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https://github.com/ineedbots/iw4_bot_warfare.git
synced 2025-04-22 22:05:44 +00:00
Claymore fix
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parent
797e7095b2
commit
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@ -554,6 +554,11 @@ onGrenadeFire()
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grenade.name = weaponName;
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grenade.name = weaponName;
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if(weaponName == "smoke_grenade_mp")
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if(weaponName == "smoke_grenade_mp")
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grenade thread AddToSmokeList();
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grenade thread AddToSmokeList();
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if ( weaponName == "claymore" || weaponName == "claymore_mp" )
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{
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grenade thread claymoreDetonationBotFix();
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}
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}
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}
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}
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}
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@ -150,12 +150,11 @@ onPlayerSpawned()
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self thread fireHack();
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self thread fireHack();
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self thread stanceHack();
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self thread stanceHack();
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self thread moveHack();
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self thread moveHack();
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self thread emptyClipShoot();
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self thread UseRunThink();
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self thread UseRunThink();
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self thread watchUsingRemote();
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self thread watchUsingRemote();
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// grenades (pick up too), knife (players and ents), stinger, footsounds, claymore hack
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// grenades (pick up too), knife (players and ents), stinger, footsounds
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self thread spawned();
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self thread spawned();
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}
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}
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@ -801,6 +800,8 @@ spawned()
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wait self.pers["bots"]["skill"]["spawn_time"];
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wait self.pers["bots"]["skill"]["spawn_time"];
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self thread emptyClipShoot();
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self thread target();
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self thread target();
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self thread aim();
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self thread aim();
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self thread check_reload();
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self thread check_reload();
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@ -1714,3 +1714,47 @@ botPlayerModelForWeapon( weapon, secondary )
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break;
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break;
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}
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}
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}
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}
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claymoreDetonationBotFix()
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{
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self endon( "death" );
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self waittill( "missile_stuck" );
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damagearea = spawn( "trigger_radius", self.origin + ( 0, 0, 0 - level.claymoreDetonateRadius ), 0, level.claymoreDetonateRadius, level.claymoreDetonateRadius * 2 );
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self thread maps\mp\gametypes\_weapons::deleteOnDeath( damagearea );
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while ( 1 )
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{
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damagearea waittill( "trigger", player );
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if (!player is_bot())
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continue;
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if ( getdvarint( "scr_claymoredebug" ) != 1 )
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{
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if ( isdefined( self.owner ) && player == self.owner )
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continue;
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if ( !maps\mp\gametypes\_weapons::friendlyFireCheck( self.owner, player, 0 ) )
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continue;
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}
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if ( lengthsquared( player getBotVelocity() ) < 10 )
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continue;
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if ( !player maps\mp\gametypes\_weapons::shouldAffectClaymore( self ) )
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continue;
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if ( player damageConeTrace( self.origin, self ) > 0 )
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break;
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}
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self playsound ("claymore_activated");
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if ( player _hasPerk( "specialty_delaymine" ) )
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wait 3.0;
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else
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wait level.claymoreDetectionGracePeriod;
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self detonate();
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}
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