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This commit is contained in:
parent
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4
.gitignore
vendored
4
.gitignore
vendored
@ -6,11 +6,15 @@
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!/z_devserver.bat
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!/z_devserver.bat
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!/z_dev.bat
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!/z_dev.bat
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!/z_serverdev.bat
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!/z_serverdev.bat
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!/z_server.bat
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# Folder to not ignore
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# Folder to not ignore
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!/mods/
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!/mods/
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/mods/*
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/mods/*
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!/mods/bots/
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!/mods/bots/
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!/main/
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/main/*
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!/main/server.cfg
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*.log
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*.log
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logs/
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logs/
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439
main/server.cfg
Normal file
439
main/server.cfg
Normal file
@ -0,0 +1,439 @@
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// --- QUERY INFORMATION --------------------------------
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set sv_hostname "^1Bot ^3War^5fare ^2- ^4Players vs bots ^724/7" // Please put a server host name here
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set sv_securityLevel "23"
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set sv_motd "^1Bot ^3War^5fare"
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// --- NETWORK OPTIMIZATION -----------------------------
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set sv_maxRate "25000"
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set snaps "20"
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set sv_network_fps "50"
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set cl_maxpackets "30"
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set sv_voiceQuality "3"
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// Optional settings returned by query, server listings may use this
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sets _Admin "INeedGames"
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sets _Email "ineedbots@pbot.org"
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sets _Website "http://www.moddb.com/mods/bot-warfare"
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sets _Location "Canada - West"
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// --- NON-GAMEPLAY CONFIGURATION -----------------------
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set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions
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set sv_reconnectlimit "3" // How many times you can try to reconnect
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set sv_sayName "^7Console" // name server-side 'say' commands show up as
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set sv_floodProtect "1" // Chat Spam Protection
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set sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked.
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set com_logFilter "1" // Removes ~95% of unneeded lines from the log.
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set sv_pure "0" // verifying cilent files
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set g_password "" // Password Protected Game. Leave blank if you want players to join
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set sv_allowClientConsole "0" // Enable or Disable players ability to access server commands
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set scr_game_objectiveStreaks "1"
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set rcon_password "qazqaz" // Password for rcon, empty = enabled
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set privateMatch_serverPassword "" // Game password, leave empty for a public game
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set sv_maxPing "0" // Maximum ping, any higher and players will get kicked
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set g_inactivity "180" // Time in seconds before a player gets kicked if not moving
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set g_inactivitySpectator "180" // Time in seconds before a spectator gets kicked
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set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end
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set g_log "games_mp.log" // Name of the log file
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// --- BASE GAME CONFIGURATION --------------------------
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set g_gametype "war" // Game type
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// war - Team Deathmatch
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// dm - Free-for-all
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// dom - Domination
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// koth - Headquarters
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// sab - Sabotage
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// sd - Search and Destroy
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// arena - Arena
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// dd - Demolition
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// ctf - Capture the Flag
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// oneflag - One-Flag CTF
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// gtnw - Global Thermo-Nuclear War
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// Uncomment below commands for hardcore mode
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//set g_hardcore "1"
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//set ui_hud_hardcore "1"
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//set scr_hardcore "1"
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//set scr_player_maxhealth "30"
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//set scr_team_fftype "1" // 1 = on, 2 = reflect, 3 = shared
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//set scr_player_healthregentime "0"
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//set scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature.
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//set scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20).
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//set scr_game_deathpointloss "0"// Points Loss on death XP.
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//set scr_game_suicidepointloss "0"//points loss on suicide
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//set scr_team_teamkillpointloss "0"//point loss on tk
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//set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
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set scr_thirdperson "0" // Third-person mode
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set scr_game_hardpoints "1" // Killstreaks, 1 = on
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set scr_game_perks "1" // Perks, obviously
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set scr_game_allowkillcam "1" // 1 = allow, 0 = disallow
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set scr_diehard "0" // Die-hard mode
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set scr_player_forcerespawn "1" // Players respawn automatically after being fragged
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set scr_nukeTimer "10" // Timer when nuke goes off
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set scr_teambalance "0" // Enable or Disable auto balance.
