mirror of
https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-04-19 04:52:54 +00:00
fixed ac130/chopper angles,
bots properly use pred missiles
This commit is contained in:
parent
755541e8d2
commit
72526aa97c
@ -277,6 +277,7 @@ init()
|
||||
level.bots_fullautoguns[ "peacekeeper" ] = true;
|
||||
|
||||
level thread fixGamemodes();
|
||||
level thread fixPredMissile();
|
||||
|
||||
level thread onPlayerConnect();
|
||||
level thread addNotifyOnAirdrops();
|
||||
@ -286,6 +287,23 @@ init()
|
||||
level thread onPlayerChat();
|
||||
}
|
||||
|
||||
/*
|
||||
Change func pointer to ours, so that we can link the player ref to the rocket
|
||||
*/
|
||||
fixPredMissile()
|
||||
{
|
||||
for ( i = 0; i < 19; i++ )
|
||||
{
|
||||
if ( isdefined( level.killstreakfuncs ) && isdefined( level.killstreakfuncs[ "predator_missile" ] ) )
|
||||
{
|
||||
level.killstreakfuncs[ "predator_missile" ] = ::tryUsePredatorMissileFix;
|
||||
break;
|
||||
}
|
||||
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Starts the threads for bots.
|
||||
*/
|
||||
@ -1168,11 +1186,11 @@ addBots_loop()
|
||||
if ( fillMode == 0 || fillMode == 2 )
|
||||
{
|
||||
amount += players;
|
||||
}
|
||||
|
||||
if ( getdvarint( "bots_manage_fill_spec" ) )
|
||||
{
|
||||
amount += spec;
|
||||
if ( getdvarint( "bots_manage_fill_spec" ) )
|
||||
{
|
||||
amount += spec;
|
||||
}
|
||||
}
|
||||
|
||||
if ( amount < fillAmount )
|
||||
|
@ -234,12 +234,6 @@ onWeaponChange()
|
||||
{
|
||||
first = false;
|
||||
newWeapon = self getcurrentweapon();
|
||||
|
||||
// hack fix for botstop overridding weapon
|
||||
if ( newWeapon != "none" )
|
||||
{
|
||||
self switchtoweapon( newWeapon );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -375,11 +369,208 @@ watchUsingRemote()
|
||||
self watchUsingAc130();
|
||||
}
|
||||
|
||||
if ( isdefined( self.rocket ) )
|
||||
{
|
||||
self watchUsingPred();
|
||||
self BotBuiltinBotAction( "-remote" );
|
||||
}
|
||||
|
||||
self.bot.targets = [];
|
||||
self notify( "kill_goal" );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Returns the angle delta
|
||||
*/
|
||||
getRemoteAngleSpeed( len )
|
||||
{
|
||||
furthest = 10.0;
|
||||
max_speed = 127;
|
||||
|
||||
switch ( self.pers[ "bots" ][ "skill" ][ "base" ] )
|
||||
{
|
||||
case 1:
|
||||
furthest = 5.0;
|
||||
max_speed = 20;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
furthest = 6.0;
|
||||
max_speed = 35;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
furthest = 7.0;
|
||||
max_speed = 55;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
furthest = 8.0;
|
||||
max_speed = 65;
|
||||
break;
|
||||
|
||||
case 5:
|
||||
furthest = 9.0;
|
||||
max_speed = 75;
|
||||
break;
|
||||
|
||||
case 6:
|
||||
furthest = 10.0;
|
||||
max_speed = 100;
|
||||
break;
|
||||
|
||||
case 7:
|
||||
furthest = 15.0;
|
||||
max_speed = 127;
|
||||
break;
|
||||
}
|
||||
|
||||
if ( len >= furthest )
|
||||
{
|
||||
return max_speed;
|
||||
}
|
||||
|
||||
if ( len <= 0.0 )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return Round( ( len / furthest ) * max_speed );
|
||||
}
|
||||
|
||||
/*
|
||||
time to boost the rocket
|
||||
*/
|
||||
getRemoteBoostTime()
|
||||
{
|
||||
switch ( self.pers[ "bots" ][ "skill" ][ "base" ] )
|
||||
{
|
||||
case 1:
|
||||
return 99999;
|
||||
|
||||
case 2:
|
||||
return 15000;
|
||||
|
||||
