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@ -1,562 +0,0 @@
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#include maps\mp\_utility;
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#include common_scripts\utility;
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init()
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{
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level._effect[ "emp_flash" ] = loadfx( "explosions/emp_flash_mp" );
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level.teamEMPed["allies"] = false;
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level.teamEMPed["axis"] = false;
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level.empPlayer = undefined;
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if ( level.teamBased )
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level thread EMP_TeamTracker();
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else
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level thread EMP_PlayerTracker();
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level.killstreakFuncs["emp"] = ::EMP_Use;
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setDvarIfUninitialized( "scr_empEffectsAll", true );
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level.empEffectsAll = getDvarInt( "scr_empEffectsAll" );
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level thread onPlayerConnect();
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}
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onPlayerConnect()
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{
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for(;;)
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{
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level waittill("connected", player);
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player thread onPlayerSpawned();
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}
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}
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onPlayerSpawned()
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{
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self endon("disconnect");
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for(;;)
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{
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self waittill( "spawned_player" );
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if ( (level.teamBased && level.teamEMPed[self.team]) || (!level.teamBased && isDefined( level.empPlayer ) && level.empPlayer != self) )
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self setEMPJammed( true );
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}
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}
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EMP_Use( lifeId, delay )
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{
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assert( isDefined( self ) );
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if ( !isDefined( delay ) )
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delay = 5.0;
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myTeam = self.pers["team"];
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otherTeam = level.otherTeam[myTeam];
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if ( level.teamBased )
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self thread EMP_JamTeam( otherTeam, 60.0, delay );
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else
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self thread EMP_JamPlayers( self, 60.0, delay );
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self maps\mp\_matchdata::logKillstreakEvent( "emp", self.origin );
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self notify( "used_emp" );
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return true;
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}
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EMP_JamTeam( teamName, duration, delay )
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{
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level endon ( "game_ended" );
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assert( teamName == "allies" || teamName == "axis" );
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//wait ( delay );
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thread teamPlayerCardSplash( "used_emp", self );
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level notify ( "EMP_JamTeam" + teamName );
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level endon ( "EMP_JamTeam" + teamName );
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foreach ( player in level.players )
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{
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player playLocalSound( "emp_activate" );
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if ( player.team != teamName )
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continue;
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if ( player _hasPerk( "specialty_localjammer" ) )
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player RadarJamOff();
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}
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visionSetNaked( "coup_sunblind", 0.1 );
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thread empEffects();
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wait ( 0.1 );
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// resetting the vision set to the same thing won't normally have an effect.
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// however, if the client receives the previous visionset change in the same packet as this one,
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// this will force them to lerp from the bright one to the normal one.
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visionSetNaked( "coup_sunblind", 0 );
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visionSetNaked( getDvar( "mapname" ), 3.0 );
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level.teamEMPed[teamName] = true;
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level notify ( "emp_update" );
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if(!level.empEffectsAll)
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level destroyActiveVehiclesTeam( teamName , self );
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else
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level destroyActiveVehicles( self );
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maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( duration );
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level.teamEMPed[teamName] = false;
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foreach ( player in level.players )
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{
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if ( player.team != teamName )
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continue;
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if ( player _hasPerk( "specialty_localjammer" ) )
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player RadarJamOn();
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}
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level notify ( "emp_update" );
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}
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EMP_JamPlayers( owner, duration, delay )
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{
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level notify ( "EMP_JamPlayers" );
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level endon ( "EMP_JamPlayers" );
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assert( isDefined( owner ) );
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//wait ( delay );
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foreach ( player in level.players )
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{
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player playLocalSound( "emp_activate" );
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if ( player == owner )
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continue;
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if ( player _hasPerk( "specialty_localjammer" ) )
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player RadarJamOff();
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}
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visionSetNaked( "coup_sunblind", 0.1 );
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thread empEffects();
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wait ( 0.1 );
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// resetting the vision set to the same thing won't normally have an effect.
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// however, if the client receives the previous visionset change in the same packet as this one,
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// this will force them to lerp from the bright one to the normal one.
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visionSetNaked( "coup_sunblind", 0 );
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visionSetNaked( getDvar( "mapname" ), 3.0 );
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level notify ( "emp_update" );
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level.empPlayer = owner;
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level.empPlayer thread empPlayerFFADisconnect();
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if(!level.empEffectsAll)
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level destroyActiveVehiclesNotSelf( owner );
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else
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level destroyActiveVehicles( owner );
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level notify ( "emp_update" );
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maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( duration );
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foreach ( player in level.players )
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{
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if ( player == owner )
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continue;
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if ( player _hasPerk( "specialty_localjammer" ) )
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player RadarJamOn();
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}
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level.empPlayer = undefined;
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level notify ( "emp_update" );
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level notify ( "emp_ended" );
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}
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empPlayerFFADisconnect()
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{
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level endon ( "EMP_JamPlayers" );
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level endon ( "emp_ended" );
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self waittill( "disconnect" );
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level notify ( "emp_update" );
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}
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empEffects()
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{
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foreach( player in level.players )
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{
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playerForward = anglestoforward( player.angles );
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playerForward = ( playerForward[0], playerForward[1], 0 );
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playerForward = VectorNormalize( playerForward );
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empDistance = 20000;
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empEnt = Spawn( "script_model", player.origin + ( 0, 0, 8000 ) + Vector_Multiply( playerForward, empDistance ) );
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empEnt setModel( "tag_origin" );
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empEnt.angles = empEnt.angles + ( 270, 0, 0 );
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empEnt thread empEffect( player );
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}
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}
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empEffect( player )
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{
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player endon( "disconnect" );
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wait( 0.5 );
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PlayFXOnTagForClients( level._effect[ "emp_flash" ], self, "tag_origin", player );
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}
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EMP_TeamTracker()
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{
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level endon ( "game_ended" );
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for ( ;; )
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{
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level waittill_either ( "joined_team", "emp_update" );
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foreach ( player in level.players )
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{
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if ( player.team == "spectator" )
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continue;
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player setEMPJammed( level.teamEMPed[player.team] );
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}
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}
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}
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EMP_PlayerTracker()
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{
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level endon ( "game_ended" );
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for ( ;; )
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{
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level waittill_either ( "joined_team", "emp_update" );
