case sensitive funcs and vars

This commit is contained in:
ineed bots
2023-12-22 12:55:08 -06:00
parent 37da9c0a31
commit a569ec0ccc
7 changed files with 1766 additions and 1767 deletions
+54 -54
View File
@@ -15,9 +15,9 @@
*/
init()
{
if ( getDvar( "bots_main_chat" ) == "" )
if ( getdvar( "bots_main_chat" ) == "" )
{
setDvar( "bots_main_chat", 1.0 );
setdvar( "bots_main_chat", 1.0 );
}
level thread onBotConnected();
@@ -41,16 +41,16 @@ onBotConnected()
*/
BotDoChat( chance, string, isTeam )
{
mod = getDvarFloat( "bots_main_chat" );
mod = getdvarfloat( "bots_main_chat" );
if ( mod <= 0.0 )
{
return;
}
if ( chance >= 100 || mod >= 100.0 || ( RandomInt( 100 ) < ( chance * mod ) + 0 ) )
if ( chance >= 100 || mod >= 100.0 || ( randomint( 100 ) < ( chance * mod ) + 0 ) )
{
if ( isDefined( isTeam ) && isTeam )
if ( isdefined( isTeam ) && isTeam )
{
self sayteam( string );
}
@@ -87,9 +87,9 @@ start_onnuke_call()
for ( ;; )
{
while ( !isDefined( level.nukeincoming ) && !isDefined( level.moabincoming ) )
while ( !isdefined( level.nukeincoming ) && !isdefined( level.moabincoming ) )
{
wait 0.05 + randomInt( 4 );
wait 0.05 + randomint( 4 );
}
self thread bot_onnukecall_watch();
@@ -138,9 +138,9 @@ start_random_chat()
{
wait 1;
if ( randomInt( 100 ) < 1 )
if ( randomint( 100 ) < 1 )
{
if ( randomInt( 100 ) < 1 && isReallyAlive( self ) )
if ( randomint( 100 ) < 1 && isreallyalive( self ) )
{
self thread doQuickMessage();
}
@@ -480,9 +480,9 @@ start_startgame_watch()
*/
hasKillstreak( streakname )
{
loadoutKillstreak1 = self getPlayerData( "killstreaks", 0 );
loadoutKillstreak2 = self getPlayerData( "killstreaks", 1 );
loadoutKillstreak3 = self getPlayerData( "killstreaks", 2 );
loadoutKillstreak1 = self getplayerdata( "killstreaks", 0 );
loadoutKillstreak2 = self getplayerdata( "killstreaks", 1 );
loadoutKillstreak3 = self getplayerdata( "killstreaks", 2 );
if ( loadoutKillstreak1 == streakname || loadoutKillstreak2 == streakname || loadoutKillstreak3 == streakname )
{
@@ -500,7 +500,7 @@ doQuickMessage()
self endon( "disconnect" );
self endon( "death" );
if ( !isDefined( self.talking ) || !self.talking )
if ( !isdefined( self.talking ) || !self.talking )
{
self.talking = true;
soundalias = "";
@@ -538,10 +538,10 @@ doQuickMessage()
if ( soundalias != "" && saytext != "" )
{
self maps\mp\gametypes\_quickmessages::saveHeadIcon();
self maps\mp\gametypes\_quickmessages::doQuickMessage( soundalias, saytext );
self maps\mp\gametypes\_quickmessages::saveheadicon();
self maps\mp\gametypes\_quickmessages::doquickmessage( soundalias, saytext );
wait 2;
self maps\mp\gametypes\_quickmessages::restoreHeadIcon();
self maps\mp\gametypes\_quickmessages::restoreheadicon();
}
else
{
@@ -589,7 +589,7 @@ endgame_chat()
if ( level.teambased )
{
winningteam = maps\mp\gametypes\_gamescore::getWinningTeam();
winningteam = maps\mp\gametypes\_gamescore::getwinningteam();
if ( self.pers[ "team" ] == winningteam )
{
@@ -1096,7 +1096,7 @@ bot_chat_streak( streakCount )
}
else
{
if ( GetDvarInt( "bots_loadout_allow_op" ) )
if ( getdvarint( "bots_loadout_allow_op" ) )
{
self BotDoChat( 100, "Come on! I would of had a nuke but I don't got it set..." );
}
@@ -1115,7 +1115,7 @@ bot_chat_killed_watch( victim )
{
self endon( "disconnect" );
if ( !isDefined( victim ) || !isDefined( victim.name ) )
if ( !isdefined( victim ) || !isdefined( victim.name ) )
{
return;
}
@@ -1285,9 +1285,9 @@ bot_chat_killed_watch( victim )
break;
case 40:
if ( isDefined( victim.attackerdata ) && isDefined( victim.attackerdata[ self.guid ] ) && isDefined( victim.attackerdata[ self.guid ].weapon ) )
if ( isdefined( victim.attackerdata ) && isdefined( victim.attackerdata[ self.guid ] ) && isdefined( victim.attackerdata[ self.guid ].weapon ) )
{
message = ( "Man, I sure love my " + getBaseWeaponName( victim.attackerdata[ self.guid ].weapon ) + "!" );
message = ( "Man, I sure love my " + getbaseweaponname( victim.attackerdata[ self.guid ].weapon ) + "!" );
}
break;
@@ -1308,7 +1308,7 @@ bot_chat_death_watch( killer, last_ks )
{
self endon( "disconnect" );
if ( !isDefined( killer ) || !isDefined( killer.name ) )
if ( !isdefined( killer ) || !isdefined( killer.name ) )
{
return;
}
@@ -1346,7 +1346,7 @@ bot_chat_death_watch( killer, last_ks )
break;
case 5:
message = ( "^" + ( randomint( 6 ) + 1 ) + "Stop Spawn KILLING!!!" );
message = ( "^" + ( randomint( 6 ) + 1 ) + "Stop spawn KILLING!!!" );
break;
case 6:
@@ -1566,9 +1566,9 @@ bot_chat_death_watch( killer, last_ks )
break;
case 60:
if ( isDefined( self.attackerdata ) && isDefined( self.attackerdata[ killer.guid ] ) && isDefined( self.attackerdata[ killer.guid ].weapon ) )
if ( isdefined( self.attackerdata ) && isdefined( self.attackerdata[ killer.guid ] ) && isdefined( self.attackerdata[ killer.guid ].weapon ) )
{
message = "Wow! Nice " + getBaseWeaponName( self.attackerdata[ killer.guid ].weapon ) + " you got there, " + killer.name + "!";
message = "Wow! Nice " + getbaseweaponname( self.attackerdata[ killer.guid ].weapon ) + " you got there, " + killer.name + "!";
}
break;
@@ -1616,7 +1616,7 @@ bot_chat_revive_watch( state, revive, c, d, e, f, g )
switch ( state )
{
case "go":
switch ( randomInt( 1 ) )
switch ( randomint( 1 ) )
{
case 0:
self BotDoChat( 10, "i am going to revive " + revive.name );
@@ -1626,7 +1626,7 @@ bot_chat_revive_watch( state, revive, c, d, e, f, g )
break;
case "start":
switch ( randomInt( 1 ) )
switch ( randomint( 1 ) )
{
case 0:
self BotDoChat( 10, "i am reviving " + revive.name );
@@ -1636,7 +1636,7 @@ bot_chat_revive_watch( state, revive, c, d, e, f, g )
break;
case "stop":
switch ( randomInt( 1 ) )
switch ( randomint( 1 ) )
{
case 0:
self BotDoChat( 10, "i revived " + revive.name );
@@ -1657,7 +1657,7 @@ bot_chat_killcam_watch( state, b, c, d, e, f, g )
switch ( state )
{
case "start":
switch ( randomInt( 2 ) )
switch ( randomint( 2 ) )
{
case 0:
self BotDoChat( 1, "WTF?!?!?!! Dude youre a hacker and a half!!" );
@@ -1671,7 +1671,7 @@ bot_chat_killcam_watch( state, b, c, d, e, f, g )
break;
case "stop":
switch ( randomInt( 2 ) )
switch ( randomint( 2 ) )
{
case 0:
self BotDoChat( 1, "Wow... Im reporting you!!!" );
@@ -1693,7 +1693,7 @@ bot_chat_stuck_watch( a, b, c, d, e, f, g )
{
self endon( "disconnect" );
sayLength = randomintRange( 5, 30 );
sayLength = randomintrange( 5, 30 );
msg = "";
for ( i = 0; i < sayLength; i++ )
@@ -1751,7 +1751,7 @@ bot_chat_tube_watch( state, tubeWp, tubeWeap, d, e, f, g )
switch ( state )
{
case "go":
switch ( randomInt( 1 ) )
switch ( randomint( 1 ) )
{
case 0:
self BotDoChat( 10, "i am going to go tube" );
@@ -1761,7 +1761,7 @@ bot_chat_tube_watch( state, tubeWp, tubeWeap, d, e, f, g )
break;
case "start":
switch ( randomInt( 1 ) )
switch ( randomint( 1 ) )
{
case 0:
self BotDoChat( 10, "i tubed" );
@@ -1924,7 +1924,7 @@ bot_chat_crate_cap_watch( state, aircare, player, d, e, f, g )
{
self endon( "disconnect" );
if ( !isDefined( aircare ) )
if ( !isdefined( aircare ) )
{
return;
}
@@ -1935,7 +1935,7 @@ bot_chat_crate_cap_watch( state, aircare, player, d, e, f, g )
