From b84483abecb63cb454898f3907a88fda455621b1 Mon Sep 17 00:00:00 2001 From: INeedBots Date: Wed, 10 Mar 2021 17:06:54 -0600 Subject: [PATCH 1/2] Added emp heli queue --- userraw/maps/mp/killstreaks/_emp.gsc | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) diff --git a/userraw/maps/mp/killstreaks/_emp.gsc b/userraw/maps/mp/killstreaks/_emp.gsc index c33b0f4..fa88dba 100644 --- a/userraw/maps/mp/killstreaks/_emp.gsc +++ b/userraw/maps/mp/killstreaks/_emp.gsc @@ -13,6 +13,9 @@ - scr_emp_doesFriendlyFire true - (default) whether or not if an emp destroies all killstreaks reguardless of friendly fire + - scr_emp_checkHeliQueue + false - (default) whether or not if an emp destroies helicopters in the queue + Thanks: H3X1C, Emosewaj */ @@ -37,9 +40,11 @@ init() setDvarIfUninitialized( "scr_emp_duration", 60 ); setDvarIfUninitialized( "scr_emp_doesFriendlyFire", true ); + setDvarIfUninitialized( "scr_emp_checkHeliQueue", false ); level.empduration = getDvarInt( "scr_emp_duration" ); level.empDoesFriendlyFire = getDvarInt( "scr_emp_doesFriendlyFire" ); + level.empCheckHeliQueue = getDvarInt( "scr_emp_checkHeliQueue" ); level thread onPlayerConnect(); } @@ -289,6 +294,27 @@ destroyActiveVehicles( attacker, friendlyFireCheck, teamName ) if (!isDefined(friendlyFireCheck)) friendlyFireCheck = false; + if (level.empCheckHeliQueue && isDefined(level.queues) && isDefined(level.queues["helicopter"])) + { + newQueue = []; + + foreach ( element in level.queues[ "helicopter" ] ) + { + if ( !isDefined( element ) ) + continue; + + if (!friendlyFireCheck || !isDefined(element.player) || !isDefined(element.player.team) || (level.teamBased && (!isDefined(teamName) || element.player.team == teamName)) || (!level.teamBased && (!isDefined(attacker) || element.player != attacker))) + { + element delete(); + continue; + } + + newQueue[newQueue.size] = element; + } + + level.queues[ "helicopter" ] = newQueue; + } + if ( isDefined( attacker ) ) { foreach ( heli in level.helis ) From 96216a77b46b7752af870343feeeabac3367ff4f Mon Sep 17 00:00:00 2001 From: INeedBots Date: Wed, 10 Mar 2021 17:19:53 -0600 Subject: [PATCH 2/2] Added change log --- README.md | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/README.md b/README.md index c1ce9e0..ce8a0d3 100644 --- a/README.md +++ b/README.md @@ -158,6 +158,20 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar - bots_main_debug - a boolean value (0 or 1), enables or disables the waypoint editor ## Changelog +- v2.0.1 (to be released) + - Reduced bots crouching + - Increased bots sprinting + - Improved bots mantling, crouching and knifing glass when needed + - Fixed possible script runtime errors + - Fixed demolition spawn killing + - Improved domination + - Bots use explosives more if they have it + - Fixed bots moving their player when using remote + - Bots aim slower when ads'ing + - Fixed bots holding breath + - Bots more smart when waiting for carepackages + - Improved and fixed various waypoints for maps + - v2.0.0 - Initial reboot release