common mp

This commit is contained in:
INeedBots 2020-09-27 13:19:27 -06:00
parent 229666ef89
commit 86b9957bb6

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#include maps\mp\_utility;
init()
{
if ( !isDefined( game["gamestarted"] ) )
{
game["menu_team"] = "team_marinesopfor";
game["menu_class_allies"] = "class_marines";
game["menu_changeclass_allies"] = "changeclass_marines";
game["menu_initteam_allies"] = "initteam_marines";
game["menu_class_axis"] = "class_opfor";
game["menu_changeclass_axis"] = "changeclass_opfor";
game["menu_initteam_axis"] = "initteam_opfor";
game["menu_class"] = "class";
game["menu_changeclass"] = "changeclass";
game["menu_onemanarmy"] = "onemanarmy";
game["menu_controls"] = "ingame_controls";
if ( !level.console )
{
game["menu_muteplayer"] = "muteplayer";
precacheMenu(game["menu_muteplayer"]);
}
else
{
//game["menu_options"] = "ingame_options";
game["menu_leavegame"] = "popup_leavegame";
if(level.splitscreen)
{
game["menu_team"] += "_splitscreen";
game["menu_class_allies"] += "_splitscreen";
game["menu_changeclass_allies"] += "_splitscreen";
game["menu_class_axis"] += "_splitscreen";
game["menu_changeclass_axis"] += "_splitscreen";
game["menu_class"] += "_splitscreen";
game["menu_controls"] += "_splitscreen";
//game["menu_options"] += "_splitscreen";
game["menu_leavegame"] += "_splitscreen";
game["menu_onemanarmy"] += "_splitscreen";
game["menu_changeclass_defaults_splitscreen"] = "changeclass_defaults_splitscreen";
game["menu_changeclass_custom_splitscreen"] = "changeclass_custom_splitscreen";
game["menu_onemanarmy_defaults_splitscreen"] = "onemanarmy_defaults_splitscreen";
game["menu_onemanarmy_custom_splitscreen"] = "onemanarmy_custom_splitscreen";
precacheMenu(game["menu_changeclass_defaults_splitscreen"]);
precacheMenu(game["menu_changeclass_custom_splitscreen"]);
precacheMenu(game["menu_onemanarmy_defaults_splitscreen"]);
precacheMenu(game["menu_onemanarmy_custom_splitscreen"]);
}
precacheMenu(game["menu_controls"]);
//precacheMenu(game["menu_options"]);
precacheMenu(game["menu_leavegame"]);
//precacheMenu("status_update");
}
precacheMenu("scoreboard");
precacheMenu(game["menu_team"]);
precacheMenu(game["menu_class_allies"]);
precacheMenu(game["menu_changeclass_allies"]);
precacheMenu(game["menu_initteam_allies"]);
precacheMenu(game["menu_class_axis"]);
precacheMenu(game["menu_changeclass_axis"]);
precacheMenu(game["menu_class"]);
precacheMenu(game["menu_changeclass"]);
precacheMenu(game["menu_initteam_axis"]);
precacheMenu(game["menu_onemanarmy"]);
precacheString( &"MP_HOST_ENDED_GAME" );
precacheString( &"MP_HOST_ENDGAME_RESPONSE" );
}
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;;)
{
level waittill("connected", player);
player thread onMenuResponse();
}
}
isOptionsMenu( menu )
{
if ( menu == game["menu_changeclass"] )
return true;
if ( menu == game["menu_team"] )
return true;
if ( menu == game["menu_controls"] )
return true;
if ( isSubStr( menu, "pc_options" ) )
return true;
return false;
}
onMenuResponse()
{
self endon("disconnect");
for(;;)
{
self waittill("menuresponse", menu, response);
if ( response == "back" )
{
self closepopupMenu();
self closeInGameMenu();
if ( isOptionsMenu( menu ) )
{
if( self.pers["team"] == "allies" )
self openpopupMenu( game["menu_class_allies"] );
if( self.pers["team"] == "axis" )
self openpopupMenu( game["menu_class_axis"] );
}
continue;
}
if(response == "changeteam")
{
self closepopupMenu();
self closeInGameMenu();
self openpopupMenu(game["menu_team"]);
}
if(response == "changeclass_marines" )
{
self closepopupMenu();
self closeInGameMenu();
self openpopupMenu( game["menu_changeclass_allies"] );
continue;
}
if(response == "changeclass_opfor" )
{
self closepopupMenu();
self closeInGameMenu();
self openpopupMenu( game["menu_changeclass_axis"] );
continue;
