mirror of
https://github.com/ineedbots/iw4_bot_warfare.git
synced 2026-07-04 14:49:57 +00:00
update bones
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@@ -980,24 +980,27 @@ updateBones()
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self endon( "disconnect" );
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self endon( "spawned_player" );
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bones = strtok( self.pers[ "bots" ][ "skill" ][ "bones" ], "," );
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waittime = self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ];
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for ( ;; )
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{
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self waittill_any_timeout( waittime, "new_enemy" );
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oldbones = self.pers[ "bots" ][ "skill" ][ "bones" ];
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bones = strtok( oldbones, "," );
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if ( !isalive( self ) )
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while ( oldbones == self.pers[ "bots" ][ "skill" ][ "bones" ] )
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{
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return;
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}
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self waittill_any_timeout( self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ], "new_enemy" );
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if ( !isdefined( self.bot.target ) )
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{
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continue;
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}
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if ( !isalive( self ) )
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{
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return;
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}
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self.bot.target.bone = random( bones );
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if ( !isdefined( self.bot.target ) )
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{
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continue;
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}
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self.bot.target.bone = random( bones );
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}
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}
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}
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@@ -1106,6 +1109,23 @@ targetObjUpdateNoTrace( obj )
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obj.didlook = false;
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}
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/*
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Returns true if myEye can see the bone of self
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*/
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checkTraceForBone( myEye, bone )
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{
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boneLoc = self gettagorigin( bone );
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if ( !isdefined( boneLoc ) )
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{
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return false;
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}
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trace = bullettrace( myEye, boneLoc, false, undefined );
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return ( sighttracepassed( myEye, boneLoc, false, undefined ) && ( trace[ "fraction" ] >= 1.0 || trace[ "surfacetype" ] == "glass" ) );
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}
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/*
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The main target thread, will update the bot's main target. Will auto target enemy players and handle script targets.
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*/
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@@ -1244,21 +1264,9 @@ target_loop()
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}
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else
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{
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targetHead = player gettagorigin( "j_head" );
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targetAnkleLeft = player gettagorigin( "j_ankle_le" );
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targetAnkleRight = player gettagorigin( "j_ankle_ri" );
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traceHead = bullettrace( myEye, targetHead, false, undefined );
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traceAnkleLeft = bullettrace( myEye, targetAnkleLeft, false, undefined );
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traceAnkleRight = bullettrace( myEye, targetAnkleRight, false, undefined );
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canTargetPlayer = ( ( sighttracepassed( myEye, targetHead, false, undefined ) ||
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sighttracepassed( myEye, targetAnkleLeft, false, undefined ) ||
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sighttracepassed( myEye, targetAnkleRight, false, undefined ) )
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&& ( ( traceHead[ "fraction" ] >= 1.0 || traceHead[ "surfacetype" ] == "glass" ) ||
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( traceAnkleLeft[ "fraction" ] >= 1.0 || traceAnkleLeft[ "surfacetype" ] == "glass" ) ||
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( traceAnkleRight[ "fraction" ] >= 1.0 || traceAnkleRight[ "surfacetype" ] == "glass" ) )
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canTargetPlayer = ( ( player checkTraceForBone( myEye, "j_head" ) ||
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player checkTraceForBone( myEye, "j_ankle_le" ) ||
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player checkTraceForBone( myEye, "j_ankle_ri" ) )
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&& ( ignoreSmoke ||
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SmokeTrace( myEye, player.origin, level.smokeradius ) ||
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@@ -2169,9 +2177,9 @@ walk_loop()
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dist = 16;
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if ( level.waypointcount )
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if ( level.waypoints.size )
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{
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goal = level.waypoints[ randomint( level.waypointcount ) ].origin;
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goal = level.waypoints[ randomint( level.waypoints.size ) ].origin;
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}
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else
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{
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