This commit is contained in:
INeedBots 2020-09-22 15:39:01 -06:00
parent f3458a9180
commit 3cf6f09460
9 changed files with 0 additions and 12810 deletions

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#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
// if ( level.xpScale > 4 || level.xpScale < 0)
// exitLevel( false );
// level.xpScale = min( level.xpScale, 4 );
// level.xpScale = max( level.xpScale, 0 );
level.rankTable = [];
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );
if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );
registerScoreInfo( "challenge", 2500 );
level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}
rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );
while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}
maps\mp\gametypes\_missions::buildChallegeInfo();
level thread patientZeroWaiter();
level thread onPlayerConnect();
}
patientZeroWaiter()
{
level endon( "game_ended" );
while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );
if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}
isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}
registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}
getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}
getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}
getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}
getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}
getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}
getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}
getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}
getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 145499 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;
rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;
player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;
prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;
player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}
player setClientDvar( "ui_promotion", 0 );
if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;
// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}
// resetting summary vars
player setClientDvar( "ui_opensummary", 0 );
player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];
player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}
onJoinedTeam()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_team" );
self thread removeRankHUD();
}
}
onJoinedSpectators()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
}
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
giveRankXP( type, value )
{
self endon("disconnect");
lootType = "none";
if ( !self rankingEnabled() )
return;
if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;
if ( !isDefined( value ) )
value = getScoreInfoValue( type );
if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;
momentumBonus = 0;
gotRestXP = false;
switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}
value = int( value * level.xpScale );
restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
gotRestXP = true;
}
break;
}
if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}
oldxp = self getRankXP();
self.xpGains[type] += value;
self incRankXP( value );
if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();
// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();
if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}
switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;
case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;
default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}
updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;
oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;
//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
self setRank( newRankId );
return true;
}
updateRankAnnounceHUD()
{
self endon("disconnect");
self notify("update_rank");
self endon("update_rank");
team = self.pers["team"];
if ( !isdefined( team ) )
return;
// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );
newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);
thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
if ( subRank > 1 )
return;
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}
endGameUpdate()
{
player = self;
}
scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
if ( amount == 0 )
return;
self notify( "scorePopup" );
self endon( "scorePopup" );
self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;
wait ( 0.05 );
if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";
self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;
self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
self.hud_scorePopup setValue( self.xpUpdateTotal );
wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}
self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;
self.xpUpdateTotal = 0;
}
removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}
getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];
if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}
levelForExperience( experience )
{
return getRankForXP( experience );
}
getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );
while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;
rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}
rankId--;
return rankId;
}
getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}
getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}
getRankXP()
{
return self.pers["rankxp"];
}
incRankXP( amount )
{
if ( !self rankingEnabled() )
return;
if ( isDefined( self.isCheater ) )
return;
xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );
self.pers["rankxp"] = newXp;
}
getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return 0;
// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;
return wantGiveRestXP;
}
isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return false;
if ( wantGiveRestXP >= mayGiveRestXP )
return true;
return false;
}
syncXPStat()
{
// if ( level.xpScale > 4 || level.xpScale <= 0)
// exitLevel( false );
xp = self getRankXP();
self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}

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#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
level._effect[ "emp_flash" ] = loadfx( "explosions/emp_flash_mp" );
level.teamEMPed["allies"] = false;
level.teamEMPed["axis"] = false;
level.empPlayer = undefined;
if ( level.teamBased )
level thread EMP_TeamTracker();
else
level thread EMP_PlayerTracker();
level.killstreakFuncs["emp"] = ::EMP_Use;
setDvarIfUninitialized( "scr_empEffectsAll", true );
level.empEffectsAll = getDvarInt( "scr_empEffectsAll" );
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;;)
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill( "spawned_player" );
if ( (level.teamBased && level.teamEMPed[self.team]) || (!level.teamBased && isDefined( level.empPlayer ) && level.empPlayer != self) )
self setEMPJammed( true );
}
}
EMP_Use( lifeId, delay )
{
assert( isDefined( self ) );
if ( !isDefined( delay ) )
delay = 5.0;
myTeam = self.pers["team"];
otherTeam = level.otherTeam[myTeam];
if ( level.teamBased )
self thread EMP_JamTeam( otherTeam, 60.0, delay );
else
self thread EMP_JamPlayers( self, 60.0, delay );
self maps\mp\_matchdata::logKillstreakEvent( "emp", self.origin );
self notify( "used_emp" );
return true;
}
EMP_JamTeam( teamName, duration, delay )
{
level endon ( "game_ended" );
assert( teamName == "allies" || teamName == "axis" );
//wait ( delay );
thread teamPlayerCardSplash( "used_emp", self );
level notify ( "EMP_JamTeam" + teamName );
level endon ( "EMP_JamTeam" + teamName );
foreach ( player in level.players )
{
player playLocalSound( "emp_activate" );
if ( player.team != teamName )
continue;
if ( player _hasPerk( "specialty_localjammer" ) )
player RadarJamOff();
}
visionSetNaked( "coup_sunblind", 0.1 );
thread empEffects();
wait ( 0.1 );
// resetting the vision set to the same thing won't normally have an effect.
// however, if the client receives the previous visionset change in the same packet as this one,
// this will force them to lerp from the bright one to the normal one.
visionSetNaked( "coup_sunblind", 0 );
visionSetNaked( getDvar( "mapname" ), 3.0 );
level.teamEMPed[teamName] = true;
level notify ( "emp_update" );
if(!level.empEffectsAll)
level destroyActiveVehiclesTeam( teamName , self );
else
level destroyActiveVehicles( self );
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( duration );
level.teamEMPed[teamName] = false;
foreach ( player in level.players )
{
if ( player.team != teamName )
continue;
if ( player _hasPerk( "specialty_localjammer" ) )
player RadarJamOn();
}
level notify ( "emp_update" );
}
EMP_JamPlayers( owner, duration, delay )
{
level notify ( "EMP_JamPlayers" );
level endon ( "EMP_JamPlayers" );
assert( isDefined( owner ) );
//wait ( delay );
foreach ( player in level.players )
{
player playLocalSound( "emp_activate" );
if ( player == owner )
continue;
if ( player _hasPerk( "specialty_localjammer" ) )
player RadarJamOff();
}
visionSetNaked( "coup_sunblind", 0.1 );
thread empEffects();
wait ( 0.1 );
// resetting the vision set to the same thing won't normally have an effect.
// however, if the client receives the previous visionset change in the same packet as this one,
// this will force them to lerp from the bright one to the normal one.
