::getScoreInfoValue( "plant" ) );
player thread maps\mp\gametypes\_rank::giveRankXP( "plant" );
player.bombPlantedTime = getTime();
player.bombplantedtime = getTime();
maps\mp\gametypes\_gamescore::givePlayerScore( "plant", player );
player incPlayerStat( "bombsplanted", 1 );
player thread maps\mp\_matchdata::logGameEvent( "plant", player.origin );
@@ -2807,30 +2807,30 @@ onUsePlantObjectFix( player )
bombPlantedFix( destroyedObj, player )
{
maps\mp\gametypes\_gamelogic::pauseTimer();
level.bombPlanted = true;
level.bombplanted = true;
destroyedObj.visuals[ 0 ] thread maps\mp\gametypes\_gamelogic::playTickingSound();
level.tickingObject = destroyedObj.visuals[ 0 ];
level.tickingobject = destroyedObj.visuals[ 0 ];
level.timeLimitOverride = true;
setGameEndTime( int( gettime() + ( level.bombTimer * 1000 ) ) );
level.timelimitoverride = true;
setGameEndTime( int( gettime() + ( level.bombtimer * 1000 ) ) );
setDvar( "ui_bomb_timer", 1 );
if ( !level.multiBomb )
if ( !level.multibomb )
{
level.sdBomb maps\mp\gametypes\_gameobjects::allowCarry( "none" );
level.sdBomb maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
level.sdBomb maps\mp\gametypes\_gameobjects::setDropped();
level.sdBombModel = level.sdBomb.visuals[ 0 ];
level.sdbomb maps\mp\gametypes\_gameobjects::allowCarry( "none" );
level.sdbomb maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
level.sdbomb maps\mp\gametypes\_gameobjects::setDropped();
level.sdbombmodel = level.sdbomb.visuals[ 0 ];
}
else
{
for ( index = 0; index < level.players.size; index++ )
{
if ( isDefined( level.players[ index ].carryIcon ) )
if ( isDefined( level.players[ index ].carryicon ) )
{
level.players[ index ].carryIcon destroyElem();
level.players[ index ].carryicon destroyElem();
}
}
@@ -2841,9 +2841,9 @@ bombPlantedFix( destroyedObj, player )
forward = vectornormalize( forward - common_scripts\utility::vector_multiply( trace[ "normal" ], vectordot( forward, trace[ "normal" ] ) ) );
dropAngles = vectortoangles( forward );
level.sdBombModel = spawn( "script_model", trace[ "position" ] );
level.sdBombModel.angles = dropAngles;
level.sdBombModel setModel( "prop_suitcase_bomb" );
level.sdbombmodel = spawn( "script_model", trace[ "position" ] );
level.sdbombmodel.angles = dropAngles;
level.sdbombmodel setModel( "prop_suitcase_bomb" );
}
destroyedObj maps\mp\gametypes\_gameobjects::allowUse( "none" );
@@ -2857,12 +2857,12 @@ bombPlantedFix( destroyedObj, player )
label = destroyedObj maps\mp\gametypes\_gameobjects::getLabel();
// create a new object to defuse with.
trigger = destroyedObj.bombDefuseTrig;
trigger.origin = level.sdBombModel.origin;
trigger = destroyedObj.bombdefusetrig;
trigger.origin = level.sdbombmodel.origin;
visuals = [];
defuseObject = maps\mp\gametypes\_gameobjects::createUseObject( game[ "defenders" ], trigger, visuals, ( 0, 0, 32 ) );
defuseObject maps\mp\gametypes\_gameobjects::allowUse( "friendly" );
defuseObject maps\mp\gametypes\_gameobjects::setUseTime( level.defuseTime );
defuseObject maps\mp\gametypes\_gameobjects::setUseTime( level.defusetime );
defuseObject maps\mp\gametypes\_gameobjects::setUseText( &"MP_DEFUSING_EXPLOSIVE" );
defuseObject maps\mp\gametypes\_gameobjects::setUseHintText( &"PLATFORM_HOLD_TO_DEFUSE_EXPLOSIVES" );
defuseObject maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
@@ -2871,27 +2871,27 @@ bombPlantedFix( destroyedObj, player )
defuseObject maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defuse" + label );
defuseObject maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_defend" + label );
defuseObject.label = label;
defuseObject.onBeginUse = maps\mp\gametypes\sd::onBeginUse;
defuseObject.onEndUse = maps\mp\gametypes\sd::onEndUse;
defuseObject.onUse = maps\mp\gametypes\sd::onUseDefuseObject;
defuseObject.useWeapon = "briefcase_bomb_defuse_mp";
defuseObject.onbeginuse = maps\mp\gametypes\sd::onBeginUse;