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foreach ( player in level.players )
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{
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if ( player.team == "spectator" )
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continue;
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if ( isDefined( level.empPlayer ) && level.empPlayer != player )
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player setEMPJammed( true );
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else
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player setEMPJammed( false );
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}
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}
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}
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doSilentEMPTeam( teamName, duration, delay, owner )
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{
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level endon ( "game_ended" );
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assert( teamName == "allies" || teamName == "axis" );
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//wait ( delay );
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level notify ( "EMP_JamTeam" + teamName );
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level endon ( "EMP_JamTeam" + teamName );
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foreach ( player in level.players )
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{
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if ( player.team != teamName )
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continue;
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if ( player _hasPerk( "specialty_localjammer" ) )
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player RadarJamOff();
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}
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level.teamEMPed[teamName] = true;
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level notify ( "emp_update" );
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if(!level.empEffectsAll)
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level destroyActiveVehiclesTeam( teamName , owner );
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else
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level destroyActiveVehicles( owner );
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maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( duration );
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level.teamEMPed[teamName] = false;
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foreach ( player in level.players )
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{
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if ( player.team != teamName )
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continue;
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if ( player _hasPerk( "specialty_localjammer" ) )
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player RadarJamOn();
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}
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level notify ( "emp_update" );
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}
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doSilentEMPPlayer( owner, duration, delay )
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{
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level notify ( "EMP_JamPlayers" );
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level endon ( "EMP_JamPlayers" );
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assert( isDefined( owner ) );
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//wait ( delay );
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foreach ( player in level.players )
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{
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if ( player == owner )
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continue;
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if ( player _hasPerk( "specialty_localjammer" ) )
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player RadarJamOff();
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}
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level notify ( "emp_update" );
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level.empPlayer = owner;
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level.empPlayer thread empPlayerFFADisconnect();
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if(!level.empEffectsAll)
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level destroyActiveVehiclesNotSelf( owner );
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else
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level destroyActiveVehicles( owner );
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level notify ( "emp_update" );
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maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( duration );
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foreach ( player in level.players )
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{
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if ( player == owner )
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continue;
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if ( player _hasPerk( "specialty_localjammer" ) )
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player RadarJamOn();
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}
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level.empPlayer = undefined;
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level notify ( "emp_update" );
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level notify ( "emp_ended" );
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}
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destroyActiveVehicles( attacker )
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{
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if ( isDefined( attacker ) )
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{
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foreach ( heli in level.helis )
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radiusDamage( heli.origin, 384, 5000, 5000, attacker );
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foreach ( littleBird in level.littleBird )
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radiusDamage( littleBird.origin, 384, 5000, 5000, attacker );
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foreach ( turret in level.turrets )
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radiusDamage( turret.origin, 16, 5000, 5000, attacker );
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foreach ( rocket in level.rockets )
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rocket notify ( "death" );
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if ( level.teamBased )
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{
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foreach ( uav in level.uavModels["allies"] )
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radiusDamage( uav.origin, 384, 5000, 5000, attacker );
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foreach ( uav in level.uavModels["axis"] )
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radiusDamage( uav.origin, 384, 5000, 5000, attacker );
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}
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else
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{
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foreach ( uav in level.uavModels )
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radiusDamage( uav.origin, 384, 5000, 5000, attacker );
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}
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if ( isDefined( level.ac130player ) )
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radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000, attacker );
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}
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else
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{
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foreach ( heli in level.helis )
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radiusDamage( heli.origin, 384, 5000, 5000 );
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foreach ( littleBird in level.littleBird )
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radiusDamage( littleBird.origin, 384, 5000, 5000 );
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|
||||
foreach ( turret in level.turrets )
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radiusDamage( turret.origin, 16, 5000, 5000 );
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||||
|
||||
foreach ( rocket in level.rockets )
|
||||
rocket notify ( "death" );
|
||||
|
||||
if ( level.teamBased )
|
||||
{
|
||||
foreach ( uav in level.uavModels["allies"] )
|
||||
radiusDamage( uav.origin, 384, 5000, 5000 );
|
||||
|
||||
foreach ( uav in level.uavModels["axis"] )
|
||||
radiusDamage( uav.origin, 384, 5000, 5000 );
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||||
}
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||||
else
|
||||
{
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||||
foreach ( uav in level.uavModels )
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radiusDamage( uav.origin, 384, 5000, 5000 );
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||||
}
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||||
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||||
if ( isDefined( level.ac130player ) )
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radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000 );
|
||||
}
|
||||
}
|
||||
|
||||
destroyActiveVehiclesNotSelf( attacker )
|
||||
{
|
||||
if ( isDefined( attacker ) )
|
||||
{
|
||||
foreach ( heli in level.helis )
|
||||
if (!isDefined(heli.owner) || heli.owner != attacker)
|
||||
radiusDamage( heli.origin, 384, 5000, 5000, attacker );
|
||||
|
||||
foreach ( littleBird in level.littleBird )
|
||||
if(!isDefined(littleBird.owner) || littleBird.owner != attacker)
|
||||
radiusDamage( littleBird.origin, 384, 5000, 5000, attacker );
|
||||
|
||||
foreach ( turret in level.turrets )
|
||||
if(!isDefined(turret.owner) || turret.owner != attacker)
|
||||
radiusDamage( turret.origin, 16, 5000, 5000, attacker );
|
||||
|
||||
foreach ( rocket in level.rockets )
|
||||
if(!isDefined(rocket.owner) || rocket.owner != attacker)
|
||||
rocket notify ( "death" );
|
||||
|
||||
if ( level.teamBased )
|
||||
{
|
||||
foreach ( uav in level.uavModels["allies"] )
|
||||
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
|
||||
|
||||
foreach ( uav in level.uavModels["axis"] )
|
||||
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach ( uav in level.uavModels )
|
||||
if(!isDefined(uav.owner) || uav.owner != attacker)
|
||||
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
|
||||
}
|
||||
|
||||
if ( isDefined( level.ac130player ) )
|
||||
if (level.ac130player != attacker)
|
||||
radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000, attacker );
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach ( heli in level.helis )
|
||||
radiusDamage( heli.origin, 384, 5000, 5000 );
|
||||
|
||||
foreach ( littleBird in level.littleBird )
|
||||
radiusDamage( littleBird.origin, 384, 5000, 5000 );
|
||||
|
||||
foreach ( turret in level.turrets )
|
||||
radiusDamage( turret.origin, 16, 5000, 5000 );
|
||||
|
||||
foreach ( rocket in level.rockets )
|
||||
rocket notify ( "death" );
|
||||
|
||||
if ( level.teamBased )
|
||||
{
|
||||
foreach ( uav in level.uavModels["allies"] )
|
||||
radiusDamage( uav.origin, 384, 5000, 5000 );
|
||||
|
||||
foreach ( uav in level.uavModels["axis"] )
|
||||
radiusDamage( uav.origin, 384, 5000, 5000 );
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach ( uav in level.uavModels )
|
||||
radiusDamage( uav.origin, 384, 5000, 5000 );
|
||||
}
|
||||
|
||||
if ( isDefined( level.ac130player ) )
|
||||
radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000 );
|
||||
}
|
||||
}
|
||||
|
||||
destroyActiveVehiclesTeam( Team, attacker )
|
||||
{
|
||||
if ( isDefined( attacker ) )
|
||||
{
|
||||
foreach ( heli in level.helis )
|
||||
if(heli.team == Team)
|
||||
radiusDamage( heli.origin, 384, 5000, 5000, attacker );
|
||||
|
||||
foreach ( littleBird in level.littleBird )
|
||||
if(littleBird.team == Team)
|
||||
radiusDamage( littleBird.origin, 384, 5000, 5000, attacker );
|
||||
|
||||
foreach ( turret in level.turrets )
|
||||
if(turret.team == Team)
|
||||
radiusDamage( turret.origin, 16, 5000, 5000, attacker );
|
||||
|
||||
foreach ( rocket in level.rockets )
|
||||
if(rocket.team == Team)
|
||||
rocket notify ( "death" );
|
||||
|
||||
if ( Team == "allies" )
|
||||
{
|
||||
foreach ( uav in level.uavModels["allies"] )
|
||||
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach ( uav in level.uavModels["axis"] )
|
||||
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
|
||||
}
|
||||
|
||||
if ( isDefined( level.ac130player ) )
|
||||
if(level.ac130player.team == Team)
|
||||
radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000, attacker );
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach ( heli in level.helis )
|
||||
if(heli.team == Team)
|
||||
radiusDamage( heli.origin, 384, 5000, 5000 );
|
||||
|
||||
foreach ( littleBird in level.littleBird )
|
||||
if(littleBird.team == Team)
|
||||
radiusDamage( littleBird.origin, 384, 5000, 5000 );
|
||||
|
||||
foreach ( turret in level.turrets )
|
||||
if(turret.team == Team)
|
||||
radiusDamage( turret.origin, 16, 5000, 5000 );
|
||||
|
||||
foreach ( rocket in level.rockets )
|
||||
if(rocket.team == Team)
|
||||
rocket notify ( "death" );
|
||||
|
||||
if ( Team == "allies" )
|
||||
{
|
||||
foreach ( uav in level.uavModels["allies"] )
|
||||
radiusDamage( uav.origin, 384, 5000, 5000 );
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach ( uav in level.uavModels["axis"] )
|
||||
radiusDamage( uav.origin, 384, 5000, 5000 );
|
||||
}
|
||||
|
||||
if ( isDefined( level.ac130player ) )
|
||||
if(level.ac130player.team == Team)
|
||||
radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000 );
|
||||
}
|
||||
}
|
@ -1,932 +0,0 @@
|
||||
#include maps\mp\_utility;
|
||||
#include maps\mp\gametypes\_hud_util;
|
||||
#include common_scripts\utility;
|
||||
|
||||
KILLSTREAK_STRING_TABLE = "mp/killstreakTable.csv";
|
||||
|
||||
init()
|
||||
{
|
||||
// &&1 Kill Streak!
