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https://github.com/ineedbots/iw4_bot_warfare.git
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base common_mp gsc
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321
userraw/maps/mp/killstreaks/_emp.gsc
Normal file
321
userraw/maps/mp/killstreaks/_emp.gsc
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#include maps\mp\_utility;
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#include common_scripts\utility;
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init()
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{
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level._effect[ "emp_flash" ] = loadfx( "explosions/emp_flash_mp" );
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level.teamEMPed["allies"] = false;
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level.teamEMPed["axis"] = false;
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level.empPlayer = undefined;
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if ( level.teamBased )
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level thread EMP_TeamTracker();
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else
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level thread EMP_PlayerTracker();
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level.killstreakFuncs["emp"] = ::EMP_Use;
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level thread onPlayerConnect();
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}
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onPlayerConnect()
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{
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for(;;)
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{
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level waittill("connected", player);
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player thread onPlayerSpawned();
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}
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}
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onPlayerSpawned()
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{
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self endon("disconnect");
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for(;;)
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{
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self waittill( "spawned_player" );
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if ( (level.teamBased && level.teamEMPed[self.team]) || (!level.teamBased && isDefined( level.empPlayer ) && level.empPlayer != self) )
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self setEMPJammed( true );
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}
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}
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EMP_Use( lifeId, delay )
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{
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assert( isDefined( self ) );
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if ( !isDefined( delay ) )
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delay = 5.0;
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myTeam = self.pers["team"];
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otherTeam = level.otherTeam[myTeam];
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if ( level.teamBased )
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self thread EMP_JamTeam( otherTeam, 60.0, delay );
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else
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self thread EMP_JamPlayers( self, 60.0, delay );
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self maps\mp\_matchdata::logKillstreakEvent( "emp", self.origin );
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self notify( "used_emp" );
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return true;
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}
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EMP_JamTeam( teamName, duration, delay )
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{
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level endon ( "game_ended" );
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assert( teamName == "allies" || teamName == "axis" );
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//wait ( delay );
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thread teamPlayerCardSplash( "used_emp", self );
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level notify ( "EMP_JamTeam" + teamName );
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level endon ( "EMP_JamTeam" + teamName );
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foreach ( player in level.players )
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{
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player playLocalSound( "emp_activate" );
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if ( player.team != teamName )
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continue;
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if ( player _hasPerk( "specialty_localjammer" ) )
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player RadarJamOff();
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}
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visionSetNaked( "coup_sunblind", 0.1 );
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thread empEffects();
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wait ( 0.1 );
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// resetting the vision set to the same thing won't normally have an effect.
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// however, if the client receives the previous visionset change in the same packet as this one,
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// this will force them to lerp from the bright one to the normal one.
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visionSetNaked( "coup_sunblind", 0 );
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visionSetNaked( getDvar( "mapname" ), 3.0 );
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level.teamEMPed[teamName] = true;
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level notify ( "emp_update" );
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level destroyActiveVehicles( self );
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maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( duration );
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level.teamEMPed[teamName] = false;
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foreach ( player in level.players )
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{
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if ( player.team != teamName )
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continue;
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if ( player _hasPerk( "specialty_localjammer" ) )
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player RadarJamOn();
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}
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level notify ( "emp_update" );
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}
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EMP_JamPlayers( owner, duration, delay )
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{
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level notify ( "EMP_JamPlayers" );
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level endon ( "EMP_JamPlayers" );
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assert( isDefined( owner ) );
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//wait ( delay );
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foreach ( player in level.players )
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{
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player playLocalSound( "emp_activate" );
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if ( player == owner )
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continue;
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if ( player _hasPerk( "specialty_localjammer" ) )
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player RadarJamOff();
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}
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visionSetNaked( "coup_sunblind", 0.1 );
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thread empEffects();
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wait ( 0.1 );
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// resetting the vision set to the same thing won't normally have an effect.
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// however, if the client receives the previous visionset change in the same packet as this one,
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// this will force them to lerp from the bright one to the normal one.