}
if(response == "changeclass_marines_splitscreen" )
self openpopupMenu( "changeclass_marines_splitscreen" );
if(response == "changeclass_opfor_splitscreen" )
self openpopupMenu( "changeclass_opfor_splitscreen" );
if(response == "endgame")
{
if(level.splitscreen)
{
endparty();
if ( !level.gameEnded )
{
level thread maps\mp\gametypes\_gamelogic::forceEnd();
}
}
continue;
}
if ( response == "endround" )
{
if ( !level.gameEnded )
{
level thread maps\mp\gametypes\_gamelogic::forceEnd();
}
else
{
self closepopupMenu();
self closeInGameMenu();
self iprintln( &"MP_HOST_ENDGAME_RESPONSE" );
}
continue;
}
if(menu == game["menu_team"])
{
switch(response)
{
case "allies":
self [[level.allies]]();
break;
case "axis":
self [[level.axis]]();
break;
case "autoassign":
self [[level.autoassign]]();
break;
case "spectator":
self [[level.spectator]]();
break;
}
} // the only responses remain are change class events
else if ( menu == game["menu_changeclass"] ||
( isDefined( game["menu_changeclass_defaults_splitscreen"] ) && menu == game["menu_changeclass_defaults_splitscreen"] ) ||
( isDefined( game["menu_changeclass_custom_splitscreen"] ) && menu == game["menu_changeclass_custom_splitscreen"] ) )
{
self closepopupMenu();
self closeInGameMenu();
self.selectedClass = true;
self [[level.class]](response);
}
else if ( !level.console )
{
if(menu == game["menu_quickcommands"])
maps\mp\gametypes\_quickmessages::quickcommands(response);
else if(menu == game["menu_quickstatements"])
maps\mp\gametypes\_quickmessages::quickstatements(response);
else if(menu == game["menu_quickresponses"])
maps\mp\gametypes\_quickmessages::quickresponses(response);
}
}
}
getTeamAssignment()
{
teams[0] = "allies";
teams[1] = "axis";
if ( !level.teamBased )
return teams[randomInt(2)];
if ( self.sessionteam != "none" && self.sessionteam != "spectator" && self.sessionstate != "playing" && self.sessionstate != "dead" )
{
assignment = self.sessionteam;
}
else
{
playerCounts = self maps\mp\gametypes\_teams::CountPlayers();
// if teams are equal return the team with the lowest score
if ( playerCounts["allies"] == playerCounts["axis"] )
{
if( getTeamScore( "allies" ) == getTeamScore( "axis" ) )
assignment = teams[randomInt(2)];
else if ( getTeamScore( "allies" ) < getTeamScore( "axis" ) )
assignment = "allies";
else
assignment = "axis";
}
else if( playerCounts["allies"] < playerCounts["axis"] )
{
assignment = "allies";
}
else
{
assignment = "axis";
}
}
return assignment;
}
menuAutoAssign()
{
self closeMenus();
assignment = getTeamAssignment();
if ( isDefined( self.pers["team"] ) && (self.sessionstate == "playing" || self.sessionstate == "dead") )
{
if ( assignment == self.pers["team"] )
{
self beginClassChoice();
return;
}
else
{
self.switching_teams = true;
self.joining_team = assignment;
self.leaving_team = self.pers["team"];
self suicide();
}
}
self addToTeam( assignment );
self.pers["class"] = undefined;
self.class = undefined;
if ( !isAlive( self ) )
self.statusicon = "hud_status_dead";
self notify("end_respawn");
self beginClassChoice();
}
beginClassChoice( forceNewChoice )
{
assert( self.pers["team"] == "axis" || self.pers["team"] == "allies" );
team = self.pers["team"];
// menu_changeclass_team is the one where you choose one of the n classes to play as.
// menu_class_team is where you can choose to change your team, class, controls, or leave game.
self openpopupMenu( game[ "menu_changeclass_" + team ] );
if ( !isAlive( self ) )
self thread maps\mp\gametypes\_playerlogic::predictAboutToSpawnPlayerOverTime( 0.1 );
}
beginTeamChoice()
{
self openpopupMenu( game["menu_team"] );
}
showMainMenuForTeam()
{
assert( self.pers["team"] == "axis" || self.pers["team"] == "allies" );
team = self.pers["team"];
// menu_changeclass_team is the one where you choose one of the n classes to play as.
// menu_class_team is where you can choose to change your team, class, controls, or leave game.
self openpopupMenu( game[ "menu_class_" + team ] );
}
menuAllies()
{
self closeMenus();
if(self.pers["team"] != "allies")
{
if( level.teamBased && !maps\mp\gametypes\_teams::getJoinTeamPermissions( "allies" ) )
{
self openpopupMenu(game["menu_team"]);
return;
}
// allow respawn when switching teams during grace period.
if ( level.inGracePeriod && !self.hasDoneCombat )
self.hasSpawned = false;
if(self.sessionstate == "playing")
{
self.switching_teams = true;
self.joining_team = "allies";
self.leaving_team = self.pers["team"];
self suicide();
}
self addToTeam( "allies" );
self.pers["class"] = undefined;
self.class = undefined;
self notify("end_respawn");
}
self beginClassChoice();
}
menuAxis()
{
self closeMenus();
if(self.pers["team"] != "axis")
{
if( level.teamBased && !maps\mp\gametypes\_teams::getJoinTeamPermissions( "axis" ) )
{
self openpopupMenu(game["menu_team"]);
return;
}
// allow respawn when switching teams during grace period.
if ( level.inGracePeriod && !self.hasDoneCombat )
self.hasSpawned = false;
if(self.sessionstate == "playing")
{
self.switching_teams = true;
self.joining_team = "axis";
self.leaving_team = self.pers["team"];
self suicide();
}
self addToTeam( "axis" );
self.pers["class"] = undefined;
self.class = undefined;
self notify("end_respawn");
}
self beginClassChoice();
}
menuSpectator()
{
self closeMenus();
if( isDefined( self.pers["team"] ) && self.pers["team"] == "spectator" )
return;
if( isAlive( self ) )
{
assert( isDefined( self.pers["team"] ) );
self.switching_teams = true;
self.joining_team = "spectator";
self.leaving_team = self.pers["team"];
self suicide();
}
self addToTeam( "spectator" );
self.pers["class"] = undefined;
self.class = undefined;
self thread maps\mp\gametypes\_playerlogic::spawnSpectator();
}
menuClass( response )
{
self closeMenus();
// clear new status of unlocked classes
if ( response == "demolitions_mp,0" && self getPlayerData( "featureNew", "demolitions" ) )
{
self setPlayerData( "featureNew", "demolitions", false );
}
if ( response == "sniper_mp,0" && self getPlayerData( "featureNew", "sniper" ) )
{
self setPlayerData( "featureNew", "sniper", false );
}
// this should probably be an assert
if(!isDefined(self.pers["team"]) || (self.pers["team"] != "allies" && self.pers["team"] != "axis"))
return;
class = self maps\mp\gametypes\_class::getClassChoice( response );
primary = self maps\mp\gametypes\_class::getWeaponChoice( response );
if ( class == "restricted" )
{
self beginClassChoice();
return;
}
if( (isDefined( self.pers["class"] ) && self.pers["class"] == class) &&
(isDefined( self.pers["primary"] ) && self.pers["primary"] == primary) )
return;
if ( self.sessionstate == "playing" )
{
self.pers["class"] = class;
self.class = class;
self.pers["primary"] = primary;
if ( game["state"] == "postgame" )
return;
if ( level.inGracePeriod && !self.hasDoneCombat ) // used weapons check?
{
self maps\mp\gametypes\_class::setClass( self.pers["class"] );
self.tag_stowed_back = undefined;
self.tag_stowed_hip = undefined;
self maps\mp\gametypes\_class::giveLoadout( self.pers["team"], self.pers["class"] );
}
else
{
self iPrintLnBold( game["strings"]["change_class"] );
}
}
else
{
self.pers["class"] = class;
self.class = class;
self.pers["primary"] = primary;
if ( game["state"] == "postgame" )
return;
if ( game["state"] == "playing" && !isInKillcam() )
self thread maps\mp\gametypes\_playerlogic::spawnClient();
}
self thread maps\mp\gametypes\_spectating::setSpectatePermissions();
}
addToTeam( team, firstConnect )
{
// UTS update playerCount remove from team
if ( isDefined( self.team ) )
self maps\mp\gametypes\_playerlogic::removeFromTeamCount();
self.pers["team"] = team;
// this is the only place self.team should ever be set
self.team = team;
// session team is readonly in ranked matches on console
if ( !matchMakingGame() || isDefined( self.pers["isBot"] ) )
{
if ( level.teamBased )
{
self.sessionteam = team;
}
else
{
if ( team == "spectator" )
self.sessionteam = "spectator";
else
self.sessionteam = "none";
}
}
// UTS update playerCount add to team
if ( game["state"] != "postgame" )
self maps\mp\gametypes\_playerlogic::addToTeamCount();
self updateObjectiveText();
// give "joined_team" and "joined_spectators" handlers a chance to start
// these are generally triggered from the "connected" notify, which can happen on the same
// frame as these notifies
if ( isDefined( firstConnect ) && firstConnect )
waittillframeend;
self updateMainMenu();
if ( team == "spectator" )
{
self notify( "joined_spectators" );
level notify( "joined_team" );
}
else
{
self notify( "joined_team" );
level notify( "joined_team" );
}
}