case 3:
|
||||
return 10000;
|
||||
|
||||
case 4:
|
||||
return 5000;
|
||||
|
||||
case 5:
|
||||
return 2500;
|
||||
|
||||
case 6:
|
||||
return 1000;
|
||||
|
||||
case 7:
|
||||
return 500;
|
||||
|
||||
default:
|
||||
return 500;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
While in rocket
|
||||
*/
|
||||
watchUsingPred()
|
||||
{
|
||||
self.rocket endon( "death" );
|
||||
|
||||
self BotBuiltinBotRemoteAngles( 0, 0 );
|
||||
self BotBuiltinBotAction( "+remote" );
|
||||
|
||||
pressedFire = false;
|
||||
sTime = gettime();
|
||||
|
||||
while ( isdefined( self.rocket ) )
|
||||
{
|
||||
self.bot.targets = []; // dont want to fire from aim thread
|
||||
// because geteye doesnt return the eye of the missile
|
||||
|
||||
target = undefined;
|
||||
myeye = self.rocket.origin;
|
||||
myangles = self.rocket.angles;
|
||||
bestfov = 0.0;
|
||||
|
||||
for ( i = level.players.size - 1; i >= 0; i-- )
|
||||
{
|
||||
player = level.players[ i ];
|
||||
|
||||
if ( !isdefined( player ) || !isdefined( player.team ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( player == self || ( level.teambased && player.team == self.team ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( player.sessionstate != "playing" || !isreallyalive( player ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( player _hasperk( "specialty_coldblooded" ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !bullettracepassed( myeye, player.origin + ( 0, 0, 25 ), false, self.rocket ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
thisfov = getConeDot( player.origin, myeye, myangles );
|
||||
|
||||
if ( thisfov < 0.75 )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( isdefined( target ) && thisfov < bestfov )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
target = player;
|
||||
bestfov = thisfov;
|
||||
}
|
||||
|
||||
if ( isdefined( target ) )
|
||||
{
|
||||
if ( !pressedFire && gettime() - sTime > self getRemoteBoostTime() )
|
||||
{
|
||||
pressedFire = true;
|
||||
self thread pressFire();
|
||||
}
|
||||
|
||||
if ( bestfov < 0.999995 && distancesquared( target.origin, myeye ) > 256 * 256 )
|
||||
{
|
||||
angles = vectortoangles( ( target.origin - myeye ) - anglestoforward( myangles ) );
|
||||
angles -= myangles;
|
||||
angles = ( angleclamp180( angles[ 0 ] ), angleclamp180( angles[ 1 ] ), 0 );
|
||||
angles = vectornormalize( angles ) * self getRemoteAngleSpeed( length( angles ) );
|
||||
|
||||
self BotBuiltinBotRemoteAngles( int( angles[ 0 ] ), int( angles[ 1 ] ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
self BotBuiltinBotRemoteAngles( 0, 0 );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
self BotBuiltinBotRemoteAngles( 0, 0 );
|
||||
}
|
||||
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
WHen it uses the helicopter minigun
|
||||
*/
|
||||
@ -1736,7 +1927,7 @@ aim_loop()
|
||||
{
|
||||
self thread bot_lookat( target gettagorigin( "j_spine4" ), 0.05 );
|
||||
}
|
||||
else if ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 )
|
||||
else if ( !nadeAimOffset && conedot > 0.999995 && lengthsquared( aimoffset ) < 0.05 )
|
||||
{
|
||||
self thread bot_lookat( aimpos, 0.05 );
|
||||
}
|
||||
@ -1754,7 +1945,7 @@ aim_loop()
|
||||
|
||||
conedot = getConeDot( aimpos, eyePos, angles );
|
||||
|
||||
if ( !nadeAimOffset && conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 )
