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https://github.com/ineedbots/iw4_bot_warfare.git
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mapvision fix
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@ -128,7 +128,7 @@ EMP_JamTeam( teamName, duration, delay, silent )
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// however, if the client receives the previous visionset change in the same packet as this one,
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// this will force them to lerp from the bright one to the normal one.
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visionSetNaked( "coup_sunblind", 0 );
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visionSetNaked( getDvar( "mapname" ), 3.0 );
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visionSetNaked( getMapVision(), 3.0 );
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}
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level.teamEMPed[teamName] = true;
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@ -183,7 +183,7 @@ EMP_JamPlayers( owner, duration, delay, silent )
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// however, if the client receives the previous visionset change in the same packet as this one,
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// this will force them to lerp from the bright one to the normal one.
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visionSetNaked( "coup_sunblind", 0 );
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visionSetNaked( getDvar( "mapname" ), 3.0 );
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visionSetNaked( getMapVision(), 3.0 );
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}
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level notify ( "emp_update" );
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@ -751,9 +751,8 @@ clearRideIntro( delay )
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wait( delay );
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//self freezeControlsWrapper( false );
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if ( !isDefined( level.nukeVisionInProgress ) )
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self VisionSetNakedForPlayer( getDvar( "mapname" ), 0 );
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self VisionSetNakedForPlayer( getMapVision(), 0 );
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}
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destroyOnEvents(elem)
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@ -84,10 +84,8 @@ onPlayerSpawned()
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if(isDefined(level.moabXP[self.team]) || isDefined(level.moabXP[self.guid]))
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self.xpScaler = 2;
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if (isDefined(level.nukeVisionInProgress) && level.nukePermAftermath)
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{
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self visionSetNakedForPlayer( "aftermath", 0 );
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}
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if (isDefined(level.nukeVision))
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self visionSetNakedForPlayer( level.nukeVision, 0 );
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}
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}
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@ -355,11 +353,13 @@ nukeVision()
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level endon ( "nuke_cancelled" );
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level.nukeVisionInProgress = true;
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visionSetNaked( "mpnuke", 3 );
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level.nukeVision = "mpnuke";
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visionSetNaked( level.nukeVision, 3 );
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level waittill( "nuke_death" );
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visionSetNaked( "mpnuke_aftermath", 5 );
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level.nukeVision = "mpnuke_aftermath";
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visionSetNaked( level.nukeVision, 5 );
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if( level.NukeEndsGame )
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{
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@ -372,13 +372,17 @@ nukeVision()
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if (level.nukePermAftermath)
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{
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visionSetNaked( "aftermath", 1 );
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VisionSetPain("aftermath");
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level.nukeVision = "aftermath";
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visionSetNaked( level.nukeVision, 1 );
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VisionSetPain( level.nukeVision );
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}
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else
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{
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level.nukeVision = undefined;
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level.nukeVisionInProgress = undefined;
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visionSetNaked( getDvar( "mapname" ), 10 );
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visionSetNaked( getMapVision(), 10 );
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}
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}
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}
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