|
||||
precacheString( &"MP_KILLSTREAK_N" );
|
||||
precacheString( &"MP_NUKE_ALREADY_INBOUND" );
|
||||
precacheString( &"MP_UNAVILABLE_IN_LASTSTAND" );
|
||||
precacheString( &"MP_UNAVAILABLE_WHEN_EMP" );
|
||||
precacheString( &"MP_UNAVAILABLE_USING_TURRET" );
|
||||
precacheString( &"MP_UNAVAILABLE_WHEN_INCAP" );
|
||||
precacheString( &"MP_HELI_IN_QUEUE" );
|
||||
|
||||
initKillstreakData();
|
||||
|
||||
level.killstreakFuncs = [];
|
||||
level.killstreakSetupFuncs = [];
|
||||
level.killstreakWeapons = [];
|
||||
|
||||
level.killStreakMod = 0;
|
||||
|
||||
thread maps\mp\killstreaks\_ac130::init();
|
||||
thread maps\mp\killstreaks\_remotemissile::init();
|
||||
thread maps\mp\killstreaks\_uav::init();
|
||||
thread maps\mp\killstreaks\_airstrike::init();
|
||||
thread maps\mp\killstreaks\_airdrop::init();
|
||||
thread maps\mp\killstreaks\_helicopter::init();
|
||||
thread maps\mp\killstreaks\_autosentry::init();
|
||||
thread maps\mp\killstreaks\_tank::init();
|
||||
thread maps\mp\killstreaks\_emp::init();
|
||||
thread maps\mp\killstreaks\_nuke::init();
|
||||
|
||||
level.killstreakRoundDelay = getIntProperty( "scr_game_killstreakdelay", 8 );
|
||||
|
||||
setDvarIfUninitialized( "scr_killstreaksRollover", false );
|
||||
setDvarIfUninitialized( "scr_maxKillstreakRollover", 10 );
|
||||
setDvarIfUninitialized( "scr_killstreakHud", false );
|
||||
level.killstreaksRollOver = getDvarInt("scr_killstreaksRollover");
|
||||
level.maxKillstreakRollover = getDvarInt("scr_maxKillstreakRollover");
|
||||
level.killstreakHud = getDvarInt("scr_killstreakHud");
|
||||
|
||||
level thread onPlayerConnect();
|
||||
}
|
||||
|
||||
|
||||
initKillstreakData()
|
||||
{
|
||||
for ( i = 1; true; i++ )
|
||||
{
|
||||
retVal = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 1 );
|
||||
if ( !isDefined( retVal ) || retVal == "" )
|
||||
break;
|
||||
|
||||
streakRef = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 1 );
|
||||
assert( streakRef != "" );
|
||||
|
||||
streakUseHint = tableLookupIString( KILLSTREAK_STRING_TABLE, 0, i, 6 );
|
||||
assert( streakUseHint != &"" );
|
||||
precacheString( streakUseHint );
|
||||
|
||||
streakEarnDialog = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 8 );
|
||||
assert( streakEarnDialog != "" );
|
||||
game[ "dialog" ][ streakRef ] = streakEarnDialog;
|
||||
|
||||
streakAlliesUseDialog = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 9 );
|
||||
assert( streakAlliesUseDialog != "" );
|
||||
game[ "dialog" ][ "allies_friendly_" + streakRef + "_inbound" ] = "use_" + streakAlliesUseDialog;
|
||||
game[ "dialog" ][ "allies_enemy_" + streakRef + "_inbound" ] = "enemy_" + streakAlliesUseDialog;
|
||||
|
||||
streakAxisUseDialog = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 10 );
|
||||
assert( streakAxisUseDialog != "" );
|
||||
game[ "dialog" ][ "axis_friendly_" + streakRef + "_inbound" ] = "use_" + streakAxisUseDialog;
|
||||
game[ "dialog" ][ "axis_enemy_" + streakRef + "_inbound" ] = "enemy_" + streakAxisUseDialog;
|
||||
|
||||
streakWeapon = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 12 );
|
||||
precacheItem( streakWeapon );
|
||||
|
||||
streakPoints = int( tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 13 ) );
|
||||
assert( streakPoints != 0 );
|
||||
maps\mp\gametypes\_rank::registerScoreInfo( "killstreak_" + streakRef, streakPoints );
|
||||
|
||||
streakShader = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 14 );
|
||||
precacheShader( streakShader );
|
||||
|
||||
streakShader = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 15 );
|
||||
if ( streakShader != "" )
|
||||
precacheShader( streakShader );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
onPlayerConnect()
|
||||
{
|
||||
for ( ;; )
|
||||
{
|
||||
level waittill( "connected", player );
|
||||
|
||||
if( !isDefined ( player.pers[ "killstreaks" ] ) )
|
||||
player.pers[ "killstreaks" ] = [];
|
||||
|
||||
if( !isDefined ( player.pers[ "kID" ] ) )
|
||||
player.pers[ "kID" ] = 10;
|
||||
|
||||
if( !isDefined ( player.pers[ "kIDs_valid" ] ) )
|
||||
player.pers[ "kIDs_valid" ] = [];
|
||||
|
||||
player.lifeId = 0;
|
||||
|
||||
if ( isDefined( player.pers["deaths"] ) )
|
||||
player.lifeId = player.pers["deaths"];
|
||||
|
||||
player VisionSetMissilecamForPlayer( game["thermal_vision"] );
|
||||
|
||||
player thread onPlayerSpawned();
|
||||
player thread onPlayerChangeKit();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
onPlayerSpawned()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "spawned_player" );
|
||||
self thread killstreakUseWaiter();
|
||||
self thread waitForChangeTeam();
|
||||
|
||||
if (level.killstreakHud == 1)
|
||||
self thread initKillstreakHud( 145 );
|
||||
else if (level.killstreakHud == 2)
|
||||
self thread initMW3KillstreakHud();
|
||||
|
||||
self giveOwnedKillstreakItem( true );
|
||||
}
|
||||
}
|
||||
|
||||
onPlayerChangeKit()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "changed_kit" );
|
||||
self giveOwnedKillstreakItem();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
waitForChangeTeam()
|
||||
{
|
||||
self endon ( "disconnect" );
|
||||
|
||||
self notify ( "waitForChangeTeam" );
|
||||
self endon ( "waitForChangeTeam" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill ( "joined_team" );
|
||||
clearKillstreaks();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
isRideKillstreak( streakName )
|
||||
{
|
||||
switch( streakName )
|
||||
{
|
||||
case "helicopter_minigun":
|
||||
case "helicopter_mk19":
|
||||
case "ac130":
|
||||
case "predator_missile":
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
isCarryKillstreak( streakName )
|
||||
{
|
||||
switch( streakName )
|
||||
{
|
||||
case "sentry":
|
||||
case "sentry_gl":
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
deadlyKillstreak( streakName )
|
||||
{
|
||||
switch ( streakName )
|
||||
{
|
||||
case "predator_missile":
|
||||
case "precision_airstrike":
|
||||
case "harrier_airstrike":
|
||||
//case "helicopter":
|
||||
//case "helicopter_flares":
|
||||
case "stealth_airstrike":
|
||||
//case "helicopter_minigun":
|
||||
case "ac130":
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
killstreakUsePressed()
|
||||
{
|
||||
streakName = self.pers["killstreaks"][0].streakName;
|
||||
lifeId = self.pers["killstreaks"][0].lifeId;
|
||||
isEarned = self.pers["killstreaks"][0].earned;
|
||||
awardXp = self.pers["killstreaks"][0].awardXp;
|
||||
kID = self.pers["killstreaks"][0].kID;
|
||||
|
||||
assert( isDefined( streakName ) );
|
||||
assert( isDefined( level.killstreakFuncs[ streakName ] ) );
|
||||
|
||||
if ( !self isOnGround() && ( isRideKillstreak( streakName ) || isCarryKillstreak( streakName ) ) )
|
||||
return ( false );
|
||||
|
||||
if ( self isUsingRemote() )
|
||||
return ( false );
|
||||
|
||||
if ( isDefined( self.selectingLocation ) )
|
||||
return ( false );
