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func and airdrop
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@ -191,7 +191,7 @@ HasThreat()
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return (isDefined(self GetThreat()));
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}
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IsKnifing()
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IsBotKnifing()
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{
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return self.bot.knifing;
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}
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@ -206,6 +206,16 @@ isPlanting()
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return (isDefined(self.isPlanting) && self.isPlanting);
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}
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inLastStand()
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{
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return (isDefined(self.lastStand) && self.lastStand);
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}
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inFinalStand()
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{
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return (isDefined(self.inFinalStand) && self.inFinalStand);
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}
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isWeaponDroppable(weap)
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{
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return (maps\mp\gametypes\_weapons::mayDropWeapon(weap));
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