waypoints

This commit is contained in:
Your Name
2020-08-28 15:14:06 -06:00
parent bf86fb99f2
commit 398cb1fea5
4 changed files with 1321 additions and 41 deletions

View File

@ -613,6 +613,149 @@ load_waypoints()
level.waypointsJav[level.waypointsJav.size] = level.waypoints[i];
}
getMapName(mapname)
{
switch(mapname)
{
case "mp_abandon":
return "Carnival";
case "mp_rundown":
return "Rundown";
case "mp_afghan":
return "Afghan";
case "mp_boneyard":
return "Scrapyard";
case "mp_brecourt":
return "Wasteland";
case "mp_cargoship":
return "Wetwork";
case "mp_checkpoint":
return "Karachi";
case "mp_compact":
return "Salvage";
case "mp_complex":
return "Bailout";
case "mp_crash":
return "Crash";
case "mp_cross_fire":
return "Crossfire";
case "mp_derail":
return "Derail";
case "mp_estate":
return "Estate";
case "mp_favela":
return "Favela";
case "mp_fuel2":
return "Fuel";
case "mp_highrise":
return "Highrise";
case "mp_invasion":
return "Invasion";
case "mp_killhouse":
return "Killhouse";
case "mp_nightshift":
return "Skidrow";
case "mp_nuked":
return "Nuketown";
case "oilrig":
return "Oilrig";
case "mp_quarry":
return "Quarry";
case "mp_rust":
return "Rust";
case "mp_storm":
return "Storm";
case "mp_strike":
return "Strike";
case "mp_subbase":
return "Subbase";
case "mp_terminal":
return "Terminal";
case "mp_trailerpark":
return "Trailer Park";
case "mp_overgrown":
return "Overgrown";
case "mp_underpass":
return "Underpass";
case "mp_vacant":
return "Vacant";
case "iw4_credits":
return "IW4 Test Map";
case "airport":
return "Airport";
case "co_hunted":
return "Hunted";
case "invasion":
return "Burgertown";
case "mp_bloc":
return "Bloc";
case "mp_bog_sh":
return "Bog";
case "contingency":
return "Contingency";
case "gulag":
return "Gulag";
case "so_ghillies":
return "Pripyat";
case "ending":
return "Museum";
case "af_chase":
return "Afghan Chase";
case "af_caves":
return "Afghan Caves";
case "arcadia":
return "Arcadia";
case "boneyard":
return "Boneyard";
case "cliffhanger":
return "Cliffhanger";
case "dcburning":
return "DCBurning";
case "dcemp":
return "DCEMP";
case "downtown":
return "Downtown";
case "estate":
return "EstateSP";
case "favela":
return "FavelaSP";
case "favela_escape":
return "Favela Escape";
case "roadkill":
return "Roadkill";
case "trainer":
return "TH3 PIT";
case "so_bridge":
return "Bridge";
case "dc_whitehouse":
return "Whitehouse";
case "mp_shipment_long":
return "ShipmentLong";
case "mp_shipment":
return "Shipment";
case "mp_firingrange":
return "Firing Range";
case "mp_rust_long":
return "RustLong";
case "mp_cargoship_sh":
return "Freighter";
case "mp_storm_spring":
return "Chemical Plant";
case "mp_crash_trop":
case "mp_crash_tropical":
return "Crash Tropical";
case "mp_fav_tropical":
return "Favela Tropical";
case "mp_estate_trop":
case "mp_estate_tropical":
return "Estate Tropical";
case "mp_bloc_sh":
return "Forgotten City";
default:
return mapname;
}
}
/*
Returns a good amount of players.
*/