defuseObject.onenduse = maps\mp\gametypes\sd::onEndUse;
defuseObject.onuse = maps\mp\gametypes\sd::onUseDefuseObject;
defuseObject.useweapon = "briefcase_bomb_defuse_mp";
level.defuseObject = defuseObject;
level.defuseobject = defuseObject;
maps\mp\gametypes\sd::BombTimerWait();
setDvar( "ui_bomb_timer", 0 );
destroyedObj.visuals[ 0 ] maps\mp\gametypes\_gamelogic::stopTickingSound();
if ( level.gameEnded || level.bombDefused )
if ( level.gameended || level.bombdefused )
{
return;
}
level.bombExploded = true;
level.bombexploded = true;
explosionOrigin = level.sdBombModel.origin;
level.sdBombModel hide();
explosionOrigin = level.sdbombmodel.origin;
level.sdbombmodel hide();
if ( isdefined( player ) )
{
@@ -2912,14 +2912,14 @@ bombPlantedFix( destroyedObj, player )
thread playSoundinSpace( "exp_suitcase_bomb_main", explosionOrigin );
if ( isDefined( destroyedObj.exploderIndex ) )
if ( isDefined( destroyedObj.exploderindex ) )
{
exploder( destroyedObj.exploderIndex );
exploder( destroyedObj.exploderindex );
}
for ( index = 0; index < level.bombZones.size; index++ )
for ( index = 0; index < level.bombzones.size; index++ )
{
level.bombZones[ index ] maps\mp\gametypes\_gameobjects::disableObject();
level.bombzones[ index ] maps\mp\gametypes\_gameobjects::disableObject();
}
defuseObject maps\mp\gametypes\_gameobjects::disableObject();
@@ -3001,21 +3001,21 @@ botGiveLoadout( team, class, allowCopycat )
class_num = maps\mp\gametypes\_class::getClassIndex( class );
self.class_num = class_num;
loadoutPrimary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, class_num, 0 );
loadoutPrimaryAttachment = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, class_num, 0, 0 );
loadoutPrimaryAttachment2 = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, class_num, 0, 1 );
loadoutPrimaryCamo = maps\mp\gametypes\_class::table_getWeaponCamo( level.classTableName, class_num, 0 );
loadoutSecondaryCamo = maps\mp\gametypes\_class::table_getWeaponCamo( level.classTableName, class_num, 1 );
loadoutSecondary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, class_num, 1 );
loadoutSecondaryAttachment = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, class_num, 1, 0 );
loadoutSecondaryAttachment2 = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classTableName, class_num, 1, 1 );;
loadoutSecondaryCamo = maps\mp\gametypes\_class::table_getWeaponCamo( level.classTableName, class_num, 1 );
loadoutEquipment = maps\mp\gametypes\_class::table_getEquipment( level.classTableName, class_num, 0 );
loadoutPerk1 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, class_num, 1 );
loadoutPerk2 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, class_num, 2 );
loadoutPerk3 = maps\mp\gametypes\_class::table_getPerk( level.classTableName, class_num, 3 );
loadoutOffhand = maps\mp\gametypes\_class::table_getOffhand( level.classTableName, class_num );
loadoutDeathstreak = maps\mp\gametypes\_class::table_getDeathstreak( level.classTableName, class_num );
loadoutPrimary = maps\mp\gametypes\_class::table_getWeapon( level.classtablename, class_num, 0 );
loadoutPrimaryAttachment = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classtablename, class_num, 0, 0 );
loadoutPrimaryAttachment2 = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classtablename, class_num, 0, 1 );
loadoutPrimaryCamo = maps\mp\gametypes\_class::table_getWeaponCamo( level.classtablename, class_num, 0 );
loadoutSecondaryCamo = maps\mp\gametypes\_class::table_getWeaponCamo( level.classtablename, class_num, 1 );
loadoutSecondary = maps\mp\gametypes\_class::table_getWeapon( level.classtablename, class_num, 1 );
loadoutSecondaryAttachment = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classtablename, class_num, 1, 0 );
loadoutSecondaryAttachment2 = maps\mp\gametypes\_class::table_getWeaponAttachment( level.classtablename, class_num, 1, 1 );;