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set scr_game_spectatetype "2" // Allow Spectators. 0 = Disabled, 1 = Team/Player only, 2 = Free
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set scr_player_suicidespawndelay "0" // Wait before you respawn if you committed suicide.
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set scr_player_sprinttime "4" // Sprint time, duration a player can run.
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//set scr_game_forceuav "0"
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//set scr_game_graceperiod "4"
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//set scr_game_killstreakdelay "0"
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//set scr_tispawndelay "0"
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//set scr_xpscale "1"
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// --- GAMETYPE CONFIGURATION ---------------------------
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//////////////////////////////////////////////////
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// FREE FOR ALL GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_dm_scorelimit "50000" // Score limit to win the game.
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set scr_dm_timelimit "30" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_dm_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
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set scr_dm_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_dm_promode "0"
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set scr_dm_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_dm_roundlimit "1" // Rounds per game.
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set scr_dm_winlimit "1" // amount of wins needed to win a round-based game
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//////////////////////////////////////////////////
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// TEAM DEATHMATCH GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_war_scorelimit "100000" // Score limit to win the game.
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set scr_war_timelimit "30" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
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set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_war_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_war_promode "0"
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set scr_war_roundlimit "1" // Rounds per game.
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set scr_war_winlimit "1" // amount of wins needed to win a round-based game
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//////////////////////////////////////////////////
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// DOMINATION GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_dom_scorelimit "200" // Score limit to win the game.
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set scr_dom_timelimit "15" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_dom_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
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set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_dom_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_dom_promode "0"
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set scr_dom_roundlimit "1" // Rounds per game
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set scr_dom_winlimit "1" // amount of wins needed to win a round-based game
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//////////////////////////////////////////////////
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// DEMOLITION GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_dd_scorelimit "2" // Score limit needed to win.
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set scr_dd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_dd_roundswitch "1" // Rounds before the teams switch the sides.
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set scr_dd_bombtimer "45" // Time the bomb takes to detonate.
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set scr_dd_defusetime "5" // Time taken to defuse the bomb.
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set scr_dd_extratime "3"
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set scr_dd_numlives "0" // Lives per player 0 for unlimited.
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set scr_dd_planttime "5" // Time it takes to plant a bomb in seconds.
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set scr_dd_roundlimit "3" // Rounds the game is limited to, if there are no winners.
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set scr_dd_playerrespawndelay "0" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
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set scr_dd_promode "0"
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//////////////////////////////////////////////////
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// SEARCH AND DESTROY GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_sd_scorelimit "1" // Score limit required to win the game.
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set scr_sd_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
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set scr_sd_waverespawndelay "0" // Delay for first respawn.
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set scr_sd_numlives "0" // Number of lives per player per game.
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set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
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set scr_sd_winlimit "4" // amount of wins needed to win a round-based game
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set scr_sd_roundswitch "3" // after X rounds, switch sides
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set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
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set scr_sd_defusetime "5" // Time taken to defuse the bomb.
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set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'
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set scr_sd_planttime "500"
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set scr_sd_promode "0"
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//////////////////////////////////////////////////
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// SABOTAGE GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_sab_scorelimit "0" // Score limit to win the match.
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set scr_sab_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_sab_bombtimer "45" // Duration in seconds the bomb takes to detonate.
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set scr_sab_defusetime "5" // Time taken to defuse the bomb.
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set scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site.
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set scr_sab_numlives "0" // Number of lives players get.
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set scr_sab_planttime "2.5" // Time taken to plant the bomb.
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set scr_sab_playerrespawndelay "7.5" // Time before respawn.
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set scr_sab_roundlimit "1" // Rounds per game.
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set scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides.
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set scr_sab_waverespawndelay "0" // Time delay for first respawn before the game.
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set scr_sab_promode "0"
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//////////////////////////////////////////////////
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// CAPTURE THE FLAG GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_ctf_scorelimit "3" // Target score before the round ends.