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visionSetNaked( "coup_sunblind", 0 );
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visionSetNaked( getDvar( "mapname" ), 3.0 );
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level notify ( "emp_update" );
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level.empPlayer = owner;
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level.empPlayer thread empPlayerFFADisconnect();
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level destroyActiveVehicles( owner );
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level notify ( "emp_update" );
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maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( duration );
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foreach ( player in level.players )
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{
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if ( player == owner )
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continue;
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if ( player _hasPerk( "specialty_localjammer" ) )
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player RadarJamOn();
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}
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level.empPlayer = undefined;
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level notify ( "emp_update" );
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level notify ( "emp_ended" );
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}
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empPlayerFFADisconnect()
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{
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level endon ( "EMP_JamPlayers" );
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level endon ( "emp_ended" );
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self waittill( "disconnect" );
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level notify ( "emp_update" );
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}
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empEffects()
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{
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foreach( player in level.players )
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{
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playerForward = anglestoforward( player.angles );
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playerForward = ( playerForward[0], playerForward[1], 0 );
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playerForward = VectorNormalize( playerForward );
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empDistance = 20000;
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empEnt = Spawn( "script_model", player.origin + ( 0, 0, 8000 ) + Vector_Multiply( playerForward, empDistance ) );
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empEnt setModel( "tag_origin" );
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empEnt.angles = empEnt.angles + ( 270, 0, 0 );
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empEnt thread empEffect( player );
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}
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}
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empEffect( player )
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{
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player endon( "disconnect" );
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wait( 0.5 );
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PlayFXOnTagForClients( level._effect[ "emp_flash" ], self, "tag_origin", player );
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}
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EMP_TeamTracker()
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{
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level endon ( "game_ended" );
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for ( ;; )
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{
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level waittill_either ( "joined_team", "emp_update" );
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foreach ( player in level.players )
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{
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if ( player.team == "spectator" )
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continue;
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player setEMPJammed( level.teamEMPed[player.team] );
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}
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}
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}
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EMP_PlayerTracker()
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{
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level endon ( "game_ended" );
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for ( ;; )
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{
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level waittill_either ( "joined_team", "emp_update" );
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foreach ( player in level.players )
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{
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if ( player.team == "spectator" )
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continue;
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if ( isDefined( level.empPlayer ) && level.empPlayer != player )
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player setEMPJammed( true );
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else
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player setEMPJammed( false );
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}
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}
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}
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destroyActiveVehicles( attacker )
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{
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if ( isDefined( attacker ) )
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{
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foreach ( heli in level.helis )
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radiusDamage( heli.origin, 384, 5000, 5000, attacker );
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foreach ( littleBird in level.littleBird )
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radiusDamage( littleBird.origin, 384, 5000, 5000, attacker );
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foreach ( turret in level.turrets )
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radiusDamage( turret.origin, 16, 5000, 5000, attacker );
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foreach ( rocket in level.rockets )
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rocket notify ( "death" );
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if ( level.teamBased )
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{
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foreach ( uav in level.uavModels["allies"] )
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radiusDamage( uav.origin, 384, 5000, 5000, attacker );
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foreach ( uav in level.uavModels["axis"] )
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radiusDamage( uav.origin, 384, 5000, 5000, attacker );
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}
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else
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{
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foreach ( uav in level.uavModels )
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radiusDamage( uav.origin, 384, 5000, 5000, attacker );
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}
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if ( isDefined( level.ac130player ) )
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radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000, attacker );
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}
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else
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{
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foreach ( heli in level.helis )
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radiusDamage( heli.origin, 384, 5000, 5000 );
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foreach ( littleBird in level.littleBird )
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radiusDamage( littleBird.origin, 384, 5000, 5000 );
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foreach ( turret in level.turrets )
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radiusDamage( turret.origin, 16, 5000, 5000 );
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foreach ( rocket in level.rockets )
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rocket notify ( "death" );
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if ( level.teamBased )
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{
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foreach ( uav in level.uavModels["allies"] )
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radiusDamage( uav.origin, 384, 5000, 5000 );
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foreach ( uav in level.uavModels["axis"] )
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radiusDamage( uav.origin, 384, 5000, 5000 );
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}
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else
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{
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foreach ( uav in level.uavModels )
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radiusDamage( uav.origin, 384, 5000, 5000 );
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}
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if ( isDefined( level.ac130player ) )
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radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000 );
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}
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}
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