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modded gsc
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@ -1,3 +1,10 @@
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/*
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_perkfunctions modded
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Author: INeedGames
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Date: 09/22/2020
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Readds optional painkiller and one man army refills noobtubes.
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*/
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/*******************************************************************
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// _perkfunctions.gsc
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//
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@ -121,8 +128,11 @@ setCombatHigh()
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level endon( "end_game" );
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self.damageBlockedTotal = 0;
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self.moveSpeedScaler = 1.25;
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self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
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if (level.combathighIsJuiced)
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{
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self.moveSpeedScaler = 1.25;
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self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
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}
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//self visionSetNakedForPlayer( "end_game", 1 );
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if ( level.splitscreen )
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@ -149,7 +159,11 @@ setCombatHigh()
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self.combatHighTimer = createTimer( "hudsmall", 1.0 );
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self.combatHighTimer setPoint( "CENTER", "CENTER", 0, yOffset );
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self.combatHighTimer setTimer( 7.0 );
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if (level.combathighIsJuiced)
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self.combatHighTimer setTimer( 7.0 );
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else
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self.combatHighTimer setTimer( 10.0 );
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self.combatHighTimer.color = (.8,.8,0);
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self.combatHighTimer.archived = false;
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self.combatHighTimer.foreground = true;
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@ -170,7 +184,10 @@ setCombatHigh()
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self thread unsetCombatHighOnDeath();
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wait( 5 );
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if (level.combathighIsJuiced)
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wait( 5 );
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else
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wait( 8 );
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self.combatHighIcon fadeOverTime( 2.0 );
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self.combatHighIcon.alpha = 0.0;
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@ -184,14 +201,17 @@ setCombatHigh()
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wait( 2 );
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self.damageBlockedTotal = undefined;
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self.moveSpeedScaler = 1;
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if (self _hasperk( "specialty_lightweight" ))
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if (level.combathighIsJuiced)
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{
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self.moveSpeedScaler = 1.07;
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}
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self.moveSpeedScaler = 1;
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self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
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if (self _hasperk( "specialty_lightweight" ))
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{
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self.moveSpeedScaler = 1.07;
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}
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self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
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}
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self _unsetPerk( "specialty_combathigh" );
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}
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@ -203,11 +223,14 @@ unsetCombatHighOnDeath()
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self waittill ( "death" );
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self.moveSpeedScaler = 1;
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if (self _hasperk( "specialty_lightweight" ))
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if (level.combathighIsJuiced)
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{
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self.moveSpeedScaler = 1.07;
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self.moveSpeedScaler = 1;
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if (self _hasperk( "specialty_lightweight" ))
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{
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self.moveSpeedScaler = 1.07;
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}
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}
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self thread _unsetPerk( "specialty_combathigh" );
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@ -220,11 +243,14 @@ unsetCombatHigh()
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self.combatHighIcon destroy();
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self.combatHighTimer destroy();
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self.moveSpeedScaler = 1;
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if (self _hasperk( "specialty_lightweight" ))
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if (level.combathighIsJuiced)
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{
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self.moveSpeedScaler = 1.07;
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self.moveSpeedScaler = 1;
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if (self _hasperk( "specialty_lightweight" ))
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{
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self.moveSpeedScaler = 1.07;
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}
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}
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}
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@ -366,9 +392,12 @@ setLightWeight()
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{
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self.moveSpeedScaler = 1.07;
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if (self _hasperk( "specialty_combathigh" ))
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if (level.combathighIsJuiced)
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{
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self.moveSpeedScaler = 1.4;
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if (self _hasperk( "specialty_combathigh" ))
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{
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self.moveSpeedScaler = 1.4;
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}
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}
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self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
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@ -693,6 +722,9 @@ giveOneManArmyClass( className )
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self notify ( "changed_kit" );
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level notify ( "changed_kit" );
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if (level.onemanarmyRefillsTubes)
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return;
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weaponNameSize = self getCurrentWeapon().size;
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if( getSubStr( self getCurrentWeapon(), weaponNameSize - 6, weaponNameSize ) == "_gl_mp" )
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