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set scr_ctf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_ctf_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_ctf_playerrespawndelay "0" // Respawn wait in seconds.
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set scr_ctf_roundlimit "1" // How many rounds match would last.
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set scr_ctf_roundswitch "1" // Rounds before the teams switch sides.
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set scr_ctf_waverespawndelay "10"
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//////////////////////////////////////////////////
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// ONE FLAG GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_oneflag_scorelimit "1" // Target score before the round ends.
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set scr_oneflag_timelimit "3" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_oneflag_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_oneflag_playerrespawndelay "0" // Respawn wait in seconds.
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set scr_oneflag_roundlimit "1" // How many rounds match would last.
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set scr_oneflag_roundswitch "1" // Rounds before the teams switch sides.
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set scr_oneflag_waverespawndelay "0"
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//////////////////////////////////////////////////
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// HEADQUARTERS GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_koth_scorelimit "250" // Score limit to win the game.
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set scr_koth_timelimit "10" // Duration in minutes the game will continue if the score isn't reached.
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set scr_koth_numlives "0" // Number of lives per game. 0 for unlimited.
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set scr_koth_playerrespawndelay "0" // Players respawn wait.
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set scr_koth_roundlimit "1" // Rounds to be played.
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set scr_koth_roundswitch "1" // Rounds to be played before teams switch sides.
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set scr_koth_winlimit "1" // rounds per game
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set scr_koth_waverespawndelay "0" // First respawn delay for each round.
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set koth_proMode "0"
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//////////////////////////////////////////////////
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// ARENA GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_arena_scorelimit "1" // Score limit to win the game.
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set scr_arena_timelimit "2.5" // Duration in minutes the game will continue if the score isn't reached.
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set scr_arena_numlives "1" // Number of lives per game 0 for unlimited.
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set scr_arena_roundlimit "0" // Rounds to be played.
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set scr_arena_roundswitch "3" // Rounds before the teams switch sides.
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set scr_arena_winlimit "4" // rounds per game
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set scr_arena_promode "0"
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//////////////////////////////////////////////////
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// GLOBAL THERMONUCLEAR WAR GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_gtnw_scorelimit "100" // Score limit to win the game.
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set scr_gtnw_timelimit "6" // Duration in minutes the game will continue if the score isn't reached.
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||||||
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set scr_gtnw_numlives "0" // Number of lives per game 0 for unlimited.
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set scr_gtnw_playerrespawndelay "0" // Players respawn wait.
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set scr_gtnw_roundlimit "1" // Rounds to be played.
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set scr_gtnw_roundswitch "0" // Rounds before the teams switch sides.
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set scr_gtnw_waverespawndelay "0" // First respawn delay for each round.
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set scr_gtnw_winlimit "1" // rounds per game
