added bot quickscope

This commit is contained in:
INeedBots 2021-03-11 16:03:03 -06:00
parent 5a4bffdbaa
commit c98583bd62

View File

@ -54,6 +54,8 @@ added()
self.pers["bots"]["behavior"]["class"] = 1; // percentage of how often the bot will change classes
self.pers["bots"]["behavior"]["jump"] = 100; // percentage of how often the bot will jumpshot and dropshot
self.pers["bots"]["behavior"]["quickscope"] = false; // is a quickscoper
self.pers["bots"]["unlocks"] = [];
}
@ -1087,7 +1089,10 @@ watchToLook()
if(!self isInRange(self.bot.target.dist, curweap))
continue;
if (weaponClass(curweap) == "sniper")
continue;
if(randomInt(100) > self.pers["bots"]["behavior"]["jump"])
continue;
@ -1260,7 +1265,10 @@ aim()
else
{
if (self canAds(dist, curweap))
self thread pressAds();
{
if (weaponClass(curweap) != "sniper" || !self.pers["bots"]["behavior"]["quickscope"])
self thread pressAds();
}
}
if (!usingRemote)
@ -1316,7 +1324,19 @@ aim()
canADS = (self canAds(dist, curweap) && conedot > 0.75);
if (canADS)
self thread pressAds();
{
stopAdsOverride = false;
if (weaponClass(curweap) == "sniper")
{
if (self.pers["bots"]["behavior"]["quickscope"] && self.bot.last_fire_time != -1 && getTime() - self.bot.last_fire_time < 1000)
stopAdsOverride = true;
else
self notify("kill_goal");
}
if (!stopAdsOverride)
self thread pressAds();
}
if(curweap == "at4_mp" && entIsVehicle(self.bot.target.entity) && (!IsDefined( self.stingerStage ) || self.stingerStage != 2))
continue;
@ -1358,7 +1378,19 @@ aim()
canADS = (self canAds(dist, curweap) && conedot > 0.75);
if (canADS)
self thread pressAds();
{
stopAdsOverride = false;
if (weaponClass(curweap) == "sniper")
{
if (self.pers["bots"]["behavior"]["quickscope"] && self.bot.last_fire_time != -1 && getTime() - self.bot.last_fire_time < 1000)
stopAdsOverride = true;
else
self notify("kill_goal");
}
if (!stopAdsOverride)
self thread pressAds();
}
if((!canADS || adsAmount >= 1.0 || self InLastStand() || self GetStance() == "prone") && (conedot > 0.95 || dist < level.bots_maxKnifeDistance) && getDvarInt("bots_play_fire"))
self botFire(curweap);
@ -1558,7 +1590,7 @@ walk()
if(self.bot.target.isplay && self.bot.target.trace_time && self canFire(curweap) && self isInRange(self.bot.target.dist, curweap))
{
if (self InLastStand() || self GetStance() == "prone")
if (self InLastStand() || self GetStance() == "prone" || (weaponClass(curweap) == "sniper" && self PlayerADS() > 0))
continue;
if(self.bot.target.rand <= self.pers["bots"]["behavior"]["strafe"])