loadoutSecondaryCamo = maps\mp\gametypes\_class::table_getWeaponCamo( level.classtablename, class_num, 1 );
loadoutEquipment = maps\mp\gametypes\_class::table_getEquipment( level.classtablename, class_num, 0 );
loadoutPerk1 = maps\mp\gametypes\_class::table_getPerk( level.classtablename, class_num, 1 );
loadoutPerk2 = maps\mp\gametypes\_class::table_getPerk( level.classtablename, class_num, 2 );
loadoutPerk3 = maps\mp\gametypes\_class::table_getPerk( level.classtablename, class_num, 3 );
loadoutOffhand = maps\mp\gametypes\_class::table_getOffhand( level.classtablename, class_num );
loadoutDeathstreak = maps\mp\gametypes\_class::table_getDeathstreak( level.classtablename, class_num );
}
if ( loadoutPerk1 != "specialty_bling" )
@@ -3026,7 +3026,7 @@ botGiveLoadout( team, class, allowCopycat )
if ( loadoutPerk1 != "specialty_onemanarmy" && loadoutSecondary == "onemanarmy" )
{
loadoutSecondary = maps\mp\gametypes\_class::table_getWeapon( level.classTableName, 10, 1 );
loadoutSecondary = maps\mp\gametypes\_class::table_getWeapon( level.classtablename, 10, 1 );
}
// loadoutSecondaryCamo = "none";
@@ -3065,7 +3065,7 @@ botGiveLoadout( team, class, allowCopycat )
}
if ( level.killstreakRewards )
if ( level.killstreakrewards )
{
if ( getDvarInt( "scr_classic" ) == 1 )
{
@@ -3090,10 +3090,10 @@ botGiveLoadout( team, class, allowCopycat )
secondaryName = maps\mp\gametypes\_class::buildWeaponName( loadoutSecondary, loadoutSecondaryAttachment, loadoutSecondaryAttachment2 );
self _giveWeapon( secondaryName, int( tableLookup( "mp/camoTable.csv", 1, loadoutSecondaryCamo, 0 ) ) );
self.loadoutPrimaryCamo = int( tableLookup( "mp/camoTable.csv", 1, loadoutPrimaryCamo, 0 ) );
self.loadoutPrimary = loadoutPrimary;
self.loadoutSecondary = loadoutSecondary;
self.loadoutSecondaryCamo = int( tableLookup( "mp/camoTable.csv", 1, loadoutSecondaryCamo, 0 ) );
self.loadoutprimarycamo = int( tableLookup( "mp/camoTable.csv", 1, loadoutPrimaryCamo, 0 ) );
self.loadoutprimary = loadoutPrimary;
self.loadoutsecondary = loadoutSecondary;
self.loadoutsecondarycamo = int( tableLookup( "mp/camoTable.csv", 1, loadoutSecondaryCamo, 0 ) );
self SetOffhandPrimaryClass( "other" );
@@ -3109,13 +3109,13 @@ botGiveLoadout( team, class, allowCopycat )
// these special case giving pistol death have to come before
// perk loadout to ensure player perk icons arent overwritten
if ( level.dieHardMode )
if ( level.diehardmode )
{
self maps\mp\perks\_perks::givePerk( "specialty_pistoldeath" );
}
// only give the deathstreak for the initial spawn for this life.
if ( loadoutDeathStreak != "specialty_null" && ( getTime() - self.spawnTime ) < 0.1 )
if ( loadoutDeathStreak != "specialty_null" && ( getTime() - self.spawntime ) < 0.1 )
{
deathVal = int( tableLookup( "mp/perkTable.csv", 1, loadoutDeathStreak, 6 ) );
@@ -3146,10 +3146,10 @@ botGiveLoadout( team, class, allowCopycat )
// Primary Weapon
primaryName = maps\mp\gametypes\_class::buildWeaponName( loadoutPrimary, loadoutPrimaryAttachment, loadoutPrimaryAttachment2 );
self _giveWeapon( primaryName, self.loadoutPrimaryCamo );
self _giveWeapon( primaryName, self.loadoutprimarycamo );
// fix changing from a riotshield class to a riotshield class during grace period not giving a shield
if ( primaryName == "riotshield_mp" && level.inGracePeriod )
if ( primaryName == "riotshield_mp" && level.ingraceperiod )
{
self notify ( "weapon_change", "riotshield_mp" );
}
@@ -3198,12 +3198,12 @@ botGiveLoadout( team, class, allowCopycat )
}
primaryWeapon = primaryName;
self.primaryWeapon = primaryWeapon;
self.secondaryWeapon = secondaryName;
self.primaryweapon = primaryWeapon;
self.secondaryweapon = secondaryName;
self botPlayerModelForWeapon( self.pers[ "primaryWeapon" ], getBaseWeaponName( secondaryName ) );
self.isSniper = ( weaponClass( self.primaryWeapon ) == "sniper" );
self.issniper = ( weaponClass( self.primaryweapon ) == "sniper" );
self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );