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Anims
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@ -90,6 +90,8 @@ init()
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level.bots_nonfullautoguns["dragunov"] = true;
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level.bots_bloodfx = loadfx("impacts/flesh_hit_body_fatal_exit");
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PrecacheMpAnim("pb_combatrun_forward_loop");
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PrecacheMpAnim("pt_stand_core_pullout");
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level thread fixGamemodes();
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