fix sentry again

This commit is contained in:
INeedBots 2020-11-12 00:56:23 -06:00
parent 63216772ee
commit aab5dd1007

View File

@ -3428,21 +3428,22 @@ bot_killstreak_think()
if (DistanceSquared(self.origin, forwardTrace["position"]) < 1000*1000 && self.pers["bots"]["skill"]["base"] > 3) if (DistanceSquared(self.origin, forwardTrace["position"]) < 1000*1000 && self.pers["bots"]["skill"]["base"] > 3)
continue; continue;
self BotFreezeControls(true); self BotStopMoving(true);
if (!self changeToWeapon(ksWeap))
{
self BotStopMoving(false);
continue;
}
wait 1; wait 1;
self notify("place_sentry");
wait 0.05;
self notify("cancel_sentry");
sentryGun = maps\mp\killstreaks\_autosentry::createSentryForPlayer( "sentry_minigun", self ); self thread changeToWeapon(curWeap);
sentryGun maps\mp\killstreaks\_autosentry::sentry_setPlaced();
self notify( "sentry_placement_finished", sentryGun );
self maps\mp\_matchdata::logKillstreakEvent( "sentry", self.origin ); self BotStopMoving(false);
self maps\mp\killstreaks\_killstreaks::usedKillstreak( "sentry", true );
self maps\mp\killstreaks\_killstreaks::shuffleKillStreaksFILO( "sentry" );
self maps\mp\killstreaks\_killstreaks::giveOwnedKillstreakItem();
wait 1;
self BotFreezeControls(false);
} }
else if (streakName == "predator_missile") else if (streakName == "predator_missile")
{ {