switch ( randomint( 2 ) )
{
case 0:
if ( !isDefined( aircare.owner ) || aircare.owner == self )
if ( !isdefined( aircare.owner ) || aircare.owner == self )
{
self BotDoChat( 5, "going to my carepackage" );
}
@@ -1957,7 +1957,7 @@ bot_chat_crate_cap_watch( state, aircare, player, d, e, f, g )
switch ( randomint( 2 ) )
{
case 0:
if ( !isDefined( aircare.owner ) || aircare.owner == self )
if ( !isdefined( aircare.owner ) || aircare.owner == self )
{
self BotDoChat( 15, "taking my carepackage" );
}
@@ -1976,7 +1976,7 @@ bot_chat_crate_cap_watch( state, aircare, player, d, e, f, g )
break;
case "stop":
if ( !isDefined( aircare.owner ) || aircare.owner == self )
if ( !isdefined( aircare.owner ) || aircare.owner == self )
{
switch ( randomint( 6 ) )
{
@@ -2138,12 +2138,12 @@ bot_chat_attack_vehicle_watch( state, vehicle, rocketAmmo, d, e, f, g )
case 13:
weap = rocketAmmo;
if ( !isDefined( weap ) )
if ( !isdefined( weap ) )
{
weap = self getCurrentWeapon();
weap = self getcurrentweapon();
}
self BotDoChat( 10, "Im going to takedown your ks with my " + getBaseWeaponName( weap ) );
self BotDoChat( 10, "Im going to takedown your ks with my " + getbaseweaponname( weap ) );
break;
}
@@ -2243,7 +2243,7 @@ bot_chat_follow_watch( state, player, time, d, e, f, g )
{
self endon( "disconnect" );
if ( !isDefined( player ) )
if ( !isdefined( player ) )
{
return;
}
@@ -2294,20 +2294,20 @@ bot_chat_equ_watch( state, wp, weap, d, e, f, g )
switch ( state )
{
case "go":
switch ( randomInt( 1 ) )
switch ( randomint( 1 ) )
{
case 0:
self BotDoChat( 10, "going to place a " + getBaseWeaponName( weap ) );
self BotDoChat( 10, "going to place a " + getbaseweaponname( weap ) );
break;
}
break;
case "start":
switch ( randomInt( 1 ) )
switch ( randomint( 1 ) )
{
case 0:
self BotDoChat( 10, "placed a " + getBaseWeaponName( weap ) );
self BotDoChat( 10, "placed a " + getbaseweaponname( weap ) );
break;
}
@@ -2325,20 +2325,20 @@ bot_chat_nade_watch( state, wp, weap, d, e, f, g )
switch ( state )
{
case "go":
switch ( randomInt( 1 ) )
switch ( randomint( 1 ) )
{
case 0:
self BotDoChat( 10, "going to throw a " + getBaseWeaponName( weap ) );
self BotDoChat( 10, "going to throw a " + getbaseweaponname( weap ) );
break;
}
break;
case "start":
switch ( randomInt( 1 ) )
switch ( randomint( 1 ) )
{
case 0:
self BotDoChat( 10, "threw a " + getBaseWeaponName( weap ) );
self BotDoChat( 10, "threw a " + getbaseweaponname( weap ) );
break;
}
@@ -2561,7 +2561,7 @@ bot_chat_turret_attack_watch( state, turret, c, d, e, f, g )
switch ( state )
{
case "go":
switch ( randomInt( 1 ) )
switch ( randomint( 1 ) )
{
case 0:
self BotDoChat( 5, "going to this sentry..." );
@@ -2571,7 +2571,7 @@ bot_chat_turret_attack_watch( state, turret, c, d, e, f, g )
break;
case "start":
switch ( randomInt( 1 ) )
switch ( randomint( 1 ) )
{
case 0:
self BotDoChat( 5, "attacking this sentry..." );
@@ -2595,7 +2595,7 @@ bot_chat_attack_equ_watch( state, equ, c, d, e, f, g )
switch ( state )
{
case "go_ti":
switch ( randomInt( 1 ) )
switch ( randomint( 1 ) )
{
case 0:
self BotDoChat( 10, "going to this ti..." );
@@ -2605,7 +2605,7 @@ bot_chat_attack_equ_watch( state, equ, c, d, e, f, g )
break;
case "camp_ti":
switch ( randomInt( 1 ) )
switch ( randomint( 1 ) )
{
case 0:
self BotDoChat( 10, "lol im camping this ti!" );
@@ -2615,7 +2615,7 @@ bot_chat_attack_equ_watch( state, equ, c, d, e, f, g )
break;
case "trigger_ti":
switch ( randomInt( 1 ) )
switch ( randomint( 1 ) )
{
case 0:
self BotDoChat( 10, "lol i destoryed this ti!" );