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	tried
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		| @@ -565,7 +565,7 @@ emptyClipShoot() | ||||
|  | ||||
| 		cur = self GetCurrentWeapon(); | ||||
|  | ||||
| 		if (IsWeaponClipOnly(cur) || !self GetWeaponAmmoStock(cur) || self IsUsingRemote()) | ||||
| 		if (cur == "none" || IsWeaponClipOnly(cur) || !self GetWeaponAmmoStock(cur) || self IsUsingRemote()) | ||||
| 			continue; | ||||
|  | ||||
| 		self thread pressFire(); | ||||
| @@ -1014,7 +1014,7 @@ doNoneSwitch() | ||||
| 		self.bot.switch_to_after_none = undefined; | ||||
| 	} | ||||
|  | ||||
| 	self setSpawnWeapon(weap); | ||||
| 	self SetSpawnWeapon(weap); | ||||
| } | ||||
|  | ||||
| doSwitch(newWeapon) | ||||
|   | ||||
| @@ -117,15 +117,12 @@ getValidGrenade() | ||||
| 	return random(possibles); | ||||
| } | ||||
|  | ||||
| botChangeWeapon(weapon) | ||||
| botChangeWeapon(weapon)// intrestingly, this allows the bots to use pullout and pulldown anims and etc, but bugs out when the bot is frozen while midburst of a firerate limited weapon (m16, only shot one shot, or two shots, even though its a 3 round burst) (never switches until unfrozen) | ||||
| { | ||||
| 	self endon("death"); | ||||
| 	self endon("disconnect"); | ||||
|  | ||||
| 	if (level.gameEnded || !gameFlag( "prematch_done" ) || self.bot.isfrozen || self IsUsingRemote()) | ||||
| 		return; | ||||
|  | ||||
| 	if(self isDefusing() || self isPlanting()) | ||||
| 	if (level.gameEnded || !gameFlag( "prematch_done" ) || self.bot.isfrozen) | ||||
| 		return; | ||||
|  | ||||
| 	if (self.bot.knifing || self.bot.isfraggingafter) | ||||
| @@ -133,6 +130,33 @@ botChangeWeapon(weapon) | ||||
|  | ||||
| 	if (self.disabledWeapon) | ||||
| 		return; | ||||
|  | ||||
| 	if (self InLastStand() && !self InFinalStand()) | ||||
| 		return; | ||||
| 		 | ||||
| 	self.bot.switch_to_after_none = weapon; | ||||
| 	self.bot.switching = true; | ||||
| 	ret = undefined; | ||||
|  | ||||
| 	if (self GetCurrentWeapon() == "none") | ||||
| 	{ | ||||
| 		self notify("weapon_change"); | ||||
| 		ret = self waittill_any_timeout(5, "weapon_change"); | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		self _DisableWeapon(); | ||||
| 		self waittill_any_timeout(5, "weapon_change"); | ||||
| 		self _EnableWeapon(); | ||||
| 		ret = self waittill_any_timeout(5, "weapon_change"); | ||||
| 	} | ||||
|  | ||||
| 	if (ret == "timeout") | ||||
| 		return false; | ||||
|  | ||||
| 	waittillframeend; | ||||
| 	self notify("bot_weapon_change", self GetCurrentWeapon()); | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| throwBotGrenade(gname, gtime) | ||||
|   | ||||
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