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@ -565,7 +565,7 @@ emptyClipShoot()
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cur = self GetCurrentWeapon();
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if (IsWeaponClipOnly(cur) || !self GetWeaponAmmoStock(cur) || self IsUsingRemote())
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if (cur == "none" || IsWeaponClipOnly(cur) || !self GetWeaponAmmoStock(cur) || self IsUsingRemote())
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continue;
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self thread pressFire();
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@ -1014,7 +1014,7 @@ doNoneSwitch()
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self.bot.switch_to_after_none = undefined;
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}
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self setSpawnWeapon(weap);
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self SetSpawnWeapon(weap);
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}
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doSwitch(newWeapon)
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