visionSetNaked( "coup_sunblind", 0 );
visionSetNaked( getDvar( "mapname" ), 3.0 );
level notify ( "emp_update" );
level.empPlayer = owner;
level.empPlayer thread empPlayerFFADisconnect();
if(!level.empEffectsAll)
level destroyActiveVehiclesNotSelf( owner );
else
level destroyActiveVehicles( owner );
level notify ( "emp_update" );
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( duration );
foreach ( player in level.players )
{
if ( player == owner )
continue;
if ( player _hasPerk( "specialty_localjammer" ) )
player RadarJamOn();
}
level.empPlayer = undefined;
level notify ( "emp_update" );
level notify ( "emp_ended" );
}
empPlayerFFADisconnect()
{
level endon ( "EMP_JamPlayers" );
level endon ( "emp_ended" );
self waittill( "disconnect" );
level notify ( "emp_update" );
}
empEffects()
{
foreach( player in level.players )
{
playerForward = anglestoforward( player.angles );
playerForward = ( playerForward[0], playerForward[1], 0 );
playerForward = VectorNormalize( playerForward );
empDistance = 20000;
empEnt = Spawn( "script_model", player.origin + ( 0, 0, 8000 ) + Vector_Multiply( playerForward, empDistance ) );
empEnt setModel( "tag_origin" );
empEnt.angles = empEnt.angles + ( 270, 0, 0 );
empEnt thread empEffect( player );
}
}
empEffect( player )
{
player endon( "disconnect" );
wait( 0.5 );
PlayFXOnTagForClients( level._effect[ "emp_flash" ], self, "tag_origin", player );
}
EMP_TeamTracker()
{
level endon ( "game_ended" );
for ( ;; )
{
level waittill_either ( "joined_team", "emp_update" );
foreach ( player in level.players )
{
if ( player.team == "spectator" )
continue;
player setEMPJammed( level.teamEMPed[player.team] );
}
}
}
EMP_PlayerTracker()
{
level endon ( "game_ended" );
for ( ;; )
{
level waittill_either ( "joined_team", "emp_update" );
foreach ( player in level.players )
{
if ( player.team == "spectator" )
continue;
if ( isDefined( level.empPlayer ) && level.empPlayer != player )
player setEMPJammed( true );
else
player setEMPJammed( false );
}
}
}
doSilentEMPTeam( teamName, duration, delay, owner )
{
level endon ( "game_ended" );
assert( teamName == "allies" || teamName == "axis" );
//wait ( delay );
level notify ( "EMP_JamTeam" + teamName );
level endon ( "EMP_JamTeam" + teamName );
foreach ( player in level.players )
{
if ( player.team != teamName )
continue;
if ( player _hasPerk( "specialty_localjammer" ) )
player RadarJamOff();
}
level.teamEMPed[teamName] = true;
level notify ( "emp_update" );
if(!level.empEffectsAll)
level destroyActiveVehiclesTeam( teamName , owner );
else
level destroyActiveVehicles( owner );
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( duration );
level.teamEMPed[teamName] = false;
foreach ( player in level.players )
{
if ( player.team != teamName )
continue;
if ( player _hasPerk( "specialty_localjammer" ) )
player RadarJamOn();
}
level notify ( "emp_update" );
}
doSilentEMPPlayer( owner, duration, delay )
{
level notify ( "EMP_JamPlayers" );
level endon ( "EMP_JamPlayers" );
assert( isDefined( owner ) );
//wait ( delay );
foreach ( player in level.players )
{
if ( player == owner )
continue;
if ( player _hasPerk( "specialty_localjammer" ) )
player RadarJamOff();
}
level notify ( "emp_update" );
level.empPlayer = owner;
level.empPlayer thread empPlayerFFADisconnect();
if(!level.empEffectsAll)
level destroyActiveVehiclesNotSelf( owner );
else
level destroyActiveVehicles( owner );
level notify ( "emp_update" );
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( duration );
foreach ( player in level.players )
{
if ( player == owner )
continue;
if ( player _hasPerk( "specialty_localjammer" ) )
player RadarJamOn();
}
level.empPlayer = undefined;
level notify ( "emp_update" );
level notify ( "emp_ended" );
}
destroyActiveVehicles( attacker )
{
if ( isDefined( attacker ) )
{
foreach ( heli in level.helis )
radiusDamage( heli.origin, 384, 5000, 5000, attacker );
foreach ( littleBird in level.littleBird )
radiusDamage( littleBird.origin, 384, 5000, 5000, attacker );
foreach ( turret in level.turrets )
radiusDamage( turret.origin, 16, 5000, 5000, attacker );
foreach ( rocket in level.rockets )
rocket notify ( "death" );
if ( level.teamBased )
{
foreach ( uav in level.uavModels["allies"] )
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
foreach ( uav in level.uavModels["axis"] )
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
}
else
{
foreach ( uav in level.uavModels )
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
}
if ( isDefined( level.ac130player ) )
radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000, attacker );
}
else
{
foreach ( heli in level.helis )
radiusDamage( heli.origin, 384, 5000, 5000 );
foreach ( littleBird in level.littleBird )
radiusDamage( littleBird.origin, 384, 5000, 5000 );
foreach ( turret in level.turrets )
radiusDamage( turret.origin, 16, 5000, 5000 );
foreach ( rocket in level.rockets )
rocket notify ( "death" );
if ( level.teamBased )
{
foreach ( uav in level.uavModels["allies"] )
radiusDamage( uav.origin, 384, 5000, 5000 );
foreach ( uav in level.uavModels["axis"] )
radiusDamage( uav.origin, 384, 5000, 5000 );
}
else
{
foreach ( uav in level.uavModels )
radiusDamage( uav.origin, 384, 5000, 5000 );
}
if ( isDefined( level.ac130player ) )
radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000 );
}
}
destroyActiveVehiclesNotSelf( attacker )
{
if ( isDefined( attacker ) )
{
foreach ( heli in level.helis )
if (!isDefined(heli.owner) || heli.owner != attacker)
radiusDamage( heli.origin, 384, 5000, 5000, attacker );
foreach ( littleBird in level.littleBird )
if(!isDefined(littleBird.owner) || littleBird.owner != attacker)
radiusDamage( littleBird.origin, 384, 5000, 5000, attacker );
foreach ( turret in level.turrets )
if(!isDefined(turret.owner) || turret.owner != attacker)
radiusDamage( turret.origin, 16, 5000, 5000, attacker );
foreach ( rocket in level.rockets )
if(!isDefined(rocket.owner) || rocket.owner != attacker)
rocket notify ( "death" );
if ( level.teamBased )
{
foreach ( uav in level.uavModels["allies"] )
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
foreach ( uav in level.uavModels["axis"] )
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
}
else
{
foreach ( uav in level.uavModels )
if(!isDefined(uav.owner) || uav.owner != attacker)
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
}
if ( isDefined( level.ac130player ) )
if (level.ac130player != attacker)
radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000, attacker );
}
else
{
foreach ( heli in level.helis )
radiusDamage( heli.origin, 384, 5000, 5000 );
foreach ( littleBird in level.littleBird )
radiusDamage( littleBird.origin, 384, 5000, 5000 );
foreach ( turret in level.turrets )
radiusDamage( turret.origin, 16, 5000, 5000 );
foreach ( rocket in level.rockets )
rocket notify ( "death" );
if ( level.teamBased )
{
foreach ( uav in level.uavModels["allies"] )
radiusDamage( uav.origin, 384, 5000, 5000 );
foreach ( uav in level.uavModels["axis"] )
radiusDamage( uav.origin, 384, 5000, 5000 );
}
else
{
foreach ( uav in level.uavModels )
radiusDamage( uav.origin, 384, 5000, 5000 );
}
if ( isDefined( level.ac130player ) )
radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000 );
}
}
destroyActiveVehiclesTeam( Team, attacker )
{
if ( isDefined( attacker ) )
{
foreach ( heli in level.helis )
if(heli.team == Team)
radiusDamage( heli.origin, 384, 5000, 5000, attacker );
foreach ( littleBird in level.littleBird )
if(littleBird.team == Team)
radiusDamage( littleBird.origin, 384, 5000, 5000, attacker );
foreach ( turret in level.turrets )
if(turret.team == Team)
radiusDamage( turret.origin, 16, 5000, 5000, attacker );
foreach ( rocket in level.rockets )
if(rocket.team == Team)
rocket notify ( "death" );
if ( Team == "allies" )
{
foreach ( uav in level.uavModels["allies"] )
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
}
else
{
foreach ( uav in level.uavModels["axis"] )
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
}
if ( isDefined( level.ac130player ) )
if(level.ac130player.team == Team)
radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000, attacker );
}
else
{
foreach ( heli in level.helis )
if(heli.team == Team)
radiusDamage( heli.origin, 384, 5000, 5000 );
foreach ( littleBird in level.littleBird )
if(littleBird.team == Team)
radiusDamage( littleBird.origin, 384, 5000, 5000 );
foreach ( turret in level.turrets )
if(turret.team == Team)
radiusDamage( turret.origin, 16, 5000, 5000 );
foreach ( rocket in level.rockets )
if(rocket.team == Team)
rocket notify ( "death" );
if ( Team == "allies" )
{
foreach ( uav in level.uavModels["allies"] )
radiusDamage( uav.origin, 384, 5000, 5000 );
}
else
{
foreach ( uav in level.uavModels["axis"] )
radiusDamage( uav.origin, 384, 5000, 5000 );
}
if ( isDefined( level.ac130player ) )
if(level.ac130player.team == Team)
radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000 );
}
}

View File

@ -1,932 +0,0 @@
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
KILLSTREAK_STRING_TABLE = "mp/killstreakTable.csv";
init()
{
// &&1 Kill Streak!
