diff --git a/userraw/maps/mp/bots/_bot_chat.gsc b/userraw/maps/mp/bots/_bot_chat.gsc index 97575ed..3f28886 100644 --- a/userraw/maps/mp/bots/_bot_chat.gsc +++ b/userraw/maps/mp/bots/_bot_chat.gsc @@ -320,15 +320,15 @@ start_startgame_watch() switch ( randomint( 3 ) ) { case 0: - self BotDoChat( 15, "TEEEEEEEEAM, DEEEEAAAAAATHMAAAAATCH!!" ); + self BotDoChat( 7, "TEEEEEEEEAM, DEEEEAAAAAATHMAAAAATCH!!" ); break; case 1: - self BotDoChat( 15, "Lets get em guys, wipe the floor with them." ); + self BotDoChat( 7, "Lets get em guys, wipe the floor with them." ); break; case 2: - self BotDoChat( 15, "Yeeeesss master..." ); + self BotDoChat( 7, "Yeeeesss master..." ); break; } @@ -338,15 +338,15 @@ start_startgame_watch() switch ( randomint( 3 ) ) { case 0: - self BotDoChat( 15, "Yaaayy!! I LOVE DOMINATION!!!!" ); + self BotDoChat( 7, "Yaaayy!! I LOVE DOMINATION!!!!" ); break; case 1: - self BotDoChat( 15, "Lets cap the flags and them." ); + self BotDoChat( 7, "Lets cap the flags and them." ); break; case 2: - self BotDoChat( 15, "Yeeeesss master..." ); + self BotDoChat( 7, "Yeeeesss master..." ); break; } @@ -356,15 +356,15 @@ start_startgame_watch() switch ( randomint( 3 ) ) { case 0: - self BotDoChat( 15, "Ahhhh! I'm scared! No respawning!" ); + self BotDoChat( 7, "Ahhhh! I'm scared! No respawning!" ); break; case 1: - self BotDoChat( 15, "Lets get em guys, wipe the floor with them." ); + self BotDoChat( 7, "Lets get em guys, wipe the floor with them." ); break; case 2: - self BotDoChat( 15, "Yeeeesss master..." ); + self BotDoChat( 7, "Yeeeesss master..." ); break; } @@ -374,15 +374,15 @@ start_startgame_watch() switch ( randomint( 3 ) ) { case 0: - self BotDoChat( 15, "Try not to get spawn killed." ); + self BotDoChat( 7, "Try not to get spawn killed." ); break; case 1: - self BotDoChat( 15, "OK we need a plan. Nah lets just kill." ); + self BotDoChat( 7, "OK we need a plan. Nah lets just kill." ); break; case 2: - self BotDoChat( 15, "Yeeeesss master..." ); + self BotDoChat( 7, "Yeeeesss master..." ); break; } @@ -392,15 +392,15 @@ start_startgame_watch() switch ( randomint( 3 ) ) { case 0: - self BotDoChat( 15, "Soccer/Football! Lets play it!" ); + self BotDoChat( 7, "Soccer/Football! Lets play it!" ); break; case 1: - self BotDoChat( 15, "Who plays sab these days." ); + self BotDoChat( 7, "Who plays sab these days." ); break; case 2: - self BotDoChat( 15, "I do not know what to say." ); + self BotDoChat( 7, "I do not know what to say." ); break; } @@ -410,15 +410,15 @@ start_startgame_watch() switch ( randomint( 3 ) ) { case 0: - self BotDoChat( 15, "Halo style" ); + self BotDoChat( 7, "Halo style" ); break; case 1: - self BotDoChat( 15, "I'm going cap all the flags." ); + self BotDoChat( 7, "I'm going cap all the flags." ); break; case 2: - self BotDoChat( 15, "NO IM CAPPING IT" ); + self BotDoChat( 7, "NO IM CAPPING IT" ); break; } @@ -428,26 +428,26 @@ start_startgame_watch() switch ( randomint( 3 ) ) { case 0: - self BotDoChat( 15, "DEEEEAAAAAATHMAAAAATCH!!" ); + self BotDoChat( 7, "DEEEEAAAAAATHMAAAAATCH!!" ); break; case 1: - self BotDoChat( 15, "IM GOING TO KILL U ALL" ); + self BotDoChat( 7, "IM GOING TO KILL U ALL" ); break; case 2: - self BotDoChat( 15, "lol sweet. time to camp." ); + self BotDoChat( 7, "lol sweet. time to camp." ); break; } break; case "koth": - self BotDoChat( 15, "HQ TIME!" ); + self BotDoChat( 7, "HQ TIME!" ); break; case "gtnw": - self BotDoChat( 15, "global thermonuclear warfare!!!!!!!" ); + self BotDoChat( 7, "global thermonuclear warfare!!!!!!!" ); break; } @@ -1561,11 +1561,11 @@ bot_chat_killcam_watch( state, b, c, d, e, f, g ) switch ( randomInt( 2 ) ) { case 0: - self BotDoChat( 2, "WTF?!?!?!! Dude youre a