mirror of
https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-11-09 14:06:52 +00:00
curly braces
This commit is contained in:
@@ -18,127 +18,207 @@ init()
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level.bw_VERSION = "2.1.0";
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if ( getDvar( "bots_main" ) == "" )
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{
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setDvar( "bots_main", true );
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}
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if ( !getDvarInt( "bots_main" ) )
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{
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return;
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}
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if ( !wait_for_builtins() )
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{
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PrintLn( "FATAL: NO BUILT-INS FOR BOTS" );
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}
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thread load_waypoints();
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thread hook_callbacks();
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if ( getDvar( "bots_main_GUIDs" ) == "" )
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{
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setDvar( "bots_main_GUIDs", "" ); //guids of players who will be given host powers, comma seperated
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}
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if ( getDvar( "bots_main_firstIsHost" ) == "" )
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{
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setDvar( "bots_main_firstIsHost", false ); //first play to connect is a host
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}
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if ( getDvar( "bots_main_waitForHostTime" ) == "" )
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{
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setDvar( "bots_main_waitForHostTime", 10.0 ); //how long to wait to wait for the host player
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}
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if ( getDvar( "bots_main_kickBotsAtEnd" ) == "" )
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{
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setDvar( "bots_main_kickBotsAtEnd", false ); //kicks the bots at game end
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}
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if ( getDvar( "bots_manage_add" ) == "" )
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{
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setDvar( "bots_manage_add", 0 ); //amount of bots to add to the game
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}
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if ( getDvar( "bots_manage_fill" ) == "" )
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{
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setDvar( "bots_manage_fill", 0 ); //amount of bots to maintain
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}
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if ( getDvar( "bots_manage_fill_spec" ) == "" )
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{
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setDvar( "bots_manage_fill_spec", true ); //to count for fill if player is on spec team
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}
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if ( getDvar( "bots_manage_fill_mode" ) == "" )
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{
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setDvar( "bots_manage_fill_mode", 0 ); //fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
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}
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if ( getDvar( "bots_manage_fill_kick" ) == "" )
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{
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setDvar( "bots_manage_fill_kick", false ); //kick bots if too many
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}
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if ( getDvar( "bots_team" ) == "" )
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{
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setDvar( "bots_team", "autoassign" ); //which team for bots to join
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}
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if ( getDvar( "bots_team_amount" ) == "" )
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{
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setDvar( "bots_team_amount", 0 ); //amount of bots on axis team
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}
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if ( getDvar( "bots_team_force" ) == "" )
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{
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setDvar( "bots_team_force", false ); //force bots on team
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}
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if ( getDvar( "bots_team_mode" ) == "" )
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{
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setDvar( "bots_team_mode", 0 ); //counts just bots when 1
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}
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if ( getDvar( "bots_skill" ) == "" )
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{
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setDvar( "bots_skill", 0 ); //0 is random, 1 is easy 7 is hard, 8 is custom, 9 is completely random
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}
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if ( getDvar( "bots_skill_axis_hard" ) == "" )
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{
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setDvar( "bots_skill_axis_hard", 0 ); //amount of hard bots on axis team
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}
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if ( getDvar( "bots_skill_axis_med" ) == "" )
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{
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setDvar( "bots_skill_axis_med", 0 );
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}
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if ( getDvar( "bots_skill_allies_hard" ) == "" )
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{
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setDvar( "bots_skill_allies_hard", 0 );
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}
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if ( getDvar( "bots_skill_allies_med" ) == "" )
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{
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setDvar( "bots_skill_allies_med", 0 );
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}
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if ( getDvar( "bots_skill_min" ) == "" )
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{
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setDvar( "bots_skill_min", 1 );
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}
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if ( getDvar( "bots_skill_max" ) == "" )
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{
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setDvar( "bots_skill_max", 7 );
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}
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if ( getDvar( "bots_loadout_reasonable" ) == "" ) //filter out the bad 'guns' and perks
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{
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setDvar( "bots_loadout_reasonable", false );
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}
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if ( getDvar( "bots_loadout_allow_op" ) == "" ) //allows jug, marty and laststand
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{
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setDvar( "bots_loadout_allow_op", true );
