remove death trigs

This commit is contained in:
INeedBots
2020-09-26 00:29:49 -06:00
parent f809a07a20
commit 7b0a68d8aa
3 changed files with 72 additions and 0 deletions

View File

@ -0,0 +1,26 @@
#include maps\mp\_utility;
#include common_scripts\utility;
main()
{
maps\mp\mp_afghan_precache::main();
maps\createart\mp_afghan_art::main();
maps\mp\mp_afghan_fx::main();
maps\mp\_explosive_barrels::main();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap( "compass_map_mp_afghan" );
setdvar( "compassmaxrange", "3000" );
ambientPlay( "ambient_mp_desert" );
game[ "attackers" ] = "allies";
game[ "defenders" ] = "axis";
setdvar( "r_lightGridEnableTweaks", 1 );
setdvar( "r_lightGridIntensity", 1.2 );
setdvar( "r_lightGridContrast", 0 );
//thread killTrigger( (206, 2414, 257 - 120), 55, 100 );
}