hacker and a half!!" ); + self BotDoChat( 1, "WTF?!?!?!! Dude youre a hacker and a half!!" ); break; case 1: - self BotDoChat( 2, "Haa! Got my fraps ready, time to watch this killcam." ); + self BotDoChat( 1, "Haa! Got my fraps ready, time to watch this killcam." ); break; } @@ -1639,7 +1639,7 @@ bot_chat_stuck_watch( a, b, c, d, e, f, g ) } } - self BotDoChat( 50, msg ); + self BotDoChat( 20, msg ); } /* @@ -1969,55 +1969,55 @@ bot_chat_attack_vehicle_watch( state, vehicle, rocketAmmo, d, e, f, g ) switch ( randomint( 14 ) ) { case 0: - self BotDoChat( 25, "Not on my watch..." ); + self BotDoChat( 10, "Not on my watch..." ); break; case 1: - self BotDoChat( 25, "Take down aircraft I am" ); + self BotDoChat( 10, "Take down aircraft I am" ); break; case 2: - self BotDoChat( 25, "^" + ( randomint( 6 ) + 1 ) + "i hate killstreaks" ); + self BotDoChat( 10, "^" + ( randomint( 6 ) + 1 ) + "i hate killstreaks" ); break; case 3: - self BotDoChat( 25, "Killstreaks ruin this game!!" ); + self BotDoChat( 10, "Killstreaks ruin this game!!" ); break; case 4: - self BotDoChat( 25, "killstreaks sux" ); + self BotDoChat( 10, "killstreaks sux" ); break; case 5: - self BotDoChat( 25, "keep the killstreaks comin'" ); + self BotDoChat( 10, "keep the killstreaks comin'" ); break; case 6: - self BotDoChat( 25, "lol see that killstreak? its going to go BOOM!" ); + self BotDoChat( 10, "lol see that killstreak? its going to go BOOM!" ); break; case 7: - self BotDoChat( 25, "^" + ( randomint( 6 ) + 1 ) + "Lol I bet that noob used hardline to get that streak." ); + self BotDoChat( 10, "^" + ( randomint( 6 ) + 1 ) + "Lol I bet that noob used hardline to get that streak." ); break; case 8: - self BotDoChat( 25, "WOW HOW DO YOU GET THAT?? ITS GONE NOW." ); + self BotDoChat( 10, "WOW HOW DO YOU GET THAT?? ITS GONE NOW." ); break; case 9: - self BotDoChat( 25, "HAHA say goodbye to your killstreak" ); + self BotDoChat( 10, "HAHA say goodbye to your killstreak" ); break; case 10: - self BotDoChat( 25, "All your effort is gone now." ); + self BotDoChat( 10, "All your effort is gone now." ); break; case 11: - self BotDoChat( 25, "I hope there are flares on that killstreak." ); + self BotDoChat( 10, "I hope there are flares on that killstreak." ); break; case 12: - self BotDoChat( 25, "lol u silly, i'm taking down killstreaks :3 xDD" ); + self BotDoChat( 10, "lol u silly, i'm taking down killstreaks :3 xDD" ); break; case 13: @@ -2026,7 +2026,7 @@ bot_chat_attack_vehicle_watch( state, vehicle, rocketAmmo, d, e, f, g ) if ( !isDefined( weap ) ) weap = self getCurrentWeapon(); - self BotDoChat( 25, "Im going to takedown your ks with my " + getBaseWeaponName( weap ) ); + self BotDoChat( 10, "Im going to takedown your ks with my " + getBaseWeaponName( weap ) ); break; } @@ -2067,15 +2067,15 @@ bot_chat_camp_watch( state, wp, time, d, e, f, g ) switch ( randomint( 3 ) ) { case 0: - self BotDoChat( 25, "going to camp for " + time + " seconds" ); + self BotDoChat( 10, "going to camp for " + time + " seconds" ); break; case 1: - self BotDoChat( 25, "time to go camp!" ); + self BotDoChat( 10, "time to go camp!" ); break; case 2: - self BotDoChat( 25, "rofl im going to camp" ); + self BotDoChat( 10, "rofl im going to camp" ); break; } @@ -2085,15 +2085,15 @@ bot_chat_camp_watch( state, wp, time, d, e, f, g ) switch ( randomint( 3 ) ) { case 0: - self BotDoChat( 25, "well im camping... this is fun!" ); + self BotDoChat( 10, "well im camping... this is fun!" ); break; case 1: - self BotDoChat( 25, "lol im camping, hope i kill someone" ); + self BotDoChat( 10, "lol im camping, hope i kill someone" ); break; case 2: - self BotDoChat( 25, "im camping! i guess ill wait " + time + " before moving again" ); + self