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}
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if ( getDvar( "bots_loadout_rank" ) == "" ) // what rank the bots should be around, -1 is around the players, 0 is all random
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{
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setDvar( "bots_loadout_rank", -1 );
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}
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if ( getDvar( "bots_loadout_prestige" ) == "" ) // what pretige the bots will be, -1 is the players, -2 is random
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{
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setDvar( "bots_loadout_prestige", -1 );
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}
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if ( getDvar( "bots_play_move" ) == "" ) //bots move
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{
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setDvar( "bots_play_move", true );
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}
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if ( getDvar( "bots_play_knife" ) == "" ) //bots knife
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{
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setDvar( "bots_play_knife", true );
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}
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if ( getDvar( "bots_play_fire" ) == "" ) //bots fire
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{
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setDvar( "bots_play_fire", true );
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}
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if ( getDvar( "bots_play_nade" ) == "" ) //bots grenade
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{
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setDvar( "bots_play_nade", true );
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}
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if ( getDvar( "bots_play_take_carepackages" ) == "" ) //bots take carepackages
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{
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setDvar( "bots_play_take_carepackages", true );
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}
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if ( getDvar( "bots_play_obj" ) == "" ) //bots play the obj
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{
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setDvar( "bots_play_obj", true );
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}
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if ( getDvar( "bots_play_camp" ) == "" ) //bots camp and follow
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{
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setDvar( "bots_play_camp", true );
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}
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if ( getDvar( "bots_play_jumpdrop" ) == "" ) //bots jump and dropshot
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{
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setDvar( "bots_play_jumpdrop", true );
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}
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if ( getDvar( "bots_play_target_other" ) == "" ) //bot target non play ents (vehicles)
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{
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setDvar( "bots_play_target_other", true );
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}
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if ( getDvar( "bots_play_killstreak" ) == "" ) //bot use killstreaks
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{
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setDvar( "bots_play_killstreak", true );
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}
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if ( getDvar( "bots_play_ads" ) == "" ) //bot ads
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{
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setDvar( "bots_play_ads", true );
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}
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if ( getDvar( "bots_play_aim" ) == "" )
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{
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setDvar( "bots_play_aim", true );
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}
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if ( !isDefined( game["botWarfare"] ) )
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{
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game["botWarfare"] = true;
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}
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level.defuseObject = undefined;
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level.bots_smokeList = List();
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@@ -212,12 +292,16 @@ handleBots()
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level addBots();
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while ( !level.intermission )
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{
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wait 0.05;
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}
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setDvar( "bots_manage_add", getBotArray().size );
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if ( !getDvarInt( "bots_main_kickBotsAtEnd" ) )
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{
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return;
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}
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bots = getBotArray();
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@@ -279,7 +363,9 @@ fixGamemodes()
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if ( isDefined( level.bombZones ) && level.gametype == "sd" )
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{
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for ( i = 0; i < level.bombZones.size; i++ )
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{
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level.bombZones[i].onUse = ::onUsePlantObjectFix;
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}
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break;
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}
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@@ -317,9 +403,13 @@ fixDem()
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bombzone = level.bombZones[i];
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if ( isDefined( bombzone.trigger.trigger_off ) )
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{
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bombzone.bombExploded = true;
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}
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else
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{
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bombzone.bombExploded = undefined;
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}
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}
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wait 0.05;
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@@ -345,14 +435,18 @@ fixKoth()
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for ( i = level.radios.size - 1; i >= 0; i-- )
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{
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if ( level.radioObject != level.radios[i].gameobject )
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{
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continue;
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}
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level.radio = level.radios[i];
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break;
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}
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while ( isDefined( level.radioObject ) && level.radio.gameobject == level.radioObject )
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{
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wait 0.05;
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}
