modded gsc

This commit is contained in:
INeedBots
2020-09-22 18:45:44 -06:00
parent 1480e11f0a
commit a42a4dc37b
8 changed files with 2439 additions and 843 deletions

View File

@ -1,3 +1,21 @@
/*
_emp modded
Author: INeedGames
Date: 09/22/2020
Adds a friendly fire check when destroying killstreaks and a duration dvar.
> gets emp'd
> hears on an electric radio: WE'VE BEEN EMP'D ELECTRONICS ARE DOWN!
DVARS:
- scr_emp_duration <int>
60 - (default) amount of seconds for an emp to last
- scr_emp_doesFriendlyFire <bool>
true - (default) whether or not if an emp destroies all killstreaks reguardless of friendly fire
Thanks: H3X1C, Emosewaj
*/
#include maps\mp\_utility;
#include common_scripts\utility;
@ -17,8 +35,13 @@ init()
level.killstreakFuncs["emp"] = ::EMP_Use;
level thread onPlayerConnect();
setDvarIfUninitialized( "scr_emp_duration", 60 );
setDvarIfUninitialized( "scr_emp_doesFriendlyFire", true );
level.empduration = getDvarInt( "scr_emp_duration" );
level.empDoesFriendlyFire = getDvarInt( "scr_emp_doesFriendlyFire" );
level thread onPlayerConnect();
}
@ -58,9 +81,9 @@ EMP_Use( lifeId, delay )
otherTeam = level.otherTeam[myTeam];
if ( level.teamBased )
self thread EMP_JamTeam( otherTeam, 60.0, delay );
self thread EMP_JamTeam( otherTeam, level.empduration, delay );
else
self thread EMP_JamPlayers( self, 60.0, delay );
self thread EMP_JamPlayers( self, level.empduration, delay );
self maps\mp\_matchdata::logKillstreakEvent( "emp", self.origin );
self notify( "used_emp" );
@ -69,7 +92,7 @@ EMP_Use( lifeId, delay )
}
EMP_JamTeam( teamName, duration, delay )
EMP_JamTeam( teamName, duration, delay, silent )
{
level endon ( "game_ended" );
@ -77,7 +100,8 @@ EMP_JamTeam( teamName, duration, delay )
//wait ( delay );
thread teamPlayerCardSplash( "used_emp", self );
if (!isDefined(silent))
thread teamPlayerCardSplash( "used_emp", self );
level notify ( "EMP_JamTeam" + teamName );
level endon ( "EMP_JamTeam" + teamName );
@ -93,21 +117,24 @@ EMP_JamTeam( teamName, duration, delay )
player RadarJamOff();
}
visionSetNaked( "coup_sunblind", 0.1 );
thread empEffects();
wait ( 0.1 );
// resetting the vision set to the same thing won't normally have an effect.
// however, if the client receives the previous visionset change in the same packet as this one,
// this will force them to lerp from the bright one to the normal one.
visionSetNaked( "coup_sunblind", 0 );
visionSetNaked( getDvar( "mapname" ), 3.0 );
if (!isDefined(silent))
{
visionSetNaked( "coup_sunblind", 0.1 );
thread empEffects();
wait ( 0.1 );
// resetting the vision set to the same thing won't normally have an effect.
// however, if the client receives the previous visionset change in the same packet as this one,
// this will force them to lerp from the bright one to the normal one.
visionSetNaked( "coup_sunblind", 0 );
visionSetNaked( getDvar( "mapname" ), 3.0 );
}
level.teamEMPed[teamName] = true;
level notify ( "emp_update" );
level destroyActiveVehicles( self );
level destroyActiveVehicles( self, !level.empEffectsAll );
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( duration );
@ -125,7 +152,7 @@ EMP_JamTeam( teamName, duration, delay )
level notify ( "emp_update" );
}
EMP_JamPlayers( owner, duration, delay )
EMP_JamPlayers( owner, duration, delay, silent )
{
level notify ( "EMP_JamPlayers" );
level endon ( "EMP_JamPlayers" );
@ -145,22 +172,25 @@ EMP_JamPlayers( owner, duration, delay )
player RadarJamOff();
}
visionSetNaked( "coup_sunblind", 0.1 );
thread empEffects();
if (!isDefined(silent))
{
visionSetNaked( "coup_sunblind", 0.1 );
thread empEffects();
wait ( 0.1 );
// resetting the vision set to the same thing won't normally have an effect.
