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bones
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41046f33d2
commit
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@ -1402,6 +1402,7 @@ spawned()
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self thread grenade_danager();
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self thread target();
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self thread updateBones();
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self thread aim();
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self thread check_reload();
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self thread stance();
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@ -1601,6 +1602,25 @@ reload_thread()
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self thread reload();
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}
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updateBones()
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{
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self endon("disconnect");
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self endon("spawned_player");
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for(;;)
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{
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self waittill_any_timeout(self.pers["bots"]["skill"]["bone_update_interval"], "new_enemy");
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if (!isAlive(self))
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return;
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if (!isDefined(self.bot.target))
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continue;
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self.bot.target.bone = random(self.pers["bots"]["skill"]["bones"]);
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}
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}
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/*
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The main target thread, will update the bot's main target. Will auto target enemy players and handle script targets.
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*/
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