precacheString( &"MP_KILLSTREAK_N" );
precacheString( &"MP_NUKE_ALREADY_INBOUND" );
precacheString( &"MP_UNAVILABLE_IN_LASTSTAND" );
precacheString( &"MP_UNAVAILABLE_WHEN_EMP" );
precacheString( &"MP_UNAVAILABLE_USING_TURRET" );
precacheString( &"MP_UNAVAILABLE_WHEN_INCAP" );
precacheString( &"MP_HELI_IN_QUEUE" );
initKillstreakData();
level.killstreakFuncs = [];
level.killstreakSetupFuncs = [];
level.killstreakWeapons = [];
level.killStreakMod = 0;
thread maps\mp\killstreaks\_ac130::init();
thread maps\mp\killstreaks\_remotemissile::init();
thread maps\mp\killstreaks\_uav::init();
thread maps\mp\killstreaks\_airstrike::init();
thread maps\mp\killstreaks\_airdrop::init();
thread maps\mp\killstreaks\_helicopter::init();
thread maps\mp\killstreaks\_autosentry::init();
thread maps\mp\killstreaks\_tank::init();
thread maps\mp\killstreaks\_emp::init();
thread maps\mp\killstreaks\_nuke::init();
level.killstreakRoundDelay = getIntProperty( "scr_game_killstreakdelay", 8 );
setDvarIfUninitialized( "scr_killstreaksRollover", false );
setDvarIfUninitialized( "scr_maxKillstreakRollover", 10 );
setDvarIfUninitialized( "scr_killstreakHud", false );
level.killstreaksRollOver = getDvarInt("scr_killstreaksRollover");
level.maxKillstreakRollover = getDvarInt("scr_maxKillstreakRollover");
level.killstreakHud = getDvarInt("scr_killstreakHud");
level thread onPlayerConnect();
}
initKillstreakData()
{
for ( i = 1; true; i++ )
{
retVal = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 1 );
if ( !isDefined( retVal ) || retVal == "" )
break;
streakRef = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 1 );
assert( streakRef != "" );
streakUseHint = tableLookupIString( KILLSTREAK_STRING_TABLE, 0, i, 6 );
assert( streakUseHint != &"" );
precacheString( streakUseHint );
streakEarnDialog = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 8 );
assert( streakEarnDialog != "" );
game[ "dialog" ][ streakRef ] = streakEarnDialog;
streakAlliesUseDialog = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 9 );
assert( streakAlliesUseDialog != "" );
game[ "dialog" ][ "allies_friendly_" + streakRef + "_inbound" ] = "use_" + streakAlliesUseDialog;
game[ "dialog" ][ "allies_enemy_" + streakRef + "_inbound" ] = "enemy_" + streakAlliesUseDialog;
streakAxisUseDialog = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 10 );
assert( streakAxisUseDialog != "" );
game[ "dialog" ][ "axis_friendly_" + streakRef + "_inbound" ] = "use_" + streakAxisUseDialog;
game[ "dialog" ][ "axis_enemy_" + streakRef + "_inbound" ] = "enemy_" + streakAxisUseDialog;
streakWeapon = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 12 );
precacheItem( streakWeapon );
streakPoints = int( tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 13 ) );
assert( streakPoints != 0 );
maps\mp\gametypes\_rank::registerScoreInfo( "killstreak_" + streakRef, streakPoints );
streakShader = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 14 );
precacheShader( streakShader );
streakShader = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 15 );
if ( streakShader != "" )
precacheShader( streakShader );
}
}
onPlayerConnect()
{
for ( ;; )
{
level waittill( "connected", player );
if( !isDefined ( player.pers[ "killstreaks" ] ) )
player.pers[ "killstreaks" ] = [];
if( !isDefined ( player.pers[ "kID" ] ) )
player.pers[ "kID" ] = 10;
if( !isDefined ( player.pers[ "kIDs_valid" ] ) )
player.pers[ "kIDs_valid" ] = [];
player.lifeId = 0;
if ( isDefined( player.pers["deaths"] ) )
player.lifeId = player.pers["deaths"];
player VisionSetMissilecamForPlayer( game["thermal_vision"] );
player thread onPlayerSpawned();
player thread onPlayerChangeKit();
}
}
onPlayerSpawned()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
self thread killstreakUseWaiter();
self thread waitForChangeTeam();
if (level.killstreakHud == 1)
self thread initKillstreakHud( 145 );
else if (level.killstreakHud == 2)
self thread initMW3KillstreakHud();
self giveOwnedKillstreakItem( true );
}
}
onPlayerChangeKit()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "changed_kit" );
self giveOwnedKillstreakItem();
}
}
waitForChangeTeam()
{
self endon ( "disconnect" );
self notify ( "waitForChangeTeam" );
self endon ( "waitForChangeTeam" );
for ( ;; )
{
self waittill ( "joined_team" );
clearKillstreaks();
}
}
isRideKillstreak( streakName )
{
switch( streakName )
{
case "helicopter_minigun":
case "helicopter_mk19":
case "ac130":
case "predator_missile":
return true;
default:
return false;
}
}
isCarryKillstreak( streakName )
{
switch( streakName )
{
case "sentry":
case "sentry_gl":
return true;
default:
return false;
}
}
deadlyKillstreak( streakName )
{
switch ( streakName )
{
case "predator_missile":
case "precision_airstrike":
case "harrier_airstrike":
//case "helicopter":
//case "helicopter_flares":
case "stealth_airstrike":
//case "helicopter_minigun":
case "ac130":
return true;
}
return false;
}
killstreakUsePressed()
{
streakName = self.pers["killstreaks"][0].streakName;
lifeId = self.pers["killstreaks"][0].lifeId;
isEarned = self.pers["killstreaks"][0].earned;
awardXp = self.pers["killstreaks"][0].awardXp;
kID = self.pers["killstreaks"][0].kID;
assert( isDefined( streakName ) );
assert( isDefined( level.killstreakFuncs[ streakName ] ) );
if ( !self isOnGround() && ( isRideKillstreak( streakName ) || isCarryKillstreak( streakName ) ) )
return ( false );
if ( self isUsingRemote() )
return ( false );
if ( isDefined( self.selectingLocation ) )
return ( false );
if ( deadlyKillstreak( streakName ) && level.killstreakRoundDelay && getGametypeNumLives() )
{
if ( level.gracePeriod - level.inGracePeriod < level.killstreakRoundDelay )
{
self iPrintLnBold( &"MP_UNAVAILABLE_FOR_N", (level.killstreakRoundDelay - (level.gracePeriod - level.inGracePeriod)) );
return ( false );
}
}
if ( (level.teamBased && level.teamEMPed[self.team]) || (!level.teamBased && isDefined( level.empPlayer ) && level.empPlayer != self) )
{
self iPrintLnBold( &"MP_UNAVAILABLE_WHEN_EMP" );
return ( false );
}
if ( self IsUsingTurret() && ( isRideKillstreak( streakName ) || isCarryKillstreak( streakName ) ) )
{
self iPrintLnBold( &"MP_UNAVAILABLE_USING_TURRET" );
return ( false );
}
if ( isDefined( self.lastStand ) && isRideKillstreak( streakName ) )
{
self iPrintLnBold( &"MP_UNAVILABLE_IN_LASTSTAND" );
return ( false );
}
if ( !self isWeaponEnabled() )
return ( false );
if ( streakName == "airdrop" || streakName == "airdrop_sentry_minigun" || streakName == "airdrop_mega" )
{
if ( !self [[ level.killstreakFuncs[ streakName ] ]]( lifeId, kID ) )
return ( false );
}
else
{
if ( !self [[ level.killstreakFuncs[ streakName ] ]]( lifeId ) )
return ( false );
}
self usedKillstreak( streakName, awardXp );
self shuffleKillStreaksFILO( streakName, kID );
self giveOwnedKillstreakItem();
return ( true );
}
//this overwrites killstreak at index 0 and decrements all other killstreaks (FCLS style)
shuffleKillStreaksFILO( streakName, kID )
{
self _setActionSlot( 4, "" );
arraySize = self.pers["killstreaks"].size;
streakIndex = -1;
for ( i = 0; i < arraySize; i++ )
{
if ( self.pers["killstreaks"][i].streakName != streakName )
continue;
if ( isDefined( kID ) && self.pers["killstreaks"][i].kID != kID )
continue;
streakIndex = i;
break;
}
assert( streakIndex >= 0 );
self.pers["killstreaks"][streakIndex] = undefined;
for( i = streakIndex + 1; i < arraySize; i++ )
{
if ( i == arraySize - 1 )
{
self.pers["killstreaks"][i-1] = self.pers["killstreaks"][i];
self.pers["killstreaks"][i] = undefined;
}
else
{
