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mapvision fix
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@ -751,9 +751,8 @@ clearRideIntro( delay )
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wait( delay );
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//self freezeControlsWrapper( false );
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if ( !isDefined( level.nukeVisionInProgress ) )
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self VisionSetNakedForPlayer( getDvar( "mapname" ), 0 );
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self VisionSetNakedForPlayer( getMapVision(), 0 );
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}
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destroyOnEvents(elem)
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