|
||||
|
||||
if ( deadlyKillstreak( streakName ) && level.killstreakRoundDelay && getGametypeNumLives() )
|
||||
{
|
||||
if ( level.gracePeriod - level.inGracePeriod < level.killstreakRoundDelay )
|
||||
{
|
||||
self iPrintLnBold( &"MP_UNAVAILABLE_FOR_N", (level.killstreakRoundDelay - (level.gracePeriod - level.inGracePeriod)) );
|
||||
return ( false );
|
||||
}
|
||||
}
|
||||
|
||||
if ( (level.teamBased && level.teamEMPed[self.team]) || (!level.teamBased && isDefined( level.empPlayer ) && level.empPlayer != self) )
|
||||
{
|
||||
self iPrintLnBold( &"MP_UNAVAILABLE_WHEN_EMP" );
|
||||
return ( false );
|
||||
}
|
||||
|
||||
if ( self IsUsingTurret() && ( isRideKillstreak( streakName ) || isCarryKillstreak( streakName ) ) )
|
||||
{
|
||||
self iPrintLnBold( &"MP_UNAVAILABLE_USING_TURRET" );
|
||||
return ( false );
|
||||
}
|
||||
|
||||
if ( isDefined( self.lastStand ) && isRideKillstreak( streakName ) )
|
||||
{
|
||||
self iPrintLnBold( &"MP_UNAVILABLE_IN_LASTSTAND" );
|
||||
return ( false );
|
||||
}
|
||||
|
||||
if ( !self isWeaponEnabled() )
|
||||
return ( false );
|
||||
|
||||
if ( streakName == "airdrop" || streakName == "airdrop_sentry_minigun" || streakName == "airdrop_mega" )
|
||||
{
|
||||
if ( !self [[ level.killstreakFuncs[ streakName ] ]]( lifeId, kID ) )
|
||||
return ( false );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( !self [[ level.killstreakFuncs[ streakName ] ]]( lifeId ) )
|
||||
return ( false );
|
||||
}
|
||||
|
||||
self usedKillstreak( streakName, awardXp );
|
||||
self shuffleKillStreaksFILO( streakName, kID );
|
||||
self giveOwnedKillstreakItem();
|
||||
|
||||
return ( true );
|
||||
}
|
||||
|
||||
|
||||
//this overwrites killstreak at index 0 and decrements all other killstreaks (FCLS style)
|
||||
shuffleKillStreaksFILO( streakName, kID )
|
||||
{
|
||||
self _setActionSlot( 4, "" );
|
||||
|
||||
arraySize = self.pers["killstreaks"].size;
|
||||
|
||||
streakIndex = -1;
|
||||
for ( i = 0; i < arraySize; i++ )
|
||||
{
|
||||
if ( self.pers["killstreaks"][i].streakName != streakName )
|
||||
continue;
|
||||
|
||||
if ( isDefined( kID ) && self.pers["killstreaks"][i].kID != kID )
|
||||
continue;
|
||||
|
||||
streakIndex = i;
|
||||
break;
|
||||
}
|
||||
assert( streakIndex >= 0 );
|
||||
|
||||
self.pers["killstreaks"][streakIndex] = undefined;
|
||||
|
||||
for( i = streakIndex + 1; i < arraySize; i++ )
|
||||
{
|
||||
if ( i == arraySize - 1 )
|
||||
{
|
||||
self.pers["killstreaks"][i-1] = self.pers["killstreaks"][i];
|
||||
self.pers["killstreaks"][i] = undefined;
|
||||
}
|
||||
else
|
||||
{
|
||||
self.pers["killstreaks"][i-1] = self.pers["killstreaks"][i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
usedKillstreak( streakName, awardXp )
|
||||
{
|
||||
self playLocalSound( "weap_c4detpack_trigger_plr" );
|
||||
|
||||
if ( awardXp )
|
||||
self thread [[ level.onXPEvent ]]( "killstreak_" + streakName );
|
||||
|
||||
self thread maps\mp\gametypes\_missions::useHardpoint( streakName );
|
||||
|
||||
awardref = maps\mp\_awards::getKillstreakAwardRef( streakName );
|
||||
if ( isDefined( awardref ) )
|
||||
self thread incPlayerStat( awardref, 1 );
|
||||
|
||||
team = self.team;
|
||||
|
||||
if ( level.teamBased )
|
||||
{
|
||||
thread leaderDialog( team + "_friendly_" + streakName + "_inbound", team );
|
||||
|
||||
if ( getKillstreakInformEnemy( streakName ) )
|
||||
thread leaderDialog( team + "_enemy_" + streakName + "_inbound", level.otherTeam[ team ] );
|
||||
}
|
||||
else
|
||||
{
|
||||
self thread leaderDialogOnPlayer( team + "_friendly_" + streakName + "_inbound" );
|
||||
|
||||
if ( getKillstreakInformEnemy( streakName ) )
|
||||
{
|
||||
excludeList[0] = self;
|
||||
thread leaderDialog( team + "_enemy_" + streakName + "_inbound", undefined, undefined, excludeList );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
clearKillstreaks()
|
||||
{
|
||||
foreach ( index, streakStruct in self.pers["killstreaks"] )
|
||||
self.pers["killstreaks"][index] = undefined;
|
||||
}
|
||||
|
||||
getFirstPrimaryWeapon()
|
||||
{
|
||||
weaponsList = self getWeaponsListPrimaries();
|
||||
|
||||
assert ( isDefined( weaponsList[0] ) );
|
||||
assert ( !isKillstreakWeapon( weaponsList[0] ) );
|
||||
|
||||
if ( weaponsList[0] == "onemanarmy_mp" )
|
||||
{
|
||||
assert ( isDefined( weaponsList[1] ) );
|
||||
assert ( !isKillstreakWeapon( weaponsList[1] ) );
|
||||
|
||||
return weaponsList[1];
|
||||
}
|
||||
|
||||
return weaponsList[0];
|
||||
}
|
||||
|
||||
|
||||
killstreakUseWaiter()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "finish_death" );
|
||||
level endon( "game_ended" );
|
||||
|
||||
self.lastKillStreak = 0;
|
||||
if ( !isDefined( self.pers["lastEarnedStreak"] ) )
|
||||
self.pers["lastEarnedStreak"] = undefined;
|
||||
|
||||
self thread finishDeathWaiter();
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill ( "weapon_change", newWeapon );
|
||||
|
||||
if ( !isAlive( self ) )
|
||||
continue;
|
||||
|
||||
if ( !isDefined( self.pers["killstreaks"][0] ) )
|
||||
continue;
|
||||
|
||||
if ( newWeapon != getKillstreakWeapon( self.pers["killstreaks"][0].streakName ) )
|
||||
continue;
|
||||
|
||||
waittillframeend;
|
||||
|
||||
streakName = self.pers["killstreaks"][0].streakName;
|
||||
result = self killstreakUsePressed();
|
||||
|
||||
//no force switching weapon for ridable killstreaks
|
||||
if ( !isRideKillstreak( streakName ) || !result )
|
||||
{
|
||||
if ( !self hasWeapon( self getLastWeapon() ) )
|
||||
self switchToWeapon( self getFirstPrimaryWeapon() );
|
||||
else
|
||||
self switchToWeapon( self getLastWeapon() );
|
||||
}
|
||||
|
||||
// give time to switch to the near weapon; when the weapon is none (such as during a "disableWeapon()" period
|
||||
// re-enabling the weapon immediately does a "weapon_change" to the killstreak weapon we just used. In the case that
|
||||
// we have two of that killstreak, it immediately uses the second one
|
||||
if ( self getCurrentWeapon() == "none" )
|
||||
{
|
||||
while ( self getCurrentWeapon() == "none" )
|
||||
wait ( 0.05 );
|
||||
|
||||
waittillframeend;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
finishDeathWaiter()
|
||||
{
|
||||
self endon ( "disconnect" );
|
||||
level endon ( "game_ended" );
|
||||
|
||||
self waittill ( "death" );
|
||||
wait ( 0.05 );
|
||||
self notify ( "finish_death" );
|
||||
self.pers["lastEarnedStreak"] = undefined;
|
||||
}
|
||||
|
||||
|
||||
checkKillstreakReward( streakCount )
|
||||
{
|
||||
self notify( "got_killstreak", streakCount );
|
||||
|
||||
maxVal = 0;
|
||||
killStreaks = [];
|
||||
foreach ( streakVal, streakName in self.killStreaks )
|
||||
{
|
||||
killStreaks[streakName] = streakVal;
|
||||
if ( streakVal > maxVal )
|
||||
maxVal = streakVal;
|
||||
}
|
||||
|
||||
foreach ( streakVal, streakName in self.killStreaks )
|
||||
{
|
||||
actualVal = streakVal + level.killStreakMod;