self.pers["killstreaks"][i-1] = self.pers["killstreaks"][i];
}
}
}
usedKillstreak( streakName, awardXp )
{
self playLocalSound( "weap_c4detpack_trigger_plr" );
if ( awardXp )
self thread [[ level.onXPEvent ]]( "killstreak_" + streakName );
self thread maps\mp\gametypes\_missions::useHardpoint( streakName );
awardref = maps\mp\_awards::getKillstreakAwardRef( streakName );
if ( isDefined( awardref ) )
self thread incPlayerStat( awardref, 1 );
team = self.team;
if ( level.teamBased )
{
thread leaderDialog( team + "_friendly_" + streakName + "_inbound", team );
if ( getKillstreakInformEnemy( streakName ) )
thread leaderDialog( team + "_enemy_" + streakName + "_inbound", level.otherTeam[ team ] );
}
else
{
self thread leaderDialogOnPlayer( team + "_friendly_" + streakName + "_inbound" );
if ( getKillstreakInformEnemy( streakName ) )
{
excludeList[0] = self;
thread leaderDialog( team + "_enemy_" + streakName + "_inbound", undefined, undefined, excludeList );
}
}
}
clearKillstreaks()
{
foreach ( index, streakStruct in self.pers["killstreaks"] )
self.pers["killstreaks"][index] = undefined;
}
getFirstPrimaryWeapon()
{
weaponsList = self getWeaponsListPrimaries();
assert ( isDefined( weaponsList[0] ) );
assert ( !isKillstreakWeapon( weaponsList[0] ) );
if ( weaponsList[0] == "onemanarmy_mp" )
{
assert ( isDefined( weaponsList[1] ) );
assert ( !isKillstreakWeapon( weaponsList[1] ) );
return weaponsList[1];
}
return weaponsList[0];
}
killstreakUseWaiter()
{
self endon( "disconnect" );
self endon( "finish_death" );
level endon( "game_ended" );
self.lastKillStreak = 0;
if ( !isDefined( self.pers["lastEarnedStreak"] ) )
self.pers["lastEarnedStreak"] = undefined;
self thread finishDeathWaiter();
for ( ;; )
{
self waittill ( "weapon_change", newWeapon );
if ( !isAlive( self ) )
continue;
if ( !isDefined( self.pers["killstreaks"][0] ) )
continue;
if ( newWeapon != getKillstreakWeapon( self.pers["killstreaks"][0].streakName ) )
continue;
waittillframeend;
streakName = self.pers["killstreaks"][0].streakName;
result = self killstreakUsePressed();
//no force switching weapon for ridable killstreaks
if ( !isRideKillstreak( streakName ) || !result )
{
if ( !self hasWeapon( self getLastWeapon() ) )
self switchToWeapon( self getFirstPrimaryWeapon() );
else
self switchToWeapon( self getLastWeapon() );
}
// give time to switch to the near weapon; when the weapon is none (such as during a "disableWeapon()" period
// re-enabling the weapon immediately does a "weapon_change" to the killstreak weapon we just used. In the case that
// we have two of that killstreak, it immediately uses the second one
if ( self getCurrentWeapon() == "none" )
{
while ( self getCurrentWeapon() == "none" )
wait ( 0.05 );
waittillframeend;
}
}
}
finishDeathWaiter()
{
self endon ( "disconnect" );
level endon ( "game_ended" );
self waittill ( "death" );
wait ( 0.05 );
self notify ( "finish_death" );
self.pers["lastEarnedStreak"] = undefined;
}
checkKillstreakReward( streakCount )
{
self notify( "got_killstreak", streakCount );
maxVal = 0;
killStreaks = [];
foreach ( streakVal, streakName in self.killStreaks )
{
killStreaks[streakName] = streakVal;
if ( streakVal > maxVal )
maxVal = streakVal;
}
foreach ( streakVal, streakName in self.killStreaks )
{
actualVal = streakVal + level.killStreakMod;
if ( actualVal > streakCount )
break;
if ( isDefined( self.pers["lastEarnedStreak"] ) && killStreaks[streakName] <= killStreaks[self.pers["lastEarnedStreak"]] )
continue;
if ( isSubStr( streakName, "-rollover" ) )
{
if (!level.killstreaksRollover || (level.killstreaksRollover == 2 && !self _hasPerk("specialty_rollover")))
continue;
else
{
curRollover = int(strtok(strtok(streakName, "-")[1], "rollover")[0]);
if (curRollover > level.maxKillstreakRollover)
continue;
if ( isDefined( game["defcon"] ) && game["defcon"] > 2 )
{
self.pers["lastEarnedStreak"] = streakName;
continue;
}
useStreakName = strTok( streakName, "-" )[0];
}
}
else
{
useStreakName = streakName;
}
if ( self tryGiveKillstreak( useStreakName, int(max( actualVal, streakCount )) ) )
{
self thread killstreakEarned( useStreakName );
self.pers["lastEarnedStreak"] = streakName;
}
}
}
killstreakEarned( streakName )
{
if ( self getPlayerData( "killstreaks", 0 ) == streakName )
{
self.firstKillstreakEarned = getTime();
}
else if ( self getPlayerData( "killstreaks", 2 ) == streakName && isDefined( self.firstKillstreakEarned ) )
{
if ( getTime() - self.firstKillstreakEarned < 20000 )
self thread maps\mp\gametypes\_missions::genericChallenge( "wargasm" );
}
}
rewardNotify( streakName, streakVal )
{
self endon( "disconnect" );
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( streakName, streakVal );
}
tryGiveKillstreak( streakName, streakVal )
{
level notify ( "gave_killstreak", streakName );
if ( !level.gameEnded )
self thread rewardNotify( streakName, streakVal );
self giveKillstreak( streakName, streakVal, true );
return true;
}
giveKillstreak( streakName, isEarned, awardXp, owner )
{
self endon ( "disconnect" );
weapon = getKillstreakWeapon( streakName );
self giveKillstreakWeapon( weapon );
// shuffle existing killstreaks up a notch
for( i = self.pers["killstreaks"].size; i >= 0; i-- )
self.pers["killstreaks"][i + 1] = self.pers["killstreaks"][i];
self.pers["killstreaks"][0] = spawnStruct();
self.pers["killstreaks"][0].streakName = streakName;
self.pers["killstreaks"][0].earned = isDefined( isEarned ) && isEarned;
self.pers["killstreaks"][0].awardxp = isDefined( awardXp ) && awardXp;
self.pers["killstreaks"][0].owner = owner;
self.pers["killstreaks"][0].kID = self.pers["kID"];
self.pers["kIDs_valid"][self.pers["kID"]] = true;
self.pers["kID"]++;
if ( !self.pers["killstreaks"][0].earned )
self.pers["killstreaks"][0].lifeId = -1;
else
self.pers["killstreaks"][0].lifeId = self.pers["deaths"];
// probably obsolete unless we bring back the autoshotty
if ( isdefined( level.killstreakSetupFuncs[ streakName ] ) )
self [[ level.killstreakSetupFuncs[ streakName ] ]]();
if ( isDefined( isEarned ) && isEarned && isDefined( awardXp ) && awardXp )
self notify( "received_earned_killstreak" );
}
giveKillstreakWeapon( weapon )
{
weaponList = self getWeaponsListItems();
foreach ( item in weaponList )
{
if ( !isSubStr( item, "killstreak" ) )
continue;
if ( self getCurrentWeapon() == item )
continue;
self takeWeapon( item );
}
self _giveWeapon( weapon, 0 );
self _setActionSlot( 4, "weapon", weapon );
}
getStreakCost( streakName )
{
return int( tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 4 ) );
}
getKillstreakHint( streakName )
{
return tableLookupIString( KILLSTREAK_STRING_TABLE, 1, streakName, 6 );
}
getKillstreakInformEnemy( streakName )
{
return int( tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 11 ) );
}
getKillstreakSound( streakName )
{
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 7 );
}
getKillstreakDialog( streakName )
{
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 8 );
}
getKillstreakWeapon( streakName )
{
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 12 );
}
getKillstreakIcon( streakName )
{
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 14 );
}
getKillstreakCrateIcon( streakName )
{
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 15 );
}
giveOwnedKillstreakItem( skipDialog )
{
if ( !isDefined( self.pers["killstreaks"][0] ) )
return;
streakName = self.pers["killstreaks"][0].streakName;
weapon = getKillstreakWeapon( streakName );
self giveKillstreakWeapon( weapon );
if ( !isDefined( skipDialog ) && !level.inGracePeriod )