|
||||
if ( !nadeAimOffset && conedot > 0.999995 && lengthsquared( aimoffset ) < 0.05 )
|
||||
{
|
||||
self thread bot_lookat( aimpos, 0.05 );
|
||||
}
|
||||
@ -3127,7 +3318,7 @@ bot_lookat( pos, time, vel, doAimPredict )
|
||||
for ( i = 0; i < steps; i++ )
|
||||
{
|
||||
myAngle = ( angleclamp180( myAngle[ 0 ] + X ), angleclamp180( myAngle[ 1 ] + Y ), 0 );
|
||||
self setplayerangles( myAngle );
|
||||
self BotBuiltinBotAngles( myAngle );
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
@ -5024,27 +5024,6 @@ getKillstreakTargetLocation()
|
||||
return location;
|
||||
}
|
||||
|
||||
/*
|
||||
Clears remote usage when bot dies
|
||||
*/
|
||||
clear_remote_on_death( isac130 )
|
||||
{
|
||||
self endon( "bot_clear_remote_on_death" );
|
||||
level endon( "game_ended" );
|
||||
|
||||
self waittill_either( "death", "disconnect" );
|
||||
|
||||
if ( isdefined( isac130 ) && isac130 )
|
||||
{
|
||||
level.ac130inuse = false;
|
||||
}
|
||||
|
||||
if ( isdefined( self ) )
|
||||
{
|
||||
self clearusingremote();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Returns if any harriers exists that is an enemy
|
||||
*/
|
||||
@ -5142,6 +5121,11 @@ bot_killstreak_think_loop( data )
|
||||
self thread BotPressAttack( 0.05 );
|
||||
}
|
||||
|
||||
if ( iskillstreakweapon( curWeap ) )
|
||||
{
|
||||
self thread changeToWeapon( self getlastweapon() );
|
||||
return;
|
||||
}
|
||||
|
||||
streakName = self.pers[ "killstreaks" ][ 0 ].streakname;
|
||||
|
||||
@ -5246,50 +5230,11 @@ bot_killstreak_think_loop( data )
|
||||
self BotNotifyBotEvent( "killstreak", "call", streakName, location );
|
||||
|
||||
self BotRandomStance();
|
||||
self setusingremote( "remotemissile" );
|
||||
self thread clear_remote_on_death();
|
||||
self BotStopMoving( true );
|
||||
self changeToWeapon( ksWeap );
|
||||
|
||||
if ( !self changeToWeapon( ksWeap ) )
|
||||
{
|
||||
self clearusingremote();
|
||||
self notify( "bot_clear_remote_on_death" );
|
||||
self BotStopMoving( false );
|
||||
return;
|
||||
}
|
||||
|
||||
wait 0.05;
|
||||
self thread changeToWeapon( ksWeap ); // prevent script from changing back
|
||||
|
||||
wait 1;
|
||||
self notify( "bot_clear_remote_on_death" );
|
||||
wait 3;
|
||||
self BotStopMoving( false );
|
||||
|
||||
if ( self isemped() )
|
||||
{
|
||||
self clearusingremote();
|
||||
self thread changeToWeapon( curWeap );
|
||||
return;
|
||||
}
|
||||
|
||||
self BotFreezeControls( true );
|
||||
|
||||
self maps\mp\killstreaks\_killstreaks::usedkillstreak( "predator_missile", true );
|
||||
self maps\mp\killstreaks\_killstreaks::shufflekillstreaksfilo( "predator_missile" );
|
||||
self maps\mp\killstreaks\_killstreaks::giveownedkillstreakitem();
|
||||
|
||||
rocket = magicbullet( "remotemissile_projectile_mp", self.origin + ( 0.0, 0.0, 7000.0 - ( self.pers[ "bots" ][ "skill" ][ "base" ] * 400 ) ), location, self );
|
||||
rocket.lifeid = lifeId;
|
||||
rocket.type = "remote";
|
||||
|
||||
rocket thread maps\mp\gametypes\_weapons::addmissiletosighttraces( self.pers[ "team" ] );
|
||||
rocket thread maps\mp\killstreaks\_remotemissile::handledamage();
|
||||
thread maps\mp\killstreaks\_remotemissile::missileeyes( self, rocket );
|
||||
|
||||
self waittill( "stopped_using_remote" );
|
||||
|
||||
wait 1;
|
||||
self BotFreezeControls( false );
|
||||
}
|
||||
else if ( streakName == "ac130" )
