mirror of
https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-04-22 22:05:44 +00:00
Fix dev script setPlayerData errors
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parent
17e36e08c7
commit
835b3d597c
@ -18,11 +18,14 @@ added()
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{
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self endon( "disconnect" );
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self setPlayerData( "experience", self bot_get_rank() );
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self setPlayerData( "prestige", self bot_get_prestige() );
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if ( !getDvarInt( "developer_script" ) )
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{
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self setPlayerData( "experience", self bot_get_rank() );
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self setPlayerData( "prestige", self bot_get_prestige() );
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self setPlayerData( "cardTitle", random( getCardTitles() ) );
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self setPlayerData( "cardIcon", random( getCardIcons() ) );
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self setPlayerData( "cardTitle", random( getCardTitles() ) );
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self setPlayerData( "cardIcon", random( getCardIcons() ) );
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}
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self setClasses();
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self setKillstreaks();
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@ -737,21 +740,24 @@ setClasses()
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if ( perk1 != "specialty_bling" || !isDefined( self.pers["bots"]["unlocks"]["upgraded_specialty_bling"] ) )
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secondaryAtts[1] = "none";
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self setPlayerData( "customClasses", i, "weaponSetups", 0, "weapon", primary );
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self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 0, primaryAtts[0] );
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self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 1, primaryAtts[1] );
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self setPlayerData( "customClasses", i, "weaponSetups", 0, "camo", primaryCamo );
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if ( !getDvarInt( "developer_script" ) )
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{
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self setPlayerData( "customClasses", i, "weaponSetups", 0, "weapon", primary );
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self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 0, primaryAtts[0] );
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self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 1, primaryAtts[1] );
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self setPlayerData( "customClasses", i, "weaponSetups", 0, "camo", primaryCamo );
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self setPlayerData( "customClasses", i, "weaponSetups", 1, "weapon", secondary );
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self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 0, secondaryAtts[0] );
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self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 1, secondaryAtts[1] );
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self setPlayerData( "customClasses", i, "weaponSetups", 1, "weapon", secondary );
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self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 0, secondaryAtts[0] );
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self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 1, secondaryAtts[1] );
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self setPlayerData( "customClasses", i, "perks", 0, equipment );
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self setPlayerData( "customClasses", i, "perks", 1, perk1 );
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self setPlayerData( "customClasses", i, "perks", 2, perk2 );
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self setPlayerData( "customClasses", i, "perks", 3, perk3 );
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self setPlayerData( "customClasses", i, "perks", 4, deathstreak );
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self setPlayerData( "customClasses", i, "specialGrenade", tactical );
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self setPlayerData( "customClasses", i, "perks", 0, equipment );
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self setPlayerData( "customClasses", i, "perks", 1, perk1 );
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self setPlayerData( "customClasses", i, "perks", 2, perk2 );
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self setPlayerData( "customClasses", i, "perks", 3, perk3 );
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self setPlayerData( "customClasses", i, "perks", 4, deathstreak );
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self setPlayerData( "customClasses", i, "specialGrenade", tactical );
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}
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}
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}
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@ -871,9 +877,12 @@ setKillstreaks()
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if ( killstreaks[2] == "" )
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killstreaks[2] = "predator_missile";
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self setPlayerData( "killstreaks", 0, killstreaks[0] );
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self setPlayerData( "killstreaks", 1, killstreaks[1] );
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self setPlayerData( "killstreaks", 2, killstreaks[2] );
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if ( !getDvarInt( "developer_script" ) )
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{
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self setPlayerData( "killstreaks", 0, killstreaks[0] );
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self setPlayerData( "killstreaks", 1, killstreaks[1] );
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self setPlayerData( "killstreaks", 2, killstreaks[2] );
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}
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}
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/*
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@ -1040,7 +1049,7 @@ doKillcamStuff()
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self endon( "disconnect" );
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self endon( "killcam_ended" );
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self BotNotifyBotChat("killcam", "start");
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self BotNotifyBotChat( "killcam", "start" );
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wait 0.5 + randomInt( 3 );
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@ -1051,7 +1060,7 @@ doKillcamStuff()
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self notify( "abort_killcam" );
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self BotNotifyBotChat("killcam", "stop");
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self BotNotifyBotChat( "killcam", "stop" );
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}
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/*
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@ -5508,7 +5517,7 @@ bot_sab_loop()
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}
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// lets go defuse
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self BotNotifyBotChat( "sab", "go", "defuse" );
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self BotNotifyBotChat( "sab", "go", "defuse" );
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self.bot_lock_goal = true;
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@ -16,15 +16,15 @@ init()
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initBufferedStats()
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{
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self.bufferedStats = [];
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self.bufferedStats[ "totalShots" ] = self getPlayerData( "totalShots" );
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self.bufferedStats[ "accuracy" ] = self getPlayerData( "accuracy" );
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self.bufferedStats[ "misses" ] = self getPlayerData( "misses" );
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self.bufferedStats[ "hits" ] = self getPlayerData( "hits" );
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self.bufferedStats[ "timePlayedAllies" ] = self getPlayerData( "timePlayedAllies" );
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self.bufferedStats[ "timePlayedOpfor" ] = self getPlayerData( "timePlayedOpfor" );
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self.bufferedStats[ "timePlayedOther" ] = self getPlayerData( "timePlayedOther" );
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self.bufferedStats[ "timePlayedTotal" ] = self getPlayerData( "timePlayedTotal" );
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self.bufferedStats[ "totalShots" ] = self getPlayerData( "totalShots" );