self leaderDialogOnPlayer( streakName, "killstreak_earned" );
}
initRideKillstreak()
{
self _disableUsability();
result = self initRideKillstreak_internal();
if ( isDefined( self ) )
self _enableUsability();
return result;
}
initRideKillstreak_internal()
{
laptopWait = self waittill_any_timeout( 1.0, "disconnect", "death", "weapon_switch_started" );
if ( laptopWait == "weapon_switch_started" )
return ( "fail" );
if ( !isAlive( self ) )
return "fail";
if ( laptopWait == "disconnect" || laptopWait == "death" )
{
if ( laptopWait == "disconnect" )
return ( "disconnect" );
if ( self.team == "spectator" )
return "fail";
return ( "success" );
}
if ( self isEMPed() || self isNuked() )
{
return ( "fail" );
}
self VisionSetNakedForPlayer( "black_bw", 0.75 );
blackOutWait = self waittill_any_timeout( 0.80, "disconnect", "death" );
if ( blackOutWait != "disconnect" )
{
self thread clearRideIntro( 1.0 );
if ( self.team == "spectator" )
return "fail";
}
if ( !isAlive( self ) )
return "fail";
if ( self isEMPed() || self isNuked() )
return "fail";
if ( blackOutWait == "disconnect" )
return ( "disconnect" );
else
return ( "success" );
}
clearRideIntro( delay )
{
self endon( "disconnect" );
if ( isDefined( delay ) )
wait( delay );
//self freezeControlsWrapper( false );
if ( !isDefined( level.nukeVisionInProgress ) )
self VisionSetNakedForPlayer( getDvar( "mapname" ), 0 );
}
destroyOnEvents(elem)
{
self waittill_either("disconnect", "spawned_player");
elem destroy();
}
initKillstreakHud(inity)
{
self endon( "death" );
self endon( "disconnect" );
streakVals = GetArrayKeys(self.killStreaks);
hasHardline = self _hasPerk("specialty_hardline");
self.killStreakHudElems = [];
// the killstreak counter
index = self.killStreakHudElems.size;
self.killStreakHudElems[index] = self createFontString( "objective", 2 );
self.killStreakHudElems[index].foreground = false;
self.killStreakHudElems[index].hideWhenInMenu = true;
self.killStreakHudElems[index].fontScale = 0.60;
self.killStreakHudElems[index].font = "hudbig";
self.killStreakHudElems[index].alpha = 1;
self.killStreakHudElems[index].glow = 1;
self.killStreakHudElems[index].glowColor = ( 0, 0, 1 );
self.killStreakHudElems[index].glowAlpha = 1;
self.killStreakHudElems[index].color = ( 1.0, 1.0, 1.0 );
self thread destroyOnEvents(self.killStreakHudElems[index]);
highestStreak = -1;
for (i = 0; i < streakVals.size; i++)
{
streakVal = streakVals[i];
streakName = self.killStreaks[streakVal];
if (isSubStr(streakName, "-rollover"))
continue;
streakShader = maps\mp\killstreaks\_killstreaks::getKillstreakIcon( streakName );
streakCost = maps\mp\killstreaks\_killstreaks::getStreakCost( streakName );
if (hasHardline)
streakCost--;
// each killstreak icon
index = self.killStreakHudElems.size;
self.killStreakHudElems[index] = self createFontString( "objective", 2 );
self.killStreakHudElems[index].foreground = false;
self.killStreakHudElems[index].hideWhenInMenu = true;
self.killStreakHudElems[index].fontScale = 0.60;
self.killStreakHudElems[index].font = "hudbig";
self.killStreakHudElems[index].alpha = 1;
self.killStreakHudElems[index].glow = 1;
self.killStreakHudElems[index].glowColor = ( 0, 0, 1 );
self.killStreakHudElems[index].glowAlpha = 1;
self.killStreakHudElems[index].color = ( 1.0, 1.0, 1.0 );
self.killStreakHudElems[index] setPoint( "RIGHT", "RIGHT", 0, inity - 25 * i );
self.killStreakHudElems[index] setShader( streakShader, 20, 20 );
self.killStreakHudElems[index].ks_cost = streakCost;
self thread destroyOnEvents(self.killStreakHudElems[index]);
if (streakCost > highestStreak)
highestStreak = streakCost;
}
for(first=true;;)
{
if (first)
first = false;
else
self waittill( "killed_enemy" );
curStreak = self.pers["cur_kill_streak"];
timesRolledOver = int(curStreak / highestStreak);
if (level.killstreaksRollover == 1 || (level.killstreaksRollover == 2 && self _hasPerk("specialty_rollover")))
curStreak %= highestStreak;
if (timesRolledOver > level.maxKillstreakRollover)
curStreak = highestStreak;
isUnderAStreak = false;
for (i = self.killStreakHudElems.size - 1; i >= 1; i--)
{
streakElem = self.killStreakHudElems[i];
if (curStreak < streakElem.ks_cost)
{
isUnderAStreak = true;
self.killStreakHudElems[0] setPoint( "RIGHT", "RIGHT", -25, inity - 25 * (i - 1) );
self.killStreakHudElems[0] setText( streakElem.ks_cost - curStreak );
}
}
if (!isUnderAStreak && self.killStreakHudElems.size)
{
self.killStreakHudElems[0] setPoint( "RIGHT", "RIGHT", -25, inity - 25 * (self.killStreakHudElems.size - 1 - 1) );
self.killStreakHudElems[0] setText( "Done" );
}
}
}
initMW3KillstreakHud()
{
self endon( "death" );
self endon( "disconnect" );
streakVals = GetArrayKeys(self.killStreaks);
hasHardline = self _hasPerk("specialty_hardline");
self.killStreakHudElems = [];
self.killStreakShellsElems = [];
highestStreak = -1;
for (i = 0; i < streakVals.size; i++)
{
streakVal = streakVals[i];
streakName = self.killStreaks[streakVal];
if (isSubStr(streakName, "-rollover"))
continue;
streakShader = maps\mp\killstreaks\_killstreaks::getKillstreakIcon( streakName );
streakCost = maps\mp\killstreaks\_killstreaks::getStreakCost( streakName );
if (hasHardline)
streakCost--;
if (streakCost > highestStreak)
highestStreak = streakCost;
// the shader
ksIcon = createIcon( streakShader, 20, 20 );
ksIcon setPoint( "BOTTOM RIGHT", "BOTTOM RIGHT", -32, -90 + -25 * i );
ksIcon.alpha = 0.4;
ksIcon.hideWhenInMenu = true;
ksIcon.foreground = true;
ksIcon.ks_cost = streakCost;
self thread destroyOnEvents(ksIcon);
self.killStreakHudElems[self.killStreakHudElems.size] = ksIcon;
}
// the shells
if (highestStreak > 0)
{
h = -53;
for(i = 0; i < highestStreak; i++)
{
ksShell = NewClientHudElem( self );
ksShell.x = 40;
ksShell.y = h;
ksShell.alignX = "right";
ksShell.alignY = "bottom";
ksShell.horzAlign = "right";
ksShell.vertAlign = "bottom";
ksShell setshader("white", 10, 2);
ksShell.alpha = 0.3;
ksShell.hideWhenInMenu = true;
ksShell.foreground = false;
self thread destroyOnEvents(ksShell);
self.killStreakShellsElems[i] = ksShell;
h -= 4;
}
}
for(first=true;;)
{
if (first)
first = false;
else
self waittill( "killed_enemy" );
curStreak = self.pers["cur_kill_streak"];
timesRolledOver = int(curStreak / highestStreak);
if (level.killstreaksRollover == 1 || (level.killstreaksRollover == 2 && self _hasPerk("specialty_rollover")))
curStreak %= highestStreak;
if (timesRolledOver > level.maxKillstreakRollover)
curStreak = highestStreak;
// update the shells
for (i = 0; i < self.killStreakShellsElems.size; i++)
{
elem = self.killStreakShellsElems[i];
if (curStreak > i)
elem.alpha = 0.85;
else
elem.alpha = 0.3;
}
// update the ks icons
for (i = 0; i < self.killStreakHudElems.size; i++)
{
elem = self.killStreakHudElems[i];
if (curStreak >= elem.ks_cost)
elem.alpha = 0.9;
else
elem.alpha = 0.4;
}
}
}

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@ -1,457 +0,0 @@
#include common_scripts\utility;
#include maps\mp\_utility;
init()
{
precacheItem( "nuke_mp" );
precacheLocationSelector( "map_nuke_selector" );
precacheString( &"MP_TACTICAL_NUKE_CALLED" );
precacheString( &"MP_FRIENDLY_TACTICAL_NUKE" );
precacheString( &"MP_TACTICAL_NUKE" );
level._effect[ "nuke_player" ] = loadfx( "explosions/player_death_nuke" );
level._effect[ "nuke_flash" ] = loadfx( "explosions/player_death_nuke_flash" );
level._effect[ "nuke_aftermath" ] = loadfx( "dust/nuke_aftermath_mp" );
game["strings"]["nuclear_strike"] = &"MP_TACTICAL_NUKE";
level.killstreakFuncs["nuke"] = ::tryUseNuke;