|
||||
{
|
||||
|
@ -134,6 +134,28 @@ BotBuiltinBotMeleeParams( yaw, dist )
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Sets remote angles
|
||||
*/
|
||||
BotBuiltinBotRemoteAngles( pitch, yaw )
|
||||
{
|
||||
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botremoteangles" ] ) )
|
||||
{
|
||||
self [[ level.bot_builtins[ "botremoteangles" ] ]]( pitch, yaw );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Sets angles
|
||||
*/
|
||||
BotBuiltinBotAngles( angles )
|
||||
{
|
||||
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botangles" ] ) )
|
||||
{
|
||||
self [[ level.bot_builtins[ "botangles" ] ]]( angles );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Returns if player is the host
|
||||
*/
|
||||
@ -3349,3 +3371,167 @@ botPlayerModelForWeapon( weapon, secondary )
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Make player ref attach to rocket ent
|
||||
*/
|
||||
tryUsePredatorMissileFix( lifeId )
|
||||
{
|
||||
if ( isdefined( level.civilianjetflyby ) )
|
||||
{
|
||||
self iprintlnbold( &"MP_CIVILIAN_AIR_TRAFFIC" );
|
||||
return false;
|
||||
}
|
||||
|
||||
self setusingremote( "remotemissile" );
|
||||
result = self maps\mp\killstreaks\_killstreaks::initridekillstreak();
|
||||
|
||||
if ( result != "success" )
|
||||
{
|
||||
if ( result != "disconnect" )
|
||||
{
|
||||
self clearusingremote();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
level thread _fireFix( lifeId, self );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
Make player ref attach to rocket ent
|
||||
*/
|
||||
_fireFix( lifeId, player )
|
||||
{
|
||||
remoteMissileSpawnArray = getentarray( "remoteMissileSpawn", "targetname" );
|
||||
//assertEX( remoteMissileSpawnArray.size > 0 && getMapCustom( "map" ) != "", "No remote missile spawn points found. Contact friendly neighborhood designer" );
|
||||
|
||||
foreach ( spawn in remoteMissileSpawnArray )
|
||||
{
|
||||
if ( isdefined( spawn.target ) )
|
||||
{
|
||||
spawn.targetent = getent( spawn.target, "targetname" );
|
||||
}
|
||||
}
|
||||
|
||||
if ( remoteMissileSpawnArray.size > 0 )
|
||||
{
|
||||
remoteMissileSpawn = player maps\mp\killstreaks\_remotemissile::getbestspawnpoint( remoteMissileSpawnArray );
|
||||
}
|
||||
else
|
||||
{
|
||||
remoteMissileSpawn = undefined;
|
||||
}
|
||||
|
||||
if ( isdefined( remoteMissileSpawn ) )
|
||||
{
|
||||
startPos = remoteMissileSpawn.origin;
|
||||
targetPos = remoteMissileSpawn.targetent.origin;
|
||||
|
||||
//thread drawLine( startPos, targetPos, 30, (0,1,0) );
|
||||
|
||||
vector = vectornormalize( startPos - targetPos );
|
||||
startPos = vector_multiply( vector, 14000 ) + targetPos;
|
||||
|
||||
//thread drawLine( startPos, targetPos, 15, (1,0,0) );
|
||||
|
||||
rocket = magicbullet( "remotemissile_projectile_mp", startpos, targetPos, player );
|
||||
}
|
||||
else
|
||||
{
|
||||
upVector = ( 0, 0, level.missileremotelaunchvert );
|
||||
backDist = level.missileremotelaunchhorz;
|
||||
targetDist = level.missileremotelaunchtargetdist;
|
||||
|
||||
forward = anglestoforward( player.angles );
|
||||
startpos = player.origin + upVector + forward * backDist * -1;
|
||||
targetPos = player.origin + forward * targetDist;
|
||||
|
||||
rocket = magicbullet( "remotemissile_projectile_mp", startpos, targetPos, player );
|
||||
}
|
||||
|
||||
if ( !isdefined( rocket ) )
