diff --git a/maps/mp/bots/_bot.gsc b/maps/mp/bots/_bot.gsc index 5a96973..a3fdd9d 100644 --- a/maps/mp/bots/_bot.gsc +++ b/maps/mp/bots/_bot.gsc @@ -150,7 +150,7 @@ init() level.bots_minGrenadeDistance *= level.bots_minGrenadeDistance; level.bots_maxGrenadeDistance = 1024; level.bots_maxGrenadeDistance *= level.bots_maxGrenadeDistance; - level.bots_maxKnifeDistance = 80; + level.bots_maxKnifeDistance = 128; level.bots_maxKnifeDistance *= level.bots_maxKnifeDistance; level.bots_goalDistance = 27.5; level.bots_goalDistance *= level.bots_goalDistance; diff --git a/maps/mp/bots/_bot_internal.gsc b/maps/mp/bots/_bot_internal.gsc index 1b04a5e..c8765db 100644 --- a/maps/mp/bots/_bot_internal.gsc +++ b/maps/mp/bots/_bot_internal.gsc @@ -130,6 +130,7 @@ resetBotVars() self.bot.issmokingafter = false; self.bot.isknifing = false; self.bot.isknifingafter = false; + self.bot.knifing_target = undefined; self.bot.semi_time = false; self.bot.jump_time = undefined; @@ -602,7 +603,7 @@ doBotMovement_loop( data ) } // move! - if ( self.bot.wantsprint && self.bot.issprinting ) + if ( ( self.bot.wantsprint && self.bot.issprinting ) || isDefined( self.bot.knifing_target ) ) dir = ( 127, dir[1], 0 ); self BotBuiltinBotMovement( int( dir[0] ), int( dir[1] ) ); @@ -1462,7 +1463,7 @@ aim_loop() } else { - if ( self canAds( dist, curweap ) ) + if ( self canFire( curweap ) && self isInRange( dist, curweap ) && self canAds( dist, curweap ) ) { if ( !self.bot.is_cur_sniper || !self.pers["bots"]["behavior"]["quickscope"] ) self thread pressAds(); @@ -1488,7 +1489,9 @@ aim_loop() conedot = getConeDot( aimpos, eyePos, angles ); - if ( conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 ) + if ( isDefined( self.bot.knifing_target ) ) + self thread bot_lookat( target getTagOrigin( "j_spine4" ), 0.05 ); + else if ( conedot > 0.999 && lengthsquared( aimoffset ) < 0.05 ) self thread bot_lookat( aimpos, 0.05 ); else self thread bot_lookat( aimpos, aimspeed, target getVelocity(), true ); @@ -1511,12 +1514,12 @@ aim_loop() knifeDist = level.bots_maxKnifeDistance; if ( self _hasPerk( "specialty_extendedmelee" ) ) - knifeDist *= 1.4; + knifeDist *= 1.995; if ( ( isplay || target.classname == "misc_turret" ) && !self.bot.isknifingafter && conedot > 0.9 && dist < knifeDist && trace_time > reaction_time && !usingRemote && getDvarInt( "bots_play_knife" ) ) { self clear_bot_after_target(); - self thread knife(); + self thread knife( target ); return; } @@ -2290,16 +2293,54 @@ sprint() self BotBuiltinBotAction( "-sprint" ); } +/* + Performs melee target +*/ +do_knife_target( target ) +{ + self endon( "death" ); + self endon( "disconnect" ); + self endon( "bot_knife" ); + + if ( !isDefined( target ) || !isPlayer( target ) ) + { + self.bot.knifing_target = undefined; + self BotBuiltinBotMeleeParams( 0, 0 ); + return; + } + + dist = distance( target.origin, self.origin ); + + if ( !self _hasPerk( "specialty_extendedmelee" ) && dist > getDvarFloat( "aim_automelee_range" ) ) + { + self.bot.knifing_target = undefined; + self BotBuiltinBotMeleeParams( 0, 0 ); + return; + } + + self.bot.knifing_target = target; + + angles = VectorToAngles( target.origin - self.origin ); + self BotBuiltinBotMeleeParams( angles[1], dist ); + + wait 1; + + self.bot.knifing_target = undefined; + self BotBuiltinBotMeleeParams( 0, 0 ); +} + /* Bot will knife. */ -knife() +knife( target ) { self endon( "death" ); self endon( "disconnect" ); self notify( "bot_knife" ); self endon( "bot_knife" ); + self thread do_knife_target( target ); + self.bot.isknifing = true; self.bot.isknifingafter = true; diff --git a/maps/mp/bots/_bot_script.gsc b/maps/mp/bots/_bot_script.gsc index 19a1c80..910b0ab 100644 --- a/maps/mp/bots/_bot_script.gsc +++ b/maps/mp/bots/_bot_script.gsc @@ -3900,7 +3900,7 @@ doReloadCancel() */ bot_weapon_think_loop( data ) { - self waittill_any_timeout( randomIntRange( 2, 4 ), "bot_force_check_switch" ); + ret = self waittill_any_timeout( randomIntRange( 2, 4 ), "bot_force_check_switch" ); if ( self BotIsFrozen() ) return; @@ -3947,6 +3947,8 @@ bot_weapon_think_loop( data ) return; } + force = ( ret == "bot_force_check_switch" ); + if ( data.first ) { data.first = false; @@ -3964,6 +3966,8 @@ bot_weapon_think_loop( data ) if ( hasTarget ) return; } + else + force = true; } weaponslist = self getweaponslistall(); @@ -3974,7 +3978,7 @@ bot_weapon_think_loop( data ) weapon = weaponslist[randomInt( weaponslist.size )]; weaponslist = array_remove( weaponslist, weapon ); - if ( !self getAmmoCount( weapon ) ) + if ( !self getAmmoCount( weapon ) && !force ) continue; if ( !isWeaponPrimary( weapon ) ) diff --git a/maps/mp/bots/_bot_utility.gsc b/maps/mp/bots/_bot_utility.gsc index 9e5ef2b..2f3e93f 100644 --- a/maps/mp/bots/_bot_utility.gsc +++ b/maps/mp/bots/_bot_utility.gsc @@ -117,6 +117,17 @@ BotBuiltinBotMovement( forward, right ) } } +/* + Sets melee params +*/ +BotBuiltinBotMeleeParams( yaw, dist ) +{ + if ( isDefined( level.bot_builtins ) && isDefined( level.bot_builtins["botmeleeparams"] ) ) + { + self [[ level.bot_builtins["botmeleeparams" ]]]( yaw, dist ); + } +} + /* Returns if player is the host */ diff --git a/scripts/bots_adapter.gsc b/scripts/bots_adapter_iw4x.gsc similarity index 82% rename from scripts/bots_adapter.gsc rename to scripts/bots_adapter_iw4x.gsc index 3758fda..93beaa7 100644 --- a/scripts/bots_adapter.gsc +++ b/scripts/bots_adapter_iw4x.gsc @@ -7,6 +7,7 @@ init() level.bot_builtins["botaction"] = ::do_botaction; level.bot_builtins["botstop"] = ::do_botstop; level.bot_builtins["botmovement"] = ::do_botmovement; + level.bot_builtins["botmeleeparams"] = ::do_botmeleeparams; } do_printconsole( s ) @@ -46,3 +47,8 @@ do_botmovement( forward, right ) { self BotMovement( forward, right ); } + +do_botmeleeparams( yaw, dist ) +{ + self BotMeleeParams( yaw, dist ); +}