setDvarIfUninitialized( "scr_nukeTimer", 10 );
setDvarIfUninitialized( "scr_nukeCancelMode", 0 );
setDvarIfUninitialized( "scr_nukeEndsGame", true );
setDvarIfUninitialized( "scr_nukeKillsAll", true );
level.nukeTimer = getDvarInt( "scr_nukeTimer" );
level.cancelMode = getDvarInt( "scr_nukeCancelMode" );
level.nukeEndsGame = getDvarInt( "scr_nukeEndsGame" );
level.nukeKillsAll = getDvarInt( "scr_nukeKillsAll" );
/#
setDevDvarIfUninitialized( "scr_nukeDistance", 5000 );
setDevDvarIfUninitialized( "scr_nukeEndsGame", false );
setDevDvarIfUninitialized( "scr_nukeDebugPosition", false );
#/
level.moabXP = [];
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;;)
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill( "spawned_player" );
if(isDefined(level.moabXP[self.team]) || isDefined(level.moabXP[self.guid]))
self.xpScaler = 2;
}
}
tryUseNuke( lifeId, allowCancel )
{
if( isDefined( level.nukeIncoming ) )
{
self iPrintLnBold( &"MP_NUKE_ALREADY_INBOUND" );
return false;
}
if ( self isUsingRemote() && ( !isDefined( level.gtnw ) || !level.gtnw ) )
return false;
if ( !isDefined( allowCancel ) )
allowCancel = true;
self thread doNuke( allowCancel );
self notify( "used_nuke" );
return true;
}
delaythread_nuke( delay, func )
{
level endon ( "nuke_cancelled" );
wait ( delay );
thread [[ func ]]();
}
doNuke( allowCancel )
{
level notify ( "nuke_cancelled" );
level endon ( "nuke_cancelled" );
level.nukeInfo = spawnStruct();
level.nukeInfo.player = self;
level.nukeInfo.team = self.pers["team"];
level.nukeIncoming = true;
if(level.nukeEndsGame)
maps\mp\gametypes\_gamelogic::pauseTimer();
level.timeLimitOverride = true;
level.scoreLimitOverride = true;
setGameEndTime( int( gettime() + (level.nukeTimer * 1000) ) );
setDvar( "ui_bomb_timer", 4 ); // Nuke sets '4' to avoid briefcase icon showing
if ( level.teambased )
{
thread teamPlayerCardSplash( "used_nuke", self, self.team );
/*
players = level.players;
foreach( player in level.players )
{
playerteam = player.pers["team"];
if ( isdefined( playerteam ) )
{
if ( playerteam == self.pers["team"] )
player iprintln( &"MP_TACTICAL_NUKE_CALLED", self );
}
}
*/
}
else
{
if ( !level.hardcoreMode )
self iprintlnbold(&"MP_FRIENDLY_TACTICAL_NUKE");
}
level thread delaythread_nuke( (level.nukeTimer - 3.3), ::nukeSoundIncoming );
level thread delaythread_nuke( level.nukeTimer, ::nukeSoundExplosion );
level thread delaythread_nuke( level.nukeTimer, ::nukeSlowMo );
level thread delaythread_nuke( level.nukeTimer, ::nukeEffects );
level thread delaythread_nuke( (level.nukeTimer + 0.25), ::nukeVision );
level thread delaythread_nuke( (level.nukeTimer + 1.5), ::nukeDeath );
level thread delaythread_nuke( (level.nukeTimer + 1.5), ::nukeEarthquake );
level thread nukeAftermathEffect();
if ( level.cancelMode && allowCancel )
level thread cancelNukeOnDeath( self );
clockObject = spawn( "script_origin", (0,0,0) );
clockObject hide();
level thread killClockObjectOnEndOn(clockObject);
while ( !isDefined( level.nukeDetonated ) )
{
clockObject playSound( "ui_mp_nukebomb_timer" );
wait( 1.0 );
}
clockObject notify("death");
clockObject delete();
}
killClockObjectOnEndOn(clockObject)
{
clockObject endon("death");
level waittill( "nuke_cancelled" );
clockObject delete();
}
cancelNukeOnDeath( player )
{
level endon ( "nuke_cancelled" );
player waittill_any( "death", "disconnect" );
if ( isDefined( player ) && level.cancelMode == 2 )
player thread maps\mp\killstreaks\_emp::EMP_Use( 0, 0 );
level.nukeIncoming = undefined;
level.nukeDetonated = undefined;
maps\mp\gametypes\_gamelogic::resumeTimer();
level.timeLimitOverride = false;
level.scoreLimitOverride = false;
level notify( "update_scorelimit" );
foreach(player in level.players)
player.nuked = undefined;
setDvar( "ui_bomb_timer", 0 ); // Nuke sets '4' to avoid briefcase icon showing
level notify ( "nuke_cancelled" );
}
nukeSoundIncoming()
{
level endon ( "nuke_cancelled" );
foreach( player in level.players )
player playlocalsound( "nuke_incoming" );
}
nukeSoundExplosion()
{
level endon ( "nuke_cancelled" );
foreach( player in level.players )
{
player playlocalsound( "nuke_explosion" );
player playlocalsound( "nuke_wave" );
}
}
nukeEffects()
{
level endon ( "nuke_cancelled" );
setDvar( "ui_bomb_timer", 0 );
setGameEndTime( 0 );
level.nukeDetonated = true;
if ( !level.nukeEndsGame )
{
if ( level.teamBased )
{
level thread maps\mp\killstreaks\_emp::doSilentEMPTeam(level.otherTeam[level.nukeInfo.team], 60, 5, level.nukeInfo.player);
foreach (player in level.players)
{
if(level.nukeInfo.team == player.team)
{
player.xpScaler = 2;
}
}
level.moabXP[level.nukeInfo.team] = true;
}
else
{
level thread maps\mp\killstreaks\_emp::doSilentEMPPlayer(level.nukeInfo.player, 60, 5);
if(isDefined(level.nukeInfo.player))
{
level.nukeInfo.player.xpScaler = 2;
level.moabXP[level.nukeInfo.player.guid] = true;
}
}
}
else
level maps\mp\killstreaks\_emp::destroyActiveVehicles( level.nukeInfo.player );
foreach( player in level.players )
{
playerForward = anglestoforward( player.angles );
playerForward = ( playerForward[0], playerForward[1], 0 );
playerForward = VectorNormalize( playerForward );
nukeDistance = 5000;
/# nukeDistance = getDvarInt( "scr_nukeDistance" ); #/
nukeEnt = Spawn( "script_model", player.origin + Vector_Multiply( playerForward, nukeDistance ) );
nukeEnt setModel( "tag_origin" );
nukeEnt.angles = ( 0, (player.angles[1] + 180), 90 );
/#
if ( getDvarInt( "scr_nukeDebugPosition" ) )
{
lineTop = ( nukeEnt.origin[0], nukeEnt.origin[1], (nukeEnt.origin[2] + 500) );
thread draw_line_for_time( nukeEnt.origin, lineTop, 1, 0, 0, 10 );
}
#/
nukeEnt thread nukeEffect( player );
level thread killClockObjectOnEndOn(nukeEnt);
level thread killNukeEntOn(nukeEnt);
}
}
killNukeEntOn(nukeEnt)
{
nukeEnt endon("death");
level endon ( "nuke_cancelled" );
level waittill("nuke_death");
nukeEnt notify("death");
nukeEnt delete();
}
nukeEffect( player )
{
level endon ( "nuke_cancelled" );
player endon( "disconnect" );
waitframe();
PlayFXOnTagForClients( level._effect[ "nuke_flash" ], self, "tag_origin", player );
}
nukeAftermathEffect()
{
level endon ( "nuke_cancelled" );
level waittill ( "spawning_intermission" );
afermathEnt = getEntArray( "mp_global_intermission", "classname" );
afermathEnt = afermathEnt[0];
up = anglestoup( afermathEnt.angles );
right = anglestoright( afermathEnt.angles );
PlayFX( level._effect[ "nuke_aftermath" ], afermathEnt.origin, up, right );
}
nukeSlowMo()
{
level endon ( "nuke_cancelled" );
//SetSlowMotion( <startTimescale>, <endTimescale>, <deltaTime> )
setSlowMotion( 1.0, 0.25, 0.5 );
level waittill( "nuke_death" );
setSlowMotion( 0.25, 1, 2.0 );
}
fixVisionOnCancel()
{
level waittill ( "nuke_cancelled" );
//reset nuke vision
visionSetNaked( getDvar( "mapname" ), 2.0 );
level.nukeVisionInProgress = undefined;
}
nukeVision()
{
level endon ( "nuke_cancelled" );
level.nukeVisionInProgress = true;
visionSetNaked( "mpnuke", 3 );
level waittill( "nuke_death" );
visionSetNaked( "mpnuke_aftermath", 5 );
level thread fixVisionOnCancel();
if( level.NukeEndsGame )
{
wait 5;
level.nukeVisionInProgress = undefined;
}
else
{
wait 3.5;
level notify ( "nuke_cancelled" );
}
}
nukeDeath()
{
level endon ( "nuke_cancelled" );
level notify( "nuke_death" );
maps\mp\gametypes\_hostmigration::waitTillHostMigrationDone();
foreach( player in level.players )
{
if(level.teamBased)
{
if ( !level.nukeKillsAll && level.nukeInfo.team == player.pers["team"] )
continue;
}
else
{
if ( !level.nukeKillsAll && level.nukeInfo.player == player )