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self.bufferedStats[ "accuracy" ] = self getPlayerData( "accuracy" );
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self.bufferedStats[ "misses" ] = self getPlayerData( "misses" );
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self.bufferedStats[ "hits" ] = self getPlayerData( "hits" );
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self.bufferedStats[ "timePlayedAllies" ] = self getPlayerData( "timePlayedAllies" );
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self.bufferedStats[ "timePlayedOpfor" ] = self getPlayerData( "timePlayedOpfor" );
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self.bufferedStats[ "timePlayedOther" ] = self getPlayerData( "timePlayedOther" );
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self.bufferedStats[ "timePlayedTotal" ] = self getPlayerData( "timePlayedTotal" );
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self.bufferedChildStats = [];
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self.bufferedChildStats[ "round" ] = [];
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self.bufferedChildStats[ "round" ][ "timePlayed" ] = self getPlayerData( "round", "timePlayed" );
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@ -60,10 +60,13 @@ Sets the value of the named stat
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statSet( dataName, value )
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{
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assert( !isDefined( self.bufferedStats[ dataName ] ) ); // should use statGetBuffered consistently with statSetBuffered
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if ( !self rankingEnabled() )
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return;
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if (getDvarInt("developer_script"))
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return;
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self SetPlayerData( dataName, value );
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}
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@ -75,12 +78,15 @@ Adds the passed value to the value of the named stat
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=============
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*/
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statAdd( dataName, value )
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{
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{
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assert( !isDefined( self.bufferedStats[ dataName ] ) ); // should use statGetBuffered consistently with statSetBuffered
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if ( !self rankingEnabled() )
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return;
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if (getDvarInt("developer_script"))
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return;
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curValue = self GetPlayerData( dataName );
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self SetPlayerData( dataName, value + curValue );
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}
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@ -96,7 +102,10 @@ statSetChild( parent, child, value )
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{
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if ( !self rankingEnabled() )
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return;
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if (getDvarInt("developer_script"))
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return;
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self SetPlayerData( parent, child, value );
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}
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@ -107,7 +116,10 @@ statAddChild( parent, child, value )
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if ( !self rankingEnabled() )
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return;
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if (getDvarInt("developer_script"))
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return;
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curValue = self GetPlayerData( parent, child );
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self SetPlayerData( parent, child, curValue + value );
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}
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@ -116,7 +128,7 @@ statAddChild( parent, child, value )
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statGetChildBuffered( parent, child )
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{
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assert( isDefined( self.bufferedChildStats[ parent ][ child ] ) );
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return self.bufferedChildStats[ parent ][ child ];
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}
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@ -124,7 +136,7 @@ statGetChildBuffered( parent, child )
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statSetChildBuffered( parent, child, value )
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{
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assert( isDefined( self.bufferedChildStats[ parent ][ child ] ) );
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if ( !self rankingEnabled() )
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return;
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@ -138,7 +150,7 @@ statAddChildBuffered( parent, child, value )
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if ( !self rankingEnabled() )
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return;
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curValue = statGetChildBuffered( parent, child );
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statSetChildBuffered( parent, child, curValue + value );
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}
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@ -154,7 +166,7 @@ Returns the value of the named stat
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statGetBuffered( dataName )
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{
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assert( isDefined( self.bufferedStats[ dataName ] ) );
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return self.bufferedStats[ dataName ];
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}
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@ -171,7 +183,7 @@ statSetBuffered( dataName, value )
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if ( !self rankingEnabled() )
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return;
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self.bufferedStats[ dataName ] = value;
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}
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@ -183,12 +195,12 @@ Adds the passed value to the value of the named stat
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=============
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*/
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statAddBuffered( dataName, value )
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{
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{
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assert( isDefined( self.bufferedStats[ dataName ] ) );
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if ( !self rankingEnabled() )
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return;
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curValue = statGetBuffered( dataName );
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statSetBuffered( dataName, curValue + value );
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}
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@ -198,7 +210,7 @@ updateBufferedStats()
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{
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// give the first player time to connect
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wait ( 0.15 );
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nextToUpdate = 0;
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while ( !level.gameEnded )
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{
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@ -211,9 +223,9 @@ updateBufferedStats()
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wait ( 2.0 );
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}
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foreach ( player in level.players )
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player writeBufferedStats();
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player writeBufferedStats();
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}
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@ -221,7 +233,7 @@ writeBufferedStats()
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{
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if (getDvarInt("developer_script"))
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return;
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foreach ( statName, statVal in self.bufferedStats )
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{
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self setPlayerData( statName, statVal );
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