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https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-04-23 06:15:43 +00:00
Added weapon sswitch anim cancel, and init weapon switch on spawn
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@ -55,6 +55,7 @@ added()
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self.pers["bots"]["behavior"]["jump"] = 100; // percentage of how often the bot will jumpshot and dropshot
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self.pers["bots"]["behavior"]["jump"] = 100; // percentage of how often the bot will jumpshot and dropshot
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self.pers["bots"]["behavior"]["quickscope"] = false; // is a quickscoper
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self.pers["bots"]["behavior"]["quickscope"] = false; // is a quickscoper
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self.pers["bots"]["behavior"]["initswitch"] = 10; // percentage of how often the bot will switch weapons on spawn
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self.pers["bots"]["unlocks"] = [];
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self.pers["bots"]["unlocks"] = [];
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}
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}
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@ -3655,7 +3655,7 @@ doReloadCancel()
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for (;;)
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for (;;)
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{
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{
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self waittill("reload");
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ret = self waittill_any_return("reload", "weapon_change");
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if(self BotIsFrozen())
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if(self BotIsFrozen())
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continue;
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continue;
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@ -3670,10 +3670,17 @@ doReloadCancel()
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continue;
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continue;
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curWeap = self GetCurrentWeapon();
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curWeap = self GetCurrentWeapon();
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// check single reloads
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if (self GetWeaponAmmoClip(curWeap) < WeaponClipSize(curWeap))
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if (!maps\mp\gametypes\_weapons::isPrimaryWeapon(curWeap))
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continue;
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continue;
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if (ret == "reload")
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{
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// check single reloads
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if (self GetWeaponAmmoClip(curWeap) < WeaponClipSize(curWeap))
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continue;
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}
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// check difficulty
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// check difficulty
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if (self.pers["bots"]["skill"]["base"] <= 3)
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if (self.pers["bots"]["skill"]["base"] <= 3)
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continue;
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continue;
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@ -3686,7 +3693,7 @@ doReloadCancel()
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weapon = weaponslist[randomInt(weaponslist.size)];
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weapon = weaponslist[randomInt(weaponslist.size)];
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weaponslist = array_remove(weaponslist, weapon);
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weaponslist = array_remove(weaponslist, weapon);
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if (!isWeaponPrimary(weapon))
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if (!maps\mp\gametypes\_weapons::isPrimaryWeapon(weapon))
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continue;
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continue;
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if(curWeap == weapon || weapon == "none" || weapon == "")
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if(curWeap == weapon || weapon == "none" || weapon == "")
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@ -3704,6 +3711,7 @@ doReloadCancel()
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self BotChangeToWeapon(weap);
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self BotChangeToWeapon(weap);
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wait 0.25;
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wait 0.25;
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self BotChangeToWeapon(curWeap);
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self BotChangeToWeapon(curWeap);
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wait 2;
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}
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}
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}
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}
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@ -3716,6 +3724,8 @@ bot_weapon_think()
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self endon("disconnect");
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self endon("disconnect");
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level endon("game_ended");
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level endon("game_ended");
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first = true;
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for(;;)
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for(;;)
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{
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{
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self waittill_any_timeout(randomIntRange(2, 4), "bot_force_check_switch");
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self waittill_any_timeout(randomIntRange(2, 4), "bot_force_check_switch");
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@ -3762,14 +3772,24 @@ bot_weapon_think()
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continue;
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continue;
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}
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}
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if(curWeap != "none" && self getAmmoCount(curWeap) && curWeap != "stinger_mp" && curWeap != "javelin_mp" && curWeap != "onemanarmy_mp")
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if (first)
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{
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{
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if(randomInt(100) > self.pers["bots"]["behavior"]["switch"])
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first = false;
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continue;
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if(hasTarget)
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if(randomInt(100) > self.pers["bots"]["behavior"]["initswitch"])
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continue;
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continue;
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}
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}
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else
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{
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if(curWeap != "none" && self getAmmoCount(curWeap) && curWeap != "stinger_mp" && curWeap != "javelin_mp" && curWeap != "onemanarmy_mp")
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{
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if(randomInt(100) > self.pers["bots"]["behavior"]["switch"])
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continue;
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if(hasTarget)
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continue;
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}
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}
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weaponslist = self getweaponslistall();
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weaponslist = self getweaponslistall();
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weap = "";
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weap = "";
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