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https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-04-22 05:55:42 +00:00
airdrop pickup
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@ -864,7 +864,7 @@ onWeaponChange()
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switch (newWeapon)
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{
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case "none":
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if(isDefined(self.lastDroppableWeapon) && self.lastDroppableWeapon != "none")
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if(isDefined(self.lastDroppableWeapon) && self.lastDroppableWeapon != "none" && !self.disabledWeapon)
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self setSpawnWeapon(self.lastDroppableWeapon);
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break;
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default:
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@ -996,6 +996,46 @@ onGiveLoadout()
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}
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}
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bot_inc_bots(obj, unreach)
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{
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level endon("game_ended");
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if (!isDefined(obj.bots))
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obj.bots = 0;
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obj.bots++;
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ret = self waittill_any_return("death", "disconnect", "bad_path", "goal", "bot_inc_bots");
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if (isDefined(obj) && (ret != "bad_path" || !isDefined(unreach)))
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obj.bots--;
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}
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bots_watch_touch_obj(obj)
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{
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self endon ("death");
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self endon ("disconnect");
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self endon ("bad_path");
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self endon ("goal");
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for (;;)
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{
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wait 0.05;
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if (!isDefined(obj))
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{
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self notify("bad_path");
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return;
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}
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if (self IsTouching(obj))
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{
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self notify("goal");
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return;
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}
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}
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}
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/*
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When the bot spawned, after the difficulty wait. Start the logic for the bot.
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*/
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@ -1012,6 +1052,107 @@ onBotSpawned()
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self thread bot_killstreak_think();
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self thread bot_target_vehicle();
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self thread bot_weapon_think();
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self thread bot_crate_think();
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}
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}
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bot_crate_think()
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{
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self endon( "death" );
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self endon( "disconnect" );
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level endon("game_ended");
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myteam = self.pers[ "team" ];
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first = true;
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for ( ;; )
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{
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if(first)
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first = false;
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else
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self waittill_any_timeout( randomintrange( 3, 5 ), "crate_physics_done" );
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if ( RandomInt( 100 ) < 20 )
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continue;
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if ( self HasScriptGoal() || self.bot_lock_goal )
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{
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wait 0.05;//because bot_crate_landed notify causes a same frame ClearScriptGoal
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if( self HasScriptGoal() || self.bot_lock_goal )
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continue;
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}
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crates = getEntArray( "care_package", "targetname" );
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if ( crates.size == 0 )
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continue;
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wantsClosest = randomint(2);
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crate = undefined;
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for (i = crates.size - 1; i >= 0; i--)
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{
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tempCrate = crates[i];
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if (!isDefined(tempCrate.doingPhysics) || tempCrate.doingPhysics)
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continue;
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if ( !IsDefined( tempCrate.bots ) )
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tempCrate.bots = 0;
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if ( tempCrate.bots >= 3 )
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continue;
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if (isDefined(crate))
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{
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if (wantsClosest)
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{
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if (Distance(crate.origin, self.origin) < Distance(tempCrate.origin, self.origin))
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continue;
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}
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else
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{
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if (maps\mp\killstreaks\_killstreaks::getStreakCost(crate.crateType) > maps\mp\killstreaks\_killstreaks::getStreakCost(tempCrate.crateType))
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continue;
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}
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}
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crate = tempCrate;
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}
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if (!isDefined(crate))
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continue;
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self.bot_lock_goal = true;
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self thread bot_inc_bots(crate, true);
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self SetScriptGoal(crate.origin, 16);
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self thread bots_watch_touch_obj(crate);
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path = self waittill_any_return("bad_path", "goal");
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self.bot_lock_goal = false;
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self ClearScriptGoal();
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if (path == "bad_path")
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continue;
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self _DisableWeapon();
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self BotFreezeControls(true);
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waitTime = 5;
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if (crate.owner == self)
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waitTime = 1.5;
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crate waittill_notify_or_timeout("captured", waitTime);
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self _EnableWeapon();
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self BotFreezeControls(false);
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if (!isDefined(crate))
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continue;
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crate notify ( "captured", self );
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}
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}
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