// however, if the client receives the previous visionset change in the same packet as this one,
// this will force them to lerp from the bright one to the normal one.
visionSetNaked( "coup_sunblind", 0 );
visionSetNaked( getDvar( "mapname" ), 3.0 );
wait ( 0.1 );
// resetting the vision set to the same thing won't normally have an effect.
// however, if the client receives the previous visionset change in the same packet as this one,
// this will force them to lerp from the bright one to the normal one.
visionSetNaked( "coup_sunblind", 0 );
visionSetNaked( getDvar( "mapname" ), 3.0 );
}
level notify ( "emp_update" );
level.empPlayer = owner;
level.empPlayer thread empPlayerFFADisconnect();
level destroyActiveVehicles( owner );
level destroyActiveVehicles( owner, !level.empDoesFriendlyFire );
level notify ( "emp_update" );
@ -254,38 +284,49 @@ EMP_PlayerTracker()
}
}
destroyActiveVehicles( attacker )
destroyActiveVehicles( attacker, friendlyFireCheck )
{
if (!isDefined(friendlyFireCheck))
friendlyFireCheck = false;
if ( isDefined( attacker ) )
{
foreach ( heli in level.helis )
radiusDamage( heli.origin, 384, 5000, 5000, attacker );
if (!friendlyFireCheck || (level.teamBased && heli.team != attacker.team) || (!level.teamBased && (!isDefined(heli.owner) || heli.owner != attacker)))
radiusDamage( heli.origin, 384, 5000, 5000, attacker );
foreach ( littleBird in level.littleBird )
radiusDamage( littleBird.origin, 384, 5000, 5000, attacker );
if (!friendlyFireCheck || (level.teamBased && littleBird.team != attacker.team) || (!level.teamBased && (!isDefined(littleBird.owner) || littleBird.owner != attacker)))
radiusDamage( littleBird.origin, 384, 5000, 5000, attacker );
foreach ( turret in level.turrets )
radiusDamage( turret.origin, 16, 5000, 5000, attacker );
if (!friendlyFireCheck || (level.teamBased && turret.team != attacker.team) || (!level.teamBased && (!isDefined(turret.owner) || turret.owner != attacker)))
radiusDamage( turret.origin, 16, 5000, 5000, attacker );
foreach ( rocket in level.rockets )
rocket notify ( "death" );
if (!friendlyFireCheck || (level.teamBased && rocket.team != attacker.team) || (!level.teamBased && (!isDefined(rocket.owner) || rocket.owner != attacker)))
rocket notify ( "death" );
if ( level.teamBased )
{
foreach ( uav in level.uavModels["allies"] )
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
if (!friendlyFireCheck || uav.team != attacker.team)
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
foreach ( uav in level.uavModels["axis"] )
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
if (!friendlyFireCheck || uav.team != attacker.team)
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
}
else
{
foreach ( uav in level.uavModels )
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
if (!friendlyFireCheck || !isDefined(uav.owner) || uav.owner != attacker)
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
}
if ( isDefined( level.ac130player ) )
radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000, attacker );
if (!friendlyFireCheck || (level.teamBased && level.ac130player.team != attacker.team) || (!level.teamBased && level.ac130player != attacker))
radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000, attacker );
}
else
{

View File

@ -1,3 +1,29 @@
/*
_killstreaks modded
Author: INeedGames
Date: 09/22/2020
Adds killstreak rollover and killstreak HUD.origin
DVARS:
- scr_killstreak_rollover <int>
0 - (default) killstreaks do not rollover, only get one set of killstreaks
1 - killstreaks rollover, earn killstreaks over again without dying
2 - killstreaks rollover only with hardline pro
- scr_maxKillstreakRollover <int>
10 - (default) allow to rollover killstreaks <int> times. (remember you are limited to 10 rollovers as defined in _class.gsc)
- scr_killstreak_mod <int>
0 - (default) offsets all killstreaks reward costs by <int> amount
