From 71ea35509557632ff99c97836929dbefd23943e4 Mon Sep 17 00:00:00 2001 From: INeedBots Date: Sat, 19 Dec 2020 23:06:29 -0600 Subject: [PATCH] comments --- userraw/maps/mp/bots/_bot_internal.gsc | 54 +++++++++++++------------- 1 file changed, 27 insertions(+), 27 deletions(-) diff --git a/userraw/maps/mp/bots/_bot_internal.gsc b/userraw/maps/mp/bots/_bot_internal.gsc index 476662f..0a52a32 100644 --- a/userraw/maps/mp/bots/_bot_internal.gsc +++ b/userraw/maps/mp/bots/_bot_internal.gsc @@ -22,35 +22,35 @@ added() self.pers["bots"] = []; self.pers["bots"]["skill"] = []; - self.pers["bots"]["skill"]["base"] = 7; - self.pers["bots"]["skill"]["aim_time"] = 0.05; - self.pers["bots"]["skill"]["init_react_time"] = 0; - self.pers["bots"]["skill"]["reaction_time"] = 0; - self.pers["bots"]["skill"]["no_trace_ads_time"] = 2500; - self.pers["bots"]["skill"]["no_trace_look_time"] = 10000; - self.pers["bots"]["skill"]["remember_time"] = 25000; - self.pers["bots"]["skill"]["fov"] = -1; - self.pers["bots"]["skill"]["dist_max"] = 100000; - self.pers["bots"]["skill"]["dist_start"] = 100000; - self.pers["bots"]["skill"]["spawn_time"] = 0; - self.pers["bots"]["skill"]["help_dist"] = 10000; - self.pers["bots"]["skill"]["semi_time"] = 0.05; - self.pers["bots"]["skill"]["shoot_after_time"] = 1; - self.pers["bots"]["skill"]["aim_offset_time"] = 1; - self.pers["bots"]["skill"]["aim_offset_amount"] = 1; - self.pers["bots"]["skill"]["bone_update_interval"] = 0.05; - self.pers["bots"]["skill"]["bones"] = "j_head"; + self.pers["bots"]["skill"]["base"] = 7; // a base knownledge of the bot + self.pers["bots"]["skill"]["aim_time"] = 0.05; // how long it takes for a bot to aim to a location + self.pers["bots"]["skill"]["init_react_time"] = 0; // the reaction time of the bot for inital targets + self.pers["bots"]["skill"]["reaction_time"] = 0; // reaction time for the bots of reoccuring targets + self.pers["bots"]["skill"]["no_trace_ads_time"] = 2500; // how long a bot ads's when they cant see the target + self.pers["bots"]["skill"]["no_trace_look_time"] = 10000; // how long a bot will look at a target's last position + self.pers["bots"]["skill"]["remember_time"] = 25000; // how long a bot will remember a target before forgetting about it when they cant see the target + self.pers["bots"]["skill"]["fov"] = -1; // the fov of the bot, -1 being 360, 1 being 0 + self.pers["bots"]["skill"]["dist_max"] = 100000 * 2; // the longest distance a bot will target + self.pers["bots"]["skill"]["dist_start"] = 100000; // the start distance before bot's target abilitys diminish + self.pers["bots"]["skill"]["spawn_time"] = 0; // how long a bot waits after spawning before targeting, etc + self.pers["bots"]["skill"]["help_dist"] = 10000; // how far a bot has awareness + self.pers["bots"]["skill"]["semi_time"] = 0.05; // how fast a bot shoots semiauto + self.pers["bots"]["skill"]["shoot_after_time"] = 1; // how long a bot shoots after target dies/cant be seen + self.pers["bots"]["skill"]["aim_offset_time"] = 1; // how long a bot correct's their aim after targeting + self.pers["bots"]["skill"]["aim_offset_amount"] = 1; // how far a bot's incorrect aim is + self.pers["bots"]["skill"]["bone_update_interval"] = 0.05; // how often a bot changes their bone target + self.pers["bots"]["skill"]["bones"] = "j_head"; // a list of comma seperated bones the bot will aim at self.pers["bots"]["behavior"] = []; - self.pers["bots"]["behavior"]["strafe"] = 50; - self.pers["bots"]["behavior"]["nade"] = 50; - self.pers["bots"]["behavior"]["sprint"] = 50; - self.pers["bots"]["behavior"]["camp"] = 50; - self.pers["bots"]["behavior"]["follow"] = 50; - self.pers["bots"]["behavior"]["crouch"] = 10; - self.pers["bots"]["behavior"]["switch"] = 1; - self.pers["bots"]["behavior"]["class"] = 1; - self.pers["bots"]["behavior"]["jump"] = 100; + self.pers["bots"]["behavior"]["strafe"] = 50; // percentage of how often the bot strafes a target + self.pers["bots"]["behavior"]["nade"] = 50; // percentage of how often the bot will grenade + self.pers["bots"]["behavior"]["sprint"] = 50; // percentage of how often the bot will sprint + self.pers["bots"]["behavior"]["camp"] = 50; // percentage of how often the bot will camp + self.pers["bots"]["behavior"]["follow"] = 50; // percentage of how often the bot will follow + self.pers["bots"]["behavior"]["crouch"] = 10; // percentage of how often the bot will crouch + self.pers["bots"]["behavior"]["switch"] = 1; // percentage of how often the bot will switch weapons + self.pers["bots"]["behavior"]["class"] = 1; // percentage of how often the bot will change classes + self.pers["bots"]["behavior"]["jump"] = 100; // percentage of how often the bot will jumpshot and dropshot self.pers["bots"]["unlocks"] = []; }