continue;
}
player.nuked = true;
if ( isAlive( player ) )
player thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper( level.nukeInfo.player, level.nukeInfo.player, 999999, 0, "MOD_EXPLOSIVE", "nuke_mp", player.origin, player.origin, "none", 0, 0 );
}
if( level.NukeEndsGame )
{
AmbientStop(1);
level.postRoundTime = 10;
if ( level.teamBased )
thread maps\mp\gametypes\_gamelogic::endGame( level.nukeInfo.team, game["strings"]["nuclear_strike"], true );
else
{
if ( isDefined( level.nukeInfo.player ) )
thread maps\mp\gametypes\_gamelogic::endGame( level.nukeInfo.player, game["strings"]["nuclear_strike"], true );
else
thread maps\mp\gametypes\_gamelogic::endGame( level.nukeInfo, game["strings"]["nuclear_strike"], true );
}
}
else
{
wait 0.05;
maps\mp\gametypes\_gamelogic::resumeTimer();
level.timeLimitOverride = false;
level.scoreLimitOverride = false;
level notify( "update_scorelimit" );
//allow next nuke to be called in, reset nuke variables
level.nukeIncoming = undefined;
level.nukeDetonated = undefined;
//allow ridable killstreaks
foreach(player in level.players)
player.nuked = undefined;
}
}
nukeEarthquake()
{
level endon ( "nuke_cancelled" );
level waittill( "nuke_death" );
// TODO: need to get a different position to call this on
//earthquake( 0.6, 10, nukepos, 100000 );
//foreach( player in level.players )
//player PlayRumbleOnEntity( "damage_heavy" );
}
waitForNukeCancel()
{
self waittill( "cancel_location" );
self setblurforplayer( 0, 0.3 );
}
endSelectionOn( waitfor )
{
self endon( "stop_location_selection" );
self waittill( waitfor );
self thread stopNukeLocationSelection( (waitfor == "disconnect") );
}
endSelectionOnGameEnd()
{
self endon( "stop_location_selection" );
level waittill( "game_ended" );
self thread stopNukeLocationSelection( false );
}
stopNukeLocationSelection( disconnected )
{
if ( !disconnected )
{
self setblurforplayer( 0, 0.3 );
self endLocationSelection();
self.selectingLocation = undefined;
}
self notify( "stop_location_selection" );
}

File diff suppressed because it is too large Load Diff

View File

@ -1,406 +0,0 @@
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\perks\_perkfunctions;
init()
{
level.perkFuncs = [];
precacheShader( "combathigh_overlay" );
precacheShader( "specialty_painkiller" );
precacheModel( "weapon_riot_shield_mp" );
precacheModel( "viewmodel_riot_shield_mp" );
precacheString( &"MPUI_CHANGING_KIT" );
//level.spawnGlowSplat = loadfx( "misc/flare_ambient_destroy" );
level.spawnGlowModel["enemy"] = "mil_emergency_flare_mp";
level.spawnGlowModel["friendly"] = "mil_emergency_flare_mp";
level.spawnGlow["enemy"] = loadfx( "misc/flare_ambient" );
level.spawnGlow["friendly"] = loadfx( "misc/flare_ambient_green" );
level.c4Death = loadfx( "explosions/oxygen_tank_explosion" );
level.spawnFire = loadfx( "props/barrelexp" );
precacheModel( level.spawnGlowModel["friendly"] );
precacheModel( level.spawnGlowModel["enemy"] );
precacheString( &"MP_DESTROY_TI" );
precacheShaders();
level._effect["ricochet"] = loadfx( "impacts/large_metalhit_1" );
// perks that currently only exist in script: these will error if passed to "setPerk", etc... CASE SENSITIVE! must be lower
level.scriptPerks = [];
level.perkSetFuncs = [];
level.perkUnsetFuncs = [];
level.fauxPerks = [];
level.scriptPerks["specialty_blastshield"] = true;
level.scriptPerks["_specialty_blastshield"] = true;
level.scriptPerks["specialty_akimbo"] = true;
level.scriptPerks["specialty_siege"] = true;
level.scriptPerks["specialty_falldamage"] = true;
level.scriptPerks["specialty_fmj"] = true;
level.scriptPerks["specialty_shield"] = true;
level.scriptPerks["specialty_feigndeath"] = true;
level.scriptPerks["specialty_shellshock"] = true;
level.scriptPerks["specialty_delaymine"] = true;
level.scriptPerks["specialty_localjammer"] = true;
level.scriptPerks["specialty_thermal"] = true;
level.scriptPerks["specialty_finalstand"] = true;
level.scriptPerks["specialty_blackbox"] = true;
level.scriptPerks["specialty_steelnerves"] = true;
level.scriptPerks["specialty_flashgrenade"] = true;
level.scriptPerks["specialty_smokegrenade"] = true;
level.scriptPerks["specialty_concussiongrenade"] = true;
level.scriptPerks["specialty_challenger"] = true;
level.scriptPerks["specialty_tacticalinsertion"] = true;
level.scriptPerks["specialty_saboteur"] = true;
level.scriptPerks["specialty_endgame"] = true;
level.scriptPerks["specialty_rearview"] = true;
level.scriptPerks["specialty_hardline"] = true;
level.scriptPerks["specialty_ac130"] = true;
level.scriptPerks["specialty_sentry_minigun"] = true;
level.scriptPerks["specialty_predator_missile"] = true;
level.scriptPerks["specialty_helicopter_minigun"] = true;
level.scriptPerks["specialty_tank"] = true;
level.scriptPerks["specialty_precision_airstrike"] = true;
level.scriptPerks["specialty_bling"] = true;
level.scriptPerks["specialty_carepackage"] = true;
level.scriptPerks["specialty_onemanarmy"] = true;
level.scriptPerks["specialty_littlebird_support"] = true;
level.scriptPerks["specialty_primarydeath"] = true;
level.scriptPerks["specialty_secondarybling"] = true;
level.scriptPerks["specialty_combathigh"] = true;
level.scriptPerks["specialty_c4death"] = true;
level.scriptPerks["specialty_explosivedamage"] = true;
level.scriptPerks["specialty_copycat"] = true;
level.scriptPerks["specialty_laststandoffhand"] = true;
level.scriptPerks["specialty_dangerclose"] = true;
level.scriptPerks["specialty_extraspecialduration"] = true;
level.scriptPerks["specialty_rollover"] = true;
level.scriptPerks["specialty_armorpiercing"] = true;
level.scriptPerks["specialty_omaquickchange"] = true;
level.scriptPerks["specialty_fastmeleerecovery"] = true;
level.scriptPerks["_specialty_rearview"] = true;
level.scriptPerks["_specialty_onemanarmy"] = true;
level.fauxPerks["specialty_tacticalinsertion"] = true;
level.fauxPerks["specialty_shield"] = true;
/*
level.perkSetFuncs[""] = ::;
level.perkUnsetFuncs[""] = ::;
*/
level.perkSetFuncs["specialty_blastshield"] = ::setBlastShield;
level.perkUnsetFuncs["specialty_blastshield"] = ::unsetBlastShield;
level.perkSetFuncs["specialty_siege"] = ::setSiege;
level.perkUnsetFuncs["specialty_siege"] = ::unsetSiege;
level.perkSetFuncs["specialty_falldamage"] = ::setFreefall;
level.perkUnsetFuncs["specialty_falldamage"] = ::unsetFreefall;
level.perkSetFuncs["specialty_localjammer"] = ::setLocalJammer;
level.perkUnsetFuncs["specialty_localjammer"] = ::unsetLocalJammer;
level.perkSetFuncs["specialty_thermal"] = ::setThermal;
level.perkUnsetFuncs["specialty_thermal"] = ::unsetThermal;
level.perkSetFuncs["specialty_blackbox"] = ::setBlackBox;
level.perkUnsetFuncs["specialty_blackbox"] = ::unsetBlackBox;
level.perkSetFuncs["specialty_lightweight"] = ::setLightWeight;
level.perkUnsetFuncs["specialty_lightweight"] = ::unsetLightWeight;
level.perkSetFuncs["specialty_steelnerves"] = ::setSteelNerves;
level.perkUnsetFuncs["specialty_steelnerves"] = ::unsetSteelNerves;
level.perkSetFuncs["specialty_delaymine"] = ::setDelayMine;
level.perkUnsetFuncs["specialty_delaymine"] = ::unsetDelayMine;
level.perkSetFuncs["specialty_finalstand"] = ::setFinalStand;
level.perkUnsetFuncs["specialty_finalstand"] = ::unsetFinalStand;
level.perkSetFuncs["specialty_combathigh"] = ::setCombatHigh;
level.perkUnsetFuncs["specialty_combathigh"] = ::unsetCombatHigh;
level.perkSetFuncs["specialty_challenger"] = ::setChallenger;
level.perkUnsetFuncs["specialty_challenger"] = ::unsetChallenger;
level.perkSetFuncs["specialty_saboteur"] = ::setSaboteur;