- scr_killstreakHud <int>
0 - (default) no HUD
1 - use Puffiamo's killstreak HUD
2 - use NoFate's MW3 killstreak HUD
Thanks: H3X1C, Emosewaj, NoFate, Puffiamo
*/
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
@ -20,8 +46,6 @@ init()
level.killstreakFuncs = [];
level.killstreakSetupFuncs = [];
level.killstreakWeapons = [];
level.killStreakMod = 0;
thread maps\mp\killstreaks\_ac130::init();
thread maps\mp\killstreaks\_remotemissile::init();
@ -36,6 +60,16 @@ init()
level.killstreakRoundDelay = getIntProperty( "scr_game_killstreakdelay", 8 );
setDvarIfUninitialized( "scr_killstreak_rollover", false );
setDvarIfUninitialized( "scr_maxKillstreakRollover", 10 );
setDvarIfUninitialized( "scr_killstreakHud", false );
setDvarIfUninitialized( "scr_killstreak_mod", 0 );
level.killstreaksRollOver = getDvarInt("scr_killstreak_rollover");
level.maxKillstreakRollover = getDvarInt("scr_maxKillstreakRollover");
level.killstreakHud = getDvarInt("scr_killstreakHud");
level.killStreakMod = getDvarInt( "scr_killstreak_mod" );
level thread onPlayerConnect();
}
@ -124,6 +158,11 @@ onPlayerSpawned()
self thread killstreakUseWaiter();
self thread waitForChangeTeam();
if (level.killstreakHud == 1)
self thread initKillstreakHud( 145 );
else if (level.killstreakHud == 2)
self thread initMW3KillstreakHud();
self giveOwnedKillstreakItem( true );
}
}
@ -284,10 +323,10 @@ shuffleKillStreaksFILO( streakName, kID )
{
if ( self.pers["killstreaks"][i].streakName != streakName )
continue;
if ( isDefined( kID ) && self.pers["killstreaks"][i].kID != kID )
continue;
streakIndex = i;
break;
}
@ -460,16 +499,22 @@ checkKillstreakReward( streakCount )
if ( isSubStr( streakName, "-rollover" ) )
{
continue;
/*
if ( game["defcon"] > 2 )
{
self.pers["lastEarnedStreak"] = streakName;
if (!level.killstreaksRollover || (level.killstreaksRollover == 2 && !self _hasPerk("specialty_rollover")))
continue;
else
{
curRollover = int(strtok(strtok(streakName, "-")[1], "rollover")[0]);
if (curRollover > level.maxKillstreakRollover)
continue;
if ( isDefined( game["defcon"] ) && game["defcon"] > 2 )
{
self.pers["lastEarnedStreak"] = streakName;
continue;
}
useStreakName = strTok( streakName, "-" )[0];
}
useStreakName = strTok( streakName, "-" )[0];
*/
}
else
{
@ -711,4 +756,204 @@ clearRideIntro( delay )
self VisionSetNakedForPlayer( getDvar( "mapname" ), 0 );
}
destroyOnEvents(elem)
{
self waittill_either("disconnect", "spawned_player");
elem destroy();
}
initKillstreakHud(inity)
{
self endon( "death" );
self endon( "disconnect" );
streakVals = GetArrayKeys(self.killStreaks);
hasHardline = self _hasPerk("specialty_hardline");
self.killStreakHudElems = [];
// the killstreak counter
index = self.killStreakHudElems.size;
self.killStreakHudElems[index] = self createFontString( "objective", 2 );
self.killStreakHudElems[index].foreground = false;
self.killStreakHudElems[index].hideWhenInMenu = true;
self.killStreakHudElems[index].fontScale = 0.60;
self.killStreakHudElems[index].font = "hudbig";
self.killStreakHudElems[index].alpha = 1;
self.killStreakHudElems[index].glow = 1;
self.killStreakHudElems[index].glowColor = ( 0, 0, 1 );
self.killStreakHudElems[index].glowAlpha = 1;
self.killStreakHudElems[index].color = ( 1.0, 1.0, 1.0 );
self thread destroyOnEvents(self.killStreakHudElems[index]);
highestStreak = -1;
for (i = 0; i < streakVals.size; i++)
{
streakVal = streakVals[i];
streakName = self.killStreaks[streakVal];
if (isSubStr(streakName, "-rollover"))
continue;
streakShader = maps\mp\killstreaks\_killstreaks::getKillstreakIcon( streakName );
streakCost = maps\mp\killstreaks\_killstreaks::getStreakCost( streakName );
if (hasHardline)
streakCost--;
// each killstreak icon
index = self.killStreakHudElems.size;
self.killStreakHudElems[index] = self createFontString( "objective", 2 );
self.killStreakHudElems[index].foreground = false;
self.killStreakHudElems[index].hideWhenInMenu = true;
