update bones

This commit is contained in:
ineed bots
2024-04-04 15:39:06 -06:00
parent 7a1f8fd916
commit 9e949c08d4
3 changed files with 100 additions and 78 deletions
+37 -29
View File
@@ -980,24 +980,27 @@ updateBones()
self endon( "disconnect" );
self endon( "spawned_player" );
bones = strtok( self.pers[ "bots" ][ "skill" ][ "bones" ], "," );
waittime = self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ];
for ( ;; )
{
self waittill_any_timeout( waittime, "new_enemy" );
oldbones = self.pers[ "bots" ][ "skill" ][ "bones" ];
bones = strtok( oldbones, "," );
if ( !isalive( self ) )
while ( oldbones == self.pers[ "bots" ][ "skill" ][ "bones" ] )
{
return;
}
self waittill_any_timeout( self.pers[ "bots" ][ "skill" ][ "bone_update_interval" ], "new_enemy" );
if ( !isdefined( self.bot.target ) )
{
continue;
}
if ( !isalive( self ) )
{
return;
}
self.bot.target.bone = random( bones );
if ( !isdefined( self.bot.target ) )
{
continue;
}
self.bot.target.bone = random( bones );
}
}
}
@@ -1106,6 +1109,23 @@ targetObjUpdateNoTrace( obj )
obj.didlook = false;
}
/*
Returns true if myEye can see the bone of self
*/
checkTraceForBone( myEye, bone )
{
boneLoc = self gettagorigin( bone );
if ( !isdefined( boneLoc ) )
{
return false;
}
trace = bullettrace( myEye, boneLoc, false, undefined );
return ( sighttracepassed( myEye, boneLoc, false, undefined ) && ( trace[ "fraction" ] >= 1.0 || trace[ "surfacetype" ] == "glass" ) );
}
/*
The main target thread, will update the bot's main target. Will auto target enemy players and handle script targets.
*/
@@ -1244,21 +1264,9 @@ target_loop()
}
else
{
targetHead = player gettagorigin( "j_head" );
targetAnkleLeft = player gettagorigin( "j_ankle_le" );
targetAnkleRight = player gettagorigin( "j_ankle_ri" );
traceHead = bullettrace( myEye, targetHead, false, undefined );
traceAnkleLeft = bullettrace( myEye, targetAnkleLeft, false, undefined );
traceAnkleRight = bullettrace( myEye, targetAnkleRight, false, undefined );
canTargetPlayer = ( ( sighttracepassed( myEye, targetHead, false, undefined ) ||
sighttracepassed( myEye, targetAnkleLeft, false, undefined ) ||
sighttracepassed( myEye, targetAnkleRight, false, undefined ) )
&& ( ( traceHead[ "fraction" ] >= 1.0 || traceHead[ "surfacetype" ] == "glass" ) ||
( traceAnkleLeft[ "fraction" ] >= 1.0 || traceAnkleLeft[ "surfacetype" ] == "glass" ) ||
( traceAnkleRight[ "fraction" ] >= 1.0 || traceAnkleRight[ "surfacetype" ] == "glass" ) )
canTargetPlayer = ( ( player checkTraceForBone( myEye, "j_head" ) ||
player checkTraceForBone( myEye, "j_ankle_le" ) ||
player checkTraceForBone( myEye, "j_ankle_ri" ) )
&& ( ignoreSmoke ||
SmokeTrace( myEye, player.origin, level.smokeradius ) ||
@@ -2169,9 +2177,9 @@ walk_loop()
dist = 16;
if ( level.waypointcount )
if ( level.waypoints.size )
{
goal = level.waypoints[ randomint( level.waypointcount ) ].origin;
goal = level.waypoints[ randomint( level.waypoints.size ) ].origin;
}
else
{