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fix up errors
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@ -702,8 +702,11 @@ giveKillstreakWeapon( weapon )
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self takeWeapon( item );
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}
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self _giveWeapon( weapon, 0 );
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self _setActionSlot( 4, "weapon", weapon );
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if ( isDefined( weapon ) && weapon != "" )
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{
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self _giveWeapon( weapon, 0 );
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self _setActionSlot( 4, "weapon", weapon );
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}
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}
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