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set scr_gtnw_promode "0"
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||||||
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//////////////////////////////////////////////////
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||||||
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// AIRDROP CONFIGURATION //
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||||||
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//////////////////////////////////////////////////
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||||||
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// uncomment below commands for airdrop config //
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// by removing the // before each set dvar. //
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// //
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||||||
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// Weight (1->1000) //
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// Selection is weighted random //
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// higher weights increase selection chance //
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//////////////////////////////////////////////////
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// set scr_airdrop_ac130 "3"
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set scr_airdrop_ammo "15"
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// set scr_airdrop_counter_uav "15"
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set scr_airdrop_emp "2"
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// set scr_airdrop_harrier_airstrike "7"
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// set scr_airdrop_helicopter "7"
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// set scr_airdrop_helicopter_flares "5"
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// set scr_airdrop_helicopter_minigun "3"
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set scr_airdrop_nuke "1"
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// set scr_airdrop_precision_airstrike "11"
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// set scr_airdrop_predator_missile "12"
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// set scr_airdrop_sentry "12"
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// set scr_airdrop_stealth_airstrike "5"
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// set scr_airdrop_uav "17"
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||||||
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||||||
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//////////////////////////////////////////////////
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||||||
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// EMERGENCY AIRDROP CONFIGURATION //
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||||||
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//////////////////////////////////////////////////
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||||||
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// uncomment below commands for airdrop config //
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||||||
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// by removing the // before each set dvar. //
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||||||
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// //
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||||||
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// Weight (1->1000) //
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||||||
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// Selection is weighted random //
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||||||
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// higher weights increase selection chance //
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||||||
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//////////////////////////////////////////////////
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||||||
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||||||
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// set scr_airdrop_mega_ac130 "2"
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||||||
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// set scr_airdrop_mega_ammo "12"
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||||||
|
// set scr_airdrop_mega_counter_uav "16"
|
||||||
|
set scr_airdrop_mega_emp "1"
|
||||||
|
// set scr_airdrop_mega_harrier_airstrike "5"
|
||||||
|
// set scr_airdrop_mega_helicopter "5"
|
||||||
|
// set scr_airdrop_mega_helicopter_flares "3"
|
||||||
|
// set scr_airdrop_mega_helicopter_minigun "2"
