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https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-06-28 07:01:49 +00:00
diff values, fix wallbang, localjammer
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@ -35,6 +35,10 @@ added()
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self.pers["bots"]["skill"]["help_dist"] = 10000;
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self.pers["bots"]["skill"]["semi_time"] = 0.05;
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self.pers["bots"]["skill"]["shoot_after_time"] = 1;
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self.pers["bots"]["skill"]["aim_offset_time"] = 1;
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self.pers["bots"]["skill"]["aim_offset_amount"] = 1;
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self.pers["bots"]["skill"]["bones"] = [];
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self.pers["bots"]["skill"]["bones"][0] = "j_head";
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self.pers["bots"]["behavior"] = [];
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self.pers["bots"]["behavior"]["strafe"] = 50;
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@ -1785,13 +1789,13 @@ target()
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targetAnkleLeft = player getTagOrigin( "j_ankle_le" );
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targetAnkleRight = player getTagOrigin( "j_ankle_ri" );
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canTargetPlayer = ((distanceSquared(BulletTrace(myEye, targetHead, false, self)["position"], targetHead) <= 1.0 ||
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distanceSquared(BulletTrace(myEye, targetAnkleLeft, false, self)["position"], targetAnkleLeft) <= 1.0 ||
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distanceSquared(BulletTrace(myEye, targetAnkleRight, false, self)["position"], targetAnkleRight) <= 1.0)
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canTargetPlayer = ((distanceSquared(BulletTrace(myEye, targetHead, false, self)["position"], targetHead) < 0.05 ||
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distanceSquared(BulletTrace(myEye, targetAnkleLeft, false, self)["position"], targetAnkleLeft) < 0.05 ||
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distanceSquared(BulletTrace(myEye, targetAnkleRight, false, self)["position"], targetAnkleRight) < 0.05)
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&& (distanceSquared(PhysicsTrace( myEye, targetHead, false, self ), targetHead) <= 1.0 ||
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distanceSquared(PhysicsTrace( myEye, targetAnkleLeft, false, self ), targetAnkleLeft) <= 1.0 ||
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distanceSquared(PhysicsTrace( myEye, targetAnkleRight, false, self ), targetAnkleRight) <= 1.0)
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&& (distanceSquared(PhysicsTrace( myEye, targetHead, false, self ), targetHead) < 0.05 ||
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distanceSquared(PhysicsTrace( myEye, targetAnkleLeft, false, self ), targetAnkleLeft) < 0.05 ||
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distanceSquared(PhysicsTrace( myEye, targetAnkleRight, false, self ), targetAnkleRight) < 0.05)
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&& (SmokeTrace(myEye, player.origin, level.smokeRadius) ||
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daDist < level.bots_maxKnifeDistance*4)
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@ -2134,7 +2138,7 @@ aim()
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conedot = getConeDot(aimpos, eyePos, angles);
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if (!nadeAimOffset && conedot > 0.999)
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if (!nadeAimOffset && conedot > 0.999 && lengthsquared(aimoffset) < 0.05)
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self thread bot_lookat(aimpos, 0.05);
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else
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self thread bot_lookat(aimpos, aimspeed);
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