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Specator inactive kcik
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@ -49,8 +49,8 @@ set rcon_password "qazqaz" // Access to your server to change stuff remot
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set sv_securityLevel "23" // Configures the servers security level.
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set sv_securityLevel "23" // Configures the servers security level.
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set sv_customTextColor "" // custom color for ^;
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set sv_customTextColor "" // custom color for ^;
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set g_password "" // Password Protected Server. Leave blank if you want players to join
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set g_password "" // Password Protected Server. Leave blank if you want players to join
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set g_inactivity "380" // Enable auto kick feature for idle/AFK players
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set g_inactivity "180" // Enable auto kick feature for idle/AFK players
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set g_inactivitySpectator "380" // Time in seconds before a spectator gets kicked
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set g_inactivitySpectator "180" // Time in seconds before a spectator gets kicked
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set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end
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set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end
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set g_log "logs/games_mp.log" // Gamelog filename. If you edit this..make sure you change B3.xml if you have bigbrotherbot.
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set g_log "logs/games_mp.log" // Gamelog filename. If you edit this..make sure you change B3.xml if you have bigbrotherbot.
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set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands
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set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands
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43
userraw/scripts/spectatorKick.gsc
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43
userraw/scripts/spectatorKick.gsc
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@ -0,0 +1,43 @@
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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init()
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{
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setDvarIfUninitialized( "g_inactivitySpectator", 0.0 );
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level.inactivitySpectator = getDvarFloat("g_inactivitySpectator") * 1000;
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if (level.inactivitySpectator <= 0)
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return;
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thread watchPlayers();
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}
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watchPlayers()
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{
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for(;;)
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{
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wait 1.5;
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theTime = getTime();
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for (i = 0; i < level.players.size; i++)
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{
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player = level.players[i];
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if (player.hasSpawned)
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continue;
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if (!isDefined(player.specTime))
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{
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player.specTime = theTime;
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continue;
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}
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if ((theTime - player.specTime) < level.inactivitySpectator)
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continue;
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kick( player getEntityNumber(), "EXE_PLAYERKICKED_INACTIVE" );
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}
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}
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}
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