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https://github.com/ineedbots/iw4_bot_warfare.git
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Anim complete, interal completed!@
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@ -91,8 +91,38 @@ init()
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level.bots_bloodfx = loadfx("impacts/flesh_hit_body_fatal_exit");
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PrecacheMpAnim("pb_combatrun_forward_loop");
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PrecacheMpAnim("pb_crouch_run_forward");
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PrecacheMpAnim("pb_sprint");
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PrecacheMpAnim("pb_crouch_walk_forward_shield");
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PrecacheMpAnim("pb_crouch_run_forward_pistol");
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PrecacheMpAnim("pb_crouch_run_forward_RPG");
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PrecacheMpAnim("pb_crouch_walk_forward_akimbo");
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PrecacheMpAnim("pb_combatrun_forward_shield");
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PrecacheMpAnim("pb_pistol_run_fast");
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PrecacheMpAnim("pb_combatrun_forward_RPG");
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PrecacheMpAnim("pb_combatrun_forward_akimbo");
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PrecacheMpAnim("pb_sprint_shield");
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PrecacheMpAnim("pb_sprint_akimbo");
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PrecacheMpAnim("pb_sprint_pistol");
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PrecacheMpAnim("pb_sprint_RPG");
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PrecacheMpAnim("pb_climbup");
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PrecacheMpAnim("pb_prone_crawl");
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PrecacheMpAnim("pb_laststand_crawl");
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PrecacheMpAnim("pb_combatrun_forward_loop");
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PrecacheMpAnim("pt_stand_core_pullout");
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PrecacheMpAnim("pt_melee_pistol_1");
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PrecacheMpAnim("pt_melee_prone_pistol");
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PrecacheMpAnim("pt_melee_pistol_2");
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PrecacheMpAnim("pt_laststand_melee");
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PrecacheMpAnim("pt_melee_shield");
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level thread fixGamemodes();
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level thread onPlayerConnect();
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