|
||||
|
||||
if ( actualVal > streakCount )
|
||||
break;
|
||||
|
||||
if ( isDefined( self.pers["lastEarnedStreak"] ) && killStreaks[streakName] <= killStreaks[self.pers["lastEarnedStreak"]] )
|
||||
continue;
|
||||
|
||||
if ( isSubStr( streakName, "-rollover" ) )
|
||||
{
|
||||
if (!level.killstreaksRollover || (level.killstreaksRollover == 2 && !self _hasPerk("specialty_rollover")))
|
||||
continue;
|
||||
else
|
||||
{
|
||||
curRollover = int(strtok(strtok(streakName, "-")[1], "rollover")[0]);
|
||||
if (curRollover > level.maxKillstreakRollover)
|
||||
continue;
|
||||
|
||||
if ( isDefined( game["defcon"] ) && game["defcon"] > 2 )
|
||||
{
|
||||
self.pers["lastEarnedStreak"] = streakName;
|
||||
continue;
|
||||
}
|
||||
|
||||
useStreakName = strTok( streakName, "-" )[0];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
useStreakName = streakName;
|
||||
}
|
||||
|
||||
if ( self tryGiveKillstreak( useStreakName, int(max( actualVal, streakCount )) ) )
|
||||
{
|
||||
self thread killstreakEarned( useStreakName );
|
||||
self.pers["lastEarnedStreak"] = streakName;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
killstreakEarned( streakName )
|
||||
{
|
||||
if ( self getPlayerData( "killstreaks", 0 ) == streakName )
|
||||
{
|
||||
self.firstKillstreakEarned = getTime();
|
||||
}
|
||||
else if ( self getPlayerData( "killstreaks", 2 ) == streakName && isDefined( self.firstKillstreakEarned ) )
|
||||
{
|
||||
if ( getTime() - self.firstKillstreakEarned < 20000 )
|
||||
self thread maps\mp\gametypes\_missions::genericChallenge( "wargasm" );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
rewardNotify( streakName, streakVal )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( streakName, streakVal );
|
||||
}
|
||||
|
||||
|
||||
tryGiveKillstreak( streakName, streakVal )
|
||||
{
|
||||
level notify ( "gave_killstreak", streakName );
|
||||
|
||||
if ( !level.gameEnded )
|
||||
self thread rewardNotify( streakName, streakVal );
|
||||
|
||||
self giveKillstreak( streakName, streakVal, true );
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
giveKillstreak( streakName, isEarned, awardXp, owner )
|
||||
{
|
||||
self endon ( "disconnect" );
|
||||
|
||||
weapon = getKillstreakWeapon( streakName );
|
||||
|
||||
self giveKillstreakWeapon( weapon );
|
||||
|
||||
// shuffle existing killstreaks up a notch
|
||||
for( i = self.pers["killstreaks"].size; i >= 0; i-- )
|
||||
self.pers["killstreaks"][i + 1] = self.pers["killstreaks"][i];
|
||||
|
||||
self.pers["killstreaks"][0] = spawnStruct();
|
||||
self.pers["killstreaks"][0].streakName = streakName;
|
||||
self.pers["killstreaks"][0].earned = isDefined( isEarned ) && isEarned;
|
||||
self.pers["killstreaks"][0].awardxp = isDefined( awardXp ) && awardXp;
|
||||
self.pers["killstreaks"][0].owner = owner;
|
||||
|
||||
self.pers["killstreaks"][0].kID = self.pers["kID"];
|
||||
self.pers["kIDs_valid"][self.pers["kID"]] = true;
|
||||
|
||||
self.pers["kID"]++;
|
||||
|
||||
if ( !self.pers["killstreaks"][0].earned )
|
||||
self.pers["killstreaks"][0].lifeId = -1;
|
||||
else
|
||||
self.pers["killstreaks"][0].lifeId = self.pers["deaths"];
|
||||
|
||||
// probably obsolete unless we bring back the autoshotty
|
||||
if ( isdefined( level.killstreakSetupFuncs[ streakName ] ) )
|
||||
self [[ level.killstreakSetupFuncs[ streakName ] ]]();
|
||||
|
||||
if ( isDefined( isEarned ) && isEarned && isDefined( awardXp ) && awardXp )
|
||||
self notify( "received_earned_killstreak" );
|
||||
}
|
||||
|
||||
|
||||
giveKillstreakWeapon( weapon )
|
||||
{
|
||||
weaponList = self getWeaponsListItems();
|
||||
|
||||
foreach ( item in weaponList )
|
||||
{
|
||||
if ( !isSubStr( item, "killstreak" ) )
|
||||
continue;
|
||||
|
||||
if ( self getCurrentWeapon() == item )
|
||||
continue;
|
||||
|
||||
self takeWeapon( item );
|
||||
}
|
||||
|
||||
self _giveWeapon( weapon, 0 );
|
||||
self _setActionSlot( 4, "weapon", weapon );
|
||||
}
|
||||
|
||||
|
||||
getStreakCost( streakName )
|
||||
{
|
||||
return int( tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 4 ) );
|
||||
}
|
||||
|
||||
|
||||
getKillstreakHint( streakName )
|
||||
{
|
||||
return tableLookupIString( KILLSTREAK_STRING_TABLE, 1, streakName, 6 );
|
||||
}
|
||||
|
||||
|
||||
getKillstreakInformEnemy( streakName )
|
||||
{
|
||||
return int( tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 11 ) );
|
||||
}
|
||||
|
||||
|
||||
getKillstreakSound( streakName )
|
||||
{
|
||||
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 7 );
|
||||
}
|
||||
|
||||
|
||||
getKillstreakDialog( streakName )
|
||||
{
|
||||
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 8 );
|
||||
}
|
||||
|
||||
|
||||
getKillstreakWeapon( streakName )
|
||||
{
|
||||
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 12 );
|
||||
}
|
||||
|
||||
getKillstreakIcon( streakName )
|
||||
{
|
||||
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 14 );
|
||||
}
|
||||
|
||||
getKillstreakCrateIcon( streakName )
|
||||
{
|
||||
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 15 );
|
||||
}
|
||||
|
||||
|
||||
giveOwnedKillstreakItem( skipDialog )
|
||||
{
|
||||
if ( !isDefined( self.pers["killstreaks"][0] ) )
|
||||
return;
|
||||
|
||||
streakName = self.pers["killstreaks"][0].streakName;
|
||||
|
||||
weapon = getKillstreakWeapon( streakName );
|
||||
self giveKillstreakWeapon( weapon );
|
||||
|
||||
if ( !isDefined( skipDialog ) && !level.inGracePeriod )
|
||||
self leaderDialogOnPlayer( streakName, "killstreak_earned" );
|
||||
}
|
||||
|
||||
|
||||
initRideKillstreak()
|
||||
{
|
||||
self _disableUsability();
|
||||
result = self initRideKillstreak_internal();
|
||||
|
||||
if ( isDefined( self ) )
|
||||
self _enableUsability();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
initRideKillstreak_internal()
|
||||
{
|
||||
laptopWait = self waittill_any_timeout( 1.0, "disconnect", "death", "weapon_switch_started" );
|
||||
|
||||
if ( laptopWait == "weapon_switch_started" )
|
||||
return ( "fail" );
|
||||
|
||||
if ( !isAlive( self ) )
|
||||
return "fail";
|
||||
|
||||
if ( laptopWait == "disconnect" || laptopWait == "death" )
|
||||
{
|
||||
if ( laptopWait == "disconnect" )
|
||||
return ( "disconnect" );
|
||||
|
||||
if ( self.team == "spectator" )
|
||||
return "fail";
|
||||
|
||||
return ( "success" );
|
||||
}
|
||||
|
||||
if ( self isEMPed() || self isNuked() )
|
||||
{
|
||||
return ( "fail" );
|
||||
}
|
||||
|
||||
self VisionSetNakedForPlayer( "black_bw", 0.75 );
|
||||
blackOutWait = self waittill_any_timeout( 0.80, "disconnect", "death" );
|
||||
|
||||
if ( blackOutWait != "disconnect" )
|
||||
{
|
||||
self thread clearRideIntro( 1.0 );
|
||||
|
||||
if ( self.team == "spectator" )
|
||||
return "fail";
|
||||
}
|
||||
|
||||
if ( !isAlive( self ) )
|
||||
return "fail";
|
||||
|
||||
if ( self isEMPed() || self isNuked() )
