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				https://github.com/ineedbots/iw4_bot_warfare.git
				synced 2025-10-28 00:26:57 +00:00 
			
		
		
		
	started anims
This commit is contained in:
		| @@ -9,7 +9,7 @@ | ||||
| init() | ||||
| { | ||||
| 	load_waypoints(); | ||||
| 	hook_callbacks(); | ||||
| 	thread hook_callbacks(); | ||||
| 	 | ||||
| 	setDvar("testClients_watchKillcam", true); | ||||
| 	setDvar("testclients_doReload", false); | ||||
| @@ -143,6 +143,7 @@ onPlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHi | ||||
| */ | ||||
| hook_callbacks() | ||||
| { | ||||
| 	wait 0.05; | ||||
| 	level.prevCallbackPlayerDamage = level.callbackPlayerDamage; | ||||
| 	level.callbackPlayerDamage = ::onPlayerDamage; | ||||
| 	 | ||||
|   | ||||
| @@ -54,6 +54,7 @@ connected() | ||||
| 	self resetBotVars(); | ||||
| 	 | ||||
| 	self thread onPlayerSpawned(); | ||||
| 	self thread onDisconnected(); | ||||
| } | ||||
|  | ||||
| /* | ||||
| @@ -61,6 +62,8 @@ connected() | ||||
| */ | ||||
| onKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration) | ||||
| { | ||||
| 	self botsDeleteFakeAnim(); | ||||
| 	wait 0.05; | ||||
| } | ||||
|  | ||||
| /* | ||||
| @@ -70,6 +73,12 @@ onDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint | ||||
| { | ||||
| } | ||||
|  | ||||
| onDisconnected() | ||||
| { | ||||
| 	self waittill("disconnect"); | ||||
| 	self botsDeleteFakeAnim(); | ||||
| } | ||||
|  | ||||
| /* | ||||
| 	We clear all of the script variables and other stuff for the bots. | ||||
| */ | ||||
| @@ -133,6 +142,66 @@ resetBotVars() | ||||
| 	self.bot.knifing = false; | ||||
| } | ||||
|  | ||||
| makeFakeAnim() | ||||
| { | ||||
| 	if(isDefined(self.bot_anim)) | ||||
| 		return; | ||||
|  | ||||
| 	self.bot_anim = spawn("script_model", self.origin); | ||||
| 	self.bot_anim setModel(self.model); | ||||
| 	self.bot_anim LinkTo(self, "tag_origin", (0, 0, 0), (0, 0, 0)); | ||||
| 	 | ||||
| 	self.bot_anim.headmodel = spawn( "script_model", self.bot_anim getTagOrigin( "j_spine4" )); | ||||
| 	self.bot_anim.headmodel setModel(self.headmodel); | ||||
| 	self.bot_anim.headmodel.angles = (270, 0, 270); | ||||
| 	self.bot_anim.headmodel linkto( self.bot_anim, "j_spine4" ); | ||||
| 	 | ||||
| 	if(isDefined(self)) | ||||
| 	{ | ||||
| 		self thread maps\mp\gametypes\_weapons::detach_all_weapons(); | ||||
| 		self botHideParts(); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| botsDeleteFakeAnim() | ||||
| { | ||||
| 	if(!isDefined(self.bot_anim)) | ||||
| 		return; | ||||
|  | ||||
| 	self.bot_anim.headmodel delete(); | ||||
| 	self.bot_anim.headmodel = undefined; | ||||
| 	self.bot_anim delete(); | ||||
| 	self.bot_anim = undefined; | ||||
| 	 | ||||
| 	if(isDefined(self)) | ||||
| 	{ | ||||
| 		self botShowParts(); | ||||
| 		self thread maps\mp\gametypes\_weapons::stowedWeaponsRefresh(); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| botHideParts() | ||||
| { | ||||
| 	//hideallparts | ||||
| 	self hidepart("j_ankle_le");//this is the only place where bot cannot be shot at... | ||||
| 	self hidepart("j_hiptwist_le"); | ||||
| 	self hidepart("j_head"); | ||||
| 	self hidepart("j_helmet"); | ||||
| 	self hidepart("j_eyeball_le"); | ||||
| 	self hidepart("j_clavicle_le"); | ||||
| } | ||||
|  | ||||
| botShowParts() | ||||
| { | ||||
| 	self showpart("j_ankle_le"); | ||||
| 	self showpart("j_hiptwist_le"); | ||||
| 	self showpart("j_head"); | ||||
| 	self showpart("j_helmet"); | ||||
| 	self showpart("j_eyeball_le"); | ||||
| 	self showpart("j_clavicle_le"); | ||||
| 	//showallparts | ||||
| } | ||||
|  | ||||
| /* | ||||
| 	When the bot spawns. | ||||
| */ | ||||
| @@ -159,8 +228,6 @@ onPlayerSpawned() | ||||
|  | ||||
| 		self thread UseRunThink(); | ||||
| 		self thread watchUsingRemote(); | ||||
|  | ||||
| 		// anims | ||||
| 		 | ||||
| 		self thread spawned(); | ||||
| 	} | ||||
| @@ -900,6 +967,8 @@ spawned() | ||||
| 	self thread onNewEnemy(); | ||||
| 	self thread walk(); | ||||
|  | ||||
| 	self makeFakeAnim(); | ||||
|  | ||||
| 	self notify("bot_spawned"); | ||||
| } | ||||
|  | ||||
|   | ||||
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