|
||||
{
|
||||
player clearusingremote();
|
||||
return;
|
||||
}
|
||||
|
||||
rocket thread maps\mp\gametypes\_weapons::addmissiletosighttraces( player.team );
|
||||
|
||||
rocket thread maps\mp\killstreaks\_remotemissile::handledamage();
|
||||
|
||||
rocket.lifeid = lifeId;
|
||||
rocket.type = "remote";
|
||||
MissileEyesFix( player, rocket );
|
||||
}
|
||||
|
||||
/*
|
||||
Make player ref attach to rocket ent
|
||||
*/
|
||||
MissileEyesFix( player, rocket )
|
||||
{
|
||||
//level endon ( "game_ended" );
|
||||
player endon( "joined_team" );
|
||||
player endon( "joined_spectators" );
|
||||
|
||||
rocket thread maps\mp\killstreaks\_remotemissile::rocket_cleanupondeath();
|
||||
player thread maps\mp\killstreaks\_remotemissile::player_cleanupongameended( rocket );
|
||||
player thread maps\mp\killstreaks\_remotemissile::player_cleanuponteamchange( rocket );
|
||||
|
||||
player visionsetmissilecamforplayer( "black_bw", 0 );
|
||||
|
||||
player endon ( "disconnect" );
|
||||
|
||||
if ( isdefined( rocket ) )
|
||||
{
|
||||
player visionsetmissilecamforplayer( game["thermal_vision"], 1.0 );
|
||||
player thread maps\mp\killstreaks\_remotemissile::delayedfofoverlay();
|
||||
player cameralinkto( rocket, "tag_origin" );
|
||||
player controlslinkto( rocket );
|
||||
|
||||
// our additions
|
||||
player.rocket = rocket;
|
||||
rocket.owner = player;
|
||||
|
||||
if ( getdvarint( "camera_thirdPerson" ) )
|
||||
{
|
||||
player setthirdpersondof( false );
|
||||
}
|
||||
|
||||
rocket waittill( "death" );
|
||||
|
||||
// is defined check required because remote missile doesnt handle lifetime explosion gracefully
|
||||
// instantly deletes its self after an explode and death notify
|
||||
if ( isdefined( rocket ) )
|
||||
{
|
||||
player maps\mp\_matchdata::logkillstreakevent( "predator_missile", rocket.origin );
|
||||
}
|
||||
|
||||
player controlsunlink();
|
||||
player freezecontrolswrapper( true );
|
||||
player.rocket = undefined; // our addition
|
||||
|
||||
// If a player gets the final kill with a hellfire, level.gameEnded will already be true at this point
|
||||
if ( !level.gameended || isdefined( player.finalkill ) )
|
||||
{
|
||||
player thread maps\mp\killstreaks\_remotemissile::staticeffect( 0.5 );
|
||||
}
|
||||
|
||||
wait ( 0.5 );
|
||||
|
||||
player thermalvisionfofoverlayoff();
|
||||
|
||||
player cameraunlink();
|
||||
|
||||
if ( getdvarint( "camera_thirdPerson" ) )
|
||||
{
|
||||
player setthirdpersondof( true );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
player clearusingremote();
|
||||
}
|
||||
|
@ -8,6 +8,8 @@ init()
|
||||
level.bot_builtins[ "botstop" ] = ::do_botstop;
|
||||
level.bot_builtins[ "botmovement" ] = ::do_botmovement;
|
||||
level.bot_builtins[ "botmeleeparams" ] = ::do_botmeleeparams;
|
||||
level.bot_builtins[ "botremoteangles" ] = ::do_botremoteangles;
|
||||
level.bot_builtins[ "botangles" ] = ::do_botangles;
|
||||
}
|
||||
|
||||
do_printconsole( s )
|
||||
@ -52,3 +54,13 @@ do_botmeleeparams( yaw, dist )
|
||||
{
|
||||
self botmeleeparams( yaw, dist );
|
||||
}
|
||||
|
||||
do_botremoteangles( pitch, yaw )
|
||||
{
|
||||
self botremoteangles( pitch, yaw );
|
||||
}
|
||||
|
||||
do_botangles( angles )
|
||||
{
|
||||
self botangles( angles[ 0 ], angles[ 1 ], angles[ 2 ] );
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user