|
||||
return "fail";
|
||||
|
||||
if ( blackOutWait == "disconnect" )
|
||||
return ( "disconnect" );
|
||||
else
|
||||
return ( "success" );
|
||||
}
|
||||
|
||||
|
||||
clearRideIntro( delay )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
if ( isDefined( delay ) )
|
||||
wait( delay );
|
||||
|
||||
//self freezeControlsWrapper( false );
|
||||
|
||||
if ( !isDefined( level.nukeVisionInProgress ) )
|
||||
self VisionSetNakedForPlayer( getDvar( "mapname" ), 0 );
|
||||
}
|
||||
|
||||
destroyOnEvents(elem)
|
||||
{
|
||||
self waittill_either("disconnect", "spawned_player");
|
||||
elem destroy();
|
||||
}
|
||||
|
||||
initKillstreakHud(inity)
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
|
||||
streakVals = GetArrayKeys(self.killStreaks);
|
||||
hasHardline = self _hasPerk("specialty_hardline");
|
||||
|
||||
self.killStreakHudElems = [];
|
||||
|
||||
// the killstreak counter
|
||||
index = self.killStreakHudElems.size;
|
||||
self.killStreakHudElems[index] = self createFontString( "objective", 2 );
|
||||
self.killStreakHudElems[index].foreground = false;
|
||||
self.killStreakHudElems[index].hideWhenInMenu = true;
|
||||
self.killStreakHudElems[index].fontScale = 0.60;
|
||||
self.killStreakHudElems[index].font = "hudbig";
|
||||
self.killStreakHudElems[index].alpha = 1;
|
||||
self.killStreakHudElems[index].glow = 1;
|
||||
self.killStreakHudElems[index].glowColor = ( 0, 0, 1 );
|
||||
self.killStreakHudElems[index].glowAlpha = 1;
|
||||
self.killStreakHudElems[index].color = ( 1.0, 1.0, 1.0 );
|
||||
self thread destroyOnEvents(self.killStreakHudElems[index]);
|
||||
highestStreak = -1;
|
||||
|
||||
for (i = 0; i < streakVals.size; i++)
|
||||
{
|
||||
streakVal = streakVals[i];
|
||||
streakName = self.killStreaks[streakVal];
|
||||
|
||||
if (isSubStr(streakName, "-rollover"))
|
||||
continue;
|
||||
|
||||
streakShader = maps\mp\killstreaks\_killstreaks::getKillstreakIcon( streakName );
|
||||
streakCost = maps\mp\killstreaks\_killstreaks::getStreakCost( streakName );
|
||||
if (hasHardline)
|
||||
streakCost--;
|
||||
|
||||
// each killstreak icon
|
||||
index = self.killStreakHudElems.size;
|
||||
self.killStreakHudElems[index] = self createFontString( "objective", 2 );
|
||||
self.killStreakHudElems[index].foreground = false;
|
||||
self.killStreakHudElems[index].hideWhenInMenu = true;
|
||||
self.killStreakHudElems[index].fontScale = 0.60;
|
||||
self.killStreakHudElems[index].font = "hudbig";
|
||||
self.killStreakHudElems[index].alpha = 1;
|
||||
self.killStreakHudElems[index].glow = 1;
|
||||
self.killStreakHudElems[index].glowColor = ( 0, 0, 1 );
|
||||
self.killStreakHudElems[index].glowAlpha = 1;
|
||||
self.killStreakHudElems[index].color = ( 1.0, 1.0, 1.0 );
|
||||
self.killStreakHudElems[index] setPoint( "RIGHT", "RIGHT", 0, inity - 25 * i );
|
||||
self.killStreakHudElems[index] setShader( streakShader, 20, 20 );
|
||||
self.killStreakHudElems[index].ks_cost = streakCost;
|
||||
self thread destroyOnEvents(self.killStreakHudElems[index]);
|
||||
|
||||
if (streakCost > highestStreak)
|
||||
highestStreak = streakCost;
|
||||
}
|
||||
|
||||
for(first=true;;)
|
||||
{
|
||||
if (first)
|
||||
first = false;
|
||||
else
|
||||
self waittill( "killed_enemy" );
|
||||
|
||||
curStreak = self.pers["cur_kill_streak"];
|
||||
timesRolledOver = int(curStreak / highestStreak);
|
||||
if (level.killstreaksRollover == 1 || (level.killstreaksRollover == 2 && self _hasPerk("specialty_rollover")))
|
||||
curStreak %= highestStreak;
|
||||
|
||||
if (timesRolledOver > level.maxKillstreakRollover)
|
||||
curStreak = highestStreak;
|
||||
|
||||
isUnderAStreak = false;
|
||||
|
||||
for (i = self.killStreakHudElems.size - 1; i >= 1; i--)
|
||||
{
|
||||
streakElem = self.killStreakHudElems[i];
|
||||
if (curStreak < streakElem.ks_cost)
|
||||
{
|
||||
isUnderAStreak = true;
|
||||
self.killStreakHudElems[0] setPoint( "RIGHT", "RIGHT", -25, inity - 25 * (i - 1) );
|
||||
self.killStreakHudElems[0] setText( streakElem.ks_cost - curStreak );
|
||||
}
|
||||
}
|
||||
|
||||
if (!isUnderAStreak && self.killStreakHudElems.size)
|
||||
{
|
||||
self.killStreakHudElems[0] setPoint( "RIGHT", "RIGHT", -25, inity - 25 * (self.killStreakHudElems.size - 1 - 1) );
|
||||
self.killStreakHudElems[0] setText( "Done" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
initMW3KillstreakHud()
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
|
||||
streakVals = GetArrayKeys(self.killStreaks);
|
||||
hasHardline = self _hasPerk("specialty_hardline");
|
||||
|
||||
self.killStreakHudElems = [];
|
||||
self.killStreakShellsElems = [];
|
||||
highestStreak = -1;
|
||||
|
||||
for (i = 0; i < streakVals.size; i++)
|
||||
{
|
||||
streakVal = streakVals[i];
|
||||
streakName = self.killStreaks[streakVal];
|
||||
|
||||
if (isSubStr(streakName, "-rollover"))
|
||||
continue;
|
||||
|
||||
streakShader = maps\mp\killstreaks\_killstreaks::getKillstreakIcon( streakName );
|
||||
streakCost = maps\mp\killstreaks\_killstreaks::getStreakCost( streakName );
|
||||
if (hasHardline)
|
||||
streakCost--;
|
||||
|
||||
if (streakCost > highestStreak)
|
||||
highestStreak = streakCost;
|
||||
|
||||
// the shader
|
||||
ksIcon = createIcon( streakShader, 20, 20 );
|
||||
ksIcon setPoint( "BOTTOM RIGHT", "BOTTOM RIGHT", -32, -90 + -25 * i );
|
||||
ksIcon.alpha = 0.4;
|
||||
ksIcon.hideWhenInMenu = true;
|
||||
ksIcon.foreground = true;
|
||||
ksIcon.ks_cost = streakCost;
|
||||
self thread destroyOnEvents(ksIcon);
|
||||
self.killStreakHudElems[self.killStreakHudElems.size] = ksIcon;
|
||||
}
|
||||
|
||||
// the shells
|
||||
if (highestStreak > 0)
|
||||
{
|
||||
h = -53;
|
||||
for(i = 0; i < highestStreak; i++)
|
||||
{
|
||||
ksShell = NewClientHudElem( self );
|
||||
ksShell.x = 40;
|
||||
ksShell.y = h;
|
||||
ksShell.alignX = "right";
|
||||
ksShell.alignY = "bottom";
|
||||
ksShell.horzAlign = "right";
|
||||
ksShell.vertAlign = "bottom";
|
||||
ksShell setshader("white", 10, 2);
|
||||
ksShell.alpha = 0.3;
|
||||
ksShell.hideWhenInMenu = true;
|
||||
ksShell.foreground = false;
|
||||
self thread destroyOnEvents(ksShell);
|
||||
self.killStreakShellsElems[i] = ksShell;
|
||||
|
||||
h -= 4;
|
||||
}
|
||||
}
|
||||
|
||||
for(first=true;;)
|
||||
{
|
||||
if (first)
|
||||
first = false;
|
||||
else
|
||||
self waittill( "killed_enemy" );
|
||||
|
||||
curStreak = self.pers["cur_kill_streak"];
|
||||
timesRolledOver = int(curStreak / highestStreak);
|
||||
if (level.killstreaksRollover == 1 || (level.killstreaksRollover == 2 && self _hasPerk("specialty_rollover")))
|
||||
curStreak %= highestStreak;
|
||||
|
||||
if (timesRolledOver > level.maxKillstreakRollover)
|
||||
curStreak = highestStreak;
|
||||
|
||||
// update the shells
|
||||
for (i = 0; i < self.killStreakShellsElems.size; i++)
|
||||
{
|
||||
elem = self.killStreakShellsElems[i];
|
||||
if (curStreak > i)
|
||||
