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umm ok
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@ -72,9 +72,9 @@ onKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc,
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if (!hidden)
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if (!hidden)
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{
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{
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if (isDefined(eAttacker) && isDefined(eAttacker.guid) && isDefined(self.attackerData[eAttacker.guid]) && isDefined(self.attackerData[eAttacker.guid].firstTimeDamaged))
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if (isDefined(eAttacker) && isDefined(eAttacker.guid) && isDefined(self.attackerData[eAttacker.guid]) && isDefined(self.attackerData[eAttacker.guid].firstTimeDamaged))
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self.attackerData[eAttacker.guid].firstTimeDamaged += 50;
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self.attackerData[eAttacker.guid].firstTimeDamaged += 100; // two frames?? but it works??
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wait 0.05
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wait 0.05;
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}
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}
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}
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}
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}
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}
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