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oops
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@ -2878,9 +2878,9 @@ clear_remote_on_death(isac130)
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isAnyEnemyPlanes()
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{
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for (i = 0; i < level.planes.size; i++)
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for (i = 0; i < level.harriers.size; i++)
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{
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plane = level.planes[i];
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plane = level.harriers[i];
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if (level.teamBased && plane.team == self.team)
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continue;
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