elem.alpha = 0.85;
|
||||
else
|
||||
elem.alpha = 0.3;
|
||||
}
|
||||
|
||||
// update the ks icons
|
||||
for (i = 0; i < self.killStreakHudElems.size; i++)
|
||||
{
|
||||
elem = self.killStreakHudElems[i];
|
||||
|
||||
if (curStreak >= elem.ks_cost)
|
||||
elem.alpha = 0.9;
|
||||
else
|
||||
elem.alpha = 0.4;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,457 +0,0 @@
|
||||
#include common_scripts\utility;
|
||||
#include maps\mp\_utility;
|
||||
|
||||
init()
|
||||
{
|
||||
precacheItem( "nuke_mp" );
|
||||
precacheLocationSelector( "map_nuke_selector" );
|
||||
precacheString( &"MP_TACTICAL_NUKE_CALLED" );
|
||||
precacheString( &"MP_FRIENDLY_TACTICAL_NUKE" );
|
||||
precacheString( &"MP_TACTICAL_NUKE" );
|
||||
|
||||
level._effect[ "nuke_player" ] = loadfx( "explosions/player_death_nuke" );
|
||||
level._effect[ "nuke_flash" ] = loadfx( "explosions/player_death_nuke_flash" );
|
||||
level._effect[ "nuke_aftermath" ] = loadfx( "dust/nuke_aftermath_mp" );
|
||||
|
||||
game["strings"]["nuclear_strike"] = &"MP_TACTICAL_NUKE";
|
||||
|
||||
level.killstreakFuncs["nuke"] = ::tryUseNuke;
|
||||
|
||||
setDvarIfUninitialized( "scr_nukeTimer", 10 );
|
||||
setDvarIfUninitialized( "scr_nukeCancelMode", 0 );
|
||||
setDvarIfUninitialized( "scr_nukeEndsGame", true );
|
||||
setDvarIfUninitialized( "scr_nukeKillsAll", true );
|
||||
|
||||
level.nukeTimer = getDvarInt( "scr_nukeTimer" );
|
||||
level.cancelMode = getDvarInt( "scr_nukeCancelMode" );
|
||||
level.nukeEndsGame = getDvarInt( "scr_nukeEndsGame" );
|
||||
level.nukeKillsAll = getDvarInt( "scr_nukeKillsAll" );
|
||||
|
||||
/#
|
||||
setDevDvarIfUninitialized( "scr_nukeDistance", 5000 );
|
||||
setDevDvarIfUninitialized( "scr_nukeEndsGame", false );
|
||||
setDevDvarIfUninitialized( "scr_nukeDebugPosition", false );
|
||||
#/
|
||||
level.moabXP = [];
|
||||
|
||||
level thread onPlayerConnect();
|
||||
}
|
||||
|
||||
onPlayerConnect()
|
||||
{
|
||||
for(;;)
|
||||
{
|
||||
level waittill("connected", player);
|
||||
player thread onPlayerSpawned();
|
||||
}
|
||||
}
|
||||
|
||||
onPlayerSpawned()
|
||||
{
|
||||
self endon("disconnect");
|
||||
|
||||
for(;;)
|
||||
{
|
||||
self waittill( "spawned_player" );
|
||||
|
||||
if(isDefined(level.moabXP[self.team]) || isDefined(level.moabXP[self.guid]))
|
||||
self.xpScaler = 2;
|
||||
}
|
||||
}
|
||||
|
||||
tryUseNuke( lifeId, allowCancel )
|
||||
{
|
||||
if( isDefined( level.nukeIncoming ) )
|
||||
{
|
||||
self iPrintLnBold( &"MP_NUKE_ALREADY_INBOUND" );
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( self isUsingRemote() && ( !isDefined( level.gtnw ) || !level.gtnw ) )
|
||||
return false;
|
||||
|
||||
if ( !isDefined( allowCancel ) )
|
||||
allowCancel = true;
|
||||
|
||||
self thread doNuke( allowCancel );
|
||||
self notify( "used_nuke" );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
delaythread_nuke( delay, func )
|
||||
{
|
||||
level endon ( "nuke_cancelled" );
|
||||
|
||||
wait ( delay );
|
||||
|
||||
thread [[ func ]]();
|
||||
}
|
||||
|
||||
doNuke( allowCancel )
|
||||
{
|
||||
level notify ( "nuke_cancelled" );
|
||||
level endon ( "nuke_cancelled" );
|
||||
|
||||
level.nukeInfo = spawnStruct();
|
||||
level.nukeInfo.player = self;
|
||||
level.nukeInfo.team = self.pers["team"];
|
||||
|
||||
level.nukeIncoming = true;
|
||||
|
||||
if(level.nukeEndsGame)
|
||||
maps\mp\gametypes\_gamelogic::pauseTimer();
|
||||
|
||||
level.timeLimitOverride = true;
|
||||
level.scoreLimitOverride = true;
|
||||
setGameEndTime( int( gettime() + (level.nukeTimer * 1000) ) );
|
||||
setDvar( "ui_bomb_timer", 4 ); // Nuke sets '4' to avoid briefcase icon showing
|
||||
|
||||
if ( level.teambased )
|
||||
{
|
||||
thread teamPlayerCardSplash( "used_nuke", self, self.team );
|
||||
/*
|
||||
players = level.players;
|
||||
|
||||
foreach( player in level.players )
|
||||
{
|
||||
playerteam = player.pers["team"];
|
||||
if ( isdefined( playerteam ) )
|
||||
{
|
||||
if ( playerteam == self.pers["team"] )
|
||||
player iprintln( &"MP_TACTICAL_NUKE_CALLED", self );
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( !level.hardcoreMode )
|
||||
self iprintlnbold(&"MP_FRIENDLY_TACTICAL_NUKE");
|
||||
}
|
||||
|
||||
level thread delaythread_nuke( (level.nukeTimer - 3.3), ::nukeSoundIncoming );
|
||||
level thread delaythread_nuke( level.nukeTimer, ::nukeSoundExplosion );
|
||||
level thread delaythread_nuke( level.nukeTimer, ::nukeSlowMo );
|
||||
level thread delaythread_nuke( level.nukeTimer, ::nukeEffects );
|
||||
level thread delaythread_nuke( (level.nukeTimer + 0.25), ::nukeVision );
|
||||
level thread delaythread_nuke( (level.nukeTimer + 1.5), ::nukeDeath );
|
||||
level thread delaythread_nuke( (level.nukeTimer + 1.5), ::nukeEarthquake );
|
||||
level thread nukeAftermathEffect();
|
||||
|
||||
if ( level.cancelMode && allowCancel )
|
||||
level thread cancelNukeOnDeath( self );
|
||||
|
||||
clockObject = spawn( "script_origin", (0,0,0) );
|
||||
clockObject hide();
|
||||
level thread killClockObjectOnEndOn(clockObject);
|
||||
|
||||
while ( !isDefined( level.nukeDetonated ) )
|
||||
{
|
||||
clockObject playSound( "ui_mp_nukebomb_timer" );
|
||||
wait( 1.0 );
|
||||
}
|
||||
|
||||
clockObject notify("death");
|
||||
clockObject delete();
|
||||
}
|
||||
|
||||
killClockObjectOnEndOn(clockObject)
|
||||
{
|
||||
clockObject endon("death");
|
||||
level waittill( "nuke_cancelled" );
|
||||
clockObject delete();
|
||||
}
|
||||
|
||||
cancelNukeOnDeath( player )
|
||||
{
|
||||
level endon ( "nuke_cancelled" );
|
||||
player waittill_any( "death", "disconnect" );
|
||||
|
||||
if ( isDefined( player ) && level.cancelMode == 2 )
|
||||
player thread maps\mp\killstreaks\_emp::EMP_Use( 0, 0 );
|
||||
|
||||
level.nukeIncoming = undefined;
|
||||
|
||||
level.nukeDetonated = undefined;
|
||||
|
||||
maps\mp\gametypes\_gamelogic::resumeTimer();
|
||||
level.timeLimitOverride = false;
|
||||
level.scoreLimitOverride = false;
|
||||
level notify( "update_scorelimit" );
|
||||
|
||||
foreach(player in level.players)
|
||||
player.nuked = undefined;
|
||||
|
||||
setDvar( "ui_bomb_timer", 0 ); // Nuke sets '4' to avoid briefcase icon showing
|
||||
|
||||
level notify ( "nuke_cancelled" );
|
||||
}
|
||||
|
||||
nukeSoundIncoming()
|
||||
{
|
||||
level endon ( "nuke_cancelled" );
|
||||
|
||||
foreach( player in level.players )
|
||||
player playlocalsound( "nuke_incoming" );
|
||||
}
|
||||
|
||||
nukeSoundExplosion()
|
||||
{
|
||||
level endon ( "nuke_cancelled" );
|
||||
|
||||
foreach( player in level.players )
|
||||
{
|
||||
player playlocalsound( "nuke_explosion" );
|
||||
player playlocalsound( "nuke_wave" );
|
||||
}
|
||||
}
|
||||
|
||||
nukeEffects()
|
||||
{
|
||||
level endon ( "nuke_cancelled" );
|
||||
|
||||
setDvar( "ui_bomb_timer", 0 );
|
||||
setGameEndTime( 0 );
|
||||
|
||||
level.nukeDetonated = true;
|
||||
|
||||
if ( !level.nukeEndsGame )