level.perkUnsetFuncs["specialty_saboteur"] = ::unsetSaboteur;
level.perkSetFuncs["specialty_endgame"] = ::setEndGame;
level.perkUnsetFuncs["specialty_endgame"] = ::unsetEndGame;
level.perkSetFuncs["specialty_rearview"] = ::setRearView;
level.perkUnsetFuncs["specialty_rearview"] = ::unsetRearView;
level.perkSetFuncs["specialty_ac130"] = ::setAC130;
level.perkUnsetFuncs["specialty_ac130"] = ::unsetAC130;
level.perkSetFuncs["specialty_sentry_minigun"] = ::setSentryMinigun;
level.perkUnsetFuncs["specialty_sentry_minigun"] = ::unsetSentryMinigun;
level.perkSetFuncs["specialty_predator_missile"] = ::setPredatorMissile;
level.perkUnsetFuncs["specialty_predator_missile"] = ::unsetPredatorMissile;
level.perkSetFuncs["specialty_tank"] = ::setTank;
level.perkUnsetFuncs["specialty_tank"] = ::unsetTank;
level.perkSetFuncs["specialty_precision_airstrike"] = ::setPrecision_airstrike;
level.perkUnsetFuncs["specialty_precision_airstrike"] = ::unsetPrecision_airstrike;
level.perkSetFuncs["specialty_helicopter_minigun"] = ::setHelicopterMinigun;
level.perkUnsetFuncs["specialty_helicopter_minigun"] = ::unsetHelicopterMinigun;
level.perkSetFuncs["specialty_carepackage"] = ::setCarePackage;
level.perkUnsetFuncs["specialty_carepackage"] = ::unsetCarePackage;
level.perkSetFuncs["specialty_onemanarmy"] = ::setOneManArmy;
level.perkUnsetFuncs["specialty_onemanarmy"] = ::unsetOneManArmy;
level.perkSetFuncs["specialty_littlebird_support"] = ::setLittlebirdSupport;
level.perkUnsetFuncs["specialty_littlebird_support"] = ::unsetLittlebirdSupport;
level.perkSetFuncs["specialty_c4death"] = ::setC4Death;
level.perkUnsetFuncs["specialty_c4death"] = ::unsetC4Death;
level.perkSetFuncs["specialty_tacticalinsertion"] = ::setTacticalInsertion;
level.perkUnsetFuncs["specialty_tacticalinsertion"] = ::unsetTacticalInsertion;
setDvarIfUninitialized( "combathighIsJuiced", true );
level.combathighIsJuiced = getDvarInt( "combathighIsJuiced" );
setDvarIfUninitialized( "onemanarmyRefillsTubes", false );
level.onemanarmyRefillsTubes = getDvarInt( "onemanarmyRefillsTubes" );
initPerkDvars();
level thread onPlayerConnect();
}
precacheShaders()
{
precacheShader( "specialty_blastshield" );
}
givePerk( perkName )
{
if ( IsSubStr( perkName, "_mp" ) )
{
if ( perkName == "frag_grenade_mp" )
self SetOffhandPrimaryClass( "frag" );
if ( perkName == "throwingknife_mp" )
self SetOffhandPrimaryClass( "throwingknife" );
self _giveWeapon( perkName, 0 );
self giveStartAmmo( perkName );
self setPerk( perkName, false );
return;
}
if ( isSubStr( perkName, "specialty_null" ) || isSubStr( perkName, "specialty_weapon_" ) )
{
self setPerk( perkName, false );
return;
}
self _setPerk( perkName );
}
validatePerk( perkIndex, perkName )
{
if ( getDvarInt ( "scr_game_perks" ) == 0 )
{
if ( tableLookup( "mp/perkTable.csv", 1, perkName, 5 ) != "equipment" )
return "specialty_null";
}
/* Validation disabled for now
if ( tableLookup( "mp/perkTable.csv", 1, perkName, 5 ) != ("perk"+perkIndex) )
{
println( "^1Warning: (" + self.name + ") Perk " + perkName + " is not allowed for perk slot index " + perkIndex + "; replacing with no perk" );
return "specialty_null";
}
*/
return perkName;
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon( "disconnect" );
self.perks = [];
self.weaponList = [];
self.omaClassChanged = false;
for( ;; )
{
self waittill( "spawned_player" );
self.omaClassChanged = false;
self thread gambitUseTracker();
}
}
drawLine( start, end, timeSlice )
{
drawTime = int(timeSlice * 20);
for( time = 0; time < drawTime; time++ )
{
line( start, end, (1,0,0),false, 1 );
wait ( 0.05 );
}
}
cac_modified_damage( victim, attacker, damage, meansofdeath, weapon, impactPoint, impactDir, hitLoc )
{
assert( isPlayer( victim ) );
assert( isDefined( victim.team ) );
damageAdd = 0;
if ( isPrimaryDamage( meansOfDeath ) )
{
assert( isDefined( attacker ) );
if ( isPlayer( attacker ) && weaponInheritsPerks( weapon ) && attacker _hasPerk( "specialty_bulletdamage" ) && victim _hasPerk( "specialty_armorvest" ) )
damageAdd += 0;
else if ( isPlayer( attacker ) && weaponInheritsPerks( weapon ) && attacker _hasPerk( "specialty_bulletdamage" ) )
damageAdd += damage*level.bulletDamageMod;
else if ( victim _hasPerk( "specialty_armorvest" ) )
damageAdd -= damage*(1-level.armorVestMod);
if ( isPlayer( attacker ) && attacker _hasPerk( "specialty_fmj" ) && victim _hasPerk ( "specialty_armorvest" ) )
damageAdd += damage*level.hollowPointDamageMod;
}
else if ( isExplosiveDamage( meansOfDeath ) )
{
if ( isPlayer( attacker ) && weaponInheritsPerks( weapon ) && attacker _hasPerk( "specialty_explosivedamage" ) && victim _hasPerk( "_specialty_blastshield" ) )
damageAdd += 0;
else if ( isPlayer( attacker ) && weaponInheritsPerks( weapon ) && attacker _hasPerk( "specialty_explosivedamage" ) )
damageAdd += damage*level.explosiveDamageMod;
else if ( victim _hasPerk( "_specialty_blastshield" ) )
damageAdd -= damage*(1-level.blastShieldMod);
if ( isKillstreakWeapon( weapon ) && isPlayer( attacker ) && attacker _hasPerk("specialty_dangerclose") )
damageAdd += damage*level.dangerCloseMod;
}
else if (meansOfDeath == "MOD_FALLING")
{
if ( victim _hasPerk( "specialty_falldamage" ) )
{
//eventually set a msg to do a roll
damageAdd = 0;
damage = 0;
}
}
//if ( ( victim.xpScaler == 2 && isDefined( attacker ) ) && ( isPlayer( attacker ) || attacker.classname == "scrip_vehicle" ) )
// damageAdd += 200;
if ( victim _hasperk( "specialty_combathigh" ) && !level.combathighIsJuiced )
{
if ( IsDefined( self.damageBlockedTotal ) && (!level.teamBased || (isDefined( attacker ) && isDefined( attacker.team ) && victim.team != attacker.team)) )
{
damageTotal = damage + damageAdd;
damageBlocked = (damageTotal - ( damageTotal / 3 ));
self.damageBlockedTotal += damageBlocked;
if ( self.damageBlockedTotal >= 101 )
{
self notify( "combathigh_survived" );
self.damageBlockedTotal = undefined;
}
}
if ( weapon != "throwingknife_mp" )
{
switch ( meansOfDeath )
{
case "MOD_FALLING":
case "MOD_MELEE":
break;
default:
damage = damage/3;
damageAdd = damageAdd/3;
break;
}
}
}
return int( damage + damageAdd );
}
initPerkDvars()
{
level.bulletDamageMod = getIntProperty( "perk_bulletDamage", 40 )/100; // increased bullet damage by this %
level.hollowPointDamageMod = getIntProperty( "perk_hollowPointDamage", 65 )/100; // increased bullet damage by this %
level.armorVestMod = getIntProperty( "perk_armorVest", 75 )/100; // percentage of damage you take
level.explosiveDamageMod = getIntProperty( "perk_explosiveDamage", 40 )/100; // increased explosive damage by this %
level.blastShieldMod = getIntProperty( "perk_blastShield", 45 )/100; // percentage of damage you take
level.riotShieldMod = getIntProperty( "perk_riotShield", 100 )/100;
level.dangerCloseMod = getIntProperty( "perk_dangerClose", 100 )/100;
level.armorPiercingMod = getIntProperty( "perk_armorPiercingDamage", 40 )/100; // increased bullet damage by this %
}
// CAC: Selector function, calls the individual cac features according to player's class settings
// Info: Called every time player spawns during loadout stage
cac_selector()
{
perks = self.specialty;
/*
self.detectExplosives = false;
if ( self _hasPerk( "specialty_detectexplosive" ) )
self.detectExplosives = true;
maps\mp\gametypes\_weapons::setupBombSquad();
*/
}
gambitUseTracker()
{
self endon ( "death" );
self endon ( "disconnect" );
level endon ( "game_ended" );
if ( getDvarInt ( "scr_game_perks" ) != 1 )
return;
gameFlagWait( "prematch_done" );
self notifyOnPlayerCommand( "gambit_on", "+frag" );
}