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}
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}
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@@ -368,7 +462,9 @@ addNotifyOnAirdrops_loop()
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airdrop = dropCrates[i];
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if ( isDefined( airdrop.doingPhysics ) )
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{
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continue;
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}
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airdrop.doingPhysics = true;
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airdrop thread doNotifyOnAirdrop();
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@@ -398,7 +494,9 @@ doNotifyOnAirdrop()
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self.doingPhysics = false;
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if ( isDefined( self.owner ) )
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{
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self.owner notify( "crate_physics_done" );
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}
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self thread onCarepackageCaptured();
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}
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@@ -452,23 +550,33 @@ watchScrabler_loop()
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player = level.players[i];
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if ( !player _HasPerk( "specialty_localjammer" ) || !isReallyAlive( player ) )
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{
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continue;
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}
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if ( player isEMPed() )
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{
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continue;
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}
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for ( h = level.players.size - 1; h >= 0; h-- )
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{
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player2 = level.players[h];
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if ( player2 == player )
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{
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continue;
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}
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if ( level.teamBased && player2.team == player.team )
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{
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continue;
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}
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if ( DistanceSquared( player2.origin, player.origin ) > 256 * 256 )
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{
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continue;
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}
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player2.bot_isScrambled = true;
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}
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@@ -506,10 +614,14 @@ connected()
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self endon( "disconnect" );
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if ( !isDefined( self.pers["bot_host"] ) )
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{
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self thread doHostCheck();
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}
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if ( !self is_bot() )
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{
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return;
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}
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if ( !isDefined( self.pers["isBot"] ) )
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{
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@@ -550,25 +662,39 @@ watchBotDebugEvent()
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big_str = "Bot Warfare debug: " + self.name + ": " + msg;
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if ( isDefined( str ) && isString( str ) )
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{
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big_str += ", " + str;
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}
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if ( isDefined( b ) && isString( b ) )
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{
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big_str += ", " + b;
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}
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if ( isDefined( c ) && isString( c ) )
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{
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big_str += ", " + c;
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}
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if ( isDefined( d ) && isString( d ) )
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{
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big_str += ", " + d;
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}
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if ( isDefined( e ) && isString( e ) )
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{
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big_str += ", " + e;
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}
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if ( isDefined( f ) && isString( f ) )
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{
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big_str += ", " + f;
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}
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if ( isDefined( g ) && isString( g ) )
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{
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big_str += ", " + g;
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}
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BotBuiltinPrintConsole( big_str );
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}
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@@ -630,10 +756,14 @@ diffBots_loop()
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player = level.players[i];
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if ( !isDefined( player.pers["team"] ) )
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{
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continue;
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}
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if ( !player is_bot() )
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{
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continue;
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}
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if ( player.pers["team"] == "axis" )
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{
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@@ -648,7 +778,9 @@ diffBots_loop()
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player.pers["bots"]["skill"]["base"] = 4;
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}
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else
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{
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player.pers["bots"]["skill"]["base"] = 1;
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}
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}
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else if ( player.pers["team"] == "allies" )
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{
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@@ -663,7 +795,9 @@ diffBots_loop()
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player.pers["bots"]["skill"]["base"] = 4;
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}
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else
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{
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player.pers["bots"]["skill"]["base"] = 1;
