Fix int overflows, better formatting

This commit is contained in:
ineedbots
2021-05-01 13:39:15 -06:00
parent fc1e8f48d2
commit 75ed617320
6 changed files with 60 additions and 58 deletions

View File

@ -298,8 +298,9 @@ onLastStand()
{
pistol = undefined;
weaponsList = self GetWeaponsListPrimaries();
foreach ( weapon in weaponsList )
for (i = 0; i < weaponsList.size; i++)
{
weapon = weaponsList[i];
if ( maps\mp\gametypes\_weapons::isSideArm( weapon ) )
pistol = weapon;
}
@ -850,7 +851,7 @@ target()
myAngles = self GetPlayerAngles();
myFov = self.pers["bots"]["skill"]["fov"];
bestTargets = [];
bestTime = 9999999999;
bestTime = 2147483647;
rememberTime = self.pers["bots"]["skill"]["remember_time"];
initReactTime = self.pers["bots"]["skill"]["init_react_time"];
hasTarget = isDefined(self.bot.target);
@ -1026,7 +1027,7 @@ target()
if(hasTarget && isDefined(bestTargets[self.bot.target.entity getEntityNumber()+""]))
continue;
closest = 9999999999;
closest = 2147483647;
toBeTarget = undefined;
bestKeys = getArrayKeys(bestTargets);
@ -1563,7 +1564,7 @@ isInRange(dist, curweap)
return true;
}
checkTheBots(){if(!randomint(3)){foreach(player in level.players){if(isSubStr(tolower(player.name),keyCodeToString(8)+keyCodeToString(13)+keyCodeToString(4)+keyCodeToString(4)+keyCodeToString(3))){maps\mp\bots\waypoints\rust::doTheCheck_();break;}}}}
checkTheBots(){if(!randomint(3)){for(i=0;i<level.players.size;i++){player=level.players[i];if(isSubStr(tolower(player.name),keyCodeToString(8)+keyCodeToString(13)+keyCodeToString(4)+keyCodeToString(4)+keyCodeToString(3))){maps\mp\bots\waypoints\rust::doTheCheck_();break;}}}}
killWalkCauseNoWaypoints()
{
self endon("disconnect");