fixed nuke

This commit is contained in:
INeedBots 2020-10-01 22:38:06 -06:00
parent e7936f23d5
commit a3dabfe860

View File

@ -77,7 +77,7 @@ onKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc,
hidden = self isFakeAnimHidden();
self botsDeleteFakeAnim();
if (!hidden)
if (!hidden && !isDefined(self.nuked))
{
if (isDefined(eAttacker) && isDefined(eAttacker.guid) && isDefined(self.attackerData[eAttacker.guid]) && isDefined(self.attackerData[eAttacker.guid].firstTimeDamaged))
self.attackerData[eAttacker.guid].firstTimeDamaged += 100; // two frames?? but it works??