BotDoChat( 10, "im camping! i guess ill wait " + time + " before moving again" ); break; } @@ -2103,15 +2103,15 @@ bot_chat_camp_watch( state, wp, time, d, e, f, g ) switch ( randomint( 3 ) ) { case 0: - self BotDoChat( 25, "finished camping.." ); + self BotDoChat( 10, "finished camping.." ); break; case 1: - self BotDoChat( 25, "wow that was a load of camping!" ); + self BotDoChat( 10, "wow that was a load of camping!" ); break; case 2: - self BotDoChat( 25, "well its been over " + time + " seconds, i guess ill stop camping" ); + self BotDoChat( 10, "well its been over " + time + " seconds, i guess ill stop camping" ); break; } @@ -2132,15 +2132,15 @@ bot_chat_follow_watch( state, player, time, d, e, f, g ) switch ( randomint( 3 ) ) { case 0: - self BotDoChat( 25, "well im going to follow " + player.name + " for " + time + " seconds" ); + self BotDoChat( 10, "well im going to follow " + player.name + " for " + time + " seconds" ); break; case 1: - self BotDoChat( 25, "Lets go together " + player.name + " <3 :)" ); + self BotDoChat( 10, "Lets go together " + player.name + " <3 :)" ); break; case 2: - self BotDoChat( 25, "lets be butt buddies " + player.name + " and ill follow you!" ); + self BotDoChat( 10, "lets be butt buddies " + player.name + " and ill follow you!" ); break; } @@ -2150,11 +2150,11 @@ bot_chat_follow_watch( state, player, time, d, e, f, g ) switch ( randomint( 2 ) ) { case 0: - self BotDoChat( 25, "well that was fun following " + player.name + " for " + time + " seconds" ); + self BotDoChat( 10, "well that was fun following " + player.name + " for " + time + " seconds" ); break; case 1: - self BotDoChat( 25, "im done following that guy" ); + self BotDoChat( 10, "im done following that guy" ); break; } @@ -2175,7 +2175,7 @@ bot_chat_equ_watch( state, wp, weap, d, e, f, g ) switch ( randomInt( 1 ) ) { case 0: - self BotDoChat( 25, "going to place a " + getBaseWeaponName( weap ) ); + self BotDoChat( 10, "going to place a " + getBaseWeaponName( weap ) ); break; } @@ -2185,7 +2185,7 @@ bot_chat_equ_watch( state, wp, weap, d, e, f, g ) switch ( randomInt( 1 ) ) { case 0: - self BotDoChat( 25, "placed a " + getBaseWeaponName( weap ) ); + self BotDoChat( 10, "placed a " + getBaseWeaponName( weap ) ); break; } @@ -2206,7 +2206,7 @@ bot_chat_nade_watch( state, wp, weap, d, e, f, g ) switch ( randomInt( 1 ) ) { case 0: - self BotDoChat( 25, "going to throw a " + getBaseWeaponName( weap ) ); + self BotDoChat( 10, "going to throw a " + getBaseWeaponName( weap ) ); break; } @@ -2216,7 +2216,7 @@ bot_chat_nade_watch( state, wp, weap, d, e, f, g ) switch ( randomInt( 1 ) ) { case 0: - self BotDoChat( 25, "threw a " + getBaseWeaponName( weap ) ); + self BotDoChat( 10, "threw a " + getBaseWeaponName( weap ) ); break; } @@ -2254,7 +2254,7 @@ bot_chat_throwback_watch( state, nade, c, d, e, f, g ) switch ( randomint( 1 ) ) { case 0: - self BotDoChat( 25, "i am going to throw back the grenade!" ); + self BotDoChat( 10, "i am going to throw back the grenade!" ); break; } @@ -2264,7 +2264,7 @@ bot_chat_throwback_watch( state, nade, c, d, e, f, g ) switch ( randomint( 1 ) ) { case 0: - self BotDoChat( 25, "i threw back the grenade!" ); + self BotDoChat( 10, "i threw back the grenade!" ); break; } @@ -2442,7 +2442,7 @@ bot_chat_turret_attack_watch( state, turret, c, d, e, f, g ) switch ( randomInt( 1 ) ) { case 0: - self BotDoChat( 10, "going to this sentry..." ); + self BotDoChat( 5, "going to this sentry..." ); break; } @@ -2452,7 +2452,7 @@ bot_chat_turret_attack_watch( state, turret, c, d, e, f, g ) switch ( randomInt( 1 ) ) { case 0: - self BotDoChat( 10, "attacking this sentry..." ); + self BotDoChat( 5, "attacking this sentry..." ); break; }