|
||||
{
|
||||
if ( level.teamBased )
|
||||
{
|
||||
level thread maps\mp\killstreaks\_emp::doSilentEMPTeam(level.otherTeam[level.nukeInfo.team], 60, 5, level.nukeInfo.player);
|
||||
|
||||
foreach (player in level.players)
|
||||
{
|
||||
if(level.nukeInfo.team == player.team)
|
||||
{
|
||||
player.xpScaler = 2;
|
||||
}
|
||||
}
|
||||
level.moabXP[level.nukeInfo.team] = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
level thread maps\mp\killstreaks\_emp::doSilentEMPPlayer(level.nukeInfo.player, 60, 5);
|
||||
if(isDefined(level.nukeInfo.player))
|
||||
{
|
||||
level.nukeInfo.player.xpScaler = 2;
|
||||
level.moabXP[level.nukeInfo.player.guid] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
level maps\mp\killstreaks\_emp::destroyActiveVehicles( level.nukeInfo.player );
|
||||
|
||||
foreach( player in level.players )
|
||||
{
|
||||
playerForward = anglestoforward( player.angles );
|
||||
playerForward = ( playerForward[0], playerForward[1], 0 );
|
||||
playerForward = VectorNormalize( playerForward );
|
||||
|
||||
nukeDistance = 5000;
|
||||
/# nukeDistance = getDvarInt( "scr_nukeDistance" ); #/
|
||||
|
||||
nukeEnt = Spawn( "script_model", player.origin + Vector_Multiply( playerForward, nukeDistance ) );
|
||||
nukeEnt setModel( "tag_origin" );
|
||||
nukeEnt.angles = ( 0, (player.angles[1] + 180), 90 );
|
||||
|
||||
/#
|
||||
if ( getDvarInt( "scr_nukeDebugPosition" ) )
|
||||
{
|
||||
lineTop = ( nukeEnt.origin[0], nukeEnt.origin[1], (nukeEnt.origin[2] + 500) );
|
||||
thread draw_line_for_time( nukeEnt.origin, lineTop, 1, 0, 0, 10 );
|
||||
}
|
||||
#/
|
||||
|
||||
nukeEnt thread nukeEffect( player );
|
||||
|
||||
level thread killClockObjectOnEndOn(nukeEnt);
|
||||
level thread killNukeEntOn(nukeEnt);
|
||||
}
|
||||
}
|
||||
|
||||
killNukeEntOn(nukeEnt)
|
||||
{
|
||||
nukeEnt endon("death");
|
||||
level endon ( "nuke_cancelled" );
|
||||
level waittill("nuke_death");
|
||||
nukeEnt notify("death");
|
||||
nukeEnt delete();
|
||||
}
|
||||
|
||||
nukeEffect( player )
|
||||
{
|
||||
level endon ( "nuke_cancelled" );
|
||||
|
||||
player endon( "disconnect" );
|
||||
|
||||
waitframe();
|
||||
PlayFXOnTagForClients( level._effect[ "nuke_flash" ], self, "tag_origin", player );
|
||||
}
|
||||
|
||||
nukeAftermathEffect()
|
||||
{
|
||||
level endon ( "nuke_cancelled" );
|
||||
|
||||
level waittill ( "spawning_intermission" );
|
||||
|
||||
afermathEnt = getEntArray( "mp_global_intermission", "classname" );
|
||||
afermathEnt = afermathEnt[0];
|
||||
up = anglestoup( afermathEnt.angles );
|
||||
right = anglestoright( afermathEnt.angles );
|
||||
|
||||
PlayFX( level._effect[ "nuke_aftermath" ], afermathEnt.origin, up, right );
|
||||
}
|
||||
|
||||
nukeSlowMo()
|
||||
{
|
||||
level endon ( "nuke_cancelled" );
|
||||
|
||||
//SetSlowMotion( <startTimescale>, <endTimescale>, <deltaTime> )
|
||||
setSlowMotion( 1.0, 0.25, 0.5 );
|
||||
level waittill( "nuke_death" );
|
||||
setSlowMotion( 0.25, 1, 2.0 );
|
||||
}
|
||||
|
||||
fixVisionOnCancel()
|
||||
{
|
||||
level waittill ( "nuke_cancelled" );
|
||||
//reset nuke vision
|
||||
visionSetNaked( getDvar( "mapname" ), 2.0 );
|
||||
level.nukeVisionInProgress = undefined;
|
||||
}
|
||||
|
||||
nukeVision()
|
||||
{
|
||||
level endon ( "nuke_cancelled" );
|
||||
|
||||
level.nukeVisionInProgress = true;
|
||||
visionSetNaked( "mpnuke", 3 );
|
||||
|
||||
level waittill( "nuke_death" );
|
||||
|
||||
visionSetNaked( "mpnuke_aftermath", 5 );
|
||||
|
||||
level thread fixVisionOnCancel();
|
||||
|
||||
|
||||
if( level.NukeEndsGame )
|
||||
{
|
||||
wait 5;
|
||||
level.nukeVisionInProgress = undefined;
|
||||
}
|
||||
else
|
||||
{
|
||||
wait 3.5;
|
||||
level notify ( "nuke_cancelled" );
|
||||
}
|
||||
}
|
||||
|
||||
nukeDeath()
|
||||
{
|
||||
level endon ( "nuke_cancelled" );
|
||||
|
||||
level notify( "nuke_death" );
|
||||
|
||||
maps\mp\gametypes\_hostmigration::waitTillHostMigrationDone();
|
||||
|
||||
foreach( player in level.players )
|
||||
{
|
||||
if(level.teamBased)
|
||||
{
|
||||
if ( !level.nukeKillsAll && level.nukeInfo.team == player.pers["team"] )
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( !level.nukeKillsAll && level.nukeInfo.player == player )
|
||||
continue;
|
||||
}
|
||||
|
||||
player.nuked = true;
|
||||
|
||||
if ( isAlive( player ) )
|
||||
player thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper( level.nukeInfo.player, level.nukeInfo.player, 999999, 0, "MOD_EXPLOSIVE", "nuke_mp", player.origin, player.origin, "none", 0, 0 );
|
||||
}
|
||||
|
||||
if( level.NukeEndsGame )
|
||||
{
|
||||
AmbientStop(1);
|
||||
|
||||
level.postRoundTime = 10;
|
||||
|
||||
if ( level.teamBased )
|
||||
thread maps\mp\gametypes\_gamelogic::endGame( level.nukeInfo.team, game["strings"]["nuclear_strike"], true );
|
||||
else
|
||||
{
|
||||
if ( isDefined( level.nukeInfo.player ) )
|
||||
thread maps\mp\gametypes\_gamelogic::endGame( level.nukeInfo.player, game["strings"]["nuclear_strike"], true );
|
||||
else
|
||||
thread maps\mp\gametypes\_gamelogic::endGame( level.nukeInfo, game["strings"]["nuclear_strike"], true );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
wait 0.05;
|
||||
|
||||
maps\mp\gametypes\_gamelogic::resumeTimer();
|
||||
level.timeLimitOverride = false;
|
||||
level.scoreLimitOverride = false;
|
||||
level notify( "update_scorelimit" );
|
||||
|
||||
//allow next nuke to be called in, reset nuke variables
|
||||
level.nukeIncoming = undefined;
|
||||
level.nukeDetonated = undefined;
|
||||
|
||||
//allow ridable killstreaks
|
||||
foreach(player in level.players)
|
||||
player.nuked = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
nukeEarthquake()
|
||||
{
|
||||
level endon ( "nuke_cancelled" );
|
||||
|
||||
level waittill( "nuke_death" );
|
||||
|
||||
// TODO: need to get a different position to call this on
|
||||
//earthquake( 0.6, 10, nukepos, 100000 );
|
||||
|
||||
//foreach( player in level.players )
|
||||
//player PlayRumbleOnEntity( "damage_heavy" );
|
||||
}
|
||||
|
||||
|
||||
waitForNukeCancel()
|
||||
{
|
||||
self waittill( "cancel_location" );
|
||||
self setblurforplayer( 0, 0.3 );
|
||||
}
|
||||
|
||||
endSelectionOn( waitfor )
|
||||
{
|
||||
self endon( "stop_location_selection" );
|
||||
self waittill( waitfor );
|
||||
self thread stopNukeLocationSelection( (waitfor == "disconnect") );
|
||||
}
|
||||
|
||||
endSelectionOnGameEnd()
|
||||
{
|
||||
self endon( "stop_location_selection" );
|
||||
level waittill( "game_ended" );
|
||||
self thread stopNukeLocationSelection( false );
|
||||
}
|
||||
|
||||
stopNukeLocationSelection( disconnected )
|
||||
{
|
||||
if ( !disconnected )
|
||||
{
|
||||
self setblurforplayer( 0, 0.3 );
|
||||
self endLocationSelection();
|
||||
self.selectingLocation = undefined;
|
||||
}
|
||||
self notify( "stop_location_selection" );
|
||||
}
|
Reference in New Issue
Block a user