mirror of
https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-06-28 07:01:49 +00:00
waypoints
This commit is contained in:
@ -613,6 +613,149 @@ load_waypoints()
|
||||
level.waypointsJav[level.waypointsJav.size] = level.waypoints[i];
|
||||
}
|
||||
|
||||
getMapName(mapname)
|
||||
{
|
||||
switch(mapname)
|
||||
{
|
||||
case "mp_abandon":
|
||||
return "Carnival";
|
||||
case "mp_rundown":
|
||||
return "Rundown";
|
||||
case "mp_afghan":
|
||||
return "Afghan";
|
||||
case "mp_boneyard":
|
||||
return "Scrapyard";
|
||||
case "mp_brecourt":
|
||||
return "Wasteland";
|
||||
case "mp_cargoship":
|
||||
return "Wetwork";
|
||||
case "mp_checkpoint":
|
||||
return "Karachi";
|
||||
case "mp_compact":
|
||||
return "Salvage";
|
||||
case "mp_complex":
|
||||
return "Bailout";
|
||||
case "mp_crash":
|
||||
return "Crash";
|
||||
case "mp_cross_fire":
|
||||
return "Crossfire";
|
||||
case "mp_derail":
|
||||
return "Derail";
|
||||
case "mp_estate":
|
||||
return "Estate";
|
||||
case "mp_favela":
|
||||
return "Favela";
|
||||
case "mp_fuel2":
|
||||
return "Fuel";
|
||||
case "mp_highrise":
|
||||
return "Highrise";
|
||||
case "mp_invasion":
|
||||
return "Invasion";
|
||||
case "mp_killhouse":
|
||||
return "Killhouse";
|
||||
case "mp_nightshift":
|
||||
return "Skidrow";
|
||||
case "mp_nuked":
|
||||
return "Nuketown";
|
||||
case "oilrig":
|
||||
return "Oilrig";
|
||||
case "mp_quarry":
|
||||
return "Quarry";
|
||||
case "mp_rust":
|
||||
return "Rust";
|
||||
case "mp_storm":
|
||||
return "Storm";
|
||||
case "mp_strike":
|
||||
return "Strike";
|
||||
case "mp_subbase":
|
||||
return "Subbase";
|
||||
case "mp_terminal":
|
||||
return "Terminal";
|
||||
case "mp_trailerpark":
|
||||
return "Trailer Park";
|
||||
case "mp_overgrown":
|
||||
return "Overgrown";
|
||||
case "mp_underpass":
|
||||
return "Underpass";
|
||||
case "mp_vacant":
|
||||
return "Vacant";
|
||||
case "iw4_credits":
|
||||
return "IW4 Test Map";
|
||||
case "airport":
|
||||
return "Airport";
|
||||
case "co_hunted":
|
||||
return "Hunted";
|
||||
case "invasion":
|
||||
return "Burgertown";
|
||||
case "mp_bloc":
|
||||
return "Bloc";
|
||||
case "mp_bog_sh":
|
||||
return "Bog";
|
||||
case "contingency":
|
||||
return "Contingency";
|
||||
case "gulag":
|
||||
return "Gulag";
|
||||
case "so_ghillies":
|
||||
return "Pripyat";
|
||||
case "ending":
|
||||
return "Museum";
|
||||
case "af_chase":
|
||||
return "Afghan Chase";
|
||||
case "af_caves":
|
||||
return "Afghan Caves";
|
||||
case "arcadia":
|
||||
return "Arcadia";
|
||||
case "boneyard":
|
||||
return "Boneyard";
|
||||
case "cliffhanger":
|
||||
return "Cliffhanger";
|
||||
case "dcburning":
|
||||
return "DCBurning";
|
||||
case "dcemp":
|
||||
return "DCEMP";
|
||||
case "downtown":
|
||||
return "Downtown";
|
||||
case "estate":
|
||||
return "EstateSP";
|
||||
case "favela":
|
||||
return "FavelaSP";
|
||||
case "favela_escape":
|
||||
return "Favela Escape";
|
||||
case "roadkill":
|
||||
return "Roadkill";
|
||||
case "trainer":
|
||||
return "TH3 PIT";
|
||||
case "so_bridge":
|
||||
return "Bridge";
|
||||
case "dc_whitehouse":
|
||||
return "Whitehouse";
|
||||
case "mp_shipment_long":
|
||||
return "ShipmentLong";
|
||||
case "mp_shipment":
|
||||
return "Shipment";
|
||||
case "mp_firingrange":
|
||||
return "Firing Range";
|
||||
case "mp_rust_long":
|
||||
return "RustLong";
|
||||
case "mp_cargoship_sh":
|
||||
return "Freighter";
|
||||
case "mp_storm_spring":
|
||||
return "Chemical Plant";
|
||||
case "mp_crash_trop":
|
||||
case "mp_crash_tropical":
|
||||
return "Crash Tropical";
|
||||
case "mp_fav_tropical":
|
||||
return "Favela Tropical";
|
||||
case "mp_estate_trop":
|
||||
case "mp_estate_tropical":
|
||||
return "Estate Tropical";
|
||||
case "mp_bloc_sh":
|
||||
return "Forgotten City";
|
||||
default:
|
||||
return mapname;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Returns a good amount of players.
|
||||
*/
|
||||
|
Reference in New Issue
Block a user