|
||||||
|
// set scr_airdrop_mega_nuke "0"
|
||||||
|
// set scr_airdrop_mega_precision_airstrike "10"
|
||||||
|
// set scr_airdrop_mega_predator_missile "14"
|
||||||
|
// set scr_airdrop_mega_sentry "16"
|
||||||
|
// set scr_airdrop_mega_stealth_airstrike "3"
|
||||||
|
// set scr_airdrop_mega_uav "12"
|
||||||
|
|
||||||
|
|
||||||
|
// --- AUTOMATED ROTATION -------------------------------
|
||||||
|
|
||||||
|
set sv_mapRotation "map mp_terminal map mp_rust map mp_nuked map iw4_credits map mp_highrise map mp_nightshift map mp_subbase map mp_favela map mp_crash map mp_vacant map mp_boneyard map mp_killhouse"
|
||||||
|
set sv_mapRotationCurrent "map mp_rust"
|
||||||
|
|
||||||
|
set com_maxFps "0"
|
||||||
|
set com_maxFrameTime "50"
|
||||||
|
|
||||||
|
set bots_manage_add "0"
|
||||||
|
set bots_manage_fill "9"
|
||||||
|
set bots_manage_fill_mode "1"
|
||||||
|
set bots_manage_fill_kick "1"
|
||||||
|
set bots_manage_reset "0"
|
||||||
|
set bots_team "axis"
|
||||||
|
set bots_team_amount "0"
|
||||||
|
set bots_team_force "1"
|
||||||
|
set bots_team_mode "1"
|
||||||
|
set bots_skill "1"
|
||||||
|
set bots_skill_axis_hard "0"
|
||||||
|
set bots_skill_axis_med "0"
|
||||||
|
set bots_skill_allies_hard "0"
|
||||||
|
set bots_skill_allies_med "0"
|
||||||
|
set bots_play_talk "0.1"
|
||||||
|
set bots_play_watchKillcam "0"
|
||||||
|
set bots_loadout_remember "0"
|
||||||
|
set bots_loadout_change "1"
|
||||||
|
set bots_play_rageQuit "0"
|
||||||
|
set bots_loadout_tube "1"
|
||||||
|
set bots_loadout_shotgun "1"
|
||||||
|
set bots_loadout_sniper "1"
|
||||||
|
set bots_loadout_knife "1"
|
||||||
|
set bots_loadout_nade "1"
|
||||||
|
set bots_play_camp "1"
|
||||||
|
set bots_play_obj "1"
|
||||||
|
set bots_play_run "0"
|
||||||
|
set bots_play_tdks "1"
|
||||||
|
set bots_play_takeCare "1"
|
||||||
|
set bots_loadout_killstreak "random"
|
||||||
|
set bots_loadout "random"
|
||||||
|
set bots_loadout_deathstreak "0"
|
||||||
|
set bots_play_outOfMyWay "1"
|
||||||
|
set bots_loadout_secondary "1"
|
||||||
|
set bots_play_attack "1"
|
||||||
|
set bots_play_aim "1"
|
||||||
|
set bots_play_move "1"
|
||||||
|
set bots_play_doStuck "1"
|
||||||
|
set bots_loadout_nuke "1"
|
||||||
|
set bots_loadout_riot "0"
|
||||||
|
set bots_loadout_lastStand "0"
|
||||||
|
set bots_play_destroyEq "1"
|
||||||
|
set bots_play_fakeAnims "2"
|
||||||
|
set bots_main_menu "1"
|
||||||
|
set bots_main_GUIDs ""
|
||||||
|
set bots_main "1"
|
||||||
|
set bots_main_Names ""
|
||||||
|
set bots_main_experience "-1"
|
||||||
|
set bots_main_prestige "-1"
|
||||||
|
set bots_main_debug "0"
|
||||||
|
set bots_main_target ""
|
||||||
|
set bots_main_title ""
|
||||||
|
set bots_main_emblem ""
|
||||||
|
set bots_play_throwback "1"
|
||||||
|
set bots_loadout_akimbo "1"
|
||||||
|
set bots_manage_fill_spec "1"
|
||||||
|
set bots_play_footsounds "0"
|
||||||
|
set bots_main_fun "0"
|
||||||
|
set bots_main_target_host "1"
|
||||||
|
|
||||||
|
set scr_allowDropWeaponOnCommand "0"
|
||||||
|
set scr_allowClaymoreBounces "1"
|
||||||
|
set scr_allowPickUpEquipment "1"
|
||||||
|
set scr_allowDropWeaponOnDeath "1"
|
||||||
|
set scr_extraTeamIcons "1"
|
||||||
|
set scr_deleteNadeOnTeamChange "1"
|
||||||
|
|
||||||
|
set scr_printDamage "1"
|
||||||
|
set headshot_detach_head "1"
|
||||||
|
set scr_extraDamageFeedback "1"
|
||||||
|
set scr_disableKnife "0"
|
||||||
|
set scr_intermission_time "30.0"
|
||||||
|
set scr_forceKillcam "1"
|
||||||
|
set scr_forceKillcam_winnersKill "0"
|
||||||
|
set scr_disableTurret "0"
|
||||||
|
set scr_failCam "1"
|
||||||
|
set scr_voting "1"
|
||||||
|
set scr_voting_maps "mp_terminal,mp_rust,mp_nuked,mp_shipment,mp_highrise,mp_nightshift,mp_subbase,mp_favela,mp_crash,mp_vacant,mp_boneyard"
|
||||||
|
set scr_voting_time "26.0"
|
||||||
|
set scr_voting_winTime "4.0"
|
||||||
|
set scr_allow_intermission "0"
|
||||||
|
set scr_voting_bots "1"
|
||||||
|
set scr_nuke_increases_streak "0"
|
||||||
|
|
||||||
|
set scr_allowSpecialist "1"
|
||||||
|
set scr_allowStalkerPerk "1"
|
||||||
|
set scr_allowViewKickPerk "1"
|
||||||
|
set scr_allowArmorvestPerk "1"
|
||||||
|
|
||||||
|
set scr_allowFPSBooster "1"
|
||||||
|
|
||||||
|
set scr_nukeEndsGame "0"
|
||||||
|
set scr_nukeKillsAll "0"
|
||||||
|
set scr_empEffectsAll "0"
|
||||||
|
|
||||||
|
set scr_usePVBHelper "axis"
|
||||||
|
set scr_PVBHelperHardBotNukify "1"
|
||||||
|
|
||||||
|
set scr_showHP "1"
|
||||||
|
|
||||||
|
set scr_killstreaksRollOver "1"
|
1
z_server.bat
Normal file
1
z_server.bat
Normal file
@ -0,0 +1 @@
|
|||||||
|
start iw4x.exe -dedicated +set party_maxplayers 18 +set net_port 28960 +party_enable 0 +set fs_game "mods/bots" +exec server.cfg +map_rotate
|
Loading…
x
Reference in New Issue
Block a user