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https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-04-22 05:55:42 +00:00
fix climbing randomly
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parent
5607155f8e
commit
91eeac0fdd
@ -635,7 +635,8 @@ moveHack()
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self.bot.climbing = (abs(moveTo[2] - self.origin[2]) > 50 && verticleDegree < 0.64);
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self.bot.climbing = (abs(moveTo[2] - self.origin[2]) > 50 && verticleDegree < 0.64);
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}
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}
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if (inLastStand || usingRemote || self.bot.jumpingafter)
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// only climb if we are not inlaststand, not using a remote, not jumping, and on a waypoint path
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if (inLastStand || usingRemote || self.bot.jumpingafter || self.bot.next_wp == -1)
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self.bot.climbing = false;
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self.bot.climbing = false;
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if (usingRemote)
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if (usingRemote)
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@ -2294,11 +2295,13 @@ doWalk(goal, dist, isScriptGoal)
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self thread watchOnGoal(goal, distsq);
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self thread watchOnGoal(goal, distsq);
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current = self initAStar(goal);
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current = self initAStar(goal);
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// if a waypoint is closer than the goal
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//if (current >= 0 && DistanceSquared(self.origin, level.waypoints[self.bot.astar[current]].origin) < DistanceSquared(self.origin, goal))
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//if (current >= 0 && DistanceSquared(self.origin, level.waypoints[self.bot.astar[current]].origin) < DistanceSquared(self.origin, goal))
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//{
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//{
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while(current >= 0)
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while(current >= 0)
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{
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{
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for (;;)
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// skip down the line of waypoints and go to the waypoint we have a direct path too
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/*for (;;)
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{
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{
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if (current <= 0)
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if (current <= 0)
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break;
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break;
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@ -2311,7 +2314,7 @@ doWalk(goal, dist, isScriptGoal)
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break;
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break;
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current = self removeAStar();
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current = self removeAStar();
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}
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}*/
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self.bot.next_wp = self.bot.astar[current];
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self.bot.next_wp = self.bot.astar[current];
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self.bot.second_next_wp = -1;
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self.bot.second_next_wp = -1;
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