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camp
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@@ -2016,7 +2016,7 @@ bot_equipment_kill_think()
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if (path != "goal")
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if (path != "goal")
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continue;
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continue;
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if (self BotGetRandom() > 60)
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if (randomInt(100) > self.pers["bots"]["behavior"]["camp"] * 10)
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target.enemyTrigger notify("trigger", self);
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target.enemyTrigger notify("trigger", self);
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else
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else
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{
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{
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