mirror of
https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-04-22 22:05:44 +00:00
Added weapon sswitch anim cancel, and init weapon switch on spawn
This commit is contained in:
parent
bc888f95cf
commit
66a66212ca
@ -55,6 +55,7 @@ added()
|
||||
self.pers["bots"]["behavior"]["jump"] = 100; // percentage of how often the bot will jumpshot and dropshot
|
||||
|
||||
self.pers["bots"]["behavior"]["quickscope"] = false; // is a quickscoper
|
||||
self.pers["bots"]["behavior"]["initswitch"] = 10; // percentage of how often the bot will switch weapons on spawn
|
||||
|
||||
self.pers["bots"]["unlocks"] = [];
|
||||
}
|
||||
|
@ -3655,7 +3655,7 @@ doReloadCancel()
|
||||
|
||||
for (;;)
|
||||
{
|
||||
self waittill("reload");
|
||||
ret = self waittill_any_return("reload", "weapon_change");
|
||||
|
||||
if(self BotIsFrozen())
|
||||
continue;
|
||||
@ -3670,10 +3670,17 @@ doReloadCancel()
|
||||
continue;
|
||||
|
||||
curWeap = self GetCurrentWeapon();
|
||||
// check single reloads
|
||||
if (self GetWeaponAmmoClip(curWeap) < WeaponClipSize(curWeap))
|
||||
|
||||
if (!maps\mp\gametypes\_weapons::isPrimaryWeapon(curWeap))
|
||||
continue;
|
||||
|
||||
if (ret == "reload")
|
||||
{
|
||||
// check single reloads
|
||||
if (self GetWeaponAmmoClip(curWeap) < WeaponClipSize(curWeap))
|
||||
continue;
|
||||
}
|
||||
|
||||
// check difficulty
|
||||
if (self.pers["bots"]["skill"]["base"] <= 3)
|
||||
continue;
|
||||
@ -3686,7 +3693,7 @@ doReloadCancel()
|
||||
weapon = weaponslist[randomInt(weaponslist.size)];
|
||||
weaponslist = array_remove(weaponslist, weapon);
|
||||
|
||||
if (!isWeaponPrimary(weapon))
|
||||
if (!maps\mp\gametypes\_weapons::isPrimaryWeapon(weapon))
|
||||
continue;
|
||||
|
||||
if(curWeap == weapon || weapon == "none" || weapon == "")
|
||||
@ -3704,6 +3711,7 @@ doReloadCancel()
|
||||
self BotChangeToWeapon(weap);
|
||||
wait 0.25;
|
||||
self BotChangeToWeapon(curWeap);
|
||||
wait 2;
|
||||
}
|
||||
}
|
||||
|
||||
@ -3715,6 +3723,8 @@ bot_weapon_think()
|
||||
self endon("death");
|
||||
self endon("disconnect");
|
||||
level endon("game_ended");
|
||||
|
||||
first = true;
|
||||
|
||||
for(;;)
|
||||
{
|
||||
@ -3762,13 +3772,23 @@ bot_weapon_think()
|
||||
continue;
|
||||
}
|
||||
|
||||
if(curWeap != "none" && self getAmmoCount(curWeap) && curWeap != "stinger_mp" && curWeap != "javelin_mp" && curWeap != "onemanarmy_mp")
|
||||
if (first)
|
||||
{
|
||||
if(randomInt(100) > self.pers["bots"]["behavior"]["switch"])
|
||||
first = false;
|
||||
|
||||
if(randomInt(100) > self.pers["bots"]["behavior"]["initswitch"])
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(curWeap != "none" && self getAmmoCount(curWeap) && curWeap != "stinger_mp" && curWeap != "javelin_mp" && curWeap != "onemanarmy_mp")
|
||||
{
|
||||
if(randomInt(100) > self.pers["bots"]["behavior"]["switch"])
|
||||
continue;
|
||||
|
||||
if(hasTarget)
|
||||
continue;
|
||||
if(hasTarget)
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
weaponslist = self getweaponslistall();
|
||||
|
Loading…
x
Reference in New Issue
Block a user