self.killStreakHudElems[index].fontScale = 0.60;
self.killStreakHudElems[index].font = "hudbig";
self.killStreakHudElems[index].alpha = 1;
self.killStreakHudElems[index].glow = 1;
self.killStreakHudElems[index].glowColor = ( 0, 0, 1 );
self.killStreakHudElems[index].glowAlpha = 1;
self.killStreakHudElems[index].color = ( 1.0, 1.0, 1.0 );
self.killStreakHudElems[index] setPoint( "RIGHT", "RIGHT", 0, inity - 25 * i );
self.killStreakHudElems[index] setShader( streakShader, 20, 20 );
self.killStreakHudElems[index].ks_cost = streakCost;
self thread destroyOnEvents(self.killStreakHudElems[index]);
if (streakCost > highestStreak)
highestStreak = streakCost;
}
for(first=true;;)
{
if (first)
first = false;
else
self waittill( "killed_enemy" );
curStreak = self.pers["cur_kill_streak"];
timesRolledOver = int(curStreak / highestStreak);
if (level.killstreaksRollover == 1 || (level.killstreaksRollover == 2 && self _hasPerk("specialty_rollover")))
curStreak %= highestStreak;
if (timesRolledOver > level.maxKillstreakRollover)
curStreak = highestStreak;
isUnderAStreak = false;
for (i = self.killStreakHudElems.size - 1; i >= 1; i--)
{
streakElem = self.killStreakHudElems[i];
if (curStreak < streakElem.ks_cost)
{
isUnderAStreak = true;
self.killStreakHudElems[0] setPoint( "RIGHT", "RIGHT", -25, inity - 25 * (i - 1) );
self.killStreakHudElems[0] setText( streakElem.ks_cost - curStreak );
}
}
if (!isUnderAStreak && self.killStreakHudElems.size)
{
self.killStreakHudElems[0] setPoint( "RIGHT", "RIGHT", -25, inity - 25 * (self.killStreakHudElems.size - 1 - 1) );
self.killStreakHudElems[0] setText( "Done" );
}
}
}
initMW3KillstreakHud()
{
self endon( "death" );
self endon( "disconnect" );
streakVals = GetArrayKeys(self.killStreaks);
hasHardline = self _hasPerk("specialty_hardline");
self.killStreakHudElems = [];
self.killStreakShellsElems = [];
highestStreak = -1;
for (i = 0; i < streakVals.size; i++)
{
streakVal = streakVals[i];
streakName = self.killStreaks[streakVal];
if (isSubStr(streakName, "-rollover"))
continue;
streakShader = maps\mp\killstreaks\_killstreaks::getKillstreakIcon( streakName );
streakCost = maps\mp\killstreaks\_killstreaks::getStreakCost( streakName );
if (hasHardline)
streakCost--;
if (streakCost > highestStreak)
highestStreak = streakCost;
// the shader
ksIcon = createIcon( streakShader, 20, 20 );
ksIcon setPoint( "BOTTOM RIGHT", "BOTTOM RIGHT", -32, -90 + -25 * i );
ksIcon.alpha = 0.4;
ksIcon.hideWhenInMenu = true;
ksIcon.foreground = true;
ksIcon.ks_cost = streakCost;
self thread destroyOnEvents(ksIcon);
self.killStreakHudElems[self.killStreakHudElems.size] = ksIcon;
}
// the shells
if (highestStreak > 0)
{
h = -53;
for(i = 0; i < highestStreak; i++)
{
ksShell = NewClientHudElem( self );
ksShell.x = 40;
ksShell.y = h;
ksShell.alignX = "right";
ksShell.alignY = "bottom";
ksShell.horzAlign = "right";
ksShell.vertAlign = "bottom";
ksShell setshader("white", 10, 2);
ksShell.alpha = 0.3;
ksShell.hideWhenInMenu = true;
ksShell.foreground = false;
self thread destroyOnEvents(ksShell);
self.killStreakShellsElems[i] = ksShell;
h -= 4;
}
}
for(first=true;;)
{
if (first)
first = false;
else
self waittill( "killed_enemy" );
curStreak = self.pers["cur_kill_streak"];
timesRolledOver = int(curStreak / highestStreak);
if (level.killstreaksRollover == 1 || (level.killstreaksRollover == 2 && self _hasPerk("specialty_rollover")))
curStreak %= highestStreak;
if (timesRolledOver > level.maxKillstreakRollover)
curStreak = highestStreak;
// update the shells
for (i = 0; i < self.killStreakShellsElems.size; i++)
{
elem = self.killStreakShellsElems[i];
if (curStreak > i)
elem.alpha = 0.85;
else
elem.alpha = 0.3;
}
// update the ks icons
for (i = 0; i < self.killStreakHudElems.size; i++)
{
elem = self.killStreakHudElems[i];
if (curStreak >= elem.ks_cost)
elem.alpha = 0.9;
else
elem.alpha = 0.4;
}
}
}