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}
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}
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}
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}
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@@ -676,7 +810,9 @@ diffBots_loop()
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player = level.players[i];
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if ( !player is_bot() )
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{
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continue;
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}
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player.pers["bots"]["skill"]["base"] = var_skill;
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}
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@@ -691,7 +827,9 @@ diffBots_loop()
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player = level.players[i];
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if ( !player is_bot() )
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{
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continue;
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}
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player.pers["bots"]["skill"]["base"] = int( clamp( player.pers["bots"]["skill"]["base"], min_diff, max_diff ) );
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}
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@@ -730,21 +868,31 @@ teamBots_loop()
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player = level.players[i];
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if ( !isDefined( player.pers["team"] ) )
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||||
{
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continue;
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}
|
||||
|
||||
if ( player is_bot() )
|
||||
{
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||||
if ( player.pers["team"] == "allies" )
|
||||
{
|
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alliesbots++;
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}
|
||||
else if ( player.pers["team"] == "axis" )
|
||||
{
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axisbots++;
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}
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||||
}
|
||||
else
|
||||
{
|
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if ( player.pers["team"] == "allies" )
|
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{
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alliesplayers++;
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}
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else if ( player.pers["team"] == "axis" )
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{
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axisplayers++;
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||||
}
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||||
}
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||||
}
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||||
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||||
@@ -768,7 +916,9 @@ teamBots_loop()
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toTeam = "axis";
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if ( axis > allies )
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{
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toTeam = "allies";
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||||
}
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||||
}
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||||
}
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||||
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@@ -781,20 +931,32 @@ teamBots_loop()
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player = level.players[i];
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if ( !isDefined( player.pers["team"] ) )
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{
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||||
continue;
|
||||
}
|
||||
|
||||
if ( !player is_bot() )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( player.pers["team"] == toTeam )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( toTeam == "allies" )
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||||
{
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player thread [[level.allies]]();
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}
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else if ( toTeam == "axis" )
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||||
{
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||||
player thread [[level.axis]]();
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||||
}
|
||||
else
|
||||
{
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||||
player thread [[level.spectator]]();
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||||
}
|
||||
|
||||
break;
|
||||
}
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||||
@@ -810,10 +972,14 @@ teamBots_loop()
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||||
player = level.players[i];
|
||||
|
||||
if ( !isDefined( player.pers["team"] ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !player is_bot() )
|
||||
{
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||||
continue;
|
||||
}
|
||||
|
||||
if ( player.pers["team"] == "axis" )
|
||||
{
|
||||
@@ -864,7 +1030,9 @@ addBots_loop()
|
||||
SetDvar( "bots_manage_add", 0 );
|
||||
|
||||
if ( botsToAdd > 64 )
|
||||
{
|
||||
botsToAdd = 64;
|
||||
}
|
||||
|
||||
for ( ; botsToAdd > 0; botsToAdd-- )
|
||||
{
|
||||
@@ -876,7 +1044,9 @@ addBots_loop()
|
||||
fillMode = getDVarInt( "bots_manage_fill_mode" );
|
||||
|
||||
if ( fillMode == 2 || fillMode == 3 )
|
||||
{
|
||||
setDvar( "bots_manage_fill", getGoodMapAmount() );
|
||||
}
|
||||
|
||||
fillAmount = getDvarInt( "bots_manage_fill" );
|
||||
|
||||
@@ -891,11 +1061,17 @@ addBots_loop()
|
||||
player = level.players[i];
|
||||
|
||||
if ( player is_bot() )
|
||||
{
|
||||
bots++;
|
||||
}
|
||||
else if ( !isDefined( player.pers["team"] ) || ( player.pers["team"] != "axis" && player.pers["team"] != "allies" ) )
|
||||
{
|
||||
spec++;
|
||||
}
|
||||
else
|
||||
{
|
||||
players++;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !randomInt( 999 ) )
|
||||
@@ -918,15 +1094,23 @@ addBots_loop()
|
||||
player = level.players[i];
|
||||
|
||||
if ( player is_bot() )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !isDefined( player.pers["team"] ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( player.pers["team"] == "axis" )
|
||||
{
|
||||
axisplayers++;
|
||||
}
|
||||
else if ( player.pers["team"] == "allies" )
|
||||
{
|
||||
alliesplayers++;
|
||||
}
|
||||
}
|
||||
|
||||
result = fillAmount - abs( axisplayers - alliesplayers ) + bots;
|
||||
@@ -934,11 +1118,17 @@ addBots_loop()
|
||||
if ( players == 0 )
|
||||
{
|
||||
if ( bots < fillAmount )
|
||||
{
|
||||
result = fillAmount - 1;
|
||||
}
|
||||
else if ( bots > fillAmount )
|
||||
{
|
||||
result = fillAmount + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
result = fillAmount;
|
||||
}
|
||||
}
|
||||
|
||||
bots = result;
|
||||
@@ -947,19 +1137,27 @@ addBots_loop()
|
||||
amount = bots;
|
||||
|
||||
if ( fillMode == 0 || fillMode == 2 )
|
||||
{
|
||||
amount += players;
|
||||
}
|
||||
|
||||
if ( getDVarInt( "bots_manage_fill_spec" ) )
|
||||
{
|
||||
amount += spec;
|
||||
}
|
||||
|
||||
if ( amount < fillAmount )
|
||||
{
|
||||
setDvar( "bots_manage_add", 1 );
|
||||
}
|
||||
else if ( amount > fillAmount && getDvarInt( "bots_manage_fill_kick" ) )
|
||||
{
|
||||
tempBot = getBotToKick();
|
||||
|
||||
if ( isDefined( tempBot ) )
|
||||
{
|
||||
kick( tempBot getEntityNumber(), "EXE_PLAYERKICKED" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -992,14 +1190,20 @@ onGrenadeFire()
|
||||
self waittill ( "grenade_fire", grenade, weaponName );
|
||||
|
||||
if ( !isDefined( grenade ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
grenade.name = weaponName;
|
||||
|
||||
if ( weaponName == "smoke_grenade_mp" )
|
||||
{
|
||||
grenade thread AddToSmokeList();
|
||||
}
|
||||
else if ( isSubStr( weaponName, "frag_" ) )
|
||